
Character Skills
Character Skills
This section covers every playable character in Shovel Knight: Treasure Trove and their full arsenal of skills, abilities, and special moves. Each campaign introduces a unique protagonist with distinct mechanics, so understanding their skills is crucial for mastery.
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Shovel Knight (Shovel of Hope)
Shovel Knight is the original hero, wielding a trusty shovel. His skills are straightforward but versatile, relying on precise timing and positioning.
#### Base Abilities
- Shovel Slash – Standard horizontal swing. Attack range is about one tile. Can be performed on ground or in air. No cooldown, unlimited use. Use for basic combat and breaking cracked walls.
- Shovel Drop – Press Down + Attack while airborne to plunge the shovel downward. This destroys certain blocks, damages enemies below, and can bounce off enemy heads for a second jump. Essential for platforming and combat.
- Digging – Press Attack while facing a soft dirt patch. Loot gems, relics, or shortcuts. No cost.
- Armor Upgrades – Purchased from the Armorer. Increase health (from 4 to 8 max) and reduce knockback. No effect on skills.
- Shovel Blade Upgrades – The Blacksmith increases Shovel Slash damage by 1 per upgrade (up to 4 total). Also adds a small wide hitbox on the final upgrade.
#### Upgrades (Passive)
#### Relics (Special Moves)
Relics are equippable items that consume Magic Meter (green bar). You can assign two to hotkeys (L/R). Each relic has a unique effect.
| Relic | Effect | Magic Cost | Cooldown | Use Case |
|---|---|---|---|---|
| Alchemy Coin | Throws a spinning coin that arcs and returns. Decent range, can hit multiple times. | 2 bars | 1 second | Crowd control, hitting distant enemies |
| Bounce Fish | Spawns a bouncing fish that travels along surfaces until it hits a wall or enemy. | 3 bars | 1.5 seconds | Clearing horizontal corridors, hitting enemies in corners |
| Chaos Sphere | Fires a slow-moving orb that passes through enemies and terrain. Can be aimed diagonally. | 4 bars | 2 seconds | Piercing multiple enemies, hitting through walls |
| Mobile Gear | Creates a spinning gear that follows walls and ceilings. Deals continuous damage. | 3 bars | 1.5 seconds | Area denial, exploring hidden passages |
| Propeller Dagger | Short dash forward that does damage and stops on hit. Use for quick repositioning or interrupting enemy attacks. | 2 bars | 0.5 seconds | Evasive maneuver, breaking enemy combos |
| Throwing Anchor | Throws an anchor that drops straight down, then pulls you to it. Can hit enemies on the way. | 3 bars | 2 seconds | Vertical mobility, hanging from ceilings, attacking below |
| Sentinel Scroll | Summons a glowing sword that orbits you and strikes nearby enemies automatically. | 4 bars | 3 seconds continuous | Passive damage while focusing on platforming |
| Dust Knuckles | Uppercut that can break blocks above and juggle enemies. | 2 bars | 1 second | Aerial combos, breaking tall obstacles |
| Phase Locket | Briefly turns you intangible and invincible. Use to pass through enemies/obstacles. | 3 bars | 1.5 seconds | Survivability, avoiding damage in tight spots |
| Fishing Rod | Cast a line to hook items or enemies. Can pull levers from afar. | 1 bar | 0.5 seconds | Interacting with objects at range, stealing enemy weapons |
| Warp Scissors | Place a warp marker (Up+Attack) and later teleport to it (Press Use). | 3 bars per use | Instant | Fast backtracking, escaping danger |
- Use Shovel Drop to bounce on enemies, then immediately use Propeller Dagger to chase them while airborne.
- Chaos Sphere + Shovel Slash: fire the sphere into a crowd, then follow up with slashes.
- Throwing Anchor can set up a high position for a free Shovel Drop.
- Shovel Drop: Primary attack against flying enemies and for breaking floor blocks.
- Shovel Slash: Standard ground combat.
- Relics: Use only when enemies are grouped or to solve puzzles. Conserve magic for boss fights.
- Bomb Toss – Primary attack. Throws a bomb that explodes on contact or after fuse. You control three components:
- Vat – Press Down in air to perform a powerful downward thrust that damages enemies and breaks blocks. Can be used as a pseudo-Shovel Drop.
- Burst – Press Jump button in air after being hit or using Vat to perform a small midair dash. Consumes a small amount of magic if you have the upgrade.
- Potion Jump – Hold Up + Jump to drink a potion that boosts jump height (costs magic).
- Component Upgrades – Unlock new casing/powder/fuse types (e.g., Drill Casing, Float Powder, Proximity Fuse).
- Passive Upgrades – Increase bomb limit (hold up to 3 types), reduce Bomb Cooldown gauge, increase damage, add explosion radius.
- Special Skills – Learn Double Jump (costs 3 Cipher Coins), Air Dash (extends Burst distance), Super Vat (Vat creates a shockwave).
Recommended Build
Prioritize Propeller Dagger and Phase Locket for survivability. Add Chaos Sphere for damage. Always keep one slot for mobility or utility.
When to Use Each Skill
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Plague Knight (Plague of Shadows)
Plague Knight is an alchemist who uses customizable bombs and explosive mobility. His skills are modular: you choose casings, powders, and fuses to alter bomb behavior.
#### Base Abilities
- Casing: Determines bomb shape and movement (e.g., Round Casing = rolls, Arc Casing = arcs, Impact Casing = explodes on contact).
- Powder: Determines explosion effect (e.g., Black Powder = standard, Concussion Powder = pushes enemies, Poison Powder = damage over time).
- Fuse: Detonation delay (short, medium, long).
#### Upgrade System
Spend Cipher Coins at Chester’s shop to unlock new components and passive upgrades:
#### Key Bomb Combinations
| Combination | Effect | Best Use |
|---|---|---|
| Impact Casing + Black Powder + Short Fuse | Quick exploding bomb that detonates on contact. Excellent for close-range combat. | Crowded enemies |
| Arc Casing + Concussion Powder + Long Fuse | Lobbed bomb that knocks enemies away. Use to clear space or push enemies into hazards. | Boss fights, crowd control |
| Round Casing + Poison Powder + Proximity Fuse | Roller bomb that sticks to enemies and poisons them. Great for stationary targets. | Tough enemies, persistent damage |
| Drill Casing + Float Powder + Medium Fuse | Bomb drills into ground then floats upward. Hits multiple times. | Corridor cleanup |
- Vat onto an enemy, then immediately toss an Impact bomb at point-blank for massive burst.
- Use Potion Jump to reach high vantage points, then rain bombs with Arc Casing.
- Burst can cancel bomb throwing animation – use for rapid tosses.
- Early: Impact Casing + Black Powder + Short Fuse for reliability.
- Mid: Unlock Double Jump and Air Dash.
- Late: Use Drill Casing + Float Powder + Proximity Fuse for area control.
- Bomb Toss: Your main damage tool. Switch components based on enemy patterns.
- Vat: Use for downward attacks and to break platforms. Essential for reaching lower areas.
- Burst: Use defensively to escape after landing a bomb or Vat.
- Potion Jump: Only when you need extra height for secrets.
- Scythe Slash – Horizontal slash with wide arc. Can be chained into a spin attack by pressing Attack again quickly. Spin attack hits twice and carries forward momentum.
- Aerial Slash – In air, press Attack for a downward diagonal slash that can bounce off enemies, resetting aerial state.
- Dash – Default movement speed is low; tapping ZL/ZR or Shift performs a quick dash (no damage).
- Wall Cling – Hold towards a wall while in contact to stick to it. Can slide slowly.
- Shadow Dash – Press Down + Jump in air to perform a downward dash that damages enemies and breaks blocks. Consumes 1 Will.
- Ranged Elixir – Throws a projectile that explodes after travelling a short distance. Costs 2 Will. Can be upgraded to create a larger explosion.
- Healing Elixir – Restores 2 HP. Costs 4 Will.
- Shadow Strike – Press Attack while dashing to perform a lunging slash that hits multiple enemies. Costs 3 Will.
- Darkness Wall – Creates a stationary shield of shadows that blocks enemy attacks and damages on contact. Costs 5 Will, lasts 3 seconds.
- Soul Drain – Hold Attack near an enemy to slowly drain their health and restore your Will. No cost, but leaves you vulnerable.
- Shadow Dash Upgrade – Upgrades Shadow Dash to travel further and deal more damage.
- Double Jump – Unlock a second jump. No Will cost.
- Air Dash Upgrade – Allows Air Dash to be used in any direction (default only horizontal).
- Scythe Spin into Shadow Dash to quickly close gaps and hit multiple times.
- Use Ranged Elixir from a distance, then follow up with Shadow Strike when the enemy is staggered.
- Wall Cling + Shadow Dash to navigate tight vertical shafts quickly.
- Soul Drain is risky but essential for Will management on long fights.
- Prioritize Double Jump and Air Dash Upgrade first for mobility.
- Next invest in Ranged Elixir (for ranged combat) and Shadow Strike (for damage).
- Healing Elixir is situational; rely on Soul Drain for healing.
- Scythe Slash/Spin: Primary melee. Use spin for groups.
- Aerial Slash: Rebound off enemies for extended air combos.
- Shadow Dash: Break obstacles and attack from above.
- Ranged Elixir: Trigger far switches or damage enemies before approaching.
- Healing Elixir: Only when low on HP and no enemies nearby.
- Soul Drain: Use on large, slow enemies to replenish Will.
- Darkness Wall: Block projectiles in boss fights.
- Shoulder Bash – Hold Attack to charge and release for a dashing shoulder tackle that damages enemies and breaks blocks. Charge level determines distance and power. Can be angled up/down slightly.
- Pogo Slash – Press Down + Attack in air to slam downward with your shield, then bounce upward. Can bounce off enemies and shields. Use for vertical mobility and aerial attacks.
- War Horn – Tap Attack while on ground to emit a short-range shockwave that stuns nearby enemies. Consumes 1 Valor meter.
Recommended Build
When to Use Each Skill
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Specter Knight (Specter of Torment)
Specter Knight is a reaper with a scythe and shadow powers. His skills revolve around a Will meter (blue bar) that fuels special attacks and healing. He also has a unique Wall Cling and Air Dash.
#### Base Abilities
#### Skills (Unlockable)
Purchase from the Reaper's chest using Skulls (currency):
Combos & Synergies
Recommended Build
When to Use Each Skill
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King Knight (King of Cards)
King Knight is a pompous ruler who uses a shoulder bash and a pogo shield. His skills are fueled by Valor (pink bar) and include Heirlooms (special moves).
#### Base Abilities
#### Heirlooms (Special Moves)
Heirlooms are unique abilities found in levels and unlocked via the Joustus card game. Each costs Valor to use:
| Heirloom | Effect | Valor Cost | Use Case |
|---|---|---|---|
| Royalist Orders | Summons a spectral king knight that charges forward, knocking back enemies. | 3 | Clearing a line of enemies |
| Toad Cloak | Turns you into a toad temporarily, making you tiny and able to fit through small gaps. No damage. | 2 | Secret passages |
| Phantom Shield | Creates a large shield in front of you that blocks projectiles and damages enemies on contact. Lasts 2 seconds. | 4 | Defensive against ranged enemies |
| Burst Horn | A powerful, wide shockwave that pushes enemies away and deals moderate damage. | 5 | Crowd control and emergency escape |
| Golden Sphere | Throws a bouncing sphere that leaves trails of gold coins when it hits enemies. The coins can be collected for currency. | 2 | Farming money in combat |
| Lunar Memoir | Briefly slows time around you, allowing easier platforming and dodging. Lasts 2 seconds. | 4 | Boss fights or tricky sections |
| Heart of Valor | Immediately refills all Valor meter. | 1 (consumes item) | Emergency fuel |
- Shoulder Bash into a wall, then Pogo Slash to bounce upward – great for reaching high ledges.
- Pogo Slash on an enemy, then War Horn as you land to stun nearby foes.
- Use Lunar Memoir before a Shoulder Bash charge to guarantee a hit on fast enemies.
- Unlock Lunar Memoir and Phantom Shield early for utility.
- Burst Horn is excellent for area denial.
- Prioritize Valor upgrades (increase max meter from 8 to 12).
- Shoulder Bash: Main attack and movement tool. Use charged for breaking walls.
- Pogo Slash: Essential for reaching high platforms and bouncing on enemy heads.
- War Horn: Interrupt enemy attacks and stun groups.
- Heirlooms: Use sparingly; conserve Valor for critical moments.
- Practice in the Training Hub: Each campaign has a safe area to test skills without penalty.
- Resource Management: Magic, Will, and Valor recharge by collecting respective orbs (blue for magic, purple for Will, pink for Valor). Spend wisely.
- Master the Drop: The Shovel Drop (or its equivalent like Vat/Shadow Dash/Pogo Slash) is the most versatile skill – learn to bounce repeatedly for infinite air combos.
- Skill Synergies: Experiment with different relic/heirloom combinations in boss fights. Some skills negate boss attacks (e.g., Phase Locket, Phantom Shield).
- Upgrade Priority: Mobility upgrades (double jump, air dash) almost always take precedence over damage for easier exploration. Damage upgrades can wait until you hit a difficult boss.
Recommended Build
When to Use Each Skill
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General Tips for All Characters
This comprehensive skill guide ensures you’ll master every character’s toolkit. Use the table of contents above to jump to your specific campaign.