All Game Items

All Game Items Guide for Sons of the Forest



This guide catalogues every major item in Sons of the Forest, grouped by category. For each item, you'll find its function, acquisition method, optimal use cases, and any important upgrades or synergies. Items exclusive to specific game stages are noted.

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Weapons



Melee Weapons



Crafted Spear
  • Function: Versatile melee and thrown weapon. Good early-game reach damage.

  • Obtain: Craft from 2 sticks + 1 knife (or 2 sticks + 1 bone). Can also be found in caves.

  • Use: Best for poking mutants from a distance. Thrown spears can be retrieved.

  • Upgrade: Adding cloth + resin turns it into a Fire Spear (sets enemies ablaze).


  • Modern Axe
  • Function: High damage melee/lumberjack tool. Found in a specific cave.

  • Obtain: In the cave near the crash site (southwest beach).

  • Use: Excellent for chopping wood and fighting early mutants. Slow swing but powerful.

  • Notes: Cannot be upgraded, but it is a top-tier melee tool throughout the game.


  • Katana
  • Function: Fast, moderate damage slashing weapon. Good against weak enemies.

  • Obtain: Found in a hidden bunker near the golf course (requires shovel).

  • Use: Great for clearing cannibals and smaller mutants due to fast attack speed.

  • Synergy: Combine with flashlight attachment for night combat.


  • Machete
  • Function: Medium speed/damage melee, can cut foliage.

  • Obtain: Found on a dead body in a cave (early accessible).

  • Use: Good all-rounder before getting Katana or Modern Axe.

  • Synergy: Can be upgraded with a sharpening stone to increase damage (found near rivers).


  • Knife (Skinning Knife)
  • Function: Essential for skinning animals, opening boxes, and quick stabs.

  • Obtain: Starting item in your inventory after the plane crash.

  • Use: Always keep this in your hotbar. Also used to harvest armor from large mutants.


  • Crafted Club / Bone Club
  • Function: Slow, heavy blunt weapon. High stamina damage to block breaking.

  • Obtain: Craft from a large bone + ropes (bone club) or log + ropes.

  • Use: Useful for breaking open doors and stunning mutants.

  • Upgrade: Can be reinforced with cloth and resin for armor damage.


  • Electric Stick (or Stun Baton) – found later in cave.

    Shovel (also tool) can be used as a melee weapon, though slow.

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    Ranged Weapons



    Pistol
  • Function: Semi-automatic pistol, moderate damage, high fire rate.

  • Obtain: Found in a cave (green case) early-to-mid game.

  • Ammo: 9mm rounds.

  • Use: Best for headshots against cannibals. Use against mutants for emergency.

  • Attachment: Can attach a Silencer (crafted from bottle + cloth + tape) and a Red Dot Sight (rare, found in bunkers).


  • Shotgun
  • Function: Very high close-range damage, spreads shot.

  • Obtain: Found in a cave or later in the game (e.g., after crossing the lake).

  • Ammo: Shotgun shells.

  • Use: Best for large mutants or groups. Slow reload.

  • Upgrade: Scope can be added (rare).


  • Revolver
  • Function: High damage per shot, slow fire rate. Six shots.

  • Obtain: Found in a bunker on the east side of the map.

  • Ammo: .357 Magnum rounds.

  • Use: Excellent for taking down mutants with 2-3 headshots. Slow but powerful.


  • Rifle (Sniper Rifle)
  • Function: Long-range, high damage, bolt-action.

  • Obtain: Near the helicopter crash site on the mountain (requires climbing or zipline).

  • Ammo: .308 rounds.

  • Use: Best for sniping sleeping camps or distant threats. Scope built-in.


  • Crossbow
  • Function: Silent ranged weapon, retrievable bolts.

  • Obtain: Found in a cave near the snowy mountains.

  • Ammo: Crossbow bolts (craftable from sticks + feathers).

  • Use: Perfect for stealth kills. Bolts can be retrieved from corpses.


  • Slingshot
  • Function: Weak but silent, can launch berries or rocks.

  • Obtain: Crafted from a stick + cloth + tape.

  • Ammo: Small rocks or berries.

  • Use: Early-game hunting or distraction. Not for combat.


  • Tech Pistol (Late Game) - more powerful variant.

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    Explosives & Thrown



  • Grenade: High explosive, thrown. Found in crates and military bunkers.

  • C4 Explosive: Customizable remote explosive. Crafted from circuit board + wire + tape + plastic. Used for destroying blocked caves or mutant camps.

  • Molotov Cocktail: Crafted from cloth + alcohol + bottle. Sets area on fire.

  • Poison Bomb: Crafted from plant + bomb (or grenade). Poisonous cloud.

  • Bomb (Crafted): From circuit board + wire + tape.


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    Armor & Protection



    Bone Armor
  • Function: Basic armor set, moderate defense.

  • Craft: Require 10 bones + 2 rope per piece (full set uses 2 rope, 10 bones, + leaves).

  • Use: Early-game protection for exploring.

  • Upgrade: Can be dyed? No. Just repair with same materials.


  • Creepy Armor (Mutant Armor)
  • Function: High defense, made from mutant remains.

  • Obtain: Kill large mutants (like Twins, Slugs, etc.) and harvest their skin/armor parts.

  • Craft: 3 pieces of mutant skin + 1 rope per armor piece.

  • Use: Best protection until endgame. Can be crafted early but requires dangerous fights.

  • Synergy: Works well with stealth builds (no movement penalty).


  • Tactical Armor
  • Function: High-end armor with added storage pockets.

  • Obtain: Found in locked bunker (requires shovel and keycard).

  • Use: Best armor in the game; reduces damage significantly and has extra item slots.

  • Notes: Non-craftable, limited supply.


  • Stealth Armor
  • Function: Reduces enemy detection range.

  • Craft: From leaf + cloth + rope (requires blueprint found in cave).

  • Use: Great for sneaking past cannibals or for hunting.


  • Shield (Crafted)
  • Function: Blocks physical attacks; can block most mutant hits.

  • Craft: From a log + rope + cloth.

  • Use: Useful when fighting multiple enemies; hold in off-hand.


  • Gas Mask
  • Function: Protects against poison clouds and spores.

  • Obtain: In a cave near the graveyard.

  • Use: Required to pass certain poison areas.


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    Tools & Equipment



    Key Story Tools


  • Rebreather: Allows underwater breathing. Found in the cave behind the waterfall.

  • Rope Gun: Shoots zipline and grappling hook. Found in a cave (requires shovel).

  • Shovel: Digs dirt mounds and opens burials. Found in a cave.

  • Zipline Gun: Allows attaching to ziplines, not the same as rope gun. Found near golf course.

  • Caving Gear: Headlamp (built-in) for dark areas. Starting item? Actually no, find flashlight later.


  • Essential Gear


  • Flashlight: Can be attached to weapons (e.g., pistol, shotgun). Found in cave.

  • GPS Tracker: Shows player location on map. Start with it.

  • Compass: Gives direction. Craftable from magnet + stick. Useful early.

  • Watch: Shows time, health, hunger. Starting item.

  • Firestarter: Craftable from rock + metal? Actually use: lighter (starting item) or crafted bow drill.

  • Lighter: Starting item, infinite uses.


  • Storage & Transport


  • Log Sled (blueprint buildable): Transports logs.

  • Cart (blueprint buildable): Transports items, logs.

  • Turtle Shell (from sea turtles): Can be used as sled or water carrier.


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    Consumables



    Food


  • Berries: Various colors – red (safe), green (poison), blue (safe), purple (hallucinogenic). Eat to restore hunger.

  • Mushrooms: Ganoderma (healing), others: poisonous (red cap), edible (brown).

  • Meat (raw/cooked): From deer, rabbits, squirrels, birds, fish, turtles; cook over fire for better effect.

  • Canned Food: Found in lootable crates. No cooking needed.

  • Energy Mix: Crafted from 3 berries + 1 leaf; provides stamina and health.

  • Hydration Mix: From 2 aloe + 1 leaf; restores water.


  • Drinks


  • Water: Collect from rivers, lakes, or rain (using shells or crafted containers). Needs to be boiled (pot over fire) to avoid sickness.

  • Energy Drink: Found in cans; restores energy quickly.

  • Alcohol: Used for Molotovs and some recipes. Can be drunk (dehydrates).


  • Medicinal


  • Medicinal Mix: Crafted from 1 aloe + 1 yarrow + 1 leaf; heals a lot.

  • Aloe Vera: Eaten alone restores small health.

  • First Aid Kit: Found in bunkers; fully heals but rare.

  • Bandage: Crafted from cloth; stops bleeding.


  • Other Consumables


  • Sleeping Pill: Crafted from mushroom? Actually, rest at fire; sleeping pills found in loot.

  • Aromatic Herb (e.g., Yarrow): Used in medicinal mixes, also can repel insects.


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Materials & Resources



Basic Building Materials


ItemSourcesUse
LogsTrees (with ax or chainsaw)Building structures, crafting
SticksSmall trees, bushesSpears, fires, traps
RocksGround, cavesCrafting, throwable
LeavesBushesArmor, fire, bedding
ClothCrates, tents, clothing itemsBandages, armor, fire versions
RopeLoot, crafting (from fibrous leaves)Armor, traps, structures
TapeCrates, bunkersCrafting explosives, repairs
WireElectronic loot, cratesC4, tech items
Circuit BoardLaptops, electronicsC4, tech pistol scopes
PlasticBottles, containersC4, Molotovs
Duck TapeSame as tape? Usually distinct.Used in many crafts.

Special Resources


  • Resin (Tree Sap): Found by tapping maple trees; used for fire arrows and sticky bombs.

  • Bones: From animal remains or mutant kills. Used for Bone Armor and Club.

  • Feathers: From birds. Used for arrows/bolts.

  • Gold Bar: Found in treasure chests; trade at secret trader? There is no trader; gold bars are only collectibles/decoration.

  • Coin Piles: Decorative only?

  • Aluminium: Used to upgrade weapons? Not really. Aluminium cans are scrap.


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    Currencies



    Sons of the Forest has no traditional currency system. There is no shop or NPC trading. However, some items function as tradeable goods in context:
  • Gold Bars: Found in caves and safes; you can place them as decoration but have no use.

  • Coins: Same as above – they can be found but not spent.

  • Keycards: Used to open specific doors in bunkers; not tradeable.


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    Collectibles & Lore Items



    Documents


  • Laptops and Computer Terminals: Interactable for lore, often require power. Found in bunkers.

  • Notes: Scattered on tables; tell story of previous survivors or island history.

  • Audio Logs: Found on tape recorders; play back story.

  • Photographs: Show characters and events.


  • Special Collectibles


  • Artifact Pieces: Parts of a powerful artefact; collecting all three unlocks the true ending. Locations: one in cave, one underwater, one in bunker.

  • Strange Dolls (Voodoo Dolls): Hidden in the world; collection gives no reward but 100% completion.

  • Three Keycards: Red, Green, Blue. Needed for bunker doors. Not missable but can be hard to find.


  • Environmental Collectibles


  • Shovel Parts (blade and handle): Required to craft shovel; found in two separate caves.

  • Rope Gun Parts (gun and cord): Two components found apart.

  • Crossbow Parts (string and limb): Found in separate loot.


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    Important Item Synergies & Upgrades



  • Flashlight + Weapon: Attach flashlight to any firearm for night vision. Craftable light attachment.

  • Silencer + Pistol: Makes pistol silent; crafted from bottle + cloth + tape.

  • Red Dot Sight + Pistol/Shotgun: Improves accuracy.

  • Poison Coating: Apply poison on melee weapons (crafted from poisonous mushrooms + leaves). Lasts for a few hits.

  • Fire Spear: Combine spear with cloth and resin for burning damage.

  • Bomb Arrows: Tape a bomb to an arrow? Not possible directly, but crossbow with explosive bolts (requires crafting).

  • Grappling Hook: The rope gun can be used to pull items or traverse cliffs.

  • Zipline Network: Build ziplines using rope gun and rope posts for fast travel.


  • Crafting Stations


  • Workbench: Allows weapon upgrades (e.g., attach sights).

  • Furnace: For smelting gold? Not needed. Use for cooking.

  • Drying Rack: Dry food for longer shelf life.


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This guide covers every systematic item category in Sons of the Forest. For detailed crafting recipes, refer to the in-game handbook. Always prioritize survival tools early (axe, knife, spears) and explore caves for key upgrades.