All Game Items

Overview



In Star Wars Jedi: Fallen Order, items are primarily divided into Lightsaber Upgrades, Equipment & Cosmetics, Consumables, Collectibles, Materials & Currencies, and Key Story Items. Unlike traditional RPGs, there are no armor sets or multiple weapons; instead, Cal’s progression is tied to unlocking new Force powers, lightsaber stances, and upgrades for BD-1, the Mantis, and cosmetic ponchos. This guide covers every item category, how to find each item, and how they enhance gameplay.

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1. Lightsaber Components & Upgrades



The lightsaber is Cal's primary weapon. Its appearance can be customized with components found in chests, but its functional upgrades are unlocked via story progression and ability points.

1.1 Lightsaber Customization Parts



All lightsaber parts are purely cosmetic. They can be swapped at any workbench. Parts are found in locked chests (requiring BD-1's Scomp Link to open) or as rewards from certain Echoes.

Part TypeNumber of VariantsExample Locations
Emitter11Bogano: Abandoned Workshop, Zeffo: Imperial Dig Site
Switch11Kashyyyk: Imperial Refinery, Dathomir: Swamp of Sacrifice
Sleeve11Ilum: Crystal Caves, Nur: Fortress Inquisitorius
Material10 (e.g., Bronze, Chromium, Duraplast, Electrum, etc.)Found in various chests and from some merchants
Note: The lightsaber’s color is determined by the Kyber Crystal found on Ilum (can be recolored via the workbench after obtaining the crystal).

1.2 Function Upgrades



These are passive enhancements or new combat abilities obtained from the skill tree and story.

  • Saber Throw – Unlocked via story. Allows Cal to throw his lightsaber at an enemy or object. Works well against groups and distant foes.

  • Stim Canister Upgrade – Increases the number of Stims BD-1 can carry (from 2 to max 10). Found by exploring and defeating certain enemies.

  • Dual Lightsaber – Changes Cal’s stance to a double-bladed lightsaber. Obtained on Dathomir after defeating Malicos. Deals wide sweeping damage.

  • Double-Bladed Lightsaber – Initially given on Bogano? Actually, Cal starts with one blade; the double-bladed is obtained from the workbench after finding a specific part? Correction: The double-bladed lightsaber is unlocked on Ilum during the story, giving Cal both single and double stances.

  • Force Powers – Push, Pull, Slow, and Heal are all unlockable Force abilities that also affect combat and exploration. They are obtained via story progression.


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    2. Equipment & Cosmetics



    2.1 Ponchos



    Ponchos are the only wearable apparel for Cal. They provide no stat bonuses, only aesthetic variety. Found in chests or from merchants.

  • Neutral Poncho – Default, worn at start.

  • Commando – Zeffo: Imperial Dig Site (chest near the Ball puzzle).

  • Freedom – Kashyyyk: Origin Tree (after defeating the ninth sister).

  • Outlaw – Dathomir: Swamp of Sacrifice (near the Nightbrother village).

  • Shattered – Ilum: near the Crystal Caves (during the story).

  • Jedi – Bogano: Abandoned Workshop (requires double jump from later skill).

  • Andoa, Purifier, Vintage, etc. – Various locations; only cosmetic.


  • 2.2 BD-1 Skins



    BD-1’s default orange paint can be customized with different skins (cosmetic only).

  • Default – Orange.

  • Scrapper – Bogano: found in the Hangar Bay (requires Scomp Link).

  • Mynock – Zeffo: in the Imperial Base (near the turbine).

  • Dewback – Kashyyyk: in the Shadowlands (requires Push/Pull).

  • Rancor – Dathomir: near the Strangled Ancient site.

  • Fodra, Haxion, etc. – Many are purchased from merchants using Credits.


  • 2.3 Mantis Upgrades



    The Mantis serves as the hub ship. Upgrades are bought from the droid in the ship’s hangar using Credits.

  • Meditation Chamber – Allows fast travel between meditation points. Cost: 1000 Credits. Time: early game.

  • Refueling Probe – Unlocks additional travel options? Actually, it’s cosmetic.

  • Analysis Lab – Displays lore entries and secrets. Cost: 2500 Credits.

  • Workshop – Upgrades workbench for faster customization? No, it’s purely cosmetic and adds ambiance.


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    3. Consumables



    3.1 Stims (Healing Charges)



    BD-1 carries Stims that restore health. They are refilled at Meditation Points.

  • Base Capacity: 2.

  • Upgrade: Find Echoes or defeat bosses to increase capacity (max 10). Each upgrade is a special item like “Stim Canister Upgrade” found in the world.


  • 3.2 Seeds & Healing? No.



    There are no health potions other than Stims.

    3.3 Seeds (for Planters)



    Collectible items that are purely for a secret objective. They do not provide any gameplay benefit.

  • Types: Different colored seeds (e.g., Red, Blue, Green). Found in specific locations.

  • Usage: Plant them in the Mantis’s terrarium for a cosmetic reward (a special outfit after planting all).


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    4. Collectibles



    Collectibles fall into several categories, each tied to achievements or lore.

    4.1 Holomap Secrets



  • Echoes – Blue glowing orbs that reveal past events. Scanning them adds lore entries. There are over 100 Echoes across all planets.

  • Chests – Contain cosmetic items (ponchos, lightsaber parts, skins). Locked chests require BD-1’s Scomp Link.

  • Force Echoes – Shorter version that unlocks journal entries.

  • Databank Entries – Scattered terminals and creatures; scanning completes the databank.


  • 4.2 Seeds



    As mentioned, seeds are collectibles that can be planted in the Mantis’s terrarium. There are several varieties, each in a specific biome.

    4.3 Cordova’s Secrets



  • Cryptic Maps – Found in various locations, revealing hidden areas.

  • The Astromech – A secret droid on Bogano that gives a cosmetic after repairing it.


  • 4.4 Achievements/Trophies



    While not items, many collectibles are required for 100% completion (e.g., “Echoes of the Past”, “Databank Master”).

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    5. Materials & Currencies



    5.1 Credits



    Credits are the main currency. They are found in crates, dropped by enemies, and occasionally from chests. Used to:
  • Purchase Mantis upgrades from the droid.

  • Buy cosmetics from some merchants (e.g., the Haxion Brood merchant on Zeffo).

  • Unlock fast travel by purchasing the Meditation Chamber upgrade.


  • Total Credits Needed: Around 10,000 for all upgrades (Meditation Chamber, Analysis Lab, etc.).

    5.2 Skill Points (Ability Points)



    Earned by gaining experience from defeating enemies and exploring. Used in the skill tree to unlock new combat abilities, Force power enhancements, and perk-like upgrades. Not an item per se, but essential for progression.

    5.3 Lightsaber Materials



    Only cosmetic; no crafting. Materials like “Bronze” or “Electrum” are found in chests and can be applied at the workbench.

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    6. Key Story Items & Upgrades



    These are items that unlock new areas or gameplay mechanics, often tied to the main quest.

  • Scomp Link – BD-1’s upgrade allowing him to open locked doors and chests. Obtained on Bogano after scanning the tomb.

  • Holomap – Gives access to the galaxy map on the Mantis. Obtained early.

  • Mantis Keycard – ? There is no keycard; the ship is always accessible.

  • Jedi Temple Key – Not an item; narrative progression.

  • Bogano Scomp Link Upgrade – Already covered.

  • Zeffo Stone Keys – Used to open vaults on Zeffo. There are three, each found in different regions.

  • Kashyyyk Munitions Key – Opens the Imperial chests on Kashyyyk.

  • Dathomir Obelisk Shards – Needed to open the pathway to the Nightbrother village.


  • Important: These items are not carried in the inventory but are automatically applied upon acquisition. They are often required to progress through specific planets.

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    7. Synergies & Use Cases



  • Lightsaber Upgrades + Force Powers: The Double-Bladed stance works well with Force Pull to gather enemies and then slash. Saber Throw synergizes with Slow to hit targets repeatedly.

  • Stims + Meditation Points: Always refill at meditation points before boss fights. Upgrading Stims to 8+ is crucial for late-game battles (e.g., Ninth Sister, Malicos, Trilla).

  • Ponchos & BD-1 Skins: No gameplay impact, but can be swapped to match the environment or personal preference.

  • Seeds: Only for completionists; plant all to unlock a secret sequence and a unique skin.

  • Mantis Upgrades: The Meditation Chamber is the first priority, followed by Analysis Lab for lore enthusiasts.


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    8. Tips for Efficient Collection



  • Use BD-1’s Map to mark unopened chests and uncollected echoes. The map becomes fully detailed after upgrading the Mantis with the Analysis Lab.

  • Prioritize Stims: On your first playthrough, increase Stims to at least 6 before tackling Zeffo.

  • Lightsaber Parts: Do not stress over them; they are all cosmetic. Collect them for the achievement.

  • Credits: Break every crate you see; they often yield credits. Also, defeat the optional Haxion Brood bounty hunters for extra credits.


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This covers every item category in Star Wars Jedi: Fallen Order. For detailed locations, refer to planet-specific guides.