
Important Notes
Important Notes for Star Wars Jedi: Fallen Order
Warnings & Pitfalls
- No Difficulty Options: The game has a single fixed difficulty. Early enemies can be punishing, especially on Zeffo. Don't be discouraged; practice parry and dodging.
- Death Penalty: Dying only loses a small amount of experience (Skill Points), but you can retrieve them by touching the spot where you died. If you die again before retrieval, they're lost permanently.
- Force Echoes Are Permanent: Once collected, they stay. However, if you miss a Force Echo while passing through an area that becomes locked later (e.g., the Tomb of Eilram on Zeffo), you must return after unlocking the required ability.
- No Fast Travel: You must backtrack on foot. Plan your route and use shortcuts (e.g., rope slides, zip lines) to speed up returns.
- Health and Stims: Resting at a Meditation Point refills health and stims but also respawns most enemies. Use Meditation Points sparingly on long treks.
- No Story Choices: The narrative is linear. There are no dialogue or moral choices that affect the ending.
- Missable Collectibles: Most chests, Force Echoes, and secrets can be collected after the story ends. However, some areas are temporarily locked after you leave a planet until you acquire specific Force powers (e.g., Force Pull, Force Push). For example:
- Cosmetics: All lightsaber parts and ponchos are permanent unlocks and can be obtained anytime post-game.
- Stim Canisters: There are 10 total. If you miss any, you can return to any planet after the final boss. No permanent miss.
- Achievement/Trophy Warnings:
- Major Spikes:
- Grinding Trap: Skill points come from enemy kills and exploration. There's no need to grind—progression is fast enough. Focus on unlocking new abilities through story (e.g., Force Push) rather than combat skills early.
- Lightsaber Mastery: The game expects you to learn enemy patterns. Spend skill points on Combat Skills early (especially Evasive Kick and Double-Bladed Lightsaber).
- Auto-Saves: The game saves frequently, but only at specific points (meditation, story triggers). If you quit without reaching a med point, you may lose progress.
- Manual Saves: Create manual saves before major bosses or long exploration segments. You can have multiple save slots.
- Cloud Saves: Activate cloud save on platforms (Steam, PSN, Xbox) to avoid losing progress due to corruption.
- Tip: Before entering a tomb or imperial facility, create a manual save. That way, if you die inside, you can reload instead of running back.
- Stims Are Lifesavers: Always look for Stim Canisters on every planet. They are the most important upgrade. On Zeffo, the first Stim upgrade is in the Wind Tunnel area.
- Slide Jump: You can jump while sliding on ramps. This is essential to reach secret areas.
- Double-Bladed Lightsaber: Unlock it on Dathomir as soon as possible (after visiting Zeffo). It deals more damage and has better crowd control.
- Force Slow Is OP: Upgrade Force Slow early; it makes boss fights much easier.
- BD-1 Upgrades: Get the Scomp Link as soon as you can on Kashyyyk to open locked doors.
- Don't Ignore Dathomir Early: The early part of Dathomir is tough but yields powerful upgrades (e.g., Wall Run extension). You can go there after Bogano.
- Meditation Points Respawn Enemies: Use them only when needed. If you are backtracking, skip meditation to avoid re-fighting enemies.
- No Online Features: The game is purely single-player. No anti-cheat or online etiquette concerns on PC (though some mods exist, they don't affect gameplay for others).
Irreversible Choices & Missable Content
- On Zeffo, the Tomb of Eilram requires Force Push to reach certain echoes.
- On Kashyyyk, the Imperial Refinery area is inaccessible until you return with Scomp Link upgrade for BD-1.
- "Data Collector" requires scanning all creatures. One creature (the Binog) is only encounterable during the story on Zeffo. If you leave without scanning it, you must replay the entire game from a save before that point or start a New Game+. New Game+ only carries over cosmetics and skill points, not creature scans.
- "Saber Collector" requires all lightsaber parts. No missables but some are in hidden locations on Bogano and Dathomir.
Difficulty Spikes & Grinding Traps
- Tomb of Eilram (Zeffo): The puzzle and the boss (Jaro Tapal flashback) can be frustrating.
- The Ninth Sister (Kashyyyk): Her fast combos and unblockable attacks require precise dodging.
- Final Boss (Trilla): Phase 2 has relentless aggression. Use Force Slow and parry.