
All Game Items
Overview
This guide covers every significant item in The Last of Us Part II, organized by category. Items are exclusive to either the protagonist Ellie or Abby unless noted as available to both. Obtainability, usage tips, and upgrade synergies are included. Since the game is a single-player story with no armor system (clothing is cosmetic only), this guide focuses on functional gear.
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Weapons
Weapons are divided into Ellie’s arsenal and Abby’s arsenal, each with unique firearms and melee weapons. Most can be upgraded at workbenches using Parts. Weapon upgrades are permanent and carry over within a playthrough.
Ellie’s Weapons
| Weapon | Ammo Type | Description | Obtain | Synergies/Upgrades |
|---|---|---|---|---|
| 9mm Pistol | 9mm | Standard semi-auto pistol. Good rate of fire, moderate damage. | Default weapon; start of game. | Upgrade fire rate & magazine size for crowd control. Synergizes with silencer (craftable with materials). |
| Revolver | .44 Magnum | High damage, slow fire rate, high stopping power. | Found in downtown Seattle (Ellie Day 2). | Upgrade for increased accuracy and holster speed. One-shot headshots on most humans. |
| Hunting Pistol | .44 Magnum | Scoped, single-shot pistol. Excellent ranged precision. | Found in Seattle’s Hillcrest area (Ellie Day 2). | Upgrade scope zoom and stability. Best for silent long-range kills if not scoped? Actually no silencer. |
| Semi-Auto Rifle | 5.56mm | Versatile mid-range rifle. Can be upgraded to semi-auto marksman. | Obtained from Tommy in Jackson prologue. | Rate of fire upgrade makes it a DPS beast. |
| Bolt-Action Rifle | .308 | High damage, slow fire rate, long range. | Found in Seattle’s TV station (Ellie Day 3). | Upgrade scope and reload speed. One-shot infecgdands (?) One-shot clickers. |
| Shotgun | 12 Gauge | Pump-action shotgun. Devastating at close range. | Found in Seattle’s Capitol Hill (Ellie Day 2). | Upgrade for increased magazine size and fire rate. Use for tight encounters with infected. |
| Double-Barrel Shotgun | 12 Gauge | Two shots, extremely high spread. Massive burst damage. | Found in Santa Barbara’s Rattler area (Ellie Day 3). | Upgrade for improved accuracy (reduces spread) and reload speed. Melts human enemies. |
| Crossbow | Crossbow Bolts | Silent, retrievable bolts. Can stick to surfaces. | Found in Seattle’s Hospital (Ellie Day 2). | Upgrade draw speed and bolt capacity. Excellent for stealth; retrieve bolts after kills. |
| Bow | Arrows | Silent, retrievable, limited range. | Found in Seattle’s Downtown (Ellie Day 2). | Upgrade draw speed and stability. Ideal for silent takedowns of infected. Arrows can be recovered. |
| Stun Bomb | N/A (Thrown explosive) | Temporarily stuns and deafens enemies. | Crafted (can + bindings + explosive powder) or found. | Useful for bypassing groups or setting up molotov kills. Upgrades (Ellie skill) increase radius. |
| Smoke Bomb | N/A (Thrown) | Creates a smoke screen for escape or stealth. | Crafted (alcohol + binding) or found. | Upgrades increase duration. Synergizes with stealth kills. |
| Pipe Bomb | N/A (Thrown explosive) | High damage, timed explosive. | Crafted (can + explosive powder + binding) or found. | Upgrades increase blast radius. Best for crowd control or blowing up walls. |
| Molotov Cocktail | N/A (Thrown incendiary) | Ignites area, deals fire damage over time. | Crafted (alcohol + cloth + binding) or found. | Upgrades increase damage and spread. Excellent against infected (especially stalkers) and humans. |
Abby’s Weapons
| Weapon | Ammo Type | Description | Obtain | Synergies/Upgrades |
|---|---|---|---|---|
| Tactical Shotgun | 12 Gauge | Semi-auto shotgun. Fast fire rate, moderate damage. | Default weapon (Abby’s campaign). | Upgrade for larger magazine and faster reload. Best for close quarters. |
| Hunting Shotgun | 12 Gauge | Pump-action, higher damage than tactical. | Found in the Aquarium (Abby Day 1). | Upgrade for reduced spread and improved fire rate. |
| Rifle (AK-47) | 7.62mm | Full-auto assault rifle. High recoil, high damage. | Found in the Seraphite Island (Abby Day 2). | Upgrade for stability, capacity. Suppressor can be crafted. Good for firefights. |
| Sniper Rifle | .308 | Bolt-action, extremely long range, high damage. | Found in the Marina (Abby Day 2). | Upgrade scope zoom and reload speed. One-shot most enemies. |
| Crossbow | Bolts (same as Ellie’s) | Identical to Ellie’s crossbow. | Obtained from dead WLF soldier at the FOB (Abby Day 1). | Same upgrades. Useful for stealth. |
| Revolver | .44 | Same revolver Ellie can use. | Found in the Stadium? Actually Abby gets revolver from Lev’s bow? No, revolver is found by Ellie. Abby does not get revolver. | Not available to Abby. |
| Pipe Bomb / Molotov / Smoke / Stun | Same as Ellie | All throwables are shared and crafted. | Same recipes. | Same upgrades. |
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Crafting Materials
Materials are found throughout the world in desks, drawers, bodies, and containers. They are used to craft consumables and upgrades. All materials are shared between characters.
| Material | Used For | Found Commonly In | Notes |
|---|---|---|---|
| Alcohol | Molotovs, Smoke Bombs (pair) | Kitchens, bars, bathrooms | Scarce early on; prioritize for molotovs. |
| Cloth | Health Kits, Molotovs, Silencers | Laundries, closets, bodies | Health kits are vital; silencer cloth cost is low. |
| Binding | Pipe Bombs, Stun Bombs, Smoke Bombs | Toolboxes, desks | Essential for bombs; often combine with explosive powder. |
| Explosive Powder | Pipe Bombs, Stun Bombs, Ammo? (No) | Toolboxes, military vehicles | Only used for bombs. |
| Can | Pipe Bombs, Stun Bombs | Kitchens, trash cans | Pair with explosive powder and binding. |
| Rags | Health Kits, Silencers | Restrooms, trash piles | Same as cloth? Actually rag is a separate item? In TLOU2, cloth is cloth. No rags. Only cloth. |
| Elastic | Stun Bombs | Medical areas | Only for stun bombs. |
| Supplements (not crafting material but currency) | Skill upgrades | Found in drawers, dead bodies | Used in skill tree (see below). |
| Parts (not crafting) | Weapon upgrades | Toolboxes, workbenches | Used at workbenches to improve weapon stats. |
| Blade/Scissors | Shivs (Ellie only) | Desks, lockers | Shivs are used to unlock doors that require a shiv. They degrade after one use. Crafted with blade + binding + cloth? Actually shiv is crafted from blade + binding + cloth. |
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Consumables
Health Items
| Item | Effect | How to Obtain |
|---|---|---|
| Health Kit | Restores a chunk of health. Can be crafted (cloth + alcohol? No, cloth + alcohol + binding? Actually health kit is cloth + alcohol? In TLOU2, Health Kit is crafted from Cloth + Alcohol. | Crafted or found. Found in medical cabinets. |
| Bandage (not in game) | N/A | Replace with Health Kit. |
Tools & Equipment
| Item | Description | Notes |
|---|---|---|
| Lockpick | Used to open locked doors and safes. Some are single-use, others infinite? In TLOU2, lockpick is a tool that breaks after one use. Found in the world. | Can craft? Not craftable. Must find replacements. |
| Keycards | Open specific locked doors (e.g., WLF keycard, Seraphite keycard). | Often required for story progression or optional areas. |
| Safe Key | Opens specific safes containing loot. | Found nearby or on enemies. |
| Shiv | Used to open switchblade doors (Ellie only). Consumed on use. | Crafted from blade + binding + cloth. |
| Gas Mask | Protects against spores in certain areas. Only present in Abby’s campaign. | Automatic acquisition; must wear in specific zones. |
| Lantern | Lights dark areas; used underwater? No, only for dark spaces. | Found in Ellie’s backpack? Actually you can pick up a lantern in some sections. |
| Magnifying Glass | Used to examine artifacts/trading cards? No, not needed. | Unnecessary. |
Ammo Types (not a consumable per se but pickups)
9mm, .44 Magnum, .308, 5.56mm, 7.62mm, 12 Gauge, Arrows, Bolts. Ammo is scarce on harder difficulties.
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Collectibles
The Last of Us Part II has a huge number of collectibles that contribute to the game’s lore and trophies. They are grouped into categories:
Artifacts
Paper documents, notes, and letters that flesh out the story. Over 100 in total. Found in all areas.
Trading Cards
Sets of cards depicting characters and scenes from a fictional universe. There are 55 trading cards in Seattle and Santa Barbara. Collecting all unlocks a trophy.
Coins
A complete set of 39 WLF coins (or “Sheriff coins”) found throughout Ellie’s and Abby’s routes. Collecting all unlocks a trophy.
Journal Entries (Ellie only)
Automatic entries written by Ellie as story events happen. No active collection needed.
Safe Codes
Combinations for safes that contain valuable loot. Codes are found on artifacts or hinted at. Opening all safes is not required for a trophy but provides resources.
Workbenches
Locations where you can upgrade weapons. Interacting with all workbenches is not required for a trophy, but they are marked on the map.
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Currency & Upgrade Systems
Parts
Used exclusively at workbenches to upgrade weapons. Each weapon has up to 5-6 upgrades (damage, magazine size, fire rate, stability, recoil, holster speed, scope). Parts are found in toolboxes, workbenches, and some bodies. They are scarce; prioritize upgrades for your most-used weapons.
Supplements
Used in the skill tree (menu). There are two skill trees: Survival (upgrading health, crafting speed, listen mode distance) and Stealth / Combat (upgrading melee damage, silenced kills, dodge timing, etc.). Supplements are found in desks, bodies, and as random loot. Maxing all skills requires New Game+ or careful distribution.
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Special Equipment & Key Items
- Backpack: Upgrades (increased capacity) are unlocked via skill tree. Not a physical item.
- Switchblade: Ellie’s knife used for stealth kills and opening shiv doors. It is indestructible.
- Abby’s Arms: She uses her fists for stealth takedowns; no knife until later she gets a knife from Lev. No permanent melee weapon for Abby except the knife she obtains in Day 2.
- Always scavenge thoroughly. Use listen mode to highlight items.
- Craft health kits proactively; you can carry up to 3 (upgraded to 4 via skill).
- Melee weapons are strong but limited; use them against humans and infected in emergencies.
- Upgrade weapons that match your playstyle: stealth users benefit from silenced pistols/bow, aggressive players from shotguns and rifles.
- Collectibles do not affect gameplay but unlock trophies and lore.
- On higher difficulties, resources are scarce; prioritize crafting bombs and molotovs for tough encounters.
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Tips for Item Management
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This guide covers items up to the final patch (1.08). New Game+ carries over all upgrades and collectibles progress.