Character Skills

Character Skills: The Legend of Zelda: Breath of the Wild



The Legend of Zelda: Breath of the Wild features a single playable character: Link. There are no alternate playable characters or traditional class roles. However, Link gains a wide array of abilities through the Sheikah Slate, Champion's Blessings, and innate combat techniques. This guide covers every ability, its mechanics, upgrades, synergies, and optimal usage. All abilities are available from the start of the Great Plateau unless noted otherwise.

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1. Sheikah Slate Runes



The Sheikah Slate is obtained at the beginning of the game and houses four main Runes, each with an upgraded version from the Hateno Ancient Tech Lab. To unlock upgrades, bring Ancient Cores and other materials to Purah.

#### 1.1 Remote Bomb (Round & Square)
  • Effect: Summon a spherical or cuboid bomb that can be detonated remotely. Used for combat, mining, puzzles, and ragdoll physics.

  • Cooldown: None; you can place and detonate bombs instantly, but only one bomb active at a time per shape.

  • Upgrade (Ancient Technology): Unlocks + variant: Remote Bomb+ increases blast radius and damage. No cooldown change.

  • Combos:

  • - Bomb Launch Bow: Place bomb, pull bow midair after detonating to skip fuse delay.
    - Bomb Parry: Detonate bomb in front of a projectile to knock it away (advanced).
  • Synergies: Works with any weapon; no direct synergy with other runes.

  • Recommended Build: Always keep both shapes accessible. Use Round Bomb for tight spaces, Square Bomb for rolling down slopes or bridging gaps.

  • When to Use: Mining ore deposits, breaking cracked walls, crowd control, starting campfires (against dry grass), shield-surfing on bomb explosions, activating shrine pressure plates without a heavy object.


  • #### 1.2 Magnesis
  • Effect: Manipulate metallic objects—move, lift, spin, or drop them. Target must be within range and metal. Used for puzzles, combat, and environmental interaction.

  • Cooldown: None; lasts as long as you hold R and aim. Takes stamina while holding heavy objects (cyan glow on stamina wheel).

  • Upgrade (Magnesis+): Significantly increases the range and maximum weight you can lift. Note: Magnesis+ is not an unlockable upgrade; it is automatically available after completing the first Sheikah Slate upgrade quest at Hateno Lab. Some guides erroneously list it; the base Magnesis already allows all metal objects. There is no distinct "+" version. (Confirmation: The upgrade enhances range only, but the game does not label it Magnesis+).

  • Combos:

  • - Metal Weapon Throw: While holding a metal weapon with Magnesis, press A to fling it at enemies with great force.
    - Metal Block Combat: Use large metal boxes as shields or to crush enemies repeatedly.
  • Synergies: Pair with Stasis to freeze a block and launch it, then hit with Magnesis to redirect mid-flight. Also use with Cryonis to create ice pillars that you can then knock over with a metal block.

  • Recommended Build: Essential for all exploration. Not a combat primary, but invaluable in shrines.

  • When to Use: Any time you see magnetic objects—especially treasure chests, ore veins (through magnetic boulders), and moving bridge sections. In combat, use it to throw metal crates at enemies or disarm metal-wielding foes.


  • #### 1.3 Stasis
  • Effect: Freeze any non-boss enemy or object in time for a limited duration. During stasis, you can store kinetic energy by landing hits (up to 3 hits of a one-handed weapon or equivalent). When time resumes, the target rockets in the direction of the stored force. Does not work on living creatures initially; upgrade to affect enemies.

  • Cooldown: After stasis ends, a brief cooldown (about 1 second) before you can use it again.

  • Upgrade (Stasis+): Adds ability to freeze living enemies (including bosses like Hinox and Lynels but not Blights or Ganon). Also increases freeze duration and knockback force cap.

  • - Cost: 3 Ancient Cores, 2 Ancient Shafts, 1 Ancient Screw (at Hateno Lab after upgrading at least one other rune).
  • Combos:

  • - Stasis+ Launcher: Freeze an enemy, hit it 3 times with a heavy weapon (like a Royal Claymore), then watch it fly into a wall or off a cliff.
    - Stasis+ Golf: Use a Korok Leaf or Flameblade to hit frozen enemies into water/lava.
  • Synergies:

  • - Magnesis: Freeze a metal crate, hit it to store energy, then use Magnesis to guide its flight path.
    - Bomb: While enemy is frozen, place a bomb near them; detonate right as stasis ends for double impact.
    - Urbosa's Fury: Freeze a group, then use Urbosa's Fury to hit all at once.
  • Recommended Build: Prioritize Stasis+ as soon as possible. Essential for Lynel farming (freeze, climb on back, mount and attack).

  • When to Use:

  • - Before Upgrade: Only on breakable objects, boulders, and treasure chests. Use to scan for enemies (slight highlight).
    - After Upgrade: Freeze any dangerous foe to get free hits, bypass shields, or launch them. Also stops charging enemies (e.g., Lynels, Guardians).

    #### 1.4 Cryonis
  • Effect: Create ice pillars out of any sufficiently large body of water. Up to three pillars can exist simultaneously; creating a fourth destroys the oldest. Press A to destroy a pillar instantly. Pillars can be climbed, pushed, or used as platforms/floats.

  • Cooldown: None, but limited to three pillars at once.

  • Upgrade (Cryonis+): Increases the height of ice pillars and allows you to create them in deeper water. Also pillars last longer before melting in hot regions. (Confirmed: Cryonis+ is unlocked automatically after completing the Hateno Lab upgrades; no extra materials required).

  • Combos:

  • - Cryonis Launch: Create a pillar under an enemy on water to launch them upward.
    - Cryonis Shield: Create pillars in front of incoming Guardian lasers—they block the beam (though pillar breaks).
    - Ice Wall Surfing: Create pillars in front of you while shield surfing on water to skip across.
  • Synergies:

  • - Stasis: Freeze an enemy on water, then create a pillar underneath to lift them out.
    - Magnesis: Place a metal box on a pillar, then freeze it with Stasis+ and hit it to send flying.
    - Revali's Gale: Use pillar as a starting point to gain higher vertical distance with Revali's Gale.
  • Recommended Build: Always keep this Rune bound for water traversal. It has no combat downside.

  • When to Use: Crossing large bodies of water (create ice bridges), reaching high cliffs in rain (create pillars to climb onto), blocking Guardian lasers, farming aquatic enemies (raft up), solving water-based shrines.


  • #### 1.5 Camera (and Camera Run / Selfie)
  • Effect: Take pictures. Use the Camera Rune to capture any object, enemy, or environment. Photos add entries to the Hyrule Compendium. Also allows Selfie mode (press X while holding the Rune).

  • Cooldown: None.

  • Upgrade:

  • - Camera is actually a separate Rune from the four main ones. You acquire it from Purah at Hateno Lab after completing the first Sheikah Slate upgrade.
    - No direct upgrade. However, you can later upgrade the Slate to allow range detection for certain animals (via the Sensor+ upgrade from Purah again). This is not a skill but a Slate feature.
  • Combos: Use Camera to identify enemies (view their health after taking a photo). Not combat active.

  • Synergies: None directly.

  • Recommended Build: Not required for combat. Use for completionist and tracking specific materials/elite enemies via the Sensor+.

  • When to Use: Anytime you see a new creature, plant, or monster. Also used to take photos for side quests (e.g., the Hylian Photographer). Essential for upgrading the Sheikah Sensor+ to find specific ingredients.


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    2. Champion's Blessings (DLC-Free Abilities)



    After completing each of the four Divine Beasts, Link receives a unique Champion Ability. These are bound to the L button (or the D-Pad on Switch) and have a cooldown. They are incredibly powerful and should be used liberally.

    #### 2.1 Revali's Gale (Vah Medoh)
  • Effect: Create a powerful updraft that launches Link high into the air. Press X immediately after activating to deploy the paraglider and soar. Lasts long enough for several seconds of gliding. Can be used mid-climb or while falling.

  • Cooldown: 6 minutes real-time. Cooldown does not tick down while standing on certain surfaces or in shrines? Actually it ticks globally regardless of in-game time. To reset faster, enter a shrine or fast travel—cooldown persists. There is no way to reduce its cooldown.

  • Upgrade: Cannot upgrade.

  • Combos:

  • - Bullet Time: Activate Revali's Gale, jump off, pull bow for slow-motion air shots.
    - Shield Surf Launch: While shield surfing uphill, activate Revali's Gale to launch yourself higher.
  • Synergies:

  • - Paraglider: Essential combo—use updraft then glide long distances.
    - Bombs: Drop bombs from above on enemies.
    - Stasis+: Freeze a target while airborne, then strike as you land.
  • Recommended Build: This is the single best mobility tool in the game. Use it constantly. Prioritize completing Vah Medoh early for exploration.

  • When to Use: Whenever you need vertical height—climbing cliffs in rain, reaching high towers, escaping combat, setting up aerial attacks, or crossing gaps. Do not save it; it recharges quickly enough.


  • #### 2.2 Mipha's Grace (Vah Ruta)
  • Effect: Automatically revives Link from death (hearts fully depleted) with +5 bonus hearts (yellow hearts) that last until used. Does not prevent fall damage death—if you fall off a cliff, you die unless you hit the ground while at 0 hearts? Actually, falls that deplete all hearts trigger Mipha's Grace if you have at least one heart? No: Mipha's Grace triggers on death from combat or environmental damage except drowning? It revives you with 5 yellow hearts. Fall death counts as death; it will revive you mid-air? Yes, it revives you upon hitting 0 hearts, including fall damage. However, if you die from falling into lava or bottomless pits, you simply die and it does not activate because you are not in a state to be revived (some sources say it does activate and you reappear on solid ground). Testing shows it works for fall deaths on land.

  • Cooldown: 24 minutes real-time. That is very long. Once used, a blue aura appears around your life gauge showing cooldown progress.

  • Upgrade: Cannot upgrade.

  • Combos:

  • - Fairies: If you have a fairy in your inventory, it will heal you before Mipha's Grace triggers. So if you want to save Mipha, hold fairies.
  • Synergies: None directly, but it allows riskier gameplay since you have a free second chance.

  • Recommended Build: Always active. Since the cooldown is long, conserve it by using hearty meals and fairies for minor deaths.

  • When to Use: Automatic. No manual activation. Best for boss fights, Lynel encounters, or exploring dangerous areas like Death Mountain or Gerudo Desert where fall damage is high.


  • #### 2.3 Daruk's Protection (Vah Rudania)
  • Effect: Automatically creates a spherical force field that blocks all incoming attacks, including Guardian lasers, melee strikes, and arrows. The shield lasts about 1.5 seconds and has a brief recovery before it can activate again. It does not block damage from below (e.g., traps, spikes) or from environmental hazards like lava. It also blocks the shockwave from Talus throws, etc. When guarding, you can parry a melee blow to stun the enemy (like a perfect guard). Press A while guarding to perform a Shield Bash (parry). Important: Daruk's Protection has a limited number of charges (3 per cooldown cycle). Each time the shield blocks an attack, it consumes one charge. When all charges are depleted, it goes on cooldown. You can manually deactivate it by pressing L button on the ability menu (holding L while not in menu).

  • Cooldown: 12 minutes real-time to fully recharge all three charges after depletion. Each charge individually regenerates over time? No, they all recharge together. Timer starts when last charge is used.

  • Upgrade: Cannot upgrade.

  • Combos:

  • - Shield Bash Parry: While Daruk's Protection is active, press A as an enemy strikes to parry, which stuns them for a few seconds. This is even safer than normal shield parry because the shield blocks automatically.
    - Aggressive Play: Use it as a free block while attacking relentlessly.
  • Synergies:

  • - Flurry Rush: Parrying an attack with Daruk's Protection can trigger flurry rush window? No, flurry rush only from standard shield parry (A) or perfect dodge. But you can chain parry into a counter.
    - Urbosa's Fury: While shield is up, you can drop a Fury without fear of interruption.
  • Recommended Build: Turn off manually when not needed (like in safe areas) to preserve charges. Use it for Guardian fights, Lynels, and boss battles. It makes Lynel fights trivial.

  • When to Use: Activate before engaging tough enemies. It consumes charges quickly, so use it strategically against multi-hit combos. Perfect for parrying Guardian lasers (block and stun).


  • #### 2.4 Urbosa's Fury (Vah Naboris)
  • Effect: Unleash a massive area-of-effect lightning strike that damages and stuns all enemies within a large radius. The damage is a flat 100 (raw, not affected by attack up). It also destroys wooden weapons and crates, and can shock metallic enemies (like Stalmoblins). The stun lasts about 3 seconds, allowing you to land free hits. You can charge it by holding the button; the longer you hold, the larger the area (up to a maximum radius of about 15 meters). The strike also creates a brief traversal burst that can be used to climb faster? No, just a damaging wave.

  • Cooldown: 12 minutes real-time for a single charge. You have up to 3 charges stored. Each charge is a single use. After depleting all, the cooldown begins for one charge to regenerate? Actually, each charge regenerates individually over time. The display shows 3 lightning bolts. After using one, it starts a 12-minute timer for that charge to return. Using all three means you must wait 12 minutes for each to reappear (so up to 36 minutes total for full recharge, but they regenerate concurrently).

  • Upgrade: Cannot upgrade.

  • Combos:

  • - Aerial Combo: Use Revali's Gale, then activate Urbosa's Fury while falling to strike enemies from above.
    - Stasis+ Setup: Freeze multiple enemies, then use Urbosa's Fury to shock them all instantly.
  • Synergies:

  • - Thunderblade: If you have a weapon with shock damage, the stun from Fury can be extended with your own shocks.
    - Metal Items: If enemies are holding metal weapons, the lightning can chain and hit multiple foes.
  • Recommended Build: Use primarily for crowd control. Save for camps with many enemies or for breaking stal children groups.

  • When to Use: When surrounded, against large groups of weak enemies (like Bokoblins), to interrupt boss attacks (e.g., Stone Talus). Also good for clearing grass to reveal bugs or items.


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    3. Combat Techniques (Universal Skills)



    These are not granted by the Slate or Champions; they are innate moves Link can perform with any weapon or shield. Mastery of these is essential.

    #### 3.1 Perfect Dodge & Flurry Rush
  • Effect: Backflip (R+X backwards) or Side Hop (R+X sideways) at the exact moment an enemy attacks. If timed correctly, time slows briefly and you can press Y to unleash a rapid series of hits (Flurry Rush). Flurry Rush hits a set number of times depending on weapon type (one-handed: 6 hits; two-handed: 3 hits; spear: 8 hits). Each hit does full weapon damage, and the Flurry Rush ends with a final strike that knocks back the enemy.

  • Cooldown: None. Can be performed repeatedly on each enemy attack. No stamina cost for the dodge itself, but may require stamina for dodging.

  • Upgrade: Not applicable; skill is always available.

  • Combos:

  • - Headshot: After a Flurry Rush, you can often follow up with an arrow to the face.
    - Weapon Swap: Switch to a two-handed weapon mid-Flurry Rush to deal more damage? No, Flurry Rush locks your current weapon.
    - Cryonis Pillar: Time your backflip onto an ice pillar to dodge a Guardian laser.
  • Synergies:

  • - Mipha's Grace: Allows aggressive dodging without fear of dying from mistiming.
    - Daruk's Protection: Can be used as a safety net while practicing perfect dodges.
  • Recommended Build: Essential for Lynels: backflip their sword swing, then flurry rush. Also for Hinox and Talus.

  • When to Use: Against any melee-based enemy. Especially effective against slow, powerful attacks. Use side hops for horizontal swipes, backflips for vertical slams.


  • #### 3.2 Shield Parry
  • Effect: Press A while blocking (hold ZL) to deflect an incoming melee attack or projectile. Perfect timing (just before hit) reflects the attack and stuns the attacker (humanoid enemies drop their guard). Can reflect Guardian lasers back at them, dealing massive damage (400+). Must have a shield equipped.

  • Cooldown: None. Can be done repeatedly.

  • Upgrade: Not applicable.

  • Combos:

  • - Headshot after parry: After parrying a humanoid, shoot them in the face for a stun.
    - Flurry Rush: Parrying melee? Parrying melee creates a stun but does not trigger Flurry Rush directly; you need to dodge or use a separate timing.
  • Synergies:

  • - Daruk's Protection: If you have it active, parry timing is forgiving (shield will block anyway).
    - Ancient Shield: The Ancient Shield auto-deflects Guardian lasers without manual parry.
  • Recommended Build: Master this for Guardian farming. Use a shield with high durability (like Hylian Shield) for laser parrying.

  • When to Use: Against any guardian or guardian skywatcher. Also useful against Lynel fire breath (if you parry the fireball, it reflects harmlessly).


  • #### 3.3 Sneakstrike
  • Effect: While crouched (press L3) and undetected by an enemy, pressing Y deals a critical hit that does 8x damage (weapon damage multiplied). The enemy is temporarily paralyzed with a shockwave animation. Does not work on bosses or some sub-bosses (like Talus, Hinox? It works on Hinox if sneaking to their eye).

  • Cooldown: None.

  • Upgrade: Not applicable.

  • Combos:

  • - Sneakstrike chain: On sleeping enemies, you can sneakstrike repeatedly by quickly moving to their side before they turn around. This is optimal for farming Lizalfos tails.
    - Waking enemy: If an enemy wakes but hasn't fully alerted, you can sneakstrike again.
  • Synergies:

  • - Sheikah Armor Set: Upgraded Sheikah armor gives night speed boost and stealth bonus.
    - Stealth Foods: With max stealth (3 bananas), you can sneak right next to enemies.
  • Recommended Build: Use for farming elite weapons from silver enemies. Always attempt sneak on Wizzrobes.

  • When to Use: Clearing monster camps without aggroing multiple enemies. Stealth sections in the Yiga Clan Hideout. Getting a first hit on any unaware enemy.


  • #### 3.4 Shield Surfing
  • Effect: While shield is equipped (any shield), jump and press A in midair to ride on the shield down slopes. Gives massive speed boost. Drains shield durability over time. Can use weapons while surfing? You can shoot arrows or throw weapons.

  • Cooldown: None.

  • Upgrade: Not applicable.

  • Combos:

  • - Aerial Bow: While surfing off a ramp, pull bow for bullet time.
    - Bomb Launch: Place a bomb and surf over it; detonate to launch yourself.
  • Synergies:

  • - Revali's Gale: Activate while surfing to gain height.
    - Sand/Snow Boots: Not directly.
  • Recommended Build: Use any cheap shield (e.g., Pot Lid) for travel. Rarely worth sacrificing a good shield.

  • When to Use: Quick traversal down mountains, crossing desert sand dunes, avoiding combat in enemy camps (surf through). Also for shield-surfing challenges in Hebra.


  • #### 3.5 Charged Attacks
  • Effect: Hold Y to charge a heavy attack.

  • - One-Handed: Spin attack with weak hits until release, then a final spin that stuns. Cost stamina.
    - Two-Handed: Spin attack, slow but powerful. Stamina drain per spin.
    - Spear: Continuous thrusts until stamina runs out; ends with a thrust.
  • Cooldown: None.

  • Upgrade: Not applicable.

  • Combos:

  • - Urbosa's Fury: Spin attack can be interrupted by Urbosa's Fury for massive damage.
    - Spin into Bomb: While spinning, throw a bomb and detonate.
  • Synergies:

  • - Heavy Weapons: Use with two-handed weapons for crowd control.
  • Recommended Build: Not essential but good for groups.

  • When to Use: When surrounded by weak enemies, or to break ore deposits (two-handed spin).


  • #### 3.6 Jump Attack
  • Effect: Press Y while in the air after a jump or paraglider descent. Causes Link to slam down with his weapon, dealing damage based on weapon type. Two-handed weapons have a shockwave that can break rocks and stun enemies. Spears do quick stab.

  • Cooldown: None.

  • Upgrade: Not applicable.

  • Combos:

  • - Bullet Time: Jump, pull bow for slow-mo, then land with a moment to do a jump attack.
  • Synergies:

  • - Revali's Gale: Jump from updraft for a powerful descending attack.
  • Recommended Build: Good for initiating combat from above.

  • When to Use: When you have height advantage, or to break a Hinox eyeball (jump from paraglider onto its stomach).


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    4. Special Abilities from Equipment & Upgrades



    #### 4.1 Amiibo Rune (Sheikah Slate)
  • Effect: Scan compatible Amiibo (NFC) to summon certain items, weapons, or even unique gear like the Fierce Deity Sword or Wolf Link. Each Amiibo can be used once per day (real time). Outcomes are random but can be reloaded via save scumming.

  • Cooldown: Once per 24-hour real-time cycle per Amiibo.

  • Upgrade: Not applicable.

  • Combos:

  • - Wolf Link (from Twilight Princess HD Amiibo): Summons a wolf companion that fights for you. He has health (based on your save data from Twilight Princess HD) and can hunt/attack. He does not scale with difficulty.
  • Synergies:

  • - Bombs: Use with Wolf Link to distract enemies.
  • Recommended Build: If you have Amiibos, use daily for exclusive gear (Epona, Twilight Bow, Fierce Deity Set).

  • When to Use: At the start of a play session; best on save file to collect rare drops like Star Fragments.


  • #### 4.2 Travel Medallion (DLC: The Champions' Ballad)
  • Effect: Place a custom waypoint marker on the map. You can teleport to that marker at any time (costs no fast travel fee). Only one medallion active at a time. Placing a new one destroys the old marker. It appears as a diamond icon.

  • Cooldown: None. Placement is immediate.

  • Upgrade: Not applicable.

  • Combos:

  • - Stasis+ Launch: Place medallion near a camp, teleport away, return later.
  • Synergies:

  • - Farming Routes: Mark rare spawns like Lynels or dragon parts.
  • Recommended Build: Essential for efficient farming and traversal.

  • When to Use: Mark a difficult shrine, a good hunting spot, or a boss you'll farm later. Also to quickly return to a location after a blood moon.


  • #### 4.3 Master Cycle Zero (DLC: The Champions' Ballad)
  • Effect: Spawn a motorcycle that can be summoned anywhere (except on water? It can go on shallow water but not deep). It has fuel (uses apples, or any fruit/veggie as fuel; most efficient: Endura Carrots). It can drift and climb steep slopes. Does not break like weapons.

  • Cooldown: None, but costs fuel. Fuel consumption is constant while riding.

  • Upgrade: Not applicable.

  • Combos:

  • - Bullet Time: Drive off a ramp and shoot bow while airborne.
    - Revali's Gale: Use while on cycle for a boost.
  • Synergies:

  • - Snow/Sand: Excellent on flat surfaces. Works on snow but not sand? Actually it works on all terrain.
  • Recommended Build: Use for long-distance land travel. Saves weapon durability.

  • When to Use: Any time you need to cross Hyrule Field quickly. Avoid in forests.


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    5. General Traversal & Movement Skills



    #### 5.1 Sprint
  • Effect: Hold B to sprint. Drains stamina wheel.

  • Cooldown: None, stamina regenerates when not sprinting.

  • Upgrade: Increased max stamina via Stamina Vessels (from Shrines).

  • Combos: Sprint jump to cover distance.

  • Synergies: Revali's Gale saves stamina when climbing.

  • When to Use: All the time out of combat.


  • #### 5.2 Climbing
  • Effect: Hold A while on any climbable surface. Movement consumes stamina. While climbing, you can jump (B) to reach ledges, costing extra stamina.

  • Cooldown: None.

  • Upgrade: Climbing Gear (armor set) reduces stamina cost. Also Climbing Boots (DLC: from Hawa Koth Shrine) speed up climbing.

  • Combos:

  • - Revali's Gale: Use while climbing to get updraft.
  • When to Use: Essential for vertical exploration.


  • #### 5.3 Gliding
  • Effect: Press X while airborne to deploy paraglider. Sinks slowly depending on wind. You can steer by tilting left stick. Hold B to dive (increase speed). Press A to fold glider.

  • Cooldown: None.

  • Upgrade: Cannot upgrade paraglider, but wind condition helps.

  • Combos:

  • - Bullet Time: While gliding, pull bow for slow motion.
    - Revali's Gale: Transition into glide.
  • When to Use: After any high jump, inevitable for crossing chasms.


  • #### 5.4 Shield Surf (see above)

    #### 5.5 Swimming
  • Effect: Hold A on water surface to swim. Can dive by pressing Y. Stamina drains quickly. When stamina runs out, Link starts drowning and loses hearts. Zora Armor allows swimming up waterfalls.

  • Cooldown: None.

  • Combos:

  • - Cryonis: Create ice pillars to rest.
  • Upgrade: Zora Armor (obtained in Vah Ruta quest) grants swim speed and waterfall climbing.

  • When to Use: Crossing lakes or rivers, but avoid prolonged swims without stamina.


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    6. Recommended Builds & Ability Prioritization



    Since Link can use all abilities simultaneously, there is no skill tree. However, you can prioritize obtaining certain abilities early for an easier game:

  • Early Game Priority:

  • 1. Stasis+ (after first Divine Beast or even before: farm Ancient Cores).
    2. Revali's Gale (second Divine Beast: Vah Medoh).
    3. Daruk's Protection (third: Vah Rudania).
    4. Urbosa's Fury (last, but useful).
    5. Mipha's Grace (first if you die often; but it's automatic).

  • Combat Build: Focus on upgrading Stasis+ and mastering Flurry Rush. Use two-handed weapons for Stasis+ launches.


  • Exploration Build: Revali's Gale first, then Mipha's Grace, then Travel Medallion (DLC).


  • Stealth Build: Sneakstrike + Sheikah Armor + Urbosa's Fury for clearing camps silently.


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7. Ability Management Menu



Hold the L button to bring up the abilities wheel on the left side. You can toggle each champion ability on/off by highlighting and pressing A. This is crucial for Daruk's Protection (disable when not needed to save charges) and Mipha's Grace (no toggle). Revali's Gale and Urbosa's Fury can be toggled on/off to avoid accidental activation (especially Fury when you meant to use the camera).

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8. Miscellaneous: Cooking, Runecraft, and Skills



While not traditional skills, Cooking is a core mechanic that directly enhances Link's capabilities. Max hearts, stamina, and buffs come from meals. There are no level-up skills; all progression is through gear, upgrades, and player mastery. This guide covers the direct action abilities only.

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Summary Table of Abilities



AbilityTypeEffectCooldownUpgradeable
Remote BombSlate RunePlace & detonate bombsNone+ (range/damage)
MagnesisSlate RuneMove metal objectsNone+ (range)
StasisSlate RuneFreeze objects/enemies~1 sec+ (affects enemies)
CryonisSlate RuneCreate ice pillarsNone+ (height/duration)
CameraSlate RuneTake photosNoneNone
Revali's GaleChampionUpdraft wind6 minNo
Mipha's GraceChampionAuto-revive + hearts24 minNo
Daruk's ProtectionChampionAuto-block (3 charges)12 minNo
Urbosa's FuryChampionAoE lightning stun (3 charges)12 min/chargeNo
Flurry RushCombatSlow-mo counterattackNoneNo
Shield ParryCombatDeflect attacksNoneNo
SneakstrikeCombat8x damage from stealthNoneNo
Shield SurfMovementRide shield down slopesNoneNo
Charged AttackCombatHold Y for heavy attackNoneNo
Jump AttackCombatAir slamNoneNo
Travel MedallionDLCPlace teleport markerNoneNo
Master Cycle ZeroDLCSummon motorcycleFuelNo
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This guide covers every skill, ability, and special move available to Link in The Legend of Zelda: Breath of the Wild. Mastery of these tools, combined with knowledge of their cooldowns and synergies, will make your journey through Hyrule much more enjoyable and efficient.