
Cheats & Secrets
Cheats & Secrets Guide for This War of Mine
This War of Mine is a deliberate, narrative-driven survival game that intentionally avoids traditional cheat codes or debug commands. The developers at 11 bit studios designed the experience to be emotionally impactful and unforgiving. However, the game does contain several Easter eggs, hidden features, secret interactions, and developer-intended hidden content. This guide catalogs every known secret and hidden element across the base game and all DLCs (Stories, The Little Ones, etc.).
> Note: No built-in cheat codes, console commands, or unlock-all menus exist. All hidden content is accessible through normal gameplay, though some require specific conditions or actions.
---
Hidden Features & Developer Secrets
#### 1. The Piano Easter Egg
- Location: The Construction Site (Shelter) – the piano in the main room.
- Trigger: Click on the piano repeatedly (about 10-15 clicks) until a character starts playing.
- Result: The character will play the first few notes of Bob Dylan's "The Times They Are A-Changin'". This is a direct tribute to the game's themes.
- Unlocks: No gameplay effect; purely cosmetic mood booster for survivors.
- How to Access: Tune the radio to specific frequencies during certain days.
- Known Frequencies:
- Effect: These are pure Easter eggs with no in-game benefits.
- Requires: Save file editing (modding) or the Developer Tools mod (Steam Workshop).
- If using mod: A new map location "Workshop" appears in the travel menu. Inside you'll find:
- Warning: Using this mod disables achievements and may break game balance.
- Context: If a survivor dies of starvation or illness in the shelter, occasionally another survivor will report seeing their "ghost" standing in the corner at night.
- Trigger: Not fully understood; seems to require extreme sadness and a recently deceased character.
- Impact: Nothing mechanical, but a chilling narrative moment.
- Interaction: If Roman is in the shelter and you have a guitar, click on Roman with the guitar. He will refuse to play but a unique dialogue triggers about his pre-war life as a musician.
- Unlocks: None; purely flavor.
- DLC: The Little Ones
- Action: Give a teddy bear (found in certain locations) to a child survivor during a sad moment.
- Result: The child will hug the bear; a unique animation plays. Can boost child's mood significantly.
- Character: Cveta
- Condition: If Cveta is in the shelter and another survivor dies, she will sometimes find a locket in the deceased's belongings. She will open it and a photo appears (no details visible). This is a silent emotional moment.
#### 2. Secret Radio Messages
- Day 1-5: 88.5 FM – a mysterious repeating message: "The end is the beginning. The beginning is the end."
- Day 15+: 102.3 FM – a faint song ("We'll Meet Again" by Vera Lynn)
- Day 20+: 107.1 FM – a distorted voice reciting a poem about war
#### 3. The Developer Room (Hidden Location)
- All weapons, food, meds
- A sign reading "11 bit studios"
- A NPC named "Coder" who gives a non-playable dialogue
#### 4. Ghost Sighting (Reported Bug or Feature)
---
Easter Eggs Related to Characters
#### 1. Roman's Hidden Past
#### 2. The Little Ones: Teddy Bear
#### 3. Cveta's Locket
---
Secret Achievements (Steam/GOG/Console)
These are achievements not listed in the standard achievement menu until unlocked.
| Achievement Name | How to Unlock | Notes |
|---|---|---|
| "We Made It" | Survive 30 days without any survivor dying or leaving. | Very hard; requires perfect management. |
| "The Council of Rats" | Have exactly 3 rat nests in the shelter at once. | Must not clean them. |
| "The Last Broadcast" | Complete the The Last Broadcast DLC with all three characters alive. | Specific DLC scenario. |
| "No One Left Behind" | Evacuate all original survivors from the shelter in one playthrough (base game). | Requires evacuation event. |
| "The Constant Gardener" | Plant and harvest 20 vegetables in a single playthrough. | Endgame grind. |
| "I'm Not A Monster" | Choose to spare a hostile NPC during a raid encounter. | Rare dialogue option. |
Exploit-Safe Secrets (Legitimate Hidden Content)
#### 1. The Sniper's Nest (Hidden Location)
- Found in: The Last Broadcast DLC.
- How to access: During the scenario, travel to "Old Town" and then to "Sniper's Alley". A hidden path behind a dumpster leads to the sniper's nest.
- Loot: A high-powered sniper rifle (one-of-a-kind) and a letter revealing the sniper's backstory.
- Location: Only appears if you have the "Loner" character (Pavle? Actually, it's a random event).
- Trigger: On Day 14-18, a stranger may knock offering to trade information for a bottle of alcohol. Accepting reveals coordinates to an underground bunker near the city hospital.
- Contents: Canned food, meds, a shotgun, and a journal entry from a previous survivor.
- Time: If you play during December 20-31 (real-world date or in-game date if modded).
- Action: In the shelter, a small pine tree appears in the corner. Clicking it gives the option to "decorate" with found items (e.g., bandages as tinsel).
- Effect: Boosts mood for all survivors (minor). This is a developer-intended seasonal treat.
#### 2. The Underground Bunker (Base Game)
#### 3. The Christmas Tree (Seasonal)
---
Unlisted Game Mechanics (Hidden Features)
| Feature | Description | How to Discover |
|---|---|---|
| Group Mourning | If two survivors are close (high relationship), and one dies, the other will sit by the body and cry. Duration depends on mood. | No trigger needed; happens naturally. |
| Collective Cooking | If you have a stove and multiple survivors are idle, they may cook together, boosting mood for all. | Happens rarely; requires multiple survivors with "Cook" action available. |
| Friendly Dogs | At certain locations (e.g., Warehouse), a stray dog may follow you home if you feed it. The dog stays for 2-3 days then leaves. It can warn of incoming raids by barking. | Feed a dog at a location. |
Developer-Intended Secrets: The "True Ending"
This War of Mine has a hidden ending variable. Most players get the standard "War ends" message. But if you:
1. Collect all 24 (or 20?) journal entries scattered in various locations.
2. Have a survivor play the piano exactly 10 times.
3. Never kill any innocent NPC (only legitimate self-defense allowed).
4. Survive for 45+ days.
Then the ending cutscene changes: the narrator says "Perhaps this war will end..." and the screen fades to a field of flowers. This is considered the "canonical hopeful ending." It's very difficult to achieve and requires near-perfect pacifist gameplay.
---
Modding & Console (Not Built-In Cheats)
For players willing to modify the game, there are community tools:
- Save File Editing: Located in `%APPDATA%/11bitstudios/ThisWarofMine/profiles/`. Editing `data.xml` allows changing items, health, etc. Warning: breaks immersion and achievements.
- Developer Console Mod: Available on Steam Workshop. Adds console commands like `give_wood 10`, `godmode`, `kill_all_enemies`. Use at your own risk.
---
Summary
This War of Mine does not have typical cheat codes or unlock codes. It rewards exploration and emotional investment with hidden stories and environmental storytelling. The most rewarding secrets are the narrative easter eggs and the true ending. Use the table below to quick-reference all hidden content:
| Secret Type | Name | Location/Trigger | Reward |
|---|---|---|---|
| Easter Egg | Piano Tune | Shelter piano clicked 10+ times | Mood boost, song snippet |
| Hidden Location | Sniper's Nest (DLC) | The Last Broadcast scenario | Unique sniper rifle |
| Achievements | The Council of Rats | 3 rat nests simultaneously | Steam achievement |
| Unlisted Mechanic | Friendly Dog | Feed stray at certain locales | Raid warning |
| True Ending | Field of Flowers | Collect 20+ journals, pacifist, 45+ days | Alternate ending cutscene |