
Characters & Roles
Characters & Roles
Titanfall 2 features two distinct playable forms: Pilots (agile infantry with unique tactical abilities) and Titans (massive mechs with distinct chassis, weapons, and abilities). In multiplayer, you customize a Pilot loadout (tactical, ordnance, kit, weapon) and a Titan loadout (chassis, weapon, tactical, defensive, kit). There are no fixed classes or heroes; roles are defined by your tactical ability, Titan choice, and playstyle. The single-player campaign also stars Pilot Jack Cooper and his Titan BT-7274, who serve as the narrative backbone.
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Pilots
Pilots are the infantry soldiers of the Frontier. Each Pilot carries one Tactical Ability, one Ordnance, and two Pilot Kits. The Tactical Ability defines your role and playstyle. Below are all seven Tactical Abilities, their unlock conditions, and recommended uses.
Grapple
- Background: A wrist-mounted grappling hook used for rapid traversal and repositioning. Standard-issue for frontier scouts.
- Strengths: Unmatched vertical mobility; can latch onto any surface, swing around corners, and pull yourself to high ground quickly.
- Weaknesses: No direct combat benefit; cooldown (12 seconds) leaves you vulnerable if used poorly.
- Playstyle: Use for flanking, escaping, and reaching unexpected angles. Master the “grapple-and-swing” to gain momentum for slide-hopping.
- Unlock: Default (unlocked at Level 1).
- Recommended Equipment: Weapons with good hip-fire (e.g., R-201, CAR SMG). Ordnance: Gravity Star (to pull enemies into grapple swings). Boost: Phase Rewind.
- Team Synergy: Excellent for aggressive scouting and capturing points in Attrition. Pairs with any Titan that benefits from map control (e.g., Tone).
- Background: A stimulant injection that dramatically increases movement speed and health regeneration rate.
- Strengths: Temporary burst speed (70% faster for 5 seconds) + health regen; ideal for aggressive pushes and evading fire.
- Weaknesses: No vertical mobility; short duration; after effect leaves you slower for a moment.
- Playstyle: Pop Stim before entering combat to close distance or dodge. Use to escape a losing fight.
- Unlock: Level 5.
- Recommended Equipment: Shotguns (Mastiff, EVA-8) or SMGs (Alternator). Ordnance: Arc Grenade (slows opponents while you rush). Boost: Battery.
- Team Synergy: Works well with fast Titans (Ronin) for coordinated rushes. Supports capture-focused roles.
- Background: Active camo module that renders the Pilot partially invisible, especially effective when still.
- Strengths: Stealth for flanking, sniping, or evading Titans; breaks aim assist on consoles.
- Weaknesses: Visible when moving fast, shooting, or using abilities; duration limited (10 seconds).
- Playstyle: Use for positioning behind enemies, ambushing, or repairing Titans unnoticed. Stay still to maximize invisibility.
- Unlock: Level 10.
- Recommended Equipment: Snipers (Kraber, DMR) or suppressors on rifles. Ordnance: Fire Star (area denial while cloaked). Boost: Pilot Sentry.
- Team Synergy: Best with long-range Titans (Northstar) or area-denial Titans (Scorch). Provides intel and picks.
- Background: A throwing knife that emits a sonar pulse, revealing enemies within 30 meters through walls.
- Strengths: Perfect wallhacks for you and your team; mark enemies with red outlines; can stick to surfaces.
- Weaknesses: No direct combat benefit; short duration (5 seconds); visible throw arc.
- Playstyle: Scan contested areas (flag rooms, hardpoints) before engaging. Coordinate pushes with revealed intel.
- Unlock: Level 15.
- Recommended Equipment: Any weapon, but mid-range rifles (Flatline, R-201) benefit most. Ordnance: Electric Smoke (area denial after scan). Boost: Radar Jammer.
- Team Synergy: Invaluable for team communication. Pairs with Titans that have splash damage (Scorch) or precision (Northstar).
- Background: Projects a holographic decoy that mimics the Pilot’s appearance and runs a short path.
- Strengths: Confuses enemies, baits shots, and reveals enemy positions when decoy is shot.
- Weaknesses: Decoy is easily spotted by experienced players; limited tactical depth.
- Playstyle: Send decoy around corners or into enemy lines while you flank from another angle. Use after using Cloak or Stim to fake.
- Unlock: Level 20.
- Recommended Equipment: Fast-firing weapons (CAR, Volt). Ordnance: Satchel Charge (detonate when decoy draws attention). Boost: Phase Rewind.
- Team Synergy: Creative players can deceive; synergizes with Titan distraction tactics (e.g., deploying decoy while Tone locks on).
- Background: Deploys a one-way energy shield (500 HP) that absorbs damage and boosts outgoing damage by 75% when shot through.
- Strengths: Mobile cover; massive damage amp; counters sustained fire from Titans and Pilots.
- Weaknesses: Stationary; long cooldown (30 seconds); shield has a small gap at top.
- Playstyle: Place shield at choke points, then peek to deal high burst damage. Use with LMGs or DMRs for suppression.
- Unlock: Level 25.
- Recommended Equipment: LMGs (Spitfire, Devotion) or DMR with ACOG. Ordnance: Gravity Star (to pull enemies into fire). Boost: Reactor Shield.
- Team Synergy: Excellent for defending objectives. Pairs with Legion or Tone for combined firepower.
- Background: Teleports the Pilot into a parallel dimension for a short time (2 seconds), becoming invulnerable and invisible.
- Strengths: Perfect escape tool; bypasses enemy fire, Titan shots, and even nuclear ejections; can be used aggressively to reposition.
- Weaknesses: Short duration; can’t shoot or cap objectives while phased; predictable exit point if not careful.
- Playstyle: Use when low health or trapped. Phase on reaction to dodge rockets, melee attacks, or Titan dashes.
- Unlock: Level 30.
- Recommended Equipment: Fast-firing weapons (SMGs, shotguns). Ordnance: Arc Grenade (stun before phasing). Boost: Pilot Sentry.
- Team Synergy: Great for solo plays and surviving against Titans. Pairs with Ronin for hit-and-run tactics.
- Background: A versatile Vanguard-class Titan with an energy-based loadout. Standard-issue pistol chassis.
- Strengths: Balanced damage, good range with Laser Shot, Vortex Shield deflects projectiles, infinite ammo (energy-based).
- Weaknesses: Energy management is crucial; overheating reduces effectiveness; low burst damage without Laser Core.
- Playstyle: Use Laser Shot for mid-range pokes, Vortex Shield to catch bullets, and Tripwire for area denial. Activate Laser Core for high damage on large targets.
- Unlock: Default (Level 1).
- Recommended Loadout: Primary: Splitter Rifle (alternate fire for close range). Tactical: Laser Shot. Defensive: Vortex Shield. Kit 1: Turbo Engine. Kit 2: Entrenched. Kit 3: Vortex Amplifier. Boost: Battery.
- Team Synergy: Jack-of-all-trades; fits any team composition. Pairs with Scorch for area denial or Northstar for long-range support.
- Background: A massive, slow Titan built for close-quarters area denial. Uses thermite-based weapons.
- Strengths: Highest area damage; Incendiary Traps create deadly zones; Flame Shield blocks and damages; Flame Core deletes enemies in a radius.
- Weaknesses: Extremely slow movement; weak against long-range opponents; requires close engagement.
- Playstyle: Secure chokepoints with Incendiary Traps and Thermite Launcher shots. Use Flame Shield to push or defend against Ronin. Activate Flame Core when enemies group or to clear a hardpoint.
- Unlock: Level 5.
- Recommended Loadout: Primary: T-203 Thermite Launcher. Tactical: Incendiary Trap. Defensive: Flame Shield. Kit 1: Wildfire Launcher. Kit 2: Tempered Plating (removes self-damage). Kit 3: Inferno Shield. Boost: Battery.
- Team Synergy: Excellent with Ion (Vortex catches enemy projectiles while Scorch pushes). Weak against Northstar and Legion at range.
- Background: A long-range sniper Titan with a plasma railgun. Extremely mobile for its size.
- Strengths: Highest single-shot damage; can hover and fire from above; Flight Core allows air superiority; cluster missile for area denial.
- Weaknesses: Low health (second lowest); requires precision; vulnerable after hovering.
- Playstyle: Stay at extreme range, charge railgun shots, peek from cover. Use Hover to surprise enemies. Activate Flight Core to rain hell on Titans and Pilots.
- Unlock: Level 10.
- Recommended Loadout: Primary: Plasma Railgun (charged shots). Tactical: Cluster Missile. Defensive: Tether Trap (immobilizes enemy Titans). Kit 1: Turbo Engine. Kit 2: Enhanced Payload (bigger cluster). Kit 3: Viper Thrusters (improved hover). Boost: Battery.
- Team Synergy: Pairs with Tone (pulse radar) or Grapple Pilots (to spot enemies). Weak against Ronin and aggressive teams.
- Background: A fast, agile Titan with a shotgun and sword. Designed for flanking and hit-and-run.
- Strengths: Highest mobility; Arc Wave slows enemies; Phase Dash provides invulnerability + reposition; Sword Core makes melee devastating.
- Weaknesses: Lowest health; short-range primary; requires precise timing and cooldown management.
- Playstyle: Rush enemies, unload Leadwall shots, use Phase Dash to dodge heavy attacks. Activate Sword Core for increased speed and damage reduction. Always retreat before dying.
- Unlock: Level 15.
- Recommended Loadout: Primary: Leadwall (fast shotgun). Tactical: Arc Wave. Defensive: Sword Block (hold to reduce damage). Kit 1: Turbo Engine. Kit 2: Thunderstorm (two Arc Waves). Kit 3: Highlander (melee attacks reset Phase Dash). Boost: Phase Rewind.
- Team Synergy: Works with Stim Pilots for coordinated flanks. Pairs with Ion (can trap enemies you push). Weak against Scorch’s Flame Shield and Tone’s shield.
- Background: A versatile mid-range Titan built around locking on and launching missiles. Piloted by the IMC.
- Strengths: High burst damage from missile salvo; Particle Wall provides mobile cover; Tracking Rockets lock on with damage multiplier.
- Weaknesses: Only 40-round magazine on primary; weak against aggressive close-range Titans; defensive shield can be bypassed.
- Playstyle: Maintain mid-range, paint targets with primary or Pulse Echo, launch missiles when locked. Use Particle Wall to trade. Activate Salvo Core for massive long-range damage.
- Unlock: Level 20.
- Recommended Loadout: Primary: 40mm Tracker Cannon. Tactical: Pulse Echo (sonar). Defensive: Particle Wall. Kit 1: Turbo Engine. Kit 2: Enhanced Tracking (faster lock). Kit 3: Reinforced Wall. Boost: Battery.
- Team Synergy: Best with Pulse Blade Pilots for intel. Pairs with Legion for sustained fire. Weak against Ronin (dashes avoid missiles) and Northstar (outranges).
- Background: A heavy Titan with a minigun and massive damage output. The Predator Cannon changes mode between long range and close range.
- Strengths: Highest sustained DPS; Smart Core auto-targets enemies; Gun Shield blocks damage; long-range mode for sniping.
- Weaknesses: Slowest Titan; long spin-up time; no burst damage; vulnerable when reloading.
- Playstyle: Hold positions, start firing early, use Power Shot to punish. Deploy Gun Shield when trading. Activate Smart Core for guaranteed kills on multiple targets.
- Unlock: Level 30.
- Recommended Loadout: Primary: Predator Cannon (alternate fire for long range). Tactical: Power Shot (close or long). Defensive: Gun Shield. Kit 1: Turbo Engine. Kit 2: Hidden Compartment (extra Power Shot). Kit 3: Light-Weight (faster movement while spun up). Boost: Battery.
- Team Synergy: Needs team cover; pairs with Tone (Particle Wall) or Scorch (area denial). Weak against Ion (Vortex catches minigun bullets) and flanking Ronin.
- Background: A rifleman in the Frontier Militia who becomes a pilot-in-training. After a mission gone wrong, he bonds with BT-7274 to save the planet Typhon.
- Role: Playable protagonist in single-player campaign. He gradually gains pilot skills (double jump, wall-run, slide) and uses various weapons. His journey teaches the core mechanics.
- Playstyle: Adaptable; player can switch weapons (R-201, CAR, Kraber, etc.) and use tactical abilities as they unlock (Cloak, Stim, etc.) in certain missions.
- Background: A Vanguard-class Titan assigned to Cooper. Has a unique AI with a distinct personality and sense of duty. Capable of using all Titan chassis abilities over the campaign.
- Role: Primary Titan companion. BT can be customized with different loadouts (expedition, chassis, etc.) during missions. He provides firepower, transport, and emotional support.
- Strengths: High durability, versatile weaponry, Dash Core ability (increases mobility). Weaknesses: player must manage his health and cooldowns.
- Captain Lastimosa: Cooper’s mentor who dies early, passing the Titan link to Cooper.
- Bish: Militia intelligence officer who provides mission briefings.
- Sarah Briggs: Militia commander (and later protagonist in Titanfall 2’s post-launch content, though not playable in the campaign).
- Marder: IMC scientist and antagonist.
- Kane: IMC pilot who uses a Scorch Titan.
- Richter: IMC pilot who uses a Tone Titan.
- Viper: IMC pilot who uses a Northstar Titan, fought in a mid-air battle.
- Slone: IMC pilot who uses an Ion Titan, final boss.
Stim
Cloak
Pulse Blade
Holo Pilot
A-Wall
Phase Shift
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Titans
Titans are the giant mechs that drop into battle. Each Titan chassis has a unique primary weapon, two abilities (Tactical and Defensive), a Core ability, and three upgrade slots (Kit 1, 2, and 3). Below are all six Titans, their strengths, and optimal roles.
Ion
Scorch
Northstar
Ronin
Tone
Legion
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Campaign Characters
Jack Cooper
BT-7274
Other Notable Characters
These characters are not playable in multiplayer, but their Titans and loadouts appear as part of the campaign’s diverse encounters.
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Roles Summary
| Role | Pilot Tactical | Titan Chassis | Playstyle |
|---|---|---|---|
| Scout / Flanker | Grapple, Stim, Cloak | Ronin, Northstar | Fast movement, high risk, high reward. |
| Support / Intel | Pulse Blade, Holo Pilot | Ion, Tone | Provide team vision, area control, or deception. |
| Defender / Anchor | A-Wall, Phase Shift | Scorch, Legion | Hold positions, deny areas, soak damage. |
| All-Rounder | Any, but often Stim | Ion, Tone | Balanced damage and mobility; fills gaps. |