Game Tips

Titanfall 2: Game Tips – Master the Frontier



Beginner Tips



#### 1. Complete the Single-Player Campaign First
  • Why it works: The campaign teaches core mechanics (wall-running, double-jumping, slide-hopping, Titan combat) in a low-pressure environment. You'll unlock Pilot and Titan abilities as you progress, giving you a solid foundation before facing real players.

  • When to use: Before touching multiplayer. It's short (~6 hours) and highly rewarding.


  • #### 2. Stick with the Assault Rifle (R-201 Carbine) Early On
  • Why it works: The R-201 is a versatile, forgiving weapon with good hip-fire accuracy, moderate recoil, and solid damage at most ranges. It lets you focus on movement and positioning without worrying about weapon quirks.

  • When to use: Until you feel comfortable with map layouts and movement flows. Then experiment.


  • #### 3. Learn the Gauntlet (Campaign Tutorial) Optimal Route
  • Why it works: The Gauntlet teaches wall-running, slide-hopping, and speed conservation. Mastering this movement sequence translates directly to multiplayer, where speed equals survivability.

  • When to use: Run the Gauntlet repeatedly until you can complete it under 25 seconds (top tier). That Muscle memory pays off.


  • #### 4. Use the Default Pilot Tactical – Stim
  • Why it works: Stim gives a temporary speed boost and health regeneration. It’s forgiving: it helps you escape bad engagements, close gaps, and survive with low health. As a beginner, you'll be caught in bad positions often.

  • When to use: Pop Stim after taking damage to regen health, or when you need to cross open ground. Don't use it off cooldown; save for emergencies.


  • #### 5. Don’t Stand Still – Ever
  • Why it works: Titanfall 2 rewards constant motion. Standing still makes you an easy target for Pilots (guns) and Titans (cannons, rockets). Movement also makes you harder to hit and lets you reposition.

  • When to use: In every engagement. Run, slide, wall-run, bunny-hop. Only stop briefly when you absolutely must (e.g., capturing a flag point).


  • Movement & Parkour (Intermediate to Advanced)



    #### 6. Master Slide-Hopping
  • How to do it: Sprint → Slide → Jump while sliding → air-strafe with A/D keys → repeat. On controller, slide with crouch (hold), then jump. The slide jump cancels the slide slowdown and preserves momentum.

  • Why it works: It’s the fastest way to travel on flat ground without losing speed. Combine with wall-runs for near-instant map traversal.

  • When to use: Always between encounters, during retreats, or when rotating objectives.


  • #### 7. Air-Strafe for Speed and Evasion
  • How to do it: While in mid-air (after a jump or slide-hop), hold a direction key (A or D) and move your mouse/aim in the same direction. This turns your momentum.

  • Why it works: It lets you change direction mid-flight without losing speed. Useful for dodging bullets, peeking corners, or redirecting onto walls.

  • When to use: After any jump, especially when enemy fire is incoming. Practice in private matches or campaign Gauntlet.


  • #### 8. Wall-Run Boost Tapping
  • How to do it: When wall-running, tap the jump button repeatedly (not hold). Each tap gives a small upward boost, letting you stay on the wall longer.

  • Why it works: Extends wall-run distance and keeps height. Lets you traverse longer walls (e.g., on map ‘Drydock’) without dropping.

  • When to use: On walls that are longer than ~3 seconds of run. Stop tapping when you want to dismount.


  • #### 9. Use Slingshotting to Gain Vertical Height
  • How to do it: Wall-run and then jump away from the wall while looking upward. The jump gives both horizontal and vertical momentum.

  • Why it works: Lets you reach high ledges, roofs, or Titans’ upper weak points without using a grapple.

  • When to use: To access sniper perches, flank routes, or escape a Titan’s melee range.


  • #### 10. Grapple Hook Advanced Tech – “Swing Boost”
  • How to do it: Fire grapple at a surface, then as you’re pulled, press jump at the apex to detach. The momentum carries you much farther. Combine with air-strafe.

  • Why it works: Turns a simple grapple into a long-distance sling. Excellent for quick flag captures or shocking enemies.

  • When to use: On maps like ‘Colony’ or ‘Rise’ with vertical structures. Practice to avoid over-committing.


  • Pilot Combat



    #### 11. Hip-Fire is King (Most Weapons)
  • Why it works: ADS significantly slows you down. In a game where speed is life, hip-firing preserves movement. Many weapons (SMGs, shotguns, even the R-201) have excellent hip-fire accuracy.

  • When to use: Engage enemies within 20 meters. Only ADS at medium-long range with assault rifles or snipers.


  • #### 12. Use Grenadier Weapons for Area Denial
  • Weapons like: Softball (grenade launcher), Cold War (energy burst), EPG (energy projectile).

  • Why it works: Indirect fire forces enemies out of cover, damages Titans’ weak spots, and can hit around corners. Perfect for cleaning campers.

  • When to use: On indoor objectives (Amped Hardpoint) or when enemies cluster. Fire where you expect them to move.


  • #### 13. Anti-Titan Weapons: Always Carry One
  • Why it works: You’ll face Titans often. Anti-Titan weapons (MGL, Charge Rifle, Thunderbolt) deal heavy damage to both Titans and Pilots. A single Pilot can be a huge threat to a Titan.

  • When to use: As your secondary. Never leave the dropship without one. The MGL is beginner-friendly (lock-on, explosive rounds). Charge Rifle is skill-based (hitscan, charge time).


  • #### 14. Melee (Pilot) – One-Hit Kill from Behind
  • Why it works: Melee kills instantly from any angle, but from behind it’s silent and fast. Great for sneaking up on campers.

  • When to use: When you’re behind an enemy, or after a wall-kick (kick from wall-run deals damage too). Avoid melee charging head-on; you’ll lose to guns.


  • #### 15. Use Cloak Tactical for Sneaky Rotations
  • How it works: Cloak makes you nearly invisible but you still shimmer when moving. It hides your nameplate.

  • Why it works: Perfect for flanking, slipping past Titan vision, or escaping. Paired with a suppressed weapon, you become a ghost.

  • When to use: In Attrition to flank enemy Titans, or in CTF to grab the flag unnoticed. Don’t use while shooting – cloak breaks on fire.


  • Titan Combat



    #### 16. Learn Your Titan’s Core Ability Timing
  • Each Titan has a unique Core: Tone’s Salvo Core, Legion’s Predator Cannon, Monarch’s Upgrades, etc.

  • Why it works: Cores are game-changers. Use them when you’re near multiple enemies (Pilots or Titans) to wipe them out or turn a fight.

  • When to use: Save Core for clumps. E.g., Tone’s Salvo Core can kill a Titan from roughly half health if all missiles hit. Don’t waste it on one Pilot.


  • #### 17. Titan Weak Points – Always Aim for the Critical Spot
  • Where: The glowing circular port on a Titan’s chest (front) or the exposed back (any Titan).

  • Why it works: Critical hits deal 2x damage. Even a Light Titan can kill an Ogre-class (Legion, Scorch) by focusing the weak point.

  • When to use: Always. If the Titan is facing you, aim at the glowing circle. If it’s turned, shoot the back. Use your Titan’s weapon mods that increase critical damage (like ‘Enhanced Targeting’).


  • #### 18. Dash Management – Don’t Waste Dashes
  • Each Titan has 1-2 dashes (except Ronin who has 3). Dashes regenerate. Use them to dodge incoming fire (e.g., Tone’s tracker rockets, Northstar’s railgun).

  • Why it works: A well-timed dash can avoid an entire core or salvo. Staying still in a Titan is a death sentence.

  • When to use: When you see enemy Titan aiming its main weapon, or when you hear the audio cue for a Core activation. Never use both dashes unless escaping.


  • #### 19. Titan Melee is Devastating
  • Why it works: A Titan punch deals massive damage and can one-hit-kill Pilots. Against another Titan, it does ~4000 damage (varies by chassis).

  • When to use: Close range, after dashing into an enemy. Ronin excels at this (sword dash). But beware: melee leaves you vulnerable if you miss.


  • #### 20. When to Eject (Exit Your Titan)
  • Why it works: If your Titan is doomed (health bar flashing) and about to explode, ejecting lets you survive and continue as a Pilot. The explosion can also damage nearby enemies.

  • When to use: Eject promptly when the Doomed state is triggered. If you have a nuclear ejection kit, consider staying to bait enemies close for a nuke kill. Otherwise, get out.


  • Loadouts & Builds



    #### 21. Pilot Loadout Basics: One Weapon, One Anti-Titan, One Ordnance
  • Structure: Primary weapon + Secondary (anti-titan) + Ordnance (grenade/firestar) + Tactical + Kit 1 + Kit 2 + Boost.

  • Why it works: Balances ranged combat, Titan threat, and utility. Never skip the anti-titan weapon.


#### 22. Kit Suggestions by Playstyle
PlaystylePrimaryTacticalOrdnanceKit 1Kit 2Boost
Aggressive RunnerR-97 or CAR SMGStimFrag GrenadePower CellLow ProfileBattery Backup
SniperKraber or LongbowCloakFirestarWallhangLow ProfileAmped Weapons
Titan HunterMGL Main (primary? No – use anti-titan as secondary) with any primaryA-Wall (deploy shield)Electric Smoke GrenadeTactical RegenTitan HunterBattery Backup
Objective PlayerAlternatorGrappleSatchel ChargeTactical RegenLow ProfileHover / Phase Rewind
#### 23. Titan Kits – Match to Your Playstyle
  • Tone (Mid-range): Kit = Enhanced Tracker (faster lock) + Pulse-Echo (reveals enemies). Works well for holding lines.

  • Ronin (Close-in): Kit = Overcore (start with 20% core) + Highlander (sword core extends on kills). Perfect for flanking.

  • Scorch (Area Denial): Kit = Inferno Shield (fire shield lasts longer) + Wildfire Launcher (double thermite). Lock down tight spaces.

  • Legion (Heavy Support): Kit = Hidden Compartment (two power shots) + Light-Weight Alloys (faster spin-up). Suppress multiple lanes.

  • Monarch (Versatile Upgrade): Kit = Energy Thief (steal battery on execution) + Rearm and Reload (reset cooldowns). Keep building core.


  • #### 24. Boost Choices – Battery Backup is King
  • Why it works: Battery gives your Titan a full shield bar, extends its life, and can be used on friendly titans. It’s the only boost that directly impacts Titan survival.

  • When to use: Boost into your Titan immediately after calling it down, or give to a friendly Titan to charge your own core meter. Alternatives include Amped Weapons (for high damage boost) or Pilot Sentry (area denial).


  • Maps & Exploration



    #### 25. Learn One Map at a Time
  • Why it works: Titanfall 2 maps are complex with 3D routes. Mastering movement on one map (e.g., Angel City) gives you a huge advantage over opponents who don’t know wall-run paths.

  • When to use: Pick a favorite map in Custom Games, run through it for 10 minutes, identify flank routes, Titan lanes, and rooftop paths. Repeat for others.


  • #### 26. Use Verticality Always
  • Why it works: Most players stay at ground level. Roofs, rooftops, and wall-run paths give you sightlines and surprise angles. Titans cannot go on roofs, but they can shoot you there.

  • When to use: When engaging Pilots, peek from above. When avoiding Titans, stay on high ground where they can’t melee you.


  • #### 27. Slide Under Low Obstacles
  • Why it works: Many maps have pipes, busted walls, or half-cover. Sliding under these saves you from enemy fire and lets you break line of sight.

  • When to use: When you hear a Titan’s footsteps or see a Pilot’s tracer. Slide into cover, then peek.


  • Game Modes & Economy (In-game Currency)



    #### 28. Attrition – The Best Mode for Beginners
  • Why it works: Attrition has AI grunts and spectres that give points and reduce pressure. You can practice movement on bots while learning player patterns. High score gains even with few pilot kills.

  • When to use: Until you’re comfortable with movement and titan calls. Then move to PvP-focused modes.


  • #### 29. Coliseum – Risk vs Reward
  • Coliseum tokens are rare (earned via Advocate Gifts or bought). The 1v1 arena mode gives exclusive cosmetics but is high-stakes.

  • When to use: Only if you have a surplus of tokens and want to test pure aim+movement. Otherwise, save tokens for cosmetics you want.


  • #### 30. Resources – Credits and Advocate Gifts
  • Credits are the premium currency (earned by leveling, completing networks, buying). Use them to unlock cosmetics directly. Avoid using credits on store-bought items that can be earned through Advocate Gifts.

  • Advocate Gifts are random loot boxes earned every 5 levels or via daily login. They contain cosmetics, banners, and sometimes Coliseum tickets. Grind gifts before spending credits.


  • #### 31. Network Discounts – Join an Active Network
  • Why it works: Networks (clans) that are Happy Hour active give double XP during that hour. Once per week you can get a substantial XP boost on matches played. Join a large network (e.g., “Titanfall”) for consistent bonuses.

  • When to use: Enable Happy Hour in your network settings. Play during that hour for best progress.


  • Advanced Optimizations



    #### 32. Use Custom Reticles in Settings
  • Why it works: Some weapons have obstructive default reticles. Changing to a simple crosshair (color, size, dot) improves precision. You can do this in Video/Misc settings.

  • When to use: For weapons like the CAR SMG or R-201, a small dot helps with ADS accuracy. Experiment.


  • #### 33. Master the “Grapple Slide” Combo
  • How to do it: Fire grapple at a high anchor → as you swing, slide (crouch) mid-air → you’ll slide upon landing, keeping full momentum.

  • Why it works: Eliminates landing lag. You can instantly chain into more slide-hops or wall-runs. Hyper-advanced movement.

  • When to use: In competitive CTF or Live Fire modes where every millisecond counts.


  • #### 34. Audio Settings for Competitive Edge
  • Why it works: Titanfall 2 has distinct audio cues: a Titan’s footsteps can be heard from far, a Pilot’s jump jet sound, weapon reloads. Turn off music (under Audio) and lower effects volume? Actually, keep effects high. Use headphones for positional audio.

  • When to use: Always in multiplayer. You can hear an enemy Titan before you see it, or know when a Pilot is wall-running near you.


  • #### 35. React to “Pilot Detected” and “Titanfall Incoming” Announcements
  • Why it works: The game gives callouts. When you hear “Enemy Titanfall,” look up and prepare to dodge the drop pod. When a Pilot is called out near you, get ready for a duel.

  • When to use: Always be aware of the announcer. It’s free intel.


  • #### 36. Use the “Hold to Crouch” Setting
  • Why it works: Enables easier slide-hopping and bunny-hop because you can hold crouch instead of toggling. On keyboard, set crouch to a side mouse button.

  • When to use: For any advanced movement technique. Essential for competitive play.


  • #### 37. Master Titan Rodeo (Jumping on an Enemy Titan)
  • How to do it: Wall-run onto a Titan’s back → press interact to rip out a battery → jump off before the Titan tries to smash you.

  • Why it works: Stealing a battery damages the Titan (knocks off shield or health) and gives you a battery to use on your own Titan or a friendly one. It’s a high-risk, high-reward play.

  • When to use: When you see a lone enemy Titan engaged in a fight, especially if it’s distracted. Only attempt if you have good escape route (grapple, stim).


  • #### 38. Use Titan Execution to Build Core Quicker
  • Why it works: Executing a doomed Titan (melee while facing it) gives you a full core charge for your Titan, plus style points.

  • When to use: When you’re fighting multiple Titans and you down one, execute immediately if safe. The core can turn the tide. But don’t expose yourself to enemy fire while animation plays.


  • #### 39. Practice in Private Matches with Friends or Bots
  • Why it works: You can set low gravity, infinite ammo, and practice movement without pressure. Perfect for learning slide-hopping and grapple swings.

  • When to use: Before jumping into multiplayer. Spend 15 minutes per session.


  • Economy (Credit Farming)



    #### 40. Daily Login Bonuses and Happy Hour
  • Why it works: Logging in daily gives a small credit bonus. Happy Hour gives double XP. Combine to level up faster.

  • When to use: Set an alarm for your network’s Happy Hour. Play 2-3 matches during that window.


  • #### 41. Complete Daily Challenges (Match-based)
  • Why it works: Daily challenges (e.g., “Get 5 Pilot kills with an SMG”) reward merits and credits. Merits contribute to leveling and earning Advocate Gifts.

  • When to use: Check the challenges before matchmaking. Adjust your loadout to complete them naturally.


  • #### 42. Use Low Profile Kit for Competitive Modes (CTF, Amped Hardpoint)
  • Why it works: Low Profile makes you silent when wall-running and jumping, and prevents you from being shown on enemy motion sensors (radar) when sprinting. In objective modes, stealth is crucial.

  • When to use: In any mode where flanking and cap point stealing matters. Also good for rodeoing Titans.


  • #### 43. Boost: Amped Weapons – When to Pop
  • How it works: Amped Weapons doubles damage for a short time (all weapons).

  • Why it works: Turns an SMG into a weapon that can duel Titans effectively. Also one-shot Pilots with any weapon.

  • When to use: Right before engaging a Titan with your anti-titan weapon, or before pushing a hardpoint with multiple enemies.


  • #### 44. Titan Loadout Modifications – Overcore + Battery Backup Stack
  • Why it works: Overcore gives you 20% core start with Titanfall. Grabbing a Battery Backup boost (which you can use on your own Titan) adds 15% additional core. Combined, you can have your Core ready almost immediately.

  • When to use: If your Titan’s core is your win condition (e.g., Monarch’s Upgrade Core for instant tier 2).


  • #### 45. Learn to Counter Popular Titans
  • Tone: To counter, use a Titan with high mobility (Ronin) to close distance and phase through locks, or Northstar to outrange from cover. Pilot: use a-wall to block locks.

  • Legion: Flank it; it has a slow turn speed. Use Ronin or Scorch to get behind. Shotgun pilots can rodeo easily.

  • Scorch: Stay at range. Use Northstar’s flight core or Tone’s salvo from afar. Avoid tight corridors.


  • Final Pro Tips



    #### 46. Always Check Your Flank After a Kill
  • Why it works: The kill cam reveals your position to the enemy team. They’ll know where you are. Immediately reposition after any elimination.

  • When to use: Every time you kill someone. Slide-hop to a different floor or flank route.


  • #### 47. Use the “Deadly Ground” Map Hazard to Your Advantage
  • Why it works: Some maps have deadly lava or radiation (e.g., Drydock). You can shoot enemies into it, or use it to escape by jumping over.

  • When to use: On maps with hazards, bait enemies to the edge and push them with a grenade or Titan melee.


  • #### 48. Stay in the Air as Much as Possible
  • Why it works: Enemy aim assist on controller (or even mouse) is less effective against rapidly changing vertical targets. Also, it’s harder for Titans to track a flying Pilot.

  • When to use: In open areas during Titan fights. Spam wall-runs and double jumps.


  • #### 49. Communicate with Your Team (Even Without Mic)
  • Why it works: Use the ping system (on PC: Z) to mark enemies, Titans, or objectives. Very useful to direct teammates.

  • When to use: When you see a stationary Titan, or an enemy flanker. Ping and move on.


  • #### 50. Don’t Be Afraid to Run Away
  • Why it works: If you’re low health and outnumbered, disengage. Live to fight another day. You respawn quickly; dying gives enemy points.

  • When to use: When you hear multiple Titans approaching, or your tactical is on cooldown and you’re at 10 HP. Run to a friendly Titan or health pack.


With these tips, you’ll go from a rookie pilot to a master of the frontier. Remember: practice movement in private matches, experiment with different loadouts, and most importantly, have fun. See you on the frontier, pilot!