
Character Skills
WWE 2K23 Character Skills Guide
This guide covers every type of skill, ability, special move, and character attribute in WWE 2K23. Skills are divided into the following categories:
- Paybacks (unique comeback abilities)
- Signature Moves & Finishers (special attacks)
- Attributes (core stats)
- Skills & Abilities (passive bonuses)
- Taunts & Psych (mental gameplay)
- MyRISE Skill Trees (character progression)
- MyFACTION Perks (card enhancements)
- Tag Team Finishers & Abilities
- Special Guest Referee & Manager Skills
Each skill includes detailed effects, cooldown/recharge mechanics, upgrade paths, recommended builds, and strategic usage tips.
---
1. Paybacks
Paybacks are powerful, one-time-use abilities that can turn the tide of a match. They are stored by taking damage—your Payback meter fills as you absorb punishment. Each character can equip up to 2 Paybacks from a list of ~10. Paybacks are activated by pressing L1 + R1 (PS) / LB + RB (Xbox) when the meter is full.
List of Paybacks
| Payback | Effect | Cooldown / Notes | Recommended Build |
|---|---|---|---|
| Resilience | Automatically kicks out of a pin attempt at 2.5 count. | Passive; always active when meter is full. Triggers once per match. Use it to survive finishers. | Defensive builds; MyRISE underdog characters. |
| Slippery | Instantly escapes a grapple hold (submission or rest hold). | Active once per match. Great against submission specialists. | Submission-heavy opponents; counter for Kurt Angle builds. |
| Comeback | Automatically starts a “Comeback” sequence. You hit a series of strikes/grapples with unlimited stamina for ~10 seconds, followed by a Signature or Finisher. | One use. Meter drains during Comeback. Best for high-damage comebacks. | Offensive builds; any character needing a momentum shift. |
| Ruthless Aggression | Increases damage of all attacks by 50% for 15 seconds. | One use. Pairs well with a stored Finisher. | Hyper-offensive “glass cannon” builds. |
| Iron Jaw | Reduces damage to head from strikes and submissions by 75% for 20 seconds. | One use. Useful vs. head-focused opponents (e.g., Superkick spammers). | Tank builds; fighting against high-strike moves. |
| Take Down | Instantly performs a strong grapple move that cannot be reversed (unless opponent uses a Payback). | One use. Excellent for breaking momentum. | Gimmick builds relying on instant damage. |
| Positivity | Fills your Special meter by one full bar (allowing a Signature without building momentum). | One use. Good for quick Signature setups. | Builds that chain Signatures quickly (e.g., high-flyers). |
| Dirty | Causes opponent to lose a stored Finisher or Signature (one bar). | One use. Great for neutralizing enemy finishers. | Heel characters; strategic builds. |
| Nemesis | Triggers a cutscene where your character attacks the opponent on the floor, dealing moderate damage. | One use. Animation-based, cannot be countered. | Story-driven builds; breaking tables/chairs setups. |
| Relentless | Automatically reverses a finisher or signature attempt into your own grapple move. | One use. Requires perfect timing. | High-risk, high-reward; expert players. |
2. Signature Moves & Finishers
Every character has one Signature (orange bar) and one Finisher (red bar). Some unlock additional variations via skill trees. Signatures build off Special meter (filled by performing moves). Finishers require two full Special bars.
Signature Moves
- Effect: Stuns opponent longer than normal moves; can be used as a setup for a Finisher.
- Reversals: Signature moves can be reversed with a well-timed reversal prompt, but harder than normal moves.
- Upgrades: In MyRISE, you can unlock “Signature Damage+”, “Signature Reversal Penalty” (harder to reverse).
- Combos: Chain two Signatures if you have the “Double Signature” skill. Example: John Cena’s Five Knuckle Shuffle into Attitude Adjustment.
- When to use: When opponent is red health or after a big bump; to guarantee a near-fall.
- Effect: Highest damage; usually guarantee a pinfall if not reversed/released.
- Variations: Many wrestlers have multiple finishers (e.g., Roman Reigns – Spear vs. Guillotine). In MyFACTION, you can equip different finisher cards.
- Synergies: Some Finishers can be upgraded with “Finisher Damage+” and “Finisher Speed” (faster animation, harder to reverse).
- Recommended Builds:
- When to use: When opponent is low health (yellow/red) and you have two bars; after wearing down stamina.
Finishers
- One-Hit KO: Increase damage to ensure instant win (e.g., Brock Lesnar’s F5).
- Technical: Use submission finishers with “Submission Strength” perks (e.g., Daniel Bryan’s Yes Lock).
---
3. Attributes
Attributes are core stats that define your character’s strengths. Each attribute ranges from 0–100 in MyRISE and MyFACTION; in Universe mode they are fixed per superstar.
| Attribute | Effect | Upgrades | Recommended Build |
|---|---|---|---|
| Power | Damage of power moves, grapples, and lifts. Also affects strength in attacks. | +Power increases move damage. Power+10 gives ~10% more damage. | Brawler, Big Man builds. |
| Speed | Movement speed, strike speed, diving speed. Also affects reversal timing window? (Not directly). | +Speed makes you faster; easier to close distance. | High-flyer, cruiserweight builds. |
| Stamina | Maximum stamina bar. Higher means you can run and perform moves longer before exhaustion. | +Stamina reduces stamina drain per move. | All-around builds; especially for long matches. |
| Arm Power | Damage of arm-related grapples and strikes. | +Arm Power boosts submission damage for arm locks (e.g., Kimura). | Submission specialists (e.g., Shayna Baszler). |
| Leg Power | Damage of leg-related moves, kicks, and submission leg locks. | +Leg Power boosts kick finishers and leg submissions. | Kick-heavy characters (e.g., Rey Mysterio). |
| Chains Wrestling | Success rate in chain wrestling minigame at match start. Higher = easier to win. | +Chains Wrestling reduces stamina loss and gives better positioning. | Technical wrestlers who want early control. |
| Reversals | Number of stored reversals (up to 5). Each reversal counter goes down by 1 when you reverse a move. | +Reversals allows more reversals before needing to refill (via taunting). | Defensive/strategic builds. Max 5 reversals. |
| Stun Resistance | Reduces stun duration after taking heavy damage. | +Stun Resistance means you recover faster. | Tank builds; counter to stun-lock combos. |
| Aerial | Damage of diving moves, springboard moves. | +Aerial increases dive damage. | High-flyers (e.g., Ricochet). |
| Viciousness | Damage of weapon attacks and hardcore moves. | +Viciousness boosts weapons strikes. | Hardcore/Extreme rules builds. |
| Charisma | Controls crowd reaction and momentum swing. Higher = more likely to get crowd pops/boos which affect stamina recovery. | +Charisma speeds up meter filling. | Face/Heel characters; showboats. |
| Toughness | Reduces damage from all sources. | +Toughness is % damage reduction (approx. 0.5% per point). | Survivor builds; high-difficulty matches. |
| Submission | Damage of submission moves. | +Submission increases hold damage and makes opponents tap faster. | Submission specialists (e.g., Ronda Rousey). |
| Strike | Damage of strike attacks. | +Strike boosts all punch, kick, elbow, etc. | Striker builds (e.g., Shinsuke Nakamura). |
---
4. Skills & Abilities (Passive)
Passive skills provide ongoing bonuses without activation. They are purchased in MyRISE skill trees or innate in preset wrestlers.
| Skill | Effect | Notes |
|---|---|---|
| Resilience (as Payback) | See Paybacks above. | Also a passive attribute in some builds. |
| Slippery | +50% chance to escape submission holds by button mashing. | Stackable with Payback version? No, they are separate; Payback gives guaranteed escape. |
| Fan Favorite | Crowd meter fills faster. | Boosts momentum gain. |
| Locker Room Leader | Teammate stamina drains slower (tag team). | Useful in tag matches. |
| Signature Damage+ | Signatures deal 20% more damage. | Prerequisite: 10 points in Signature tree. |
| Finisher Damage+ | Finishers deal 25% more damage. | Essential for one-hit KOs. |
| Comeback King | Comeback Payback lasts 3 seconds longer. | Extends the sequence. |
| High Stamina | Max stamina +15. | Stackable with attribute Stamina. |
| High Speed | Movement speed +10%. | Helps hit-and-run tactics. |
| Tough as Nails | Reduced damage from all sources by 10%. | Pairs with Toughness attribute. |
| Submission Escape | Button mashing effectiveness increased by 30% for submission holds. | Only for holds, not for pins. |
| Springboard + | Springboard moves deal 15% more damage and faster. | For high-flyers. |
| Power Grapple | Strong grapples deal 10% more damage. | Strong grapples are the ones with grapple+strike combination. |
| Tunnel Vision | Executing a taunt reduces opponent’s stored reversal counter by 1. | Only works if taunt is uninterrupted. Heel characters benefit. |
| Guard Break | After a successful chain wrestling win, you automatically break opponent’s guard (stun). | Early advantage. |
---
5. Taunts & Psych (Mental Gameplay)
Taunts serve multiple purposes: they fill your Special meter, affect crowd (face/heel), and can inflict “Psych” (stun) if the opponent is triggered.
- Effect: Each successful taunt adds ~10% to Special bar. Some taunts have extra effects (e.g., “Face Taunt” restores small stamina).
- Cooldown: No cooldown, but taunting leaves you vulnerable to attack. Use after knocking opponent down.
- Upgrades: “Taunt Speed” skill reduces animation time. “Intimidating Taunt” causes opponent to lose a stored reversal.
- Synergies: Combine with “Comeback” Payback for fast meter fill. Use taunt before Signature to ensure full bar.
- Recommended Build: Showboats (e.g., The Rock). Use taunts after hitting a Signature to fill Finisher bar quickly.
- Focus: Kick/punch damage, strike combos, and speed.
- Key Skills:
- Unlockable Finisher: Superkick variations.
- Focus: Power grapples, heavy weapons, damage resistance.
- Key Skills:
- Unlockable Finisher: Spinebuster, F5.
- Focus: Aerial moves, springboards, dives.
- Key Skills:
- Unlockable Finisher: Swanton Bomb, 630 Senton.
- Focus: Submissions, reversals, stamina management.
- Key Skills:
- Unlockable Finisher: Sharpshooter, STF.
- Face High-Flyer: Max High-Flyer + Striker for quick hits and dives.
- Heel Brawler: Max Brawler + Technician for power and reversals.
- All-Around: 50% Striker/50% Technician for balance.
---
6. MyRISE Skill Trees
MyRISE (career mode) features a branching skill tree with four trees: Striker, Brawler, High-Flyer, Technician. Each tree has specific skills and stat boosts.
Striker Tree
- Strike Combo+: Unlock 5-hit combos.
- Kick Power: +10% kick damage.
- Lightning Strikes: Strike speed +15%.
Brawler Tree
- Power Grapple+: Strong grapples do +15% damage.
- Weapon Proficiency: Weapon attacks +20% damage.
- Iron Chin: Head stun resistance +20%.
High-Flyer Tree
- Aerial+: Diving moves +25% damage.
- Springboard Master: Springboards faster and cannot be reversed on hit.
- Air Time: Diving moves give +50% momentum.
Technician Tree
- Submission+: Submissions +20% damage.
- Reversal Expert: +1 stored reversal (max 5).
- Stamina Master: All moves cost 15% less stamina.
Recommended Builds:
---
7. MyFACTION Perks
In MyFACTION, each card can equip up to 3 Perks (passive boosts) from a pool. Perks are tied to card rarity.
| Perk | Effect | Rarity |
|---|---|---|
| Finisher+ | Finisher damage +30% | Rare |
| Signature+ | Signature damage +20% | Common |
| Reversal+ | +2 stored reversals | Epic |
| Submission+ | Submission damage +40% | Rare |
| Weapon+ | Weapon damage +25% | Common |
| Comeback+ | Comeback duration +5s | Rare |
| Slippery+ | Escape submission +40% faster | Uncommon |
| Tough+ | Damage reduction +15% | Epic |
| Stamina+ | Max stamina +20 | Uncommon |
| Speed+ | Movement speed +15% | Rare |
| Charisma+ | Crowd meter fill +25% | Common |
---
8. Tag Team Finishers & Abilities
Tag teams have unique double-team moves and finishers. They require team chemistry (same brand, stable, or created team).
- Double Team Finisher: Performed when one partner is in the ring and the other is legal. Press Signature button after set-up. Each team has 2-3 variations.
- Tag Team Finisher Meter: Fills with double-team moves and tags. Once full, you can perform the finisher.
- Abilities:
- Recommended Build: Both partners with “Locker Room Leader” and “High Stamina” for extended tags.
- Fast count: Speed up pin count.
- Slow count: Delay pin to allow partner save.
- Stun: Knock out a competitor with a chair shot.
- Dismiss: Disqualify opponent if they use weapon.
- Motivation: Restore 20% of superstar’s stamina once per match.
- Distraction: Opponent’s next reversal fails.
- Override: Manager takes a finisher for the superstar (once).
- Strike Combo into Signature: For strikers, do a 4-hit strike combo then immediate Signature (while they are staggered).
- Grapple into Finisher: After a strong grapple (lift), chain into Finisher. Example: Powerbomb into Attitude Adjustment.
- Submission into Signature: If opponent is weak, apply submission to drain stamina, then release into Signature.
- Finisher+ Comeback+: Activate Comeback, build Special quickly, hit Signature, then Finisher for massive damage.
- Slippery+ Submission+: Be a submission machine; if opponent escapes, use Slippery to reapply quickly.
- Tough+ Reversal+: Tank build with maximum reversals; survive until opponent runs out of finishers.
- Hot Tag: When fatigue is high, tagging gives stamina boost to both.
- Switching: Tagging while opponent is stunned can create a fast pin.
- Interference: Non-legal partner can distract referee or opponent.
---
9. Special Guest Referee & Manager Skills
Referee Skills: If you play as referee in Special Guest Referee matches, you have abilities:
Manager Skills (MyFACTION):
---
10. Combo & Synergy Strategies
Offensive Combos
Synergistic Build Combinations
---
11. When to Use Each Skill – Tactical Guide
| Situation | Recommended Skill/Action |
|---|---|
| Opponent has finisher stored | Use “Dirty” Payback to strip it, or reverse with “Relentless”. |
| You are near defeat (red health) | Activate “Resilience” (if equipped) to kick out; then use “Comeback” to retaliate. |
| Opponent is stunned near ropes | Irish whip into corner, then hit diving Signature. |
| Submission specialist | Boost Submission attribute and equip “Submission+” Perk, use leg/arm locks. |
| High-flyer vs big man | Max Speed, Aerial, and “Springboard+” to avoid grapples; use dives relentlessly. |
| Facing multiple opponents (handicap) | Equip “Tough+” and “Reversal+” for survivability; use “Comeback” to even odds. |
| Need to fill Finisher bar fast | Taunt after knockdown, then hit a strong grapple Combo (Power Grapple). |
12. Upgrade Priorities (by Game Mode)
MyRISE (Career)
- First 10 levels: Unlock one signature and finisher upgrade (+damage). Put 5 points into primary attribute (e.g., Power for brawler).
- Next 10: Invest in Recovery (Stamina) and Reversal stats. Unlock “Comeback” Payback.
- Endgame: Max out your chosen skill tree (Striker/Brawler/High-Flyer/Technician) for unique finisher.
- For each card: Equip Perks that amplify its natural strengths. Eras = specific synergies (Attitude Era + Striker).
- Always equip “Finisher+” on any card if possible; it’s the strongest single perk.
- For tag teams, use “Locker Room Leader” + “Stamina+” on both.
- No upgrades; you select predetermined superstars. But you can edit movesets and add Paybacks in Creator.
- Recommended Paybacks by class:
MyFACTION (Card Collection)
Universe Mode / Play Now
- Heel: Dirty, Take Down
- Technician: Slippery, Submission? (But they have no Payback affect on submission directly, so use Slippery).
---
13. Conclusion
Mastering WWE 2K23’s skills system requires understanding the interplay between Paybacks, Signatures, Finishers, Attributes, and passive abilities. Whether you prefer a powerhouse like Brock Lesnar or a technical wizard like Daniel Bryan, tailor your build to your playstyle. Use the tables and strategies above to optimize your character and dominate the ring. Remember: Payback timing is everything—save your most powerful skill for when the match is on the line.
---
This guide covers all major skill systems as of WWE 2K23 version 1.12. Updates may alter specific numbers, but core mechanics remain consistent.