
All Game Items
All Game Items Guide for Battlefield 1
Overview
Battlefield 1 features a wide variety of items divided into weapons, gadgets, grenades, melee tools, vehicles, collectibles, and currencies. Items are earned through progression, purchased with in-game currencies, or found in the single-player campaign. Below is a complete catalog organized by category.
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1. Primary Weapons
Primary weapons are class-specific. Each class has its own pool of weapons, further divided by weapon type (e.g., Bolt-Action Rifles, SMGs, Shotguns, LMGs). Each weapon can have variants that add different attachments (e.g., Infantry, Optical, Marksman, Sniper).
Assault Class
| Weapon | Type | Description | How to Obtain |
|---|---|---|---|
| MP 18 (Trench, Experimental, Optical) | SMG | Full-auto, high rate of fire. Good for close quarters. | Default; unlock variants by earning 25 kills per weapon. |
| Automatico M1918 (Trench, Factory, Storm) | SMG | Very high RPM, limited range. | Unlock at Class rank 3; purchase with Warbonds. |
| Hellriegel 1915 (Factory, Defensive) | SMG | Large magazine (120 rounds), moderate damage. | Unlock via Class rank 10 or operations challenges. |
| M1907 SL (Factory, Sweeper, Trench) | Self-Loading Rifle | Semi-auto, useful at medium range. | Unlock via Class rank 5. |
| M1918 BAR (Two variants: Iron Sights, Telescopic) | LMG | Light machine gun, bipod optional. | Unlock via Weapon Progression or purchase in the 'Weapon' tab. |
| Ribeyrolles 1918 (Factory, Trench, Optical) | SMG | Low recoil, good accuracy. | DLC (They Shall Not Pass) or unlock via challenges. |
| Annihilator (Trench, Storm) | SMG | Fast TTK, small magazine. | DLC (In the Name of the Tsar). |
Medic Class
| Weapon | Type | Description | How to Obtain |
|---|---|---|---|
| M1903 (Experimental) | Self-Loading Rifle | Semi-auto, high damage. | Default. |
| Selbstlader M1916 (Marksman, Optical) | Self-Loading Rifle | 26-round magazine, bipod. | Unlock at Class rank 2. |
| Mondragón (Sniper, Storm) | Self-Loading Rifle | Accurate, low recoil. | Unlock at Class rank 4. |
| Cei-Rigotti (Trench, Infantry) | Self-Loading Rifle | High fire rate, moderate damage. | Unlock via War Bonds. |
| RSC 1917 (Factory, Optical) | Self-Loading Rifle | Slow but two-shot kill. | DLC (They Shall Not Pass). |
| Farquhar-Hill (Factory, Optical) | Self-Loading Rifle | Large magazine, stable. | DLC (In the Name of the Tsar). |
| Automatico M1918 (Medic variant) | SMG (Medic not standard) | Not available, Medic uses only SLRs. | – |
Support Class
| Weapon | Type | Description | How to Obtain |
|---|---|---|---|
| Lewis Gun (Suppressive, Low Weight) | LMG | 47-round pan magazine, bipod. | Default. |
| MG 15 (Suppressive, Low Weight) | LMG | 100-round box, high suppression. | Unlock at Class rank 2. |
| BAR M1918 (Telescopic, Storm) | LMG | Lightweight, low ammo. | Unlock via Weapon Orders. |
| M1909 Benet-Mercie (Telescopic, Storm) | LMG | Slow firerate, bipod accuracy. | Unlock at Class rank 4. |
| Perino Model 1908 (AA, Iron Sights) | LMG | Belt-fed, slow reload. | DLC (They Shall Not Pass). |
| Chauchat (CQB, Low Weight) | LMG | Medium rate of fire, small magazine. | DLC (In the Name of the Tsar). |
Scout Class
| Weapon | Type | Description | How to Obtain |
|---|---|---|---|
| Gewehr 98 (Infantry, Marksman, Sniper) | Bolt-Action | Classic sniper, high damage. | Default. |
| SMLE (Infantry, Marksman, Carbine) | Bolt-Action | 10-round magazine, faster rate. | Unlock at Class rank 2. |
| M1903 Springfield (Sniper, Experimental) | Bolt-Action | Pedersen device for semi-auto. | Unlock at Class rank 6. |
| Mosin-Nagant M91 (Infantry, Marksman) | Bolt-Action | Russian rifle, high velocity. | DLC (In the Name of the Tsar). |
| Carcano M91 (Carbine) | Bolt-Action | Italian rifle, fast ADS. | DLC (Turning Tides). |
| Martini-Henry (Infantry, Marksman) | Single-shot | Massive damage, slow reload. | Unlock via Class assignment. |
| Trench Carbine | Sidearm | Not primary. | – |
Weapon Variants & Attachments
Each primary weapon has two or three variants that change sights, bipod, or spread. For example:
- Infantry: Standard iron sights.
- Optical: 1.25x scope, faster ADS.
- Marksman: 4x scope, bipod.
- Sniper: 5x or 8x scope, bipod.
- Trench: Improved hip-fire.
- Storm: Reduced recoil.
- Factory: Balanced.
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2. Secondary Weapons (Pistols)
Pistols are universal across all classes. They serve as backup weapons.
| Pistol | Description | How to Obtain |
|---|---|---|
| M1911 | Standard .45 ACP, reliable. | Default for all classes. |
| P08 Luger | High magazine (8 rounds), moderate damage. | Unlock at class rank 2 (or Warbonds). |
| Bodeo 1889 | Slow fire rate, high damage. | Unlock via class assignments. |
| Frommer Stop | Very fast fire rate, weak damage. | DLC (They Shall Not Pass). |
| Mauser C96 | High damage, slow reload. | Unlock via War Bonds. |
| Taschenpistol M1914 | Fast fire rate, low damage. | DLC (Apocalypse). |
3. Melee Weapons
Melee weapons are unlocked by completing assignments or found in battlepacks. They vary in damage, speed, and swing type.
| Weapon | Type | Damage | How to Obtain |
|---|---|---|---|
| Shovel | Standard | Medium speed, medium damage | Default for all classes. |
| Trench Knife | Fast | Low damage, fast swing | Unlock via class progression. |
| Hatchet | Heavy | High damage, slow swing | Battlepack or assignment. |
| Saber | Heavy | Very high damage, slow | DLC or premium packet. |
| Bayonet | Attaches to rifle | Charging only | Attached to many rifles by default. |
4. Gadgets & Equipment
Each class has unique gadgets that provide utility.
Assault Gadgets
- Anti-Tank Grenade: High explosive damage to vehicles.
- AT Rocket Gun: Direct-fire rocket launcher.
- Dynamite: Placeable explosive, can be detonated manually.
- Light Anti-Tank Grenade: Smaller, throwable.
- Syringe: Revive downed teammates.
- Medical Crate/Medical Pouch: Heal teammates (crate heals in area, pouch is instant).
- Field Bandage: Self-heal (limited supply).
- Smoke Grenade Launcher: Launches smoke rounds for concealment.
- Ammo Crate/Ammo Pouch: Restore ammo for teammates (crate area, pouch instant).
- Mortar (Air or HE): Deployable ranged explosive.
- Repair Tool: Repair friendly vehicles.
- Spotting Flare: Illuminates area and reveals enemies on minimap.
- Periscope: Spot enemies at distance without aiming down sights.
- K-Bullets: Anti-vehicle bullet (damages light vehicles and disables parts).
- Tripwire Bomb: Proximity mine (HE or Gas variant).
- Gas Mask: Protects from gas, restricts vision.
- Bayonet Charge: Equipped as melee ability (press melee while sprinting).
Medic Gadgets
Support Gadgets
Scout Gadgets
Universal Gadgets (All Classes)
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5. Grenades & Throwables
| Name | Effect | How to Obtain |
|---|---|---|
| Frag Grenade | Standard explosion. | Default. |
| Incendiary Grenade | Area-of-effect fire damage. | Unlock via progression. |
| Smoke Grenade | Conceals movement. | Unlock via progression. |
| Gas Grenade | Deploys poison gas (damages, blurs vision). | Unlock via progression. |
| Light Anti-Tank Grenade | Strong against vehicles. | Assault class gadget slot. |
| Anti-Tank Grenade | Very strong against vehicles. | Assault class gadget slot. |
6. Vehicles (as Equipment)
Vehicles are spawned in multiplayer and have their own weapon loadouts. They are not inventory items but are controlled by players.
| Category | Examples | Role |
|---|---|---|
| Tanks | Mark V, A7V, FT-17 | Heavy armor, anti-infantry/anti-vehicle. |
| Planes | Fighter, Bomber, Attack Plane | Air superiority, ground support. |
| Horses | Cavalry class mount | Fast scout, sword and rifle. |
| Armored Cars | Rolls-Royce, Lancia IZM | Light armor, mobile fire support. |
| Boats | Torpedo Boat, Patrol Boat | Naval combat. |
7. Currencies
| Currency | Use | How to Earn |
|---|---|---|
| War Bonds | Purchase weapons, gadgets, and vehicle upgrades in multiplayer. | Earned by leveling up (Class rank and Soldier rank). |
| Scrap | Buy Battlepacks (cosmetic loot boxes containing weapon skins, melee weapons, puzzles). | Earned by completing daily orders, scrapping duplicate Battlepack items. |
| XP / Score | Level up Soldier rank and Class rank. | Earned by playing matches, capturing objectives, kills, healing, etc. |
| Company Coin | Not used in BF1 (only in BFV). | – |
8. Collectibles
Field Manuals
Found in single-player War Stories. Each manual gives a brief description of a WWI-era item. Collecting all in a story unlocks a Codex entry.
- Location: Hidden in levels; use collectible guide.
- Reward: Codex entries, trophy/achievement.
- Examples: Marksman Dog Tag, Parachute Dog Tag, Medic 100 kills.
- Medical Pouch: One-use heal (Medic gadget).
- Ammo Pouch: One-use ammo resupply (Support gadget).
- Mortar Flares: Limited number of shots per mortar deployment.
- Vehicle Repair Tool: Has infinite uses but requires time.
- Gas Mask Filters: Time-limited; must recharge after exposure.
- Spotting Flare + Sniper: Perfect for revealing enemies at range.
- AT Rocket Gun + Dynamite: Assault combo to destroy tanks.
- Mortar + Spotting Flare: Scout can spot targets for Support’s mortar.
- Syringe + Medical Crate: Medic can both revive and heal continuously.
- Ammo Crate + Mortar: Support can sustain mortar fire.
- Gas Grenade + Gas Mask: Deploy gas to force enemies to equip masks (reducing vision) while your team rushes.
Codex Entries
Unlocked by collecting Field Manuals or performing specific actions in multiplayer (e.g., kills with specific weapons). Provide historical context and lore.
Dog Tags
Unlocked by completing assignments, reaching milestones, or Battlepack drops. Displayed when you kill an enemy (they see your dog tag).
Weapon Skins (Heirlooms & Distinguishable)
Cosmetic variants of weapons (e.g., "The Annihilator", "The Deceiver"). Earned from Battlepacks or scrap exchange. No gameplay effect.
Service Stars
Awarded for each 100 kills with a weapon or 50 kills with a vehicle. Displayed as a star icon next to the weapon. Unlocks unique dog tags at certain milestones (e.g., 1000 kills).
Puzzle Pieces
Some melee weapons (e.g., The Shovel, The Hatchet, The Bartek Bludgeon) require collecting 5 puzzle pieces from Battlepacks to assemble.
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9. Consumables & Materials
Battlefield 1 does not have traditional consumables like food or potions. However, the following are counted as limited-use items:
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10. Key Equipment & Synergies
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Conclusion
This guide covers every significant item in Battlefield 1. Use the table of contents above to navigate. Always check your class’s weapon progression tab to see unlock requirements. For collectibles, refer to online interactive maps for Field Manual locations. Spend War Bonds wisely—prioritize weapons that fit your playstyle.