
All Game Items
All Game Items Guide for Battlefield V
This guide covers every major item category in Battlefield V, including weapons, gadgets, grenades, vehicles, specializations, currencies, and cosmetics. Items are grouped by class, role, and acquisition method. Note that Battlefield V has no traditional armor or consumable items like health packs (these are class gadgets or pickups). All items are obtained through class progression, vehicle progression, Tides of War chapters, assignments, or the in-game store.
---
Primary Weapons
Each class has its own set of primary weapons, unlocked by gaining class rank (up to rank 20). All weapons have specializations (see below) that can be unlocked as you earn kills/score with that weapon.
#### Assault Class Weapons
| Weapon | Type | Caliber | Fire Rate | Best Use | Unlock Condition |
|---|---|---|---|---|---|
| M1 Garand | Semi-auto rifle | .30-06 | 300 RPM | Medium range, accurate follow-up shots | Unlocked at class rank 1 (default) |
| Gewehr 43 | Semi-auto rifle | 7.92×57mm Mauser | 300 RPM | Versatile, good recoil control | Rank 4 |
| StG 44 | Assault rifle | 7.92×33mm Kurz | 600 RPM | Close to medium range, full-auto | Rank 8 |
| M1907 SF | Semi-auto rifle | .351 Winchester | 450 RPM | Fast cycling, good for aggressive play | Rank 12 |
| Turner SMLE | Semi-auto rifle | .303 British | 300 RPM | High damage-per-shot, slow reload | Rank 16 |
| M2 Carbine | Semi-auto carbine | .30 Carbine | 700 RPM | High-capacity magazine, controllable | Rank 20 |
#### Medic Class Weapons
| Weapon | Type | Caliber | Fire Rate | Best Use | Unlock Condition |
|---|---|---|---|---|---|
| MP40 | Submachine gun (SMG) | 9×19mm Parabellum | 550 RPM | Reliable, low recoil, good for mid-range | Rank 1 (default) |
| Sten | SMG | 9×19mm Parabellum | 550 RPM | Suppressed (if using the Suppressed specialization – not default) | Rank 4 |
| M1928A1 (Thompson) | SMG | .45 ACP | 700 RPM | High close-range damage, drum mag | Rank 8 |
| Suomi KP/-31 | SMG | 9×19mm Parabellum | 750 RPM | Very high fire rate, small mag | Rank 12 |
| ZK-383 | SMG | 9×19mm Parabellum | 500 RPM / 700 RPM (select fire) | Select fire mode, versatile | Rank 16 |
| M3 Grease Gun | SMG | .45 ACP | 450 RPM | Very controllable, stealthy | Rank 20 |
#### Support Class Weapons
| Weapon | Type | Caliber | Fire Rate | Best Use | Unlock Condition |
|---|---|---|---|---|---|
| KE7 | Light machine gun (LMG) | 7.92×57mm Mauser | 650 RPM | Bipod deploy, good for suppression | Rank 1 (default) |
| Bren Gun | LMG | .303 British | 500 RPM | Accurate, slow reload | Rank 4 |
| MG 34 | Machine gun (MMG) | 7.92×57mm Mauser | 800 RPM / 1000 RPM (select fire) | High damage, mount required | Rank 8 |
| FG 42 | LMG | 7.92×57mm Mauser | 700 RPM | Can be used without bipod, good for aggressive support | Rank 12 |
| Lewis Gun | LMG | .303 British | 550 RPM | Large magazine, good sustained fire | Rank 16 |
| M1919A6 | Machine gun (MMG) | .30-06 Springfield | 650 RPM | Powerful, slow mobility | Rank 20 |
#### Recon Class Weapons
| Weapon | Type | Caliber | Fire Rate / Bolt Action | Best Use | Unlock Condition |
|---|---|---|---|---|---|
| Gewehr M95/30 | Bolt-action rifle | 7.92×57mm Mauser | Bolt-action | Medium-range sniping, fast bolt | Rank 1 (default) |
| Lee-Enfield No.4 Mk I | Bolt-action rifle | .303 British | Bolt-action | Good iron sights, 10-round magazine | Rank 4 |
| Karabiner 98k | Bolt-action rifle | 7.92×57mm Mauser | Bolt-action | Long-range damage, standard sniper | Rank 8 |
| ZH-29 | Semi-auto sniper | 7.92×57mm Mauser | Semi-auto | Two-shot kill at range, fast follow-up | Rank 12 |
| Model 8 | Semi-auto sniper | .35 Remington | Semi-auto | Higher damage but slower firing than ZH-29 | Rank 16 |
| Boys AT Rifle | Anti-material rifle | .55 Boys | Bolt-action | One-shot kill to body, vehicle damage | Rank 20 |
---
Sidearms (All Classes)
| Weapon | Type | Magazine | Best Use | Unlock Condition |
|---|---|---|---|---|
| M1911 | Pistol | 7 rounds | Reliable high damage | Default (all classes) |
| P38 | Pistol | 8 rounds | Good accuracy, lower recoil | Rank 2 (any class) |
| Webley Mk VI | Revolver | 6 rounds | High damage, slow reload | Rank 6 |
| Ruby | Pistol | 9 rounds | Fast fire rate, low damage | Rank 10 |
| Repetierpistole M1912 | Pistol | 8 rounds | Can be fired in burst mode | Rank 14 |
| M1911 Suppressed | Pistol | 7 rounds | Silent, ideal for stealth | Tides of War reward or Company Coin purchase |
| Welrod | Pistol | 7 rounds (integral suppressor) | Extremely quiet, low capacity | Tides of War or Boins |
Melee Weapons
All melee weapons have the same basic functionality (one-hit kill from behind, two-hit from front). Differ only in speed and animation. Unlocked via assignments or the Armoury.
| Weapon | Special Trait |
|---|---|
| Scout Knife | Default, balanced |
| Kukri | Slightly longer range |
| Pickaxe | Slower but high damage |
| Cricket Bat | Fast swing speed |
| Mace | Medium speed and range |
| Cleaver | Fast, low range |
| Trench Shovel | Can dig fortifications? (No, just cosmetic) |
Grenades & Throwables
| Item | Effect | Max Carry | How to Obtain |
|---|---|---|---|
| Frag Grenade | Standard explosive, damage radius | 2 | Default (all classes) |
| Smoke Grenade | Obscures vision, can conceal revives | 2 | Unlocked at class rank 1 |
| Incendiary Grenade | Creates fire area, denies space | 1 | Rank 3 (all classes) |
| Sticky Dynamite | Attaches to surfaces/vehicles, timed fuse | 2 | Assault class gadget (see Gadgets) |
| AT Grenade (Hafthohlladung) | Magnetic anti-tank grenade | 1 | Assault class gadget |
| Incendiary Grenade (Bundle) | Large fire AoE | 1 | Tides of War reward |
Gadgets (Class Equipment)
Each class can equip two gadgets. They are unlocked via class progression or assignments.
#### Assault Gadgets
- M1A1 Bazooka: Anti-tank rocket launcher, 2 rockets. Best for medium range. Unlock: Rank 1.
- PIAT (Projector, Infantry, Anti-Tank): Launchable bomb with arcing trajectory, good for indirect fire. Unlock: Rank 4.
- Lunge Mine: One-shot anti-tank explosive on a stick. Must be used in melee range. Unlock: Rank 8.
- Sticky Dynamite: Can be thrown or planted on vehicles. Unlock: Rank 12.
- Anti-Tank Grenade Bundle: High damage but short throw. Unlock: Rank 16.
- Panzerfaust: One-shot disposable rocket. High damage, single use. Unlock: Rank 20.
- Medical Syringe: Revive downed teammates. Unlock: Rank 1.
- Medical Crate: Deployable resupply for health for all nearby friendlies. Unlock: Rank 4.
- Medical Pouch: Throwable small health pack. Unlock: Rank 8.
- Smoke Rifle: Launcher that fires smoke grenades. Unlock: Rank 12.
- Ammo Crate: Deployable resupply for all primary and secondary ammo. Unlock: Rank 1.
- Ammo Pouch: Throwable small ammo resupply. Unlock: Rank 4.
- Repair Tool: Repairs damaged vehicles and fortifications. Unlock: Rank 8.
- AP Mine: Anti-personnel mine. Unlock: Rank 12.
- AT Mine: Anti-tank mine. Unlock: Rank 16.
- Spotting Flare (Pistol): Fires a flare that spots enemies in a radius. Unlock: Rank 1.
- Spawn Beacon: Deployable spawn point for squad. Unlock: Rank 4.
- Sniper Decoy: Deployable model that makes noise; rarely used. Unlock: Rank 8.
- Flare Gun (Incendiary): Fires a flare that damages enemies. Unlock: Rank 16.
- Trench Carbine: Scout-specific sidearm, effective at close range. Unlock: Rank 20.
#### Medic Gadgets
#### Support Gadgets
#### Recon Gadgets
---
Vehicles
Vehicles are divided into tanks, aircraft, and transports. Each has its own progression tree with specializations. Unlocked by earning vehicle score in matches.
#### Tanks (Ground Vehicles)
| Tank | Type | Armament | Unlock Condition |
|---|---|---|---|
| Panzer IV | Medium tank (German) | 7.5cm cannon + MG | Default |
| Tiger I | Heavy tank (German) | 8.8cm cannon | Rank 4 (German) |
| Churchill VII | Heavy tank (British) | 75mm cannon | Default (British) |
| Valentine Mk VIII | Light tank (British) | 75mm cannon | Rank 4 (British) |
| Staghound | Armored car (both) | 37mm cannon | Tides of War reward |
| Plane | Role | Unlock Condition |
|---|---|---|
| Spitfire Mk VA | Fighter (British) | Default |
| Bf 109 G-2 | Fighter (German) | Default |
| Ju 87 Stuka | Dive bomber (German) | Rank 4 (German) |
| Mosquito FB Mk VI | Fighter-bomber (British) | Rank 4 (British) |
| Blenheim Mk I | Bomber (British) | Rank 8 |
| He 111 H-16 | Bomber (German) | Rank 8 |
- Kübelwagen / Utility Car: Light transport, no weapons. Default.
- Universal Carrier: Armored transport, one MG. Default.
- Sd.Kfz 251 (Half-track): Troop transport with MG. Unlock: Rank 4.
- Horsa Glider: Used in Airborne mode, not player-controlled.
- Quick Reload: Faster reload speed.
- Recoil Buffer: Reduces vertical recoil.
- Bipod: Deployable bipod for LMGs/MMGs.
- Extended Magazine: Larger ammo capacity.
- High Velocity Bullets: Increased bullet velocity (rifles).
- Hip Fire Accuracy: Improved hip-fire spread (SMGs).
- Quick Repair: Automatically repairs when stationary.
- Smoke Canisters: Deploy smoke screen.
- Armor Plating: Extra health.
- Payload Upgrade: Additional bombs or rockets for planes.
- Tracks: Improved traction for tanks.
- Soldier Outfits: Headgear, torso, legs, face paint. Unlocked via Tides of War, assignments, or purchased with Boins.
- Weapon Skins: Apply to specific weapons. Common rarities: Common, Rare, Epic, Legendary.
- Vehicle Skins: Paint schemes for tanks and planes.
- Melee Weapon Skins: Different appearances but same stats.
- Company Coin (CC): Earned by playing matches, completing assignments, and ranking up. Can buy some skins in the Armoury.
- Battlefield Currency (Boins): Premium currency purchased with real money. Used for exclusive cosmetics.
- Tides of War Chapters: Free rewards including unique outfits and skins.
- Assignments: Specific challenges reward cosmetic items.
---
Specializations (Perk Trees)
Every weapon and vehicle has a specialization tree with four slots. These are unlocked by earning kills or score with that item. Each slot offers a choice between two or three upgrades.
Weapon Specializations (examples):
Vehicle Specializations (examples):
---
Cosmetics (Skins & Outfits)
Cosmetics have no gameplay effect and are purely visual. They fall into four categories:
How to Obtain:
---
Currencies
| Currency | Earned From | Used For |
|---|---|---|
| Company Coin (CC) | Match completion, daily assignments, rank ups, Tides of War | Purchasing weapons? (no – weapons are rank-locked), buying cosmetics in the Armoury, purchasing specializations for weapons (limited) |
| Battlefield Currency (Boins) | Real-money purchase (microtransactions) | Exclusive cosmetics, rare weapon skins, vehicle skins, some Tides of War shortcuts |
| XP | All actions | Leveling up classes and overall player rank (Chapter XP) |
---
Collectibles & Miscellaneous Items
- Letters & Documents: Scattered on campaign maps (War Stories). No multiplayer significance.
- Dog Tags: Can be equipped to show off achievements. No direct effect.
- Emblems: Customizable player emblems displayed on uniforms and vehicles. Unlocked via assignments.
- Quarters (Company): Soldiers in your company (four for each class). You can customize their appearance and gear.
- Attrition system: Ammo and health are limited; rely on Support and Medics for resupply.
- No armor or consumables that you equip – only health and ammo pouches/crates are class gadgets.
- End of live service: All currently available items are final. No new weapons or gadgets will be added.
- Some items from limited-time Tides of War events are now unobtainable (e.g., M1911 Suppressed). Check the Armoury for time-limited re-releases.
---
Important Notes
---
Quick Reference: How to Get Any Item
1. Primary weapon: Increase class rank (Assault, Medic, Support, Recon) to level 20.
2. Sidearm: Class rank milestones 2,6,10,14.
3. Grenade: Class rank 1-3.
4. Gadget: Class rank 1-20.
5. Vehicle: Earn vehicle score in matches; each vehicle type has a separate progression.
6. Cosmetics: Company Coin (earning), Boins (buying), Tides of War (free).
7. Specializations: Use the weapon/vehicle; earns points to unlock nodes.
---
This guide was last updated with Battlefield V's final content update (Chapter 6: Into the Jungle). All information is accurate as of the game's end of lifecycle.