All Game Items

All Game Items Guide for Battlefield V



This guide covers every major item category in Battlefield V, including weapons, gadgets, grenades, vehicles, specializations, currencies, and cosmetics. Items are grouped by class, role, and acquisition method. Note that Battlefield V has no traditional armor or consumable items like health packs (these are class gadgets or pickups). All items are obtained through class progression, vehicle progression, Tides of War chapters, assignments, or the in-game store.

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Primary Weapons



Each class has its own set of primary weapons, unlocked by gaining class rank (up to rank 20). All weapons have specializations (see below) that can be unlocked as you earn kills/score with that weapon.

#### Assault Class Weapons
WeaponTypeCaliberFire RateBest UseUnlock Condition
M1 GarandSemi-auto rifle.30-06300 RPMMedium range, accurate follow-up shotsUnlocked at class rank 1 (default)
Gewehr 43Semi-auto rifle7.92×57mm Mauser300 RPMVersatile, good recoil controlRank 4
StG 44Assault rifle7.92×33mm Kurz600 RPMClose to medium range, full-autoRank 8
M1907 SFSemi-auto rifle.351 Winchester450 RPMFast cycling, good for aggressive playRank 12
Turner SMLESemi-auto rifle.303 British300 RPMHigh damage-per-shot, slow reloadRank 16
M2 CarbineSemi-auto carbine.30 Carbine700 RPMHigh-capacity magazine, controllableRank 20
Useful Synergies: Pair assault weapons with the M1A1 Bazooka or PIAT for anti-vehicle duty. The StG 44 is often paired with the Recoilless Rifle for close-quarters flexibility.

#### Medic Class Weapons
WeaponTypeCaliberFire RateBest UseUnlock Condition
MP40Submachine gun (SMG)9×19mm Parabellum550 RPMReliable, low recoil, good for mid-rangeRank 1 (default)
StenSMG9×19mm Parabellum550 RPMSuppressed (if using the Suppressed specialization – not default)Rank 4
M1928A1 (Thompson)SMG.45 ACP700 RPMHigh close-range damage, drum magRank 8
Suomi KP/-31SMG9×19mm Parabellum750 RPMVery high fire rate, small magRank 12
ZK-383SMG9×19mm Parabellum500 RPM / 700 RPM (select fire)Select fire mode, versatileRank 16
M3 Grease GunSMG.45 ACP450 RPMVery controllable, stealthyRank 20
Synergies: Medics heal and revive; use SMGs for mobility. The Thompson with drum mag pairs well with the Medical Crate for sustained fire support.

#### Support Class Weapons
WeaponTypeCaliberFire RateBest UseUnlock Condition
KE7Light machine gun (LMG)7.92×57mm Mauser650 RPMBipod deploy, good for suppressionRank 1 (default)
Bren GunLMG.303 British500 RPMAccurate, slow reloadRank 4
MG 34Machine gun (MMG)7.92×57mm Mauser800 RPM / 1000 RPM (select fire)High damage, mount requiredRank 8
FG 42LMG7.92×57mm Mauser700 RPMCan be used without bipod, good for aggressive supportRank 12
Lewis GunLMG.303 British550 RPMLarge magazine, good sustained fireRank 16
M1919A6Machine gun (MMG).30-06 Springfield650 RPMPowerful, slow mobilityRank 20
Synergies: Support classes build fortifications and resupply ammo. Use MMGs for defensive holds; LMGs for mobile fire support.

#### Recon Class Weapons
WeaponTypeCaliberFire Rate / Bolt ActionBest UseUnlock Condition
Gewehr M95/30Bolt-action rifle7.92×57mm MauserBolt-actionMedium-range sniping, fast boltRank 1 (default)
Lee-Enfield No.4 Mk IBolt-action rifle.303 BritishBolt-actionGood iron sights, 10-round magazineRank 4
Karabiner 98kBolt-action rifle7.92×57mm MauserBolt-actionLong-range damage, standard sniperRank 8
ZH-29Semi-auto sniper7.92×57mm MauserSemi-autoTwo-shot kill at range, fast follow-upRank 12
Model 8Semi-auto sniper.35 RemingtonSemi-autoHigher damage but slower firing than ZH-29Rank 16
Boys AT RifleAnti-material rifle.55 BoysBolt-actionOne-shot kill to body, vehicle damageRank 20
Synergies: Recon class uses spotting flares and spawn beacons. Pair a bolt-action with the Trench Carbine (scout sidearm) for close-range backup.

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Sidearms (All Classes)



WeaponTypeMagazineBest UseUnlock Condition
M1911Pistol7 roundsReliable high damageDefault (all classes)
P38Pistol8 roundsGood accuracy, lower recoilRank 2 (any class)
Webley Mk VIRevolver6 roundsHigh damage, slow reloadRank 6
RubyPistol9 roundsFast fire rate, low damageRank 10
Repetierpistole M1912Pistol8 roundsCan be fired in burst modeRank 14
M1911 SuppressedPistol7 roundsSilent, ideal for stealthTides of War reward or Company Coin purchase
WelrodPistol7 rounds (integral suppressor)Extremely quiet, low capacityTides of War or Boins
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Melee Weapons


All melee weapons have the same basic functionality (one-hit kill from behind, two-hit from front). Differ only in speed and animation. Unlocked via assignments or the Armoury.
WeaponSpecial Trait
Scout KnifeDefault, balanced
KukriSlightly longer range
PickaxeSlower but high damage
Cricket BatFast swing speed
MaceMedium speed and range
CleaverFast, low range
Trench ShovelCan dig fortifications? (No, just cosmetic)
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Grenades & Throwables


ItemEffectMax CarryHow to Obtain
Frag GrenadeStandard explosive, damage radius2Default (all classes)
Smoke GrenadeObscures vision, can conceal revives2Unlocked at class rank 1
Incendiary GrenadeCreates fire area, denies space1Rank 3 (all classes)
Sticky DynamiteAttaches to surfaces/vehicles, timed fuse2Assault class gadget (see Gadgets)
AT Grenade (Hafthohlladung)Magnetic anti-tank grenade1Assault class gadget
Incendiary Grenade (Bundle)Large fire AoE1Tides of War reward
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Gadgets (Class Equipment)


Each class can equip two gadgets. They are unlocked via class progression or assignments.

#### Assault Gadgets
  • M1A1 Bazooka: Anti-tank rocket launcher, 2 rockets. Best for medium range. Unlock: Rank 1.

  • PIAT (Projector, Infantry, Anti-Tank): Launchable bomb with arcing trajectory, good for indirect fire. Unlock: Rank 4.

  • Lunge Mine: One-shot anti-tank explosive on a stick. Must be used in melee range. Unlock: Rank 8.

  • Sticky Dynamite: Can be thrown or planted on vehicles. Unlock: Rank 12.

  • Anti-Tank Grenade Bundle: High damage but short throw. Unlock: Rank 16.

  • Panzerfaust: One-shot disposable rocket. High damage, single use. Unlock: Rank 20.


  • #### Medic Gadgets
  • Medical Syringe: Revive downed teammates. Unlock: Rank 1.

  • Medical Crate: Deployable resupply for health for all nearby friendlies. Unlock: Rank 4.

  • Medical Pouch: Throwable small health pack. Unlock: Rank 8.

  • Smoke Rifle: Launcher that fires smoke grenades. Unlock: Rank 12.


  • #### Support Gadgets
  • Ammo Crate: Deployable resupply for all primary and secondary ammo. Unlock: Rank 1.

  • Ammo Pouch: Throwable small ammo resupply. Unlock: Rank 4.

  • Repair Tool: Repairs damaged vehicles and fortifications. Unlock: Rank 8.

  • AP Mine: Anti-personnel mine. Unlock: Rank 12.

  • AT Mine: Anti-tank mine. Unlock: Rank 16.


  • #### Recon Gadgets
  • Spotting Flare (Pistol): Fires a flare that spots enemies in a radius. Unlock: Rank 1.

  • Spawn Beacon: Deployable spawn point for squad. Unlock: Rank 4.

  • Sniper Decoy: Deployable model that makes noise; rarely used. Unlock: Rank 8.

  • Flare Gun (Incendiary): Fires a flare that damages enemies. Unlock: Rank 16.

  • Trench Carbine: Scout-specific sidearm, effective at close range. Unlock: Rank 20.


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Vehicles


Vehicles are divided into tanks, aircraft, and transports. Each has its own progression tree with specializations. Unlocked by earning vehicle score in matches.

#### Tanks (Ground Vehicles)
TankTypeArmamentUnlock Condition
Panzer IVMedium tank (German)7.5cm cannon + MGDefault
Tiger IHeavy tank (German)8.8cm cannonRank 4 (German)
Churchill VIIHeavy tank (British)75mm cannonDefault (British)
Valentine Mk VIIILight tank (British)75mm cannonRank 4 (British)
StaghoundArmored car (both)37mm cannonTides of War reward
#### Aircraft
PlaneRoleUnlock Condition
Spitfire Mk VAFighter (British)Default
Bf 109 G-2Fighter (German)Default
Ju 87 StukaDive bomber (German)Rank 4 (German)
Mosquito FB Mk VIFighter-bomber (British)Rank 4 (British)
Blenheim Mk IBomber (British)Rank 8
He 111 H-16Bomber (German)Rank 8
#### Transport & Other
  • Kübelwagen / Utility Car: Light transport, no weapons. Default.

  • Universal Carrier: Armored transport, one MG. Default.

  • Sd.Kfz 251 (Half-track): Troop transport with MG. Unlock: Rank 4.

  • Horsa Glider: Used in Airborne mode, not player-controlled.


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    Specializations (Perk Trees)


    Every weapon and vehicle has a specialization tree with four slots. These are unlocked by earning kills or score with that item. Each slot offers a choice between two or three upgrades.

    Weapon Specializations (examples):
  • Quick Reload: Faster reload speed.

  • Recoil Buffer: Reduces vertical recoil.

  • Bipod: Deployable bipod for LMGs/MMGs.

  • Extended Magazine: Larger ammo capacity.

  • High Velocity Bullets: Increased bullet velocity (rifles).

  • Hip Fire Accuracy: Improved hip-fire spread (SMGs).


  • Vehicle Specializations (examples):
  • Quick Repair: Automatically repairs when stationary.

  • Smoke Canisters: Deploy smoke screen.

  • Armor Plating: Extra health.

  • Payload Upgrade: Additional bombs or rockets for planes.

  • Tracks: Improved traction for tanks.


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    Cosmetics (Skins & Outfits)


    Cosmetics have no gameplay effect and are purely visual. They fall into four categories:
  • Soldier Outfits: Headgear, torso, legs, face paint. Unlocked via Tides of War, assignments, or purchased with Boins.

  • Weapon Skins: Apply to specific weapons. Common rarities: Common, Rare, Epic, Legendary.

  • Vehicle Skins: Paint schemes for tanks and planes.

  • Melee Weapon Skins: Different appearances but same stats.


  • How to Obtain:
  • Company Coin (CC): Earned by playing matches, completing assignments, and ranking up. Can buy some skins in the Armoury.

  • Battlefield Currency (Boins): Premium currency purchased with real money. Used for exclusive cosmetics.

  • Tides of War Chapters: Free rewards including unique outfits and skins.

  • Assignments: Specific challenges reward cosmetic items.


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Currencies


CurrencyEarned FromUsed For
Company Coin (CC)Match completion, daily assignments, rank ups, Tides of WarPurchasing weapons? (no – weapons are rank-locked), buying cosmetics in the Armoury, purchasing specializations for weapons (limited)
Battlefield Currency (Boins)Real-money purchase (microtransactions)Exclusive cosmetics, rare weapon skins, vehicle skins, some Tides of War shortcuts
XPAll actionsLeveling up classes and overall player rank (Chapter XP)
Note: Weapons and gadgets are NOT purchased with currency; they are unlocked by ranking up classes or completing specific assignments.

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Collectibles & Miscellaneous Items


  • Letters & Documents: Scattered on campaign maps (War Stories). No multiplayer significance.

  • Dog Tags: Can be equipped to show off achievements. No direct effect.

  • Emblems: Customizable player emblems displayed on uniforms and vehicles. Unlocked via assignments.

  • Quarters (Company): Soldiers in your company (four for each class). You can customize their appearance and gear.


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    Important Notes


  • Attrition system: Ammo and health are limited; rely on Support and Medics for resupply.

  • No armor or consumables that you equip – only health and ammo pouches/crates are class gadgets.

  • End of live service: All currently available items are final. No new weapons or gadgets will be added.

  • Some items from limited-time Tides of War events are now unobtainable (e.g., M1911 Suppressed). Check the Armoury for time-limited re-releases.


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Quick Reference: How to Get Any Item


1. Primary weapon: Increase class rank (Assault, Medic, Support, Recon) to level 20.
2. Sidearm: Class rank milestones 2,6,10,14.
3. Grenade: Class rank 1-3.
4. Gadget: Class rank 1-20.
5. Vehicle: Earn vehicle score in matches; each vehicle type has a separate progression.
6. Cosmetics: Company Coin (earning), Boins (buying), Tides of War (free).
7. Specializations: Use the weapon/vehicle; earns points to unlock nodes.

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This guide was last updated with Battlefield V's final content update (Chapter 6: Into the Jungle). All information is accurate as of the game's end of lifecycle.