Characters & Roles

Characters & Roles



In Brawl Stars, each character (Brawler) belongs to a distinct class that defines their role in a team. Understanding these roles is critical for drafting, countering, and team synergy. The six primary classes are: Tank, Damage Dealer (subdivided into Sharpshooter, Mid-Range, and Close-Range), Thrower, Support, Controller, and Assassin. Additionally, some Brawlers are hybrid or have unique mechanics. Below is a comprehensive breakdown of every major Brawler currently in the game (as of the latest major update).

Unlock Methods Overview


  • Trophy Road Brawlers: Unlocked by accumulating trophies (e.g., Shelly at 0, Nita at 15, Colt at 60, etc.).

  • Brawl Pass Brawlers: Available in the free or premium track every season (e.g., current season Brawler).

  • Starr Road Brawlers: Unlocked via Credits from the Starr Road (replaces old boxes). Each Brawler has a credit cost.

  • Special / Shop / Events: Some can be bought directly with Gems or obtained from special events (e.g., True Silver/Gold skins are cosmetic only, not new Brawlers).


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    Tanks


    Tanks have high health and excel at absorbing damage and pushing into enemy lines. They shine in close quarters and on maps with lots of bushes.

    Bull


  • Rarity: Trophy Road (600 trophies) | Unlock: Starr Road (Credits) after Trophy Road changes.

  • Background: A tough bull farmer turned brawler, Bull charges in with his shotgun and relentless attitude.

  • Strengths: High HP, devastating close-range damage, Super (Bull Charge) breaks walls and can knock back enemies.

  • Weaknesses: Poor range, easily kited by sharpshooters and throwers.

  • Playstyle: Bush-camp or use charge to close distance. Tank for teammates.

  • Best Build: Gadget: "Order: Swap" (teleports to Super landing spot) or "T-Bone Injector" (heal). Star Power: "Tough Guy" (shield when low HP) or "Berserker" (faster reload when low HP). Gears: Health + Damage.

  • Team Synergy: Pairs well with healers (Poco, Byron) and mid-range damage dealers.


  • Frank


  • Rarity: Epic | Unlock: Starr Road (925 Credits).

  • Background: A zombie-like monster with a brutal hammer. He can stun and deal area damage.

  • Strengths: Highest HP in the game, Super (Stun) can disable multiple enemies, attack pierces.

  • Weaknesses: Very slow reload, long attack animation (can be interrupted), vulnerable to aggressive assassins.

  • Playstyle: Stay behind cover, charge Super, then stun key targets. Use Super to initiate or deny area.

  • Best Build: Gadget: "Active Noise Cancelling" (immune to stuns/slows) or "Irresistible Attraction" (pull enemies). Star Power: "Sponge" (more HP) or "Power Grab" (damage buff after Super). Gears: Health + Shield.

  • Team Synergy: Needs protection from assassins; works with controllers who keep enemies in place.


  • Rosa


  • Rarity: Rare | Unlock: Starr Road (160 Credits).

  • Background: A plant-loving scientist who uses vines to shield herself and punch enemies.

  • Strengths: Permanent shield (Super), high HP, fast movement, can bush-check with attack.

  • Weaknesses: Short range, no gap-closer, relies on Super for durability.

  • Playstyle: Bush-camp, activate Super before engaging, punch continuously.

  • Best Build: Gadget: "Grow Light" (heal over time) or "Unfriendly Bushes" (damage in a bush). Star Power: "Thorny Gloves" (attack hits deal more damage on consecutive hits) or "Plant Life" (heal in bushes). Gears: Health + Speed.

  • Team Synergy: With healers (Pam) and area control Brawlers.


  • Darryl


  • Rarity: Super Rare | Unlock: Starr Road (430 Credits).

  • Background: A pirate robot with a barrel roll, notorious for surprise attacks.

  • Strengths: High HP, automatic Super charge over time, can roll through walls, shotgun spread.

  • Weaknesses: Short range, predictable Super trajectory.

  • Playstyle: Use roll to close distance, unleash double shotguns. Can also escape.

  • Best Build: Gadget: "Tar Barrel" (slows enemies) or "Recoiling Rotator" (spin attack). Star Power: "Steel Hoops" (damage reduction when rolling) or "Rolling Reload" (faster reload after roll). Gears: Health + Damage.

  • Team Synergy: Good with CC Brawlers that keep enemies still (e.g., Emz).


  • Jacky


  • Rarity: Super Rare | Unlock: Starr Road (330 Credits).

  • Background: A construction worker with a jackhammer that damages all enemies around her.

  • Strengths: Area attack within a ring, high HP, Super (pull) brings enemies close.

  • Weaknesses: No range, no escape, weak to thrown Super abilities.

  • Playstyle: Stay in the middle of the fight, activate Super to pull enemies, then attack.

  • Best Build: Gadget: "Pneumatic Booster" (speed boost) or "Reconstruction" (heal). Star Power: "Counter Crush" (reflect damage when hit) or "Hardy Hard Hat" (shield when pulling). Gears: Health + Shield.

  • Team Synergy: Works with healers and Brawlers who benefit from grouped enemies (e.g., Dynamike).


  • (Additional Tanks: Bibi, Sam, Ash, Buster, Hank – each follow similar structure with unique mechanics. For brevity, only key ones are detailed here, but all are present in the game.)



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    Damage Dealers


    These Brawlers focus on dealing high consistent damage. Subclasses depend on range.

    Sharpshooters (Long Range)


  • Colt (Rare): Unlocked at 60 Trophies. Fires a burst of bullets. Needs precise aim. Build: Gadget "Speedloader" or "Silver Bullet", Star Power "Slick Boots" (move faster while attacking) or "Magnum Special" (wider bullets). Works well with tanks that distract.

  • Brock (Trophy Road): Unlocked at 900 trophies (or via Starr Road). Fires rockets that leave fire zones. Good for controlling lanes. Best Gadget: "Rocket Laces" (jump) or "Rocket Fuel" (fire). Star Power: "Incendiary" (fire pools) or "Rocket No. 4" (extra ammo).

  • Piper (Epic): Unlocked at 1000 trophies or Starr Road (1100 Credits). A sniper who deals more damage at longer range. Super grenades slow. Weak in close range. Build: Gadget "Homemade Recipe" (auto-aim snipe) or "Auto Aimer" (utility not commonly used). Star Power: "Ambush" (extra damage in bushes) or "Snappy Sniping" (reload after Super).

  • Belle (Epic): Starr Road (1100 Credits). Long range, her Super marks an enemy, making them take more damage from all sources. Great for picking off high-value targets. Build: Gadget "Nest Egg" (trap) or "Tripwire" (stun). Star Power: "Ground Rules" (mark reduces healing) or "Positive Feedback" (mark increases damage).

  • Mandy (Mythic): Starr Road (1400 Credits). Long range sniper with a Super that reveals enemies. High burst potential. Build: Gadget "Free Sample" (heal) or "Extra Sweet" (Super slow). Star Power: "Hard Candy" (more Super charge) or "In Focus" (damage boost at max range).

  • Janet (Epic): Starr Road (1100 Credits). Fires a burst of shots, her Super makes her fly and drop mines. Good for scouting. Build: Gadget "Drop the Mic" (stun) or "Backstage Pass" (teleport). Star Power: "Stage View" (reveal enemies) or "Hype" (heal when landing).


  • Mid-Range Damage Dealers


  • Rico (Super Rare): Unlocked at 500 trophies. Fires bouncing bullets that can hit behind cover. High damage potential in corridors. Build: Gadget "Bouncy Castle" (heal) or "Multiball Launcher" (extra bounce). Star Power: "Super Bouncy" (more bounces) or "Robo Retreat" (speed when low health).

  • Surge (Mythic): Starr Road (1400 Credits). Starts weak but upgrades his attack with Supers. Becomes a powerful mid-range brawler. Build: Gadget "Power Surge" (extra damage) or "Serve Ice Cold" (slow). Star Power: "To The Max!" (final upgrade gives 4-way split) or "By Surge" (teleport after Super).

  • Nani (Epic): Starr Road (1100 Credits). Fires a slow-moving orb that can be aimed manually. Her Super is a remote-controlled drone. High skill cap. Build: Gadget "Warp Blast" (teleport) or "Return to Sender" (reflect damage). Star Power: "Autofocus" (more damage when aiming) or "Peep Mode" (Super reveals enemies).


  • Close-Range Damage Dealers


  • Shelly (Trophy Road): Unlocked at 0 trophies. Shotgun with long range pellets. Super pushes back and destroys cover. Versatile starter. Build: Gadget "Clay Pigeons" (range extension) or "Fast Forward" (dash). Star Power: "Shell Shock" (slow from Super) or "Band-Aid" (heal when low).

  • Bibi (Epic): Starr Road (1100 Credits). Swings a baseball bat with a knockback meter. Can charge while her knockback is ready. Build: Gadget "Vitamin Booster" (heal) or "Extra Sticky" (slow). Star Power: "Home Run" (extra speed while knockback charged) or "Batter Up" (faster attack).

  • Sam (Epic): Starr Road (1100 Credits). A boxer who can throw his knuckles and recall them, changing his attack range. High mobility. Build: Gadget "Magnetic Plasters" (heal) or "Pulse" (damage). Star Power: "Remote Recharge" (reload on recall) or "Heavy Duty Gloves" (shield after recall).

  • Ash (Epic): Starr Road (1100). A robot that gets extra damage from rage (damaged enemies). Super spawns rat bots. Build: Gadget "Chill Pill" (heal) or "Rotten Banana" (slow). Star Power: "First Bash" (rage on hit) or "Mad as Heck" (more rage from Super).

  • Buster (Mythic): Starr Road (1400). A film director with a shield that can block projectiles. Super grabs enemies and damages them. Build: Gadget "Sneak Peek" (stun) or "Replay" (heal). Star Power: "Blooper" (Super takes longer but more damage) or "Rough Cut" (Super deals more damage).

  • Hank (Mythic): Starr Road (1400). A fisherman who charges a bubble torpedo and can dive underwater to dodge. Unique mechanics. Build: Gadget "Barricade" (shield) or "Water Balloons" (area damage). Star Power: "It's Gonna Blow" (bubble explosion on dive) or "Take Cover" (damage reduction while charging).


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    Throwers


    Throwers can lob projectiles over walls. They excel in gem grab, bounty, and maps with obstacles.

    Tick


  • Rarity: Super Rare | Unlock: Starr Road (330 Credits).

  • Background: A tiny bomb bot that loves explosions. His attacks leave mines.

  • Strengths: Area denial, can chip behind walls, mines last a long time.

  • Weaknesses: Low HP, slow reload, no escape.

  • Playstyle: Stay behind cover, spam mines to control space, use Super (a huge mine) to finish low health enemies.

  • Best Build: Gadget: "Mine Mania" (deploy extra mines) or "Laying Down Mines" (place three mines quickly). Star Power: "Automa-Tick Reload" (auto-reload mines) or "Well Oiled" (faster reload in grass). Gears: Damage + Speed.

  • Team Synergy: Pairs with tanks that soak damage and controllers that slow enemies.


  • Dynamike


  • Rarity: Super Rare | Unlock: Starr Road (350 Credits).

  • Background: A miner who throws dynamite sticks. High burst damage.

  • Strengths: Can 3-shot many Brawlers, Super (jump and drop explosives) can kill multiple.

  • Weaknesses: Predictable attack pattern, vulnerable to assassins.

  • Playstyle: Predict enemy movements, aim for the center of the explosion. Use Super to escape or execute.

  • Best Build: Gadget: "Fidgit Spinner" (damage around him) or "Stun" (actually "Dynamike's Gadget" is not stun – his primary is "Fidget Spinner"). But correct: Gadget "Fidget Spinner" (spins and deals damage) or "Satchel Charge" (throwable sticky bomb). Star Power: "Dyna-Jump" (Super bounces off walls) or "Demolition" (extra damage on Super). Gears: Damage + Speed.

  • Team Synergy: Good with Brawlers that push enemies together (e.g., Frank, Jacky).


  • Barley


  • Rarity: Rare | Unlock: Starr Road (110 Credits).

  • Background: A bartender who throws bottles of burning liquid. Slows enemies with his Super.

  • Strengths: Reliable area damage, Super creates a large slowing zone.

  • Weaknesses: Low damage per shot, requires multiple hits.

  • Playstyle: Zone control, charge Super, then throw slow bottle into group fights.

  • Best Build: Gadget: "Sticky Syrup Mixer" (Super travels faster) or "Extra Noxious" (puddle lasts longer). Star Power: "Medical Use" (heals allies in Super) or "Herbal Toxin" (slow from attack). Gears: Health + Damage.

  • Team Synergy: Pairs well with aggressive tanks who can take advantage of slows.


  • Sprout


  • Mythic: Starr Road (1400 Credits). A plant robot that fires a bouncing seed that splits. His Super creates a wall of bushes. Versatile thrower with utility. Build: Gadget "Meteorite" (damage area) or "Garden Hoe" (heal). Star Power: "Overgrowth" (Super gives extra bush) or "Tough Broccoli" (shield for allies near Super).


  • Grom


  • Epic: Starr Road (1100 Credits). A giant who throws a hatchet that splits into three. His Super is a huge axe that can break walls. Good for opening maps. Build: Gadget "Arise" (summon hatchets) or "Fair Flight" (Super lands quickly). Star Power: "X-Factor" (damage increase when far away) or "Foot Patrol" (speed boost after Super).


  • Willow


  • Mythic: Starr Road (1400 Credits). A witch that throws a wave of frogs. Her Super charms an enemy, making them walk toward her. Unique mind-control mechanic. Build: Gadget "Spellbound" (teleport) or "Love is Blind" (area stun). Star Power: "Caustic Charm" (slows enemies near charmed target) or "Obsession" (more damage while charming).


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    Supports


    Supports heal, shield, or provide utility to allies.

    Poco


  • Rare: Unlock at 200 trophies (Starr Road 140 Credits).

  • Background: A mariachi musician who plays healing melodies. His attack damages multiple enemies.

  • Strengths: Heals all nearby allies with Super, area damage, good sustain.

  • Weaknesses: Low damage, no escape.

  • Playstyle: Stay behind tanks, keep teammates healed, use Super to heal large groups.

  • Best Build: Gadget: "Tuning Fork" (heal over time) or "Protective Tune" (shield on Super). Star Power: "Da Capo!" (Super also heals) or "Screeching Solo" (Super deals damage). Gears: Health + Gadget Charge.

  • Team Synergy: Essential for tank-heavy comps (Bull, Rosa, Frank).


  • Byron


  • Epic: Starr Road (1100 Credits). A snake oil salesman who fires projectiles that heal allies and damage enemies. His Super is a healing fire. Excellent poke and sustain. Build: Gadget "Booster Shots" (extra heal) or "Shot in the Arm" (instant heal). Star Power: "Malaise" (reduce enemy healing) or "Inhalation" (heal faster near allies).


  • Pam


  • Epic: Starr Road (1100 Credits). A mechanic that fires scrap metal. Her Super drops a turret that heals allies in an area. Build: Gadget "Pulse Modulator" (turret stuns) or "Scrap Scraper" (damage). Star Power: "Mama's Hug" (heal allies near turret) or "Mama's Squeeze" (damage enemies near turret).


  • Sandy


  • Mythic: Starr Road (1400 Credits). A sleepy kid who throws sand. Super creates a cloud that obscures vision and heals. Build: Gadget "Sleepy Sand" (stun) or "Healing Winds" (Super heals more). Star Power: "Rude Sands" (damage enemies in cloud) or "Healing Shade" (faster healing).


  • Gus


  • Epic: Starr Road (1100 Credits). A balloon-priest who throws a spirit that can be attached to allies giving a shield. Super heals and moves forward. Build: Gadget "Kooky Popper" (damage) or "Spirit Slap" (knockback). Star Power: "Spirit Animal" (extra shield) or "Phat Splatter" (wider attack).


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    Controllers


    Controllers excel at area denial, slowing, stunning, or manipulating enemy movement.

    Penny


  • Super Rare: Unlock at 300 trophies (Starr Road 330 Credits).

  • Background: A pirate girl who fires a cannonball that scatters. Her Super places a mortar turret.

  • Strengths: Turret provides constant pressure, attack splash damages behind cover.

  • Weaknesses: Low HP, turret can be destroyed easily.

  • Playstyle: Position turret where it controls area, throw attack at groups.

  • Best Build: Gadget: "Captain Compass" (turret targets enemies) or "Trusty Spyglass" (reveal enemies). Star Power: "Last Blast" (turret explodes on death) or "Balls of Fire" (attack leaves fire). Gears: Damage + Shield.

  • Team Synergy: Works with tanks that protect turret.


  • Jessie


  • Super Rare: Unlocked at 400 trophies (Starr Road 330 Credits).

  • Background: A young inventor with a shock rifle that bounces to multiple enemies. Super deploys a Sentry turret.

  • Strengths: Bouncing attack hits many, turret can heal with Star Power.

  • Weaknesses: Low damage per shot, turret is fragile.

  • Playstyle: Defensive, place turret in chokepoints. Attack through allies to bounce.

  • Best Build: Gadget: "Spark Plug" (stun) or "Recoil Spring" (turret faster). Star Power: "Energize" (heal turret on attack) or "Shocky" (turret bounces). Gears: Health + Damage.

  • Team Synergy: Good in Heist for turret protection.


  • Emz


  • Epic: Starr Road (1100). A teenage zombie influencer. Her attack is a cone of perfume that damages over time. Super pushes enemies and leaves a damage zone. Build: Gadget "Acid Spray" (extra damage) or "Friendzoner" (slow). Star Power: "Hype" (heal when enemies are affected) or "Bad Karma" (enemies take more damage from attack).


  • Amber


  • Legendary: Starr Road (1625 Credits). Fire-breathing girl. Her attack is a continuous stream of fire. Super leaves a large fire pool. High DPS. Build: Gadget "Fireflies" (heal) or "Caramelizer" (stun). Star Power: "Wild Flames" (extra ammo when Super is active) or "Scorchin'" (burn extends).


  • (Other controllers: Colette, Griff, Otis, Lola, etc. – each with unique mechanics)



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    Assassins


    Assassins have high burst mobility and focus on eliminating squishy targets.

    Leon


  • Legendary: Starr Road (1625 Credits).

  • Background: A chameleon boy who turns invisible. His close-range attack deals high damage.

  • Strengths: Invisibility (Super) allows flanking, high damage in close range.

  • Weaknesses: Low HP, weak at range.

  • Playstyle: Use bush or invisibility to approach, unload all attacks, retreat.

  • Best Build: Gadget: "Clone Projector" (decoy) or "Lollipop Drop" (heal). Star Power: "Smoke Trails" (faster while invisible) or "Invisiheal" (heal while invisible). Gears: Damage + Speed.

  • Team Synergy: Pairs with Brawlers that create chaos (Dynamike, Tick).


  • Mortis


  • Mythic: Starr Road (1400). A vampire shovel-wielder. Attacks are dashes that slash enemies. High mobility, can heal with Star Power. Build: Gadget "Survival Shovel" (heal) or "Combo Spinner" (damage around him). Star Power: "Snake Surge" (faster reload after dash) or "Coiled Snake" (longer dash when full ammo).


  • Stu


  • Epic: Starr Road (1100). A stunt driver who dashes with every attack. His Super is a fire trail. Highly mobile. Build: Gadget "Breakthrough" (destroy walls) or "Speed Zone" (speed boost). Star Power: "Zero Drag" (faster dashes) or "Gaso-Heal" (heal on Super).


  • Fang


  • Epic: Starr Road (1100). A martial artist who kicks a shoe. His Super dashes him to the nearest enemy. Build: Gadget "Roundhouse Kick" (knockback) or "Corn Mix" (heal). Star Power: "Fresh Kicks" (reduce damage after dash) or "Spicy Dill" (more Super charge).


  • Buzz


  • Epic: Starr Road (1100). A lifeguard who throws a floatie that stuns. Super grapples to an enemy (like a hook). High crowd control. Build: Gadget "Reserve Buoy" (reduce Super cooldown) or "X-Ray Specs" (reveal enemies). Star Power: "Tough Guy" (shield) or "Strongarm" (longer stun).


  • Edgar


  • Epic: Starr Road (1100). An emo teenager who jumps in melee range. Heals from attacks. Super gives shield and increased damage. Build: Gadget "Hard Landing" (area damage on jump) or "Let's Fly" (reset Super). Star Power: "Hard Core" (more shield) or "Fisticuffs" (more heal).


  • Cordelius


  • Mythic: Starr Road (1400). A mushroom-themed fighter who can banish an enemy to a shadow realm with his Super. High skill cap. Build: Gadget "Mushroom Kingdom" (create bush) or "Poison Mushroom" (damage). Star Power: "Comboshroom" (extra attack after Super) or "Mushroom Cloud" (heal after banishing).


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Conclusion


This guide covers the major Brawlers in Brawl Stars. Each Brawler's unlock method, strengths, weaknesses, playstyle, recommended build, and team synergy are summarized. For the most current information, always check in-game updates as Brawlers receive balance changes. Experiment with different Gadget and Star Power combinations to find what suits your playstyle. Team composition is key: balance tanks, damage, support, and control for the best chance of victory.

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Note: This list is comprehensive but not exhaustive of every Brawler's every detail. For specific stats and exact numbers, refer to the game's Brawler profile.