
Characters & Roles
Characters & Roles – Clash of Clans
This guide covers every playable unit, troop, hero, siege machine, pet, and even spells in Clash of Clans. Each entry includes background, strengths, weaknesses, playstyle, unlock conditions, recommended equipment (where applicable), and team synergy.
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1. Regular Troops (Barracks & Dark Barracks)
Troops are trained in the Barracks (Elixir) and Dark Barracks (Dark Elixir). They form the backbone of your army. Below is a comprehensive list.
#### Barbarian
- Background: The first troop you unlock. A basic melee fighter.
- Strengths: Low cost, fast training, decent damage for cheap.
- Weaknesses: Low HP, limited range, easily killed by splash.
- Playstyle: Use as a swarm or cleanup. Often paired with Archers for a cheap farming army (BArch).
- Unlock: Training Camp level 1 (TH1)
- Synergy: Works well with Healer (as part of a “Healer + Barbarian” combo for low-level raids) or with the Barbarian King’s Iron Fist ability.
- Background: Ranged unit that fires arrows.
- Strengths: Ranged attack, good for picking off defenses from behind tanks.
- Weaknesses: Low HP, slow move speed when targeting.
- Playstyle: Use behind Giants or Barbarians as a support damage dealer. Also effective for funneling.
- Unlock: Barracks level 1 (TH1)
- Synergy: Pairs with Barbarians for the classic BArch farming army.
- Background: A large, slow tank that prioritizes defenses.
- Strengths: High HP, good soaking damage, targets defenses.
- Weaknesses: Very slow, low damage, weak against splash (Mortars, Wizard Towers).
- Playstyle: Lead with Giants to absorb fire, then follow with damage dealers (Wizards, Miners). Use Healer to keep them alive.
- Unlock: Barracks level 3 (TH2)
- Synergy: Healer (GiHealer), Wizards (GiWi), or Miners for hybrid attacks.
- Background: A quick, greedy unit that targets resource buildings.
- Strengths: Fast, deals 2x damage to resource buildings, cheap.
- Weaknesses: Very low HP, poor against defensive buildings.
- Playstyle: Use in farming armies to steal resources from exposed collectors/storages. Do NOT use against bases with strong interior defenses.
- Unlock: Barracks level 4 (TH3)
- Synergy: Jump Spell to bypass walls, or use with Giants to distract defenses.
- Background: Suicide bomber that opens walls.
- Strengths: Destroys walls, high damage, area effect.
- Weaknesses: Fragile, often dies before reaching wall, single-use.
- Playstyle: Deploy in groups to punch holes in walls. Time with tanks to keep them alive.
- Unlock: Barracks level 5 (TH3)
- Synergy: Giants or Hog Riders to benefit from wall breaches.
- Background: Flying bomb that targets defenses.
- Strengths: High damage, targets defenses, immune to ground traps.
- Weaknesses: Very slow move speed, vulnerable to Air Defenses and Seeking Air Mines.
- Playstyle: Deploy in large groups (LavaLoon) with a Lava Hound tank. Use Rage Spell to speed up.
- Unlock: Barracks level 6 (TH4)
- Synergy: Lava Hound (LavaLoon), Minions, or Dragon.
- Background: Splash damage mage.
- Strengths: Area damage, high DPS, good for clearing packs of buildings.
- Weaknesses: Low HP, slow move speed, expensive.
- Playstyle: Use behind tanks (Giants, Golems) to clear defenses and funnel. Also effective in the center of a base.
- Unlock: Barracks level 7 (TH5)
- Synergy: Giants, Golems, or Pekka for a “GoWiPe” army.
- Background: Flying support that heals ground units.
- Strengths: Heals multiple ground units, can keep tanks alive for a long time.
- Weaknesses: Low HP, draws fire from Air Defenses, does not attack.
- Playstyle: Follow behind Giants or the Barbarian King. Ideal for Queen Walk (Healers + Archer Queen).
- Unlock: Barracks level 8 (TH6)
- Synergy: Archer Queen (Queen Walk), Giants, Miners, or any ground tank.
- Background: A powerful flying flame-breather.
- Strengths: High HP and damage, splash damage, good for early TH air attacks.
- Weaknesses: Slow move speed, vulnerable to Seeking Air Mines and Air Sweepers.
- Playstyle: Deploy in a line with Rage Spells. Use Lightning Spells to take out Air Defenses.
- Unlock: Barracks level 9 (TH7)
- Synergy: Balloons (DragLoon), Rage Spell, Freeze Spell for Air Defenses.
- Background: A heavily armored mech knight.
- Strengths: Very high HP and damage, single-target, great for tanking.
- Weaknesses: Very slow, expensive, easily distracted by low-damage buildings.
- Playstyle: Use in small numbers as a tank/brawler. Pair with Wizards for “GoWiPe” (Golem, Wizard, Pekka).
- Unlock: Barracks level 10 (TH8)
- Synergy: Golems, Wizards, Healers.
- Background: A smaller dragon that gains Rage when alone.
- Strengths: Versatile, good for funneling and clearing edges. Solo Rage ability.
- Weaknesses: Weak when stacked, less HP than Dragon.
- Playstyle: Deploy around the base perimeter to clear buildings (funnel). Keep them separated for maximum Rage.
- Unlock: Barracks level 11 (TH9)
- Synergy: Dragons, Balloons, or as part of a Dragon army.
- Background: Underground digger that bypasses walls.
- Strengths: Moves underground (avoids traps/damage), pops up to attack, good for hybrid strategies.
- Weaknesses: Low HP, moderate damage, vulnerable to Multi-Target Inferno Towers.
- Playstyle: Use in masses (Miners) or as support with Hog Riders (Hybrid). Use Heal Spells to keep them alive underground.
- Unlock: Barracks level 12 (TH10)
- Synergy: Healers (Queen Walk + Miners), Hog Riders (Hybrid), Grand Warden.
- Background: A dragon that fires chain lightning.
- Strengths: Chain damage (jumps to nearby buildings), high HP, effective against clustered defenses.
- Weaknesses: Slow attack speed, single-target initially (then chains), can be stopped by Air Sweepers.
- Playstyle: Deploy in a line with Rage Spells. Use Lightning Spell or Earthquake to take out Air Defenses. Popular for farming.
- Unlock: Barracks level 13 (TH11)
- Synergy: Balloons, Rage Spell, Freeze Spell.
- Background: A big, furry tank that spawns Yetimites.
- Strengths: High HP, spawns Yetimites on death and periodically, Yetimites deal heavy splash damage.
- Weaknesses: Slow move speed, expensive, vulnerable to Inferno Towers.
- Playstyle: Use as a tank with Yetimites clearing buildings. Pair with Bowlers for a “Yeti Smash” or with Healers.
- Unlock: Barracks level 14 (TH12)
- Synergy: Bowlers, Healers, Grand Warden.
- Background: A rider on a dragon that throws firebombs.
- Strengths: High damage, area splash, fast moving for a heavy troop.
- Weaknesses: Moderate HP, vulnerable to Air Sweepers and Seeking Air Mines.
- Playstyle: Deploy behind a tank (Lava Hound or Ice Golem) with Rage Spells. Effective against tight clusters.
- Unlock: Barracks level 15 (TH13)
- Synergy: Lava Hound, Balloons, Rage Spell.
- Background: A giant with an aura that damages surrounding defenses and leaves a damage trail.
- Strengths: Very high HP, passive aura damage, strong single-target attack.
- Weaknesses: Slow move speed, expensive, weak to Inferno Towers and Monolith.
- Playstyle: Use as a front-line tank with heal support. Works well with Root Riders or as a solo tank.
- Unlock: Dark Barracks level 9 (TH15) – note: Electro Titan is a Dark Barracks troop.
- Synergy: Healers, Grand Warden, Root Riders.
- Background: A flying bat-like creature.
- Strengths: Fast, cheap (Dark Elixir), aerial, good for cleanup.
- Weaknesses: Low HP and damage per hit.
- Playstyle: Use as support in air armies or as a quick raiding force. Often used with Lava Hounds.
- Unlock: Dark Barracks level 1 (TH7)
- Synergy: Lava Hound, Balloons.
- Background: A pig-mounted knight that jumps over walls and targets defenses.
- Strengths: Fast, jumps walls, high damage, targets defenses.
- Weaknesses: Low HP, vulnerable to Giant Bombs and splash defenses.
- Playstyle: Deploy in groups to take out defenses quickly. Use Heal Spells to counter traps. The classic “Hog Rider” attack is strong at TH8-9 and beyond.
- Unlock: Dark Barracks level 2 (TH7)
- Synergy: Heal Spell, Grand Warden (for protection), Miners (Hybrid).
- Background: A female berserker that spins and deals splash damage.
- Strengths: High splash DPS, decent HP, good for clearing clusters.
- Weaknesses: Targets only one building at a time (but splash hits nearby), slow move speed.
- Playstyle: Use in a tight group to shred core defenses. Often used in “GoVaHo” (Golem, Valkyrie, Hog Rider) or with Witches.
- Unlock: Dark Barracks level 3 (TH8)
- Synergy: Golems, Healers, Wizards.
- Background: A massive stone golem that splits into smaller Golemites.
- Strengths: Extremely high HP, splits upon death, great tank.
- Weaknesses: Very slow, low damage, vulnerable to Inferno Towers.
- Playstyle: Use as a primary tank to absorb damage. Follow with Wizards or Bowlers. The Golemite spawns are useful for extra tanking.
- Unlock: Dark Barracks level 4 (TH8)
- Synergy: Wizards (GoWi), Bowlers (GoBo), or Pekka (GoWiPe).
- Background: A magic user that summons skeletons.
- Strengths: Spawns skeletons constantly, skeletons distract defenses, can overwhelm single-target defenses.
- Weaknesses: Low HP, vulnerable to splash defenses, high housing space.
- Playstyle: Deploy behind a tank (Golem) to let skeletons build up. Use with Bowlers for a “Bowitch” army.
- Unlock: Dark Barracks level 5 (TH9)
- Synergy: Golems (GoWitch), Bowlers (Bowitch), Grand Warden.
- Background: A flying tank that splits into Lava Pups.
- Strengths: Very high HP, flies, targets Air Defenses, splits into fast Pups.
- Weaknesses: Very low damage, Lava Pups are weak, expensive.
- Playstyle: Use to tank Air Defenses for Balloons or Dragons. LavaLoon is a meta strategy.
- Unlock: Dark Barracks level 6 (TH9)
- Synergy: Balloons (LavaLoon), Minions, Dragon Rider.
- Background: A giant that rolls boulders that bounce and hit multiple targets.
- Strengths: Splash damage (bouncing boulder), high HP, good for funneling.
- Weaknesses: Slow attack speed, low damage per hit to buildings.
- Playstyle: Deploy in a line behind tanks to clear entire compartments. Use Golems for tanking.
- Unlock: Dark Barracks level 7 (TH10)
- Synergy: Golems (GoBo), Witches (Bowitch), Healers.
- Background: A frozen golem that freezes nearby defenses on death.
- Strengths: Good HP, provides a freeze effect when destroyed, great utility.
- Weaknesses: Very low damage, slow.
- Playstyle: Use as a tank in the front line; his death freeze can disable Inferno Towers or Monolith for a few seconds.
- Unlock: Dark Barracks level 8 (TH11)
- Synergy: Hog Riders, Miners, or any high-damage army that needs a moment of safety.
- Background: A stealthy assassin that targets Heroes and the Grand Warden.
- Strengths: High damage to Heroes, fast, ignores non-defensive buildings until a Hero is nearby.
- Weaknesses: Low HP, expensive, reliant on pathfinding.
- Playstyle: Use to take out enemy Heroes quickly, especially in war attacks. Deploy near where the enemy Queen or Warden is.
- Unlock: Dark Barracks level 9 (TH13) – note: Headhunter is a Dark Barracks troop.
- Synergy: Freeze Spell, Rage Spell.
- Background: A plant-like trooper that roots enemies and slows defenses.
- Strengths: High HP, slows down defenses, can root Inferno Towers, works well with heavy ground armies.
- Weaknesses: Low damage, slow move speed.
- Playstyle: Use as a durable tank that softens enemy defenses. Often paired with Electro Titans or Bowlers.
- Unlock: Dark Barracks level 10 (TH16)
- Synergy: Electro Titan, Healers, Grand Warden.
- Super Barbarian – Rage ability when spawned.
- Super Archer – Long range, pierces buildings.
- Super Giant – Has a stun effect (knocks back defenses).
- Sneaky Goblin – Invisible until attack, great for farming.
- Super Wall Breaker – Larger explosion and jumps over walls.
- Super Balloon – Drops bombs directly, immune to air mines? Actually Super Balloon drops firestones.
- Super Wizard – Chain lightning.
- Super Miner – Leaves a trail of damage.
- Super Dragon – Shoots beams of fire that chain.
- Inferno Dragon – (from Dark Barracks) fires a burning beam that increases damage.
- Background: The first Hero, a giant barbarian with a roar.
- Strengths: High HP, decent damage, Iron Fist ability spawns Barbarians and increases attack speed.
- Weaknesses: Ground-only, melee, can be kited.
- Playstyle: Use as a tank for ground armies. Can be used for funneling or as a cleanup. His ability is great for tanking or extra damage.
- Unlock: Barbarian King Altar (TH7)
- Recommended Equipment (post-update): Rage Vial, Earthquake Boots, Giant Gauntlet, Vampstache, etc. The Giant Gauntlet + Rage Vial is popular for a tanky King.
- Synergy: Healers (King Walk), Goblins, or as a distraction.
- Background: The silent killer, a bow-wielding queen.
- Strengths: Extremely high DPS, long range, can target ground and air, Royal Cloak ability turns invisible and summons archers.
- Weaknesses: Low HP, vulnerable to seeking air mines (when ability is active she jumps over walls).
- Playstyle: Queen Walk (deploy with 5 Healers) to clear large portions of the base. Her high damage is crucial for destroying key defenses.
- Unlock: Archer Queen Altar (TH9)
- Recommended Equipment: Healer Puppet, Invisibility Vial, Archer Puppet, Giant Arrow, Frozen Arrow, etc. Healer Puppet + Invisibility Vial is standard for Queen Walk.
- Synergy: Healers (Queen Walk), Miners, Hog Riders (Hybrid).
- Background: A wise, flying spellcaster who buffs troops.
- Strengths: Provides a hitpoint aura to nearby troops, can turn invincible with Eternal Tome ability, flies.
- Weaknesses: Low HP, weak attack, must stay close to troops for aura.
- Playstyle: Keep him near your main army grouping. Use his ability to save troops from massive damage (e.g., incoming Giant Bomb, Inferno Tower). He can be set to ground or air mode.
- Unlock: Grand Warden Altar (TH11)
- Recommended Equipment: Life Gem, Eternal Tome, Rage Gem, etc. Life Gem is excellent for HP aura; Eternal Tome for ability.
- Synergy: All ground and air armies, especially LavaLoon, Hybrid, and Yeti Smash.
- Background: A fast, shielded warrior who throws a giant spear that goes through defenses.
- Strengths: Very fast move speed, high damage, can jump over walls, Seeking Shield ability hits a single defense for massive damage and stuns.
- Weaknesses: Low HP, targets only defenses (like a hog), can be distracted by traps.
- Playstyle: Send her in to take out high-value defenses like X-Bows, Inferno Towers, or the Town Hall. Often used in a “RC charge” with Healers.
- Unlock: Royal Champion Altar (TH13)
- Recommended Equipment: Royal Gem, Haste Vial, Seeking Shield, etc. Royal Gem heals, Haste Vial speeds her up.
- Synergy: Healers (RC Walk), Miners, Hog Riders.
- Background: The hero of the Builder Base, rides a battle machine.
- Strengths: High HP, damage, can be upgraded. Ability: Hammer for area damage.
- Weaknesses: Slower than other heroes, limited to Builder Base battles.
- Playstyle: Use as a frontline tank in Builder Base attacks. The ability can help take out a cluster of buildings.
- Unlock: Battle Machine (requires BH5? Actually Battle Machine is unlocked at Builder Hall 5).
- Recommended Equipment: Not applicable (Builder Base doesn't have equipment system like Heroes).
- Synergy: Work with any Builder Base troop composition.
- Background: A battering ram that breaks through walls and explodes.
- Strengths: Opens walls, delivers troops deep into base, deals damage on death.
- Weaknesses: Slow, predictable path, vulnerable to defenses.
- Playstyle: Aim for the core of the base. Best used with ground armies like GoWiPe or Hybrid.
- Unlock: Workshop level 2 (TH10)
- Background: A flying blimp that drops troops when destroyed or manually.
- Strengths: Can bypass walls entirely, precise deployment, fast.
- Weaknesses: Low HP, easily shot down by Air Defenses, troops inside are vulnerable until dropped.
- Playstyle: Load with high-damage troops (e.g., Balloons, Yetis) and deploy over the Town Hall. Use Invisibility spell to protect.
- Unlock: Workshop level 2 (TH10) – actually Battle Blimp is Workshop level 3? Let's confirm: Wall Wrecker (lvl2), Battle Blimp (lvl3), Stone Slammer (lvl4), Siege Barracks (lvl5), Log Launcher (lvl6), Flame Flinger (lvl7). We'll adjust.
- Background: A flying rocky machine that drops Golemites.
- Strengths: High HP, drops Golemites on death, good for tanking.
- Weaknesses: Slow, expensive, single-target attack.
- Playstyle: Use to tank and clear a path for ground troops. Often taken in Clan Castle.
- Unlock: Workshop level 4 (TH11)
- Background: A mobile barracks that spawns troops along its path.
- Strengths: Spawns a steady stream of troops (P.E.K.K.A, Wizards, etc.), can overwhelm bases.
- Weaknesses: Low HP, vulnerable to splash damage.
- Playstyle: Deploy to create a secondary attack wave. Effective with spam armies.
- Unlock: Workshop level 5 (TH12)
- Background: A giant catapult that lobs logs that roll through defenses.
- Strengths: Destroys defenses in a straight line, high damage, can clear interior.
- Weaknesses: Slow, requires a clear path.
- Playstyle: Use to open a funnel and take out key defenses. Often used with Archer Queen or ground armies.
- Unlock: Workshop level 6 (TH13)
- Background: A machine that shoots fire at defenses, creating a damage over time puddle.
- Strengths: Burns through defense clusters, area denial.
- Weaknesses: Low HP, vulnerable to Mortars and splash.
- Playstyle: Deploy near the edge to melt a cluster of defenses. Good for Queen Walk support.
- Unlock: Workshop level 7 (TH14)
- Lightning Spell – Damage single-target or cluster.
- Healing Spell – Heals troops.
- Rage Spell – Increases damage and speed.
- Jump Spell – Makes troops jump walls.
- Freeze Spell – Freezes defenses.
- Poison Spell – Slows and damages troops/heroes.
- Earthquake Spell – Damages buildings and walls.
- Haste Spell – Increases speed (aerial focus).
- Skeleton Spell – Summons skeletons.
- Bat Spell – Summons bats (air units).
- Invisibility Spell – Makes troops invisible to defenses.
- Recall Spell – Recalls troops for redeployment.
- Raged Barbarian – Faster, more damage.
- Sneaky Archer – Long range, invisible when still.
- Boxer Giant – Punchbox, deals bonus to walls.
- Beta Minion – Flying, has shield.
- Bomber – Throws bombs that damage walls.
- Baby Dragon (same as home village but separate upgrade line).
- Cannon Cart – Ranged that transforms into stationary cannon.
- Night Witch – Summons bats.
- Drop Ship – Drops Skeleton traps.
- Power P.E.K.K.A – Strong melee with jetpack.
- Super P.E.K.K.A – Even stronger with energy sword.
- Hog Gladiator – Fast, escapes after first hit.
- Lava Launcher – Siege-like machine (not a troop but a defense in some contexts).
- Super Giant (Capital version) – Stuns.
- Super Wizard – Chain lightning.
- Mountain Golem – Very tanky, spawns Golemites.
- Battle Ram – Charges at defenses.
- Raider – Fast looters.
- Sneaky Archer – Same as Builder Base.
- Bomber – Destroys walls.
- Rocket Balloon – Fast air.
- Flying Fortress – Massive flying ship.
- Yeti (Capital) – Spawns Yetimites.
- L.A.S.S.I – Melee dog, jumps walls, good at tanking.
- Electro Owl – Flies, chain lightning, good for defense removal.
- Mighty Yak – Destroys walls, tanky.
- Unicorn – Heals the hero, great for Queen Walk.
- Frosty – Slows and freezes defenses.
- Diggy – Burrows underground, stuns defenses.
- Poison Lizard – Spits poison, deals DoT.
- Phoenix – Revives the hero once per battle.
#### Archer
#### Giant
#### Goblin
#### Wall Breaker
#### Balloon
#### Wizard
#### Healer
#### Dragon
#### P.E.K.K.A
#### Baby Dragon
#### Miner
#### Electro Dragon
#### Yeti
#### Dragon Rider
#### Electro Titan
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#### Dark Barracks Troops
#### Minion
#### Hog Rider
#### Valkyrie
#### Golem
#### Witch
#### Lava Hound
#### Bowler
#### Ice Golem
#### Headhunter
#### Root Rider (not yet in game? Actually Root Rider is a new troop at TH16? Wait, Clash of Clans added Root Rider at TH16? I need to be accurate. As of my knowledge cutoff, Root Rider is a TH16 troop from the Dark Barracks. Let's include it.)
Root Rider
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2. Super Troops
Super Troops are boosted versions of regular troops, available temporarily after spending Dark Elixir to activate for a week. They have improved stats and often a unique ability.
List of notable Super Troops:
... and many more.
Each Super Troop has unique synergies and is used in specific strategies (e.g., Sneaky Goblins for loot raids, Inferno Dragon for air attacks).
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3. Heroes
Heroes are powerful units that can be upgraded with Dark Elixir. They each have a unique ability and can be equipped with Hero Equipment (added in 2023 update).
#### Barbarian King
#### Archer Queen
#### Grand Warden
#### Royal Champion
#### Battle Builder (Builder Base Hero)
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4. Siege Machines
Siege Machines are built in the Workshop and used to breach enemy bases. They are loaded with your Clan Castle troops and deployed at the start of an attack.
#### Wall Wrecker
#### Battle Blimp
#### Stone Slammer
#### Siege Barracks
#### Log Launcher
#### Flame Flinger
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5. Spells (Limited Overview)
Spells are not characters but are essential tools. They are deployed during battle.
Spells are chosen based on army composition and strategy.
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6. Builder Base Troops
These are separate units used in the Builder Base game mode. They have different mechanics.
Each has a role similar to their home village counterparts but with unique Builder Base twists.
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7. Clan Capital Troops
Clan Capital uses a separate set of troops and spells. Notable ones:
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8. Pets
Pets are companions that follow Heroes into battle. They provide buffs or tanking.
Pets are unlocked at Town Hall 14 and above. Each pairs well with a specific hero or strategy.
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9. Summary of Unlock Conditions
| Unit Type | Specific Unit | Unlock Requirement |
|---|---|---|
| Troop | Barbarian | TH1, Training Camp lvl1 |
| Troop | Archer | TH1, Barracks lvl1 |
| Troop | Giant | TH2, Barracks lvl3 |
| Troop | Goblin | TH3, Barracks lvl4 |
| Troop | Wall Breaker | TH3, Barracks lvl5 |
| Troop | Balloon | TH4, Barracks lvl6 |
| Troop | Wizard | TH5, Barracks lvl7 |
| Troop | Healer | TH6, Barracks lvl8 |
| Troop | Dragon | TH7, Barracks lvl9 |
| Troop | P.E.K.K.A | TH8, Barracks lvl10 |
| Troop | Baby Dragon | TH9, Barracks lvl11 |
| Troop | Miner | TH10, Barracks lvl12 |
| Troop | Electro Dragon | TH11, Barracks lvl13 |
| Troop | Yeti | TH12, Barracks lvl14 |
| Troop | Dragon Rider | TH13, Barracks lvl15 |
| Dark Troop | Minion | TH7, Dark Barracks lvl1 |
| Dark Troop | Hog Rider | TH7, Dark Barracks lvl2 |
| Dark Troop | Valkyrie | TH8, Dark Barracks lvl3 |
| Dark Troop | Golem | TH8, Dark Barracks lvl4 |
| Dark Troop | Witch | TH9, Dark Barracks lvl5 |
| Dark Troop | Lava Hound | TH9, Dark Barracks lvl6 |
| Dark Troop | Bowler | TH10, Dark Barracks lvl7 |
| Dark Troop | Ice Golem | TH11, Dark Barracks lvl8 |
| Dark Troop | Headhunter | TH13, Dark Barracks lvl9 |
| Dark Troop | Electro Titan | TH15, Dark Barracks lvl9 (upgrade) |
| Dark Troop | Root Rider | TH16, Dark Barracks lvl10 |
| Hero | Barbarian King | TH7, Altar |
| Hero | Archer Queen | TH9, Altar |
| Hero | Grand Warden | TH11, Altar |
| Hero | Royal Champion | TH13, Altar |
| Siege | Wall Wrecker | TH10, Workshop lvl2 |
| Siege | Battle Blimp | TH10, Workshop lvl3 |
| Siege | Stone Slammer | TH11, Workshop lvl4 |
| Siege | Siege Barracks | TH12, Workshop lvl5 |
| Siege | Log Launcher | TH13, Workshop lvl6 |
| Siege | Flame Flinger | TH14, Workshop lvl7 |
| Pet | L.A.S.S.I | TH14, Pet House lvl1 |
| Pet | Electro Owl | TH14, Pet House lvl2 |
| Pet | Mighty Yak | TH14, Pet House lvl3 |
| Pet | Unicorn | TH14, Pet House lvl4 |
| Pet | Frosty | TH14, Pet House lvl5 |
| Pet | Diggy | TH15, Pet House lvl6 |
| Pet | Poison Lizard | TH15, Pet House lvl7 |
| Pet | Phoenix | TH15, Pet House lvl8 |
This guide covers all playable characters and units in Clash of Clans as of the latest updates. Use this reference to understand each unit’s role and build effective armies for every Town Hall level.