Important Notes

"content": "## Important Notes for Company of Heroes 2

This section covers critical warnings, common pitfalls, irreversible choices, missable content, difficulty spikes, grinding traps, online conduct, save management, and things even veteran players wish they knew from the start. Heed these notes to avoid costly mistakes.

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⚠️ Warnings & Pitfalls



  • Never waste starting resources: In the first 90 seconds, your manpower (orange) and fuel are extremely tight. Avoid building a structure you won’t use immediately (e.g., a second Barracks if you have no fuel for vehicles). Always keep 200+ manpower in reserve for emergency reinforcement or repair.

  • Cover is not optional: Infantry caught in the open take 50–75% more damage. Always move from cover to cover; use the tactical map (Tab) to see cover icons. A red shield means the enemy has cover—do not assault that position without suppression or smoke.

  • Overextending your lines: Pushing too far into enemy territory without capturing critical points (especially fuel and munitions) will starve your tech. A single squad deep in enemy territory is easy to cut off and kill. Stick to a two-front advance at most.

  • Teching too fast without income: Rushing for T4 vehicles (e.g., T-34/85, Panther) before securing at least two fuel points often leaves you with tier 1–2 units and no army to defend. Build a balanced force first.

  • Ignoring the environment: Weather and time of day dramatically affect unit performance. Snow slows movement, blizzards obscure vision, and night reduces accuracy. Use these to ambush or retreat accordingly.

  • Forgetting to retreat: Low-health squads become combat ineffective and can be wiped to the last man. Retreat them (R key) to a controlled sector structure (e.g., Barracks, HQ) to preserve veterancy. A wiped squad costs 100% replacement, while a retreated squad retains experience and costs much less.


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