
Getting Started
Getting Started with Diablo IV
Welcome to Sanctuary, newcomer. Diablo IV is an action RPG that demands quick reflexes, smart resource management, and a willingness to die and learn. This guide will get you from character creation to your first few hours with confidence.
First Hour Walkthrough (Spoiler-Free)
1. Starting cinematic & class selection – After a brief, stunning cinematic, you'll create your character (see below).
2. Prologue: The Necromancer's Rise – Your character awakens near the town of Kyovashad. Follow the glowing quest marker to speak with Archivist Croft. She'll quickly teach you basic movement and combat.
3. First combat – You'll fight a few fallen (zombie-like enemies). Use your first skill (assigned to mouse/keyboard or controller button).
4. Enter Kyovashad – The main hub. You'll meet Innkeeper Ean, the Blacksmith, and the Healer. Accept the first main quest: "A Cold and Iron Faith."
5. First dungeon – The game guides you to a small dungeon, "The Defiled Catacomb." You'll fight a boss (The Skeletal Priest) and loot gear.
6. Return to town – Turn in quest, equip upgrades, and unlock your next skill point. You'll also meet the Sorcerer trainer (Neyrelle) who sets you on the main campaign.
7. Open world – After the first dungeon, you're free to explore the Fractured Peaks. The main questline is marked with a golden leaf icon. Side quests are blue circles. Stick to the main quest for now.
Character Creation: The 5 Classes
Diablo IV has five classes, each with unique playstyles. No wrong choices, but beginners often find these easiest:
| Class | Playstyle | Beginner-friendly? | Special Resource |
|---|---|---|---|
| Barbarian | Melee, high damage, shouts | Yes – tanky, straightforward | Fury (builds with attacks, spent on skills) |
| Druid | Shapeshifter, nature magic | Medium – complex passive tree | Spirit (generated by skills, spent on powerful ones) |
| Necromancer | Summoner, blood/dark magic | Yes – minions tank for you | Essence (generated by basic attacks, spent by core skills) |
| Rogue | Agile, ranged/melee, traps | Medium – requires positioning | Energy (regens quickly, but limited) |
| Sorceress | Ranged elemental magic | Yes – huge AoE, teleport | Mana (regens slowly, requires efficiency) |
Class selection tips:
- If you want to face-tank enemies: Barbarian or Druid (with bear form).
- If you want to kill from a distance: Sorceress or Rogue (ranged build).
- If you want a pet army: Necromancer.
Controls on All Platforms
PC (Mouse & Keyboard)
| Action | Default Key |
|---|---|
| Move / Interact | Left click |
| Basic Skill (slot 1) | Right click |
| Skills (slots 2-6) | 1, 2, 3, 4, 5, 6 |
| Skill 1 alternative | S (click) |
| Potion | Q |
| Town Portal | T |
| Map | M |
| Inventory | I |
| Skill Tree | P |
| Journal/Quest Log | J |
| Evade (dodge) | Space |
| Interact | F |
| Force Move | Left Shift + left click |
| Force Stand Still | Left Ctrl |
| Action | Default Button |
|---|---|
| Move | Left stick |
| Interact / Loot | A (Xbox) / X (PlayStation) |
| Skill 1-4 | Y, B, X, A (face buttons) |
| Skill 5-6 | Left bumper + face buttons |
| Potion | Right bumper |
| Evade | Left thumbstick click |
| Map | Select/Share button |
| Inventory | Menu button |
| Skill Tree | Up on D-pad |
| Town Portal | Down on D-pad |
Same layout as above with PlayStation button names.
Xbox One / Series X|S
Same as controller layout above.
General Tips:
- Remap keys/buttons in Options > Controls.
- On controller, enable "Skill Toggle" if you want skills to stay active until you press again (useful for auras).
- Console players can use keyboard and mouse if desired (plug into USB).
- Top-left: Health orb (red), Resource orb (blue/purple/green depending on class). Below that: Potion count (up to 9 charges).
- Top-center: Experience bar (when leveling, shows progress to next level). After level 50, it turns into Paragon Points.
- Top-right: Map current zone name, world tier (difficulty), and compass.
- Bottom-center: Skill bar – 6 slots (basic, core, 4 others).
- Bottom-left: Chat (PC only).
- Bottom-right: Minimap (fourth quadrant). Shows nearby enemies (red dots), allies (blue), quest markers (yellow).
- Hovering over enemies: Health bar above enemy. Elite enemies have unique bar colors (blue = cold, yellow = lightning, etc.).
- HUD elements for multiplayer: Party frames (top-left), world boss timer (top-center when active).
- Equipment: Head, Chest, Gloves, Legs, Boots, Amulet, 2 Rings, Weapon(s). Stats shown.
- Consumables & Materials: Elixirs, herbs, ore, gems.
- Aspects: Special affixes you can imprint on gear.
- Stash: Shared between all characters on same realm (account-wide).
- Follow the main story questline (golden leaf) until you hit level 15+. This unlocks the Mount at level 15 through a specific quest.
- Collect every Altar of Lilith you see. Use a map overlay (or third-party map) to find them.
- Salvage (break down) unwanted gear at the Blacksmith for materials – do NOT sell early, as materials are scarce.
- Visit the Healer in Kyovashad to craft Memory of the First (elixir) or buy healing potions.
- Unlock waypoints (fast travel points) – they look like blue circles on map. Activate them by clicking.
- Do not skip the main quest. Side quests are fine but won't advance the campaign.
- Do not craft gear at the Blacksmith early – it's expensive. Only upgrade potions.
- Do not purchase items from vendors – loot from enemies is better.
- Do not refund skill points repeatedly unless you have a specific plan – respec costs gold and gets expensive.
- Do not ignore your potion charges. Always pick up potions from dead enemies.
- Do not fight enemies 10+ levels above you – you'll deal reduced damage and take increased damage.
- Have at least one elixir active at all times for bonus XP.
- Gems – you'll find them after level 20. Socket into armor/weapons for stats. Save uncut gems.
UI Overview
Your screen is packed with information. Here's the layout:
Inventory Screen (I / Menu)
Essential Early Objectives (First 10 Levels)
1. Complete the prologue quests – They teach mechanics and give first gear.
2. Unlock the Skill Tree (level 2) – Spend your first point. Pick a core skill (the second row) – it's your main damage dealer.
3. Equip better gear – Compare item power (number on item). Items with green upward arrow are improvements.
4. Learn to dodge – Evade (Space/left stick click) is vital. I-frames exist, but timing is tight. Use it to avoid boss attacks.
5. Collect Altars of Lilith – These are statues found in the open world. Each gives +2 to a stat (Strength, Intelligence, Willpower, Dexterity) and +1 Paragon Point per region. They are account-wide, so even a new character benefits. Prioritize them early.
6. First World Boss – Not mandatory at low level, but you can attempt at level 10+. Look for world boss icon on map (giant skull). Join public groups for better loot.
What to Do First vs What to Avoid
Do First:
Avoid:
Early Resource Priorities
1. Gold: Spend on potion upgrades only. Save gold for later re-speccing and imprinting aspects.
2. Veiled Crystals: From salvaging rare (yellow) gear. Used for upgrading gear at the Blacksmith.
3. Herbs (e.g., Biteberry, Gallowvine): Used for crafting elixirs (bonus XP, stats). Gather every herb node.
4. Rawhide & Iron Chunks: From salvaging common (white) and magic (blue) gear. Used for early upgrades.
5. Angelbreath (rare) – Drops from elite enemies. Used for better potions and elixirs. Save for later.
Common Beginner Mistakes (and How to Avoid Them)
| Mistake | Why It's Bad | How to Avoid |
|---|---|---|
| Ignoring Altars of Lilith | Missed permanent stat boosts and Paragon points | Use an online map to collect all 160+ Altars on your first character. |
| Selling gear instead of salvaging | Missing crafting materials for upgrades | Salvage everything. Gold is easy to get from selling consumables. |
| Not upgrading potions | Healing becomes insufficient | Upgrade potion at the Healer every 10 levels (costs gold + herbs). |
| Spreading skill points thin | Weak damage output | Specialize in one or two core skills. Max them out before branching. |
| Skipping defensive skills | Die frequently | Every class needs at least one defensive or mobility skill (e.g., Teleport, Evade, Shout). |
| Fighting at high world tier early | Enemies are too tough, slow progress | Stay on World Tier 1 (Adventurer) until level 50+. World Tier 2 (Veteran) is only slightly better XP but harder. |
| Ignoring gear upgrades for slot | Lower survivability | Check gear every 2-3 levels. Replace if item power is 20+ higher. |
| Not using potions during fights | Unnecessary deaths | Press potion (Q/RB) when health drops below half. Always keep a full stack. |
Day-One Checklist (Before Level 10)
- [ ] Create your character and start campaign.
- [ ] Complete "A Cold and Iron Faith" quest.
- [ ] Reach level 5.
- [ ] Unlock and spend first skill point.
- [ ] Equip at least one rare (yellow) item.
- [ ] Find and activate at least 3 Altars of Lilith.
- [ ] Upgrade your healing potion once (if you have enough herbs).
- [ ] Salvage all white and blue items.
- [ ] Learn to use Evade to dodge attacks.
- [ ] Bind a town portal key/button and use it to return to town quickly.
- [ ] Set difficulty to World Tier 1.
- [ ] Join a clan or play solo – both fine.
- The first 15 levels are a tutorial. Experiment with skills.
- Don't be afraid to die – you respawn at last checkpoint with no penalty (except lost time).
- The world scales with you (level 1-50), so you can explore anywhere.
- Always have fun. The real endgame starts after the campaign (level 50+).
Final Advice
Welcome to Diablo IV. May your loot be legendary.