All Game Items

Overview



_Dishonored 2_ features a diverse array of items that enhance stealth, combat, and exploration. They are organized into seven main categories: Weapons, Equipment & Powers, Consumables, Materials & Currencies, Collectibles, Key Items, and Bonecharms. Each item has specific uses, acquisition methods, and synergies. This guide covers all significant items, including upgrades and alternatives based on character (Corvo vs. Emily).

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1. Weapons



Melee Weapons



WeaponDamageSpecialHow to Obtain
Folding Blade (sword)HighCan be upgraded; basic melee weaponStarting equipment for both Corvo and Emily
Assassin’s BladeSame as aboveNo special effect; can be upgraded to perform assassinationsAutomatically obtained after the first mission (if Corvo is chosen)
Sword of the Outsider (Corvo only)SameInflicts extra damage to enemies with high Chaos; enchantedObtained from the Outsider’s void during the mission "A Crack in the Slab" (Corvo path)
Emily’s crossbolt (not melee)-Ranged weapon; see belowStarting equipment for Emily
  • The Folding Blade can be upgraded at the black market or via blueprints: Increased damage, faster swing, or non-lethal takedown capability.

  • For a non-lethal run, always equip the Folding Blade with the "Stun" upgrade or use Chokehold (bonecharm).


  • Ranged Weapons



    Crossbow (shared by both characters):
  • Fires crossbow bolts (standard, incendiary, poison, explosive, stun).

  • Bolt types are unlocked via blueprints or purchased from black markets.

  • Ammo is finite, but can be crafted from whalebone and metal scraps.


  • Pistol (Corvo only):
  • High damage but noisy. Can be upgraded with scope and increased ammo capacity.

  • Obtained from the guard captain in the first mission (Corvo path) or found in the Clockwork Mansion.


  • Hand Bow (Emily only):
  • Silent ranged weapon; fires arrows that can be recovered. Can be upgraded with greater draw speed and charm chance.

  • Starting equipment.


Special Weapons / Gadgets



ItemEffectHow to Get
Springrazor TrapProximity mine that deploys a blade; lethalBlueprint or purchase
Stun MineNon-lethal; knock out enemies in a small radiusBlueprint or purchase
Smoke GrenadeObscures vision; allows escapesBlueprint or purchase
Howling BoltCrossbow bolt that creates a decoy soundBlueprint
Charming Arrow (Emily only)Forces an enemy to become docile temporarilyUpgrade path
Voltaic Bolt (Corvo only)Stuns electronics and enemiesUpgrade path
  • All gadgets require crafted components (whalebone, spring parts, metal, etc.).

  • Blueprints for gadgets are found in safes, black markets, and hidden rooms.


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    2. Equipment & Powers



    Runes


  • Used to unlock and upgrade supernatural powers.

  • Found in secret shrines, quest rewards, or purchased from black markets (rarely).

  • Total of ~24 runes per playthrough.


  • Bonecharms


  • Equippable passive upgrades (up to 3-5 slots).

  • Can be crafted at the Bonecharm table from whalebone and raw bonecharms.

  • Unique bonecharms have special effects (e.g., "Shadow Kill" turns bodies to ash).

  • See the Bonecharms section below for a list.


  • Powers (By Character)



    Corvo’s Powers (same as Dishonored 1):
  • Blink (teleport short range)

  • Dark Vision (see through walls, highlight guards)

  • Time Bend (slow time)

  • Possession (inhabit humans/animals)

  • Devouring Swarm (rat summon)

  • Bend Time (stop time entirely)

  • Windblast


  • Emily’s Powers (unique):
  • Far Reach (telekinetic pull/grapple)

  • Mesmerize (stun multiple enemies)

  • Shadow Walk (invisible, can pass through grates)

  • Doppelgänger (create a clone to distract)

  • Domino (link enemies: act on one affects all)


  • All powers can be upgraded with additional runes (e.g., Blink II allows combat use).

  • Unlock via the main quest or exploration.


  • Upgrades (Weapon/Power stations)


  • Found in the Dreadful Wale (hub ship) and in some safe rooms.

  • Requires whalebone (for elixir and bonecharms) and coins for blueprint crafting.

  • Upgrades increase capacity, damage, or add special effects.


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3. Consumables



ItemEffectHow to Obtain
Elixir (White)Restores manaCrafted from whalebone or found in world
Health Elixir (Red)Restores healthFound, purchased, or crafted
Pierro’s Spiritual RemedyRestores both health and manaRare; found in special locations
Sack of CoinsAdds 10 coins to inventoryLoot from guards, tables, etc.
Raw WhaleboneMaterial for crafting elixir/bonecharmsFound in nests, dead whales, shops
Spring PartsCraft gadget componentsScavenged from machines, guards
  • Elixirs are essential for spell usage. Mana regenerates slowly without them.

  • Health elixirs can be bought from black marketers or found in medical cabinets.

  • All consumables have weight? No, inventory is weightless but limited by slot (max 10 of each item).


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4. Materials & Currencies



Currencies



CurrencyUseHow to Get
CoinsPurchase items from black market, upgrade weapons, bribeLoot, safes, painting rewards
RunesUnlock/powersShrines, quest rewards (8-10 per playthrough)
WhaleboneCraft elixir, bonecharms, upgradesWhaling industry areas, dead whales, black market
  • Coins are abundant; high Chaos yields more coin drops from bodies.

  • Runes are limited; prioritize powers that fit your playstyle.

  • Whalebone is rare early game; search docks and slaughterhouse.


Crafting Materials



MaterialUsed InSource
Metal ScrapsGadgets, crossbow boltsDismantled mines, machines
Spare PartsGadgets, bolt upgradesScavenge from patrols, warehouses
Raw WhaleboneElixir, bonecharmsWhale carcasses, alchemist shops
Charm Rune (raw)Crafting bonecharmsFound in nature, black market
  • Scavenging is key. Use the "Find Materials" bonecharm to highlight nearby sources.


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5. Collectibles



TypeCountPurpose
Blueprints~30Unlock gadgets, upgrades at workbench
Paintings7Side quest (reward: coins and bonecharm)
Audiographs~20Lore; some give safe combinations
Notes / DiariesNumerousLore, clues for missions
Safes12+Contain runes, coins, whalebone
Rune Shrines24Runes for powers
Black Market Valuables (e.g. coin sacks, antiques)Per levelCan be sold for coins
  • Finding all blueprints allows full weapon/gadget upgrades.

  • Paintings must be returned to the collector in the Royal Conservatory.

  • Audiographs can be used to decode safe codes (listen to background audio).


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6. Key Items (Quest/Story)



ItemMissionPurpose
The Crown Killer (audiol graphic)Edge of the WorldIdentifies Delilah’s agent
Jindosh’s Safe CodeClockwork MansionOpens the safe containing rune and plans
Sokolov’s PaintingThe Royal ConservatoryUsed to infiltrate the Conservatory
Anton Sokolov’s RecipeVariousCrafting elixirs
Meagan’s KeyThe Dreadful WaleOpens her cabin (contains rune)
Corroded Man’s SkullA Crack in the SlabUsed to alter the past
Stilton’s Safe KeyThe Dust DistrictOpens a safe with valuable loot
  • All key items are mission-specific; they cannot be retained after completion.

  • Some are needed for trophies/achievements (e.g., "Flesh and Steel" requires no powers).


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7. Notable Bonecharms



Bonecharms are passive modifiers with varying rarities. Here are key ones:

NameEffectLocation
Spirit WaterMana regen from drinking waterRoyal Conservatory
Bend of the RiverReduced fall damageDust District
Shadow KillKilled enemies turn to ashCrafted or found (unique)
Swift ShadowFaster movement while crouchedCrafted
Tough SkinReduced damage from all sourcesBlack Market reward
Grip of the VoidBlink/Far Reach uses less manaCrafted
Charming ScentEnemies less likely to spot youCrafted
Heart of the OutsiderHighlights runes and bonecharms on mapSide quest
  • Bonecharms can be crafted using a raw bonecharm and whalebone at the workbench.

  • Each duplicate bonecharm increases its effect (stack up to 3 times).

  • Unique bonecharms cannot be crafted.


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    8. Crafting & Upgrades System



    At the workbench aboard the Dreadful Wale:

  • Weapon Upgrades: Increase damage, capacity, or add silencer (pistol).

  • Gadget Upgrades: More trap damage, longer stun duration.

  • Bolt Types: Craft incendiary, explosive, stun, poison bolts.

  • Bonecharm Crafting: Requires raw bonecharm and 2-4 whalebone.


  • Upgrade costs increase with tier. Post game, all upgrades are available if you have materials.

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    Final Tips



  • Loot everything. Coins and whalebone are needed for upgrades.

  • Prioritize blueprints for gadgets that match your style (stealth players: stun mines and howling bolts; combat players: explosive bolts).

  • Bonecharms with "Spirit Water" and "Tough Skin" are universally useful.

  • Runes are scarce; plan your power purchases. For non-lethal, Domino (Emily) or Possession (Corvo) are key.

  • Chaos affects item availability? Not directly, but more guards in high Chaos means more lootable bodies.


This guide covers all major items in _Dishonored 2_. For specific locations of blueprints, runes, or bonecharms, consult mission-specific guides.