
All Game Items
Overview
_Dishonored 2_ features a diverse array of items that enhance stealth, combat, and exploration. They are organized into seven main categories: Weapons, Equipment & Powers, Consumables, Materials & Currencies, Collectibles, Key Items, and Bonecharms. Each item has specific uses, acquisition methods, and synergies. This guide covers all significant items, including upgrades and alternatives based on character (Corvo vs. Emily).
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1. Weapons
Melee Weapons
| Weapon | Damage | Special | How to Obtain |
|---|---|---|---|
| Folding Blade (sword) | High | Can be upgraded; basic melee weapon | Starting equipment for both Corvo and Emily |
| Assassin’s Blade | Same as above | No special effect; can be upgraded to perform assassinations | Automatically obtained after the first mission (if Corvo is chosen) |
| Sword of the Outsider (Corvo only) | Same | Inflicts extra damage to enemies with high Chaos; enchanted | Obtained from the Outsider’s void during the mission "A Crack in the Slab" (Corvo path) |
| Emily’s crossbolt (not melee) | - | Ranged weapon; see below | Starting equipment for Emily |
- The Folding Blade can be upgraded at the black market or via blueprints: Increased damage, faster swing, or non-lethal takedown capability.
- For a non-lethal run, always equip the Folding Blade with the "Stun" upgrade or use Chokehold (bonecharm).
- Fires crossbow bolts (standard, incendiary, poison, explosive, stun).
- Bolt types are unlocked via blueprints or purchased from black markets.
- Ammo is finite, but can be crafted from whalebone and metal scraps.
- High damage but noisy. Can be upgraded with scope and increased ammo capacity.
- Obtained from the guard captain in the first mission (Corvo path) or found in the Clockwork Mansion.
- Silent ranged weapon; fires arrows that can be recovered. Can be upgraded with greater draw speed and charm chance.
- Starting equipment.
Ranged Weapons
Crossbow (shared by both characters):
Pistol (Corvo only):
Hand Bow (Emily only):
Special Weapons / Gadgets
| Item | Effect | How to Get |
|---|---|---|
| Springrazor Trap | Proximity mine that deploys a blade; lethal | Blueprint or purchase |
| Stun Mine | Non-lethal; knock out enemies in a small radius | Blueprint or purchase |
| Smoke Grenade | Obscures vision; allows escapes | Blueprint or purchase |
| Howling Bolt | Crossbow bolt that creates a decoy sound | Blueprint |
| Charming Arrow (Emily only) | Forces an enemy to become docile temporarily | Upgrade path |
| Voltaic Bolt (Corvo only) | Stuns electronics and enemies | Upgrade path |
- All gadgets require crafted components (whalebone, spring parts, metal, etc.).
- Blueprints for gadgets are found in safes, black markets, and hidden rooms.
- Used to unlock and upgrade supernatural powers.
- Found in secret shrines, quest rewards, or purchased from black markets (rarely).
- Total of ~24 runes per playthrough.
- Equippable passive upgrades (up to 3-5 slots).
- Can be crafted at the Bonecharm table from whalebone and raw bonecharms.
- Unique bonecharms have special effects (e.g., "Shadow Kill" turns bodies to ash).
- See the Bonecharms section below for a list.
- Blink (teleport short range)
- Dark Vision (see through walls, highlight guards)
- Time Bend (slow time)
- Possession (inhabit humans/animals)
- Devouring Swarm (rat summon)
- Bend Time (stop time entirely)
- Windblast
- Far Reach (telekinetic pull/grapple)
- Mesmerize (stun multiple enemies)
- Shadow Walk (invisible, can pass through grates)
- Doppelgänger (create a clone to distract)
- Domino (link enemies: act on one affects all)
- All powers can be upgraded with additional runes (e.g., Blink II allows combat use).
- Unlock via the main quest or exploration.
- Found in the Dreadful Wale (hub ship) and in some safe rooms.
- Requires whalebone (for elixir and bonecharms) and coins for blueprint crafting.
- Upgrades increase capacity, damage, or add special effects.
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2. Equipment & Powers
Runes
Bonecharms
Powers (By Character)
Corvo’s Powers (same as Dishonored 1):
Emily’s Powers (unique):
Upgrades (Weapon/Power stations)
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3. Consumables
| Item | Effect | How to Obtain |
|---|---|---|
| Elixir (White) | Restores mana | Crafted from whalebone or found in world |
| Health Elixir (Red) | Restores health | Found, purchased, or crafted |
| Pierro’s Spiritual Remedy | Restores both health and mana | Rare; found in special locations |
| Sack of Coins | Adds 10 coins to inventory | Loot from guards, tables, etc. |
| Raw Whalebone | Material for crafting elixir/bonecharms | Found in nests, dead whales, shops |
| Spring Parts | Craft gadget components | Scavenged from machines, guards |
- Elixirs are essential for spell usage. Mana regenerates slowly without them.
- Health elixirs can be bought from black marketers or found in medical cabinets.
- All consumables have weight? No, inventory is weightless but limited by slot (max 10 of each item).
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4. Materials & Currencies
Currencies
| Currency | Use | How to Get |
|---|---|---|
| Coins | Purchase items from black market, upgrade weapons, bribe | Loot, safes, painting rewards |
| Runes | Unlock/powers | Shrines, quest rewards (8-10 per playthrough) |
| Whalebone | Craft elixir, bonecharms, upgrades | Whaling industry areas, dead whales, black market |
- Coins are abundant; high Chaos yields more coin drops from bodies.
- Runes are limited; prioritize powers that fit your playstyle.
- Whalebone is rare early game; search docks and slaughterhouse.
Crafting Materials
| Material | Used In | Source |
|---|---|---|
| Metal Scraps | Gadgets, crossbow bolts | Dismantled mines, machines |
| Spare Parts | Gadgets, bolt upgrades | Scavenge from patrols, warehouses |
| Raw Whalebone | Elixir, bonecharms | Whale carcasses, alchemist shops |
| Charm Rune (raw) | Crafting bonecharms | Found in nature, black market |
- Scavenging is key. Use the "Find Materials" bonecharm to highlight nearby sources.
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5. Collectibles
| Type | Count | Purpose |
|---|---|---|
| Blueprints | ~30 | Unlock gadgets, upgrades at workbench |
| Paintings | 7 | Side quest (reward: coins and bonecharm) |
| Audiographs | ~20 | Lore; some give safe combinations |
| Notes / Diaries | Numerous | Lore, clues for missions |
| Safes | 12+ | Contain runes, coins, whalebone |
| Rune Shrines | 24 | Runes for powers |
| Black Market Valuables (e.g. coin sacks, antiques) | Per level | Can be sold for coins |
- Finding all blueprints allows full weapon/gadget upgrades.
- Paintings must be returned to the collector in the Royal Conservatory.
- Audiographs can be used to decode safe codes (listen to background audio).
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6. Key Items (Quest/Story)
| Item | Mission | Purpose |
|---|---|---|
| The Crown Killer (audiol graphic) | Edge of the World | Identifies Delilah’s agent |
| Jindosh’s Safe Code | Clockwork Mansion | Opens the safe containing rune and plans |
| Sokolov’s Painting | The Royal Conservatory | Used to infiltrate the Conservatory |
| Anton Sokolov’s Recipe | Various | Crafting elixirs |
| Meagan’s Key | The Dreadful Wale | Opens her cabin (contains rune) |
| Corroded Man’s Skull | A Crack in the Slab | Used to alter the past |
| Stilton’s Safe Key | The Dust District | Opens a safe with valuable loot |
- All key items are mission-specific; they cannot be retained after completion.
- Some are needed for trophies/achievements (e.g., "Flesh and Steel" requires no powers).
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7. Notable Bonecharms
Bonecharms are passive modifiers with varying rarities. Here are key ones:
| Name | Effect | Location |
|---|---|---|
| Spirit Water | Mana regen from drinking water | Royal Conservatory |
| Bend of the River | Reduced fall damage | Dust District |
| Shadow Kill | Killed enemies turn to ash | Crafted or found (unique) |
| Swift Shadow | Faster movement while crouched | Crafted |
| Tough Skin | Reduced damage from all sources | Black Market reward |
| Grip of the Void | Blink/Far Reach uses less mana | Crafted |
| Charming Scent | Enemies less likely to spot you | Crafted |
| Heart of the Outsider | Highlights runes and bonecharms on map | Side quest |
- Bonecharms can be crafted using a raw bonecharm and whalebone at the workbench.
- Each duplicate bonecharm increases its effect (stack up to 3 times).
- Unique bonecharms cannot be crafted.
- Weapon Upgrades: Increase damage, capacity, or add silencer (pistol).
- Gadget Upgrades: More trap damage, longer stun duration.
- Bolt Types: Craft incendiary, explosive, stun, poison bolts.
- Bonecharm Crafting: Requires raw bonecharm and 2-4 whalebone.
- Loot everything. Coins and whalebone are needed for upgrades.
- Prioritize blueprints for gadgets that match your style (stealth players: stun mines and howling bolts; combat players: explosive bolts).
- Bonecharms with "Spirit Water" and "Tough Skin" are universally useful.
- Runes are scarce; plan your power purchases. For non-lethal, Domino (Emily) or Possession (Corvo) are key.
- Chaos affects item availability? Not directly, but more guards in high Chaos means more lootable bodies.
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8. Crafting & Upgrades System
At the workbench aboard the Dreadful Wale:
Upgrade costs increase with tier. Post game, all upgrades are available if you have materials.
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Final Tips
This guide covers all major items in _Dishonored 2_. For specific locations of blueprints, runes, or bonecharms, consult mission-specific guides.