
All Game Items
All Game Items Guide for Dota 2
Dota 2 features a vast array of items that heroes can purchase and combine during a match. These items are obtained from the in-match shop (using gold earned from kills, creeps, and structures) and through neutral creep drops. Items are not persistent between matches. This guide categorizes every major item, explaining its function, acquisition, usage, and synergies.
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1. Consumables
Consumables are single-use or limited-duration items that provide immediate effects. They are essential for laning, sustain, and vision.
| Item | Cost | Effect | When to Use |
|---|---|---|---|
| Tango | 90 gold | Consumes tree to heal 115 HP over 16 seconds. Shareable. | Early game sustain, especially against harass. Can destroy trees for pathing. |
| Healing Salve | 110 gold | Heals 400 HP over 8 seconds if not damaged. | Mid-game burst heal after fights. Stack with Tango for extra regen. |
| Clarity | 50 gold | Restores 170 mana over 30 seconds if not damaged. | Mana-starved heroes, supports before a fight. |
| Enchanted Mango | 70 gold | Consumed: instantly restore 100 mana. Can also be eaten for 20 HP over 20s. | Quick mana burst for spells like Blink or Stun. |
| Faerie Fire | 75 gold | Consumed: instantly restore 75 HP. Also gives +2 damage permanently (but item is consumed). | Emergency heal during fights. Good for mid-laners. |
| Bottle | 700 gold | Stores up to 3 charges of runes. Regenerates HP/Mana when used. | Essential for mid lane to store power runes (haste, double damage, etc.). |
| Observer Ward | 0 gold (free from shop, 2 stock/4 min) | Provides 1600 ground vision, lasts 7 minutes. | Vision control, placed on high ground or enemy jungle. |
| Sentry Ward | 50 gold each (2 per purchase) | Reveals invisible units and wards in 900 radius, lasts 4 minutes. | De-warding, countering invis heroes (Riki, Bounty Hunter). |
| Smoke of Deceit | 50 gold | Gives invisibility and movement speed bonus to team (except when near enemies). Breaks on attack/cast. | Ganking, sneaky Roshan attempts, breaking high ground. |
| Dust of Appearance | 90 gold | Reveals and slows invisible enemies in 1050 radius, lasts 12 seconds. | Counter invis heroes like Clinkz, Weaver. |
| Town Portal Scroll | 50 gold | Teleports hero to any friendly building (except ancient). 3 sec cast time. | Rotating to fights, defending towers, escaping ganks. |
| Animal Courier | 50 gold (starting item) | Delivers items from base. Upgradable to Flying Courier. | Essential for all games, allows lane sustain. |
2. Stats & Attributes
These basic items provide raw strength, agility, intelligence, or all stats. They are building blocks for larger items.
| Item | Stats | Cost | Notes |
|---|---|---|---|
| Gauntlets of Strength | +3 Strength | 140 | Builds into Urn, Wraith Band, etc. |
| Slippers of Agility | +3 Agility | 140 | Builds into Wraith Band, Power Treads. |
| Mantle of Intelligence | +3 Intelligence | 140 | Builds into Null Talisman, Veil of Discord. |
| Circlet | +2 All Stats | 155 | Common early stat item, builds into many. |
| Belt of Strength | +6 Strength | 450 | Builds into Sange, Vanguard, etc. |
| Band of Elvenskin | +6 Agility | 450 | Builds into Yasha, Diffusal, etc. |
| Robe of the Magi | +6 Intelligence | 450 | Builds into Kaya, Eul's, etc. |
| Crown | +4 All Stats | 450 | Builds into Veil, Drums, etc. |
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3. Weapons (Damage & Attack Modifiers)
Items that boost attack damage, attack speed, or provide on-hit effects.
- Wraith Band (485 gold): +5 Agility, +2 Strength, +2 Intelligence. Activatable: +10 attack speed for 6s. Core for agility carries.
- Power Treads (1400 gold): +25 attack speed, +10 damage, and stat switch (choose strength, agility, or intelligence). Essential for many carries.
- Phase Boots (1400 gold): +50 move speed, +24 damage, activatable: +20% move speed and phased movement. Good for melee cores.
- Oblivion Staff (850 gold): +12 damage, +2.5 mana regen, +10 attack speed. Builds into Orchid, Silver Edge.
- Armlet of Mordiggian (2370 gold): +25 damage, +10 attack speed, +6 armor. Activatable: gives +31 strength but drains HP per second. High risk/reward for strength heroes.
- Battle Fury (4100 gold): +50 damage, +6 HP regen, +2.5 mana regen. Cleave (60% damage in 280 area). Best for melee carries that need wave clear (Anti-Mage, Juggernaut).
- Maelstrom (2800 gold): +24 damage, +25 attack speed. Chain lightning proc (25% chance, 160 damage, 5 targets). Good for farming and fighting.
- Monkey King Bar (MKB) (4100 gold): +52 damage, +15 attack speed. True Strike (attacks cannot miss) and 75% chance to deal 160 bonus magical damage. Essential against evasion.
- Daedalus (5100 gold): +88 damage, 30% chance to crit for 235% damage. Biggest raw damage item for physical carries.
- Butterfly (4550 gold): +35 agility, +35 attack speed, +30% evasion. Active: +15% move speed and attack speed for 6s. Great for agility cores vs physical.
- Satanic (5950 gold): +25 strength, +25 damage, active: 175% lifesteal for 4.5s. Unholy Rage turns around fights for strength carries.
- Ring of Protection (175 gold): +2 armor. Builds into many.
- Stout Shield (200 gold): 50% chance to block damage from heroes (16 melee, 8 ranged). Early game vs harass.
- Vanguard (2050 gold): +10 HP regen, 60% damage block (64 melee, 32 ranged). Gives survivability for jungling or tanking.
- Pipe of Insight (2800 gold): +11 HP regen, +30% magic resistance. Active: Barrier that blocks 400 magic damage for allies. Crucial vs magic burst.
- Crimson Guard (3100 gold): +5 armor, +5 HP regen. Active: Damage block (70 melee, 35 ranged) for allies in 750 radius. Good vs physical lineups.
- Blade Mail (2200 gold): +8 damage, +6 armor, +2 intelligence. Active: Returns 100% of damage taken for 4.5s. Counter against high-damage heroes.
- Shiva's Guard (4850 gold): +15 armor, +30 intelligence. Active: Freezing aura slows attack speed (-40) in 1200 radius. Excellent for armor and teamfight.
- Assault Cuirass (5125 gold): +20 armor, +35 attack speed, -5 armor aura for enemies. Empowers entire team's physical DPS.
- Null Talisman (470 gold): +6 Intelligence, +3 Damage, +0.2 Mana Regen. Activatable: +2 Intelligence for 6s. Core for intelligence mids.
- Eul's Scepter of Divinity (2500 gold): +10 Intelligence, +5 Mana Regen, +20 Move Speed. Active: Cyclone (self or enemy) for 2.5s. Essential for dispel, setup, or save.
- Veil of Discord (1780 gold): +6 Armor, +6 HP regen, +12 Intelligence. Active: Reduces enemy magic resistance by 25% in 600 radius. Amazing for magic burst lineups.
- Orchid Malevolence (3975 gold): +25 Intelligence, +30 Attack Speed, +4 Mana Regen. Active: Silences target for 5s, amplifies damage taken by 30%. Core vs spell-dependent enemies (Storm, Invoker). Upgrades to Bloodthorn.
- Dagon (2780 gold): +8 Intelligence, +3 All Stats. Active: Burst damage (400 base, upgrades to 800 with recipe). Useful for snowballing magic cores (e.g., Nyx, Puck).
- Ethereal Blade (4650 gold): +10 Strength, +10 Agility, +40 Intelligence. Active: Ether Blast (turns target ethereal, adds 2.5x primary attribute damage). Great for morphling or int carries.
- Scythe of Vyse (5200 gold): +10 Strength, +10 Agility, +35 Intelligence, +2.5 Mana Regen. Active: Hex target for 3.5s (slow/disable). One of the best control items in the game.
- Blink Dagger (2000 gold): Active: Teleport up to 1200 units. Cannot be used if damaged recently. Essential for initiators (Axe, Earthshaker, Tidehunter).
- Force Staff (2250 gold): +6 Intelligence, +2.5 HP regen. Active: Push yourself or ally 600 units in facing direction. Great for repositioning and escapes.
- Glimmer Cape (2150 gold): +20% Magic Resistance, +6 Armor. Active: Invisibility and +40% magic resistance for 5 seconds. Gold for supports to survive or save.
- Solar Crest (2400 gold): +6 Armor, +1.5 Mana Regen. Active: Target ally gains +40% evasion and +12 armor for 7s, or enemy loses -12 armor and -40% accuracy. Flexible defense/offense.
- Heaven's Halberd (3250 gold): +15 Strength, +20% Evasion, +20 Attack Speed. Active: Disarms enemy for 3s (melee) or 5s (ranged). Excellent vs right-click carries.
- Drum of Endurance (1550 gold): +6 All Stats, +3 Attack Speed, +0.2 Mana Regen. Active: +45 attack speed and 12% move speed for team. Early game teamfight stabilizer.
- Black King Bar (BKB) (4050 gold): +10 Strength, +24 Damage. Active: Renders hero immune to spells and debuffs for 6-10 seconds (duration decreases per use). Must-have for most carries vs heavy magic.
- Divine Rapier (5600 gold): +330 damage. Cannot be sold, drops on death. Ultimate late-game gamble for carries.
- Moon Shard (4000 gold): +120 attack speed. Can be consumed for permanent +60 attack speed (gives night vision). Good for attack-speed-dependent heroes (Troll, Windranger).
- Refresher Orb (5000 gold): +8 HP regen, +5 Mana Regen, +20 Intelligence. Active: Refreshes all cooldowns (items and abilities). Used for double ultimates (e.g., Phoenix, Enigma, Tidehunter).
- Octarine Core (5200 gold): +425 HP, +425 Mana, +2.5 Mana Regen, +20% Spell Lifesteal. Reduces cooldowns by 25%. Great for spellcasters (Zeus, Leshrac, Necrophos).
- Aghanim's Scepter (4200 gold): +10 All Stats, +200 HP, +200 Mana. Upgrade for many heroes (e.g., Tiny's tree, Sniper's assassinate). Check hero-specific effects.
- Aghanim's Shard (1400 gold): Consumable, gives a bonus ability to most heroes. Purchasable from side shop. Many use for mobility or utility (e.g., Pudge's rot damage, Spectre's dispersion).
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4. Armor & Defense
Items that provide armor, magic resistance, HP, or damage block.
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5. Magical Items
Items that enhance spell damage, mana pool, or provide crowd control.
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6. Support & Utility Items
Items that provide mobility, vision, or defensive utilities.
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7. Artifacts (High-Tier Power Items)
Extremely expensive items that can turn the tide of the game.
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8. Neutral Items
Dropped by neutral creeps at specific tiers (1-5) starting at 7:00. Each team can equip one of each tier. They provide unique bonuses.
| Tier | Example Items | Effects |
|---|---|---|
| 1 (7:00+) | Oceanus Ring (+3 all stats, +1.5 mana regen), Clumsy Net (active: throw net, 1.5s root), Elixer (restores 250 HP/Mana) | Early game boost for supports. |
| 2 (13:00+) | Vampire Fangs (+15% lifesteal, +15% spell lifesteal), Gossamer Cape (+25% magic resistance, active: invis), Dragon Scale (+5 armor, +2 HP regen) | Good for carries or tanks. |
| 3 (20:00+) | Spider Legs (active: move through trees/path, +40% move speed), Paladin Sword (+15% lifesteal, +200 health), Enchanted Quiver (+100 attack range, true strike for 3 attacks) | Situational upgrades. |
| 4 (30:00+) | Book of the Dead (Summons 4 necronomicon archers and warriors), Mind Breaker (attacks apply silence on proc), Trickster Cloak (active: invis + debris) | High impact. |
| 5 (40:00+) | Apex (+70 all stats), Fallen Sky (active: meteor strike, 400 damage), Mirror Shield (20% chance to reflect spells) | Game-changing. |
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9. Roshan Drops
Roshan (the Roshan) drops powerful items when slain.
- Aegis of the Immortal: Held item; upon death, hero resurrects at the Aegis location with full HP/Mana. Lasts 5 minutes. Denied if Roshan dies again.
- Cheese: Consumable, instantly heals 2500 HP and 1000 Mana. Used for quick recovery in late-game fights.
- Refresher Shard: Grants a one-time refresh of all cooldowns (like Refresher Orb) but is consumed. Only appears on second Roshan kill.
- Roshan's Banner: Consumable, creates a buff that strengthens creeps in a lane (uncommon drop).
- Sange and Yasha (4100 gold) = Sange (str) + Yasha (agi). Gives attack speed, movement, and lifesteal/status resistance.
- Silver Edge (4400 gold) = Shadow Blade (invis) + Nullifier (break). Provides stealth and a breakthrough attack that breaks passives.
- Bloodthorn (6750 gold) = Orchid + Crystalys. Upgrades silence to also grant crit and accuracy.
- Manta Style (4600 gold) = Yasha + Ultimate Orb (all stats). Creates two illusions for split pushing or dodging spells.
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10. Upgrades & Recipes
Most advanced items are built from simpler components using recipes (secret shop, side shop, base shop). For example:
Important: Always check the recipe before buying components. The side shop sells limited items (mid-laners rely on it).
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This guide covers all essential items in Dota 2. Remember that itemization is highly situational and depends on the enemy team composition, your hero, and the game state. Always adapt your build! For in-depth purchase recommendations, see the 'Game Tips' section.