Getting Started

Getting Started Guide for Dying Light



This guide is designed for brand-new players who have just installed Dying Light and want to survive their first day in the zombie-infested city of Harran. We'll cover everything from your first hour to key priorities and common mistakes. Since there is no character creation—you play as Kyle Crane, a GRE operative dropped into the quarantine zone—you can jump straight into the action.

First Hour Walkthrough



Prologue: The Crash and the Slums


1. Game start: You're on a crashing helicopter. The opening cinematic ends with you waking up in an apartment near the Tower (the main safe house).
2. Learning the ropes: Follow the linear tutorial sequence. You'll be taught:
- Basic movement (sprint, jump, climb)
- Melee combat (light attack, heavy attack, block)
- Using the Survivor Sense (Q on PC, Right Bumper on console)
- First aid (crafting bandages from cloth)
3. First task: Find your way to the Tower. Use rooftops—avoid the streets where Volatiles lurk.
4. Meet the cast: You'll encounter Jade Aldemir and Harris (early allies). They'll guide you to the Tower and give you your first real mission: find a vial of antizin (the immunity drug) for a sick survivor.
5. First combat tutorial: You'll fight a few slow biters (shamblers) and learn how to use pipes and planks. Finishing moves are unlocked later.
6. Reaching the Tower: Once inside, you'll meet Spike, Brecken, and other survivors. The Tower becomes your hub.

First Real Mission: Awakening


  • Objective: Reach the Bazaar (a market area) and get antizin.

  • Key moment: You'll face your first viral (fast zombies) near the Bazaar. Use parkour to evade until you find the item.

  • After returning to the Tower, you'll unlock the safe house fast travel and the crafting system.


Controls Summary (All Platforms)



PC (Keyboard & Mouse)


ActionKey
MoveWASD
Look/SprintMouse / Shift
JumpSpace
Crouch/SlideC
Melee AttackLeft Click
Heavy AttackHold Left Click
BlockRight Click
Throw WeaponQ
Survivor SenseQ (tap)
InteractE
InventoryI
MapM
Grappling Hook (later)F
Use Item1-5
CraftingTab > Crafting

PlayStation 4/5


ActionButton
MoveLeft Stick
LookRight Stick
SprintL3 (press left stick)
JumpX
Crouch/SlideCircle
Melee AttackR2
Heavy AttackHold R2
BlockL2
Throw WeaponR1
Survivor SenseR1 (tap)
InteractSquare
InventoryTouchpad left side
MapTouchpad right side
Use ItemDirectional up
Quick Weapon SwitchL1 + face buttons

Xbox One/Series X|S


ActionButton
MoveLeft Stick
LookRight Stick
SprintLSB (press left stick)
JumpA
Crouch/SlideB
Melee AttackRT
Heavy AttackHold RT
BlockLT
Throw WeaponRB
Survivor SenseRB (tap)
InteractX
InventoryView button (two squares)
MapMenu button (three lines)
Use ItemD-pad up
Quick Weapon SwitchLB + face buttons

Nintendo Switch


ActionButton
MoveLeft Stick
LookRight Stick
SprintPress left stick
JumpB
Crouch/SlideA
Melee AttackZR
Heavy AttackHold ZR
BlockZL
Throw WeaponR
Survivor SenseR (tap)
InteractY
InventoryMinus (-)
MapPlus (+)
Use ItemD-pad up
Quick SwitchL + face buttons

UI Overview



HUD Elements (From top left to bottom right)


  • Health bar: Red bar in top-left corner. Takes damage from zombies, falls, and bites.

  • Stamina bar: Green bar under health. Depletes when sprinting, climbing, or heavy attacking. Recharges when you stop.

  • Quest tracker: Top-right shows current objective and distance.

  • Compass: Top-center shows cardinal directions and marker symbols.

  • Weapon & Inventory: Bottom-right shows currently equipped weapon, its durability, and quick item slots (1-5).

  • Survivor Sense pulse: When you tap the sense button, zombies and lootables glow white/orange briefly.

  • XP bars: Occasionally shown for Survival, Agility, and Power skills—leveling these unlocks abilities.


  • True Inventory UI


  • Backpack: Tab/Button to open inventory. Categories: Weapons, Items, Crafting, Quest Items, Map.

  • Crafting: Access via Tab > Crafting or from a workbench. Shows recipes you have materials for.

  • Map: Overworld map with safe houses, quests (yellow diamonds), and discovered locations.

  • Skills: Submenu shows three skill trees: Survivor (parkour, zipline, etc.), Agility (sprinting, climbing), and Power (combat moves).


  • Essential Early Objectives



    1. Complete the Prologue – Unlocks the Tower and basic systems.
    2. Unlock the first safe house – The Tower is a safe zone; sleep to advance time.
    3. Learn to craft medkits – Requires 2 bandages + 1 alcohol or antiseptic. You'll find these in medicine cabinets.
    4. Craft lockpicks – You'll need 1 metal part. Lockpicks open many doors and containers early on.
    5. Complete side quest “The First Assignment” (from Spike) – Gives you a blueprint for a better weapon.
    6. Reach Survivor Rank 2 – Unlocks new recipes (e.g., firecrackers, molotovs).
    7. Stay inside at night – Until you have decent gear and a firearm, avoid the dark.

    What To Do First and What To Avoid



    Do First


  • Explore rooftops: They are safe zones from ground-level zombies.

  • Loot everything: Even if you don't need it right now, stockpile metal parts, cloth, alcohol, gauze, and duct tape.

  • Complete all early side quests: They give XP and gear. The best early side quests are from Spike (weapons) and Gazi (free skill points).

  • Parkour everywhere: Stamina increases with use. Practice wall runs, slides, and jumps.

  • Craft and repair: Repair weapons using metal parts at workbenches. Don't throw away blue/green quality weapons—repair them.


  • Avoid


  • Don't fight groups: Early weapons break fast. Lure zombies one at a time or simply run.

  • Don't stay in the streets at night: Volatiles can one-shot you. Head to a safe house or climb high.

  • Don't ignore the tutorial: Button prompts and objective markers are your friend.

  • Don't hoard weapons without considering durability: A broken weapon is useless. Use them before they break, or repair if you have parts.

  • Don't sell crafting materials: You'll need cloth, metal, and chemicals for medkits, lockpicks, and later upgrades.

  • Don't waste lockpicks on red locked chests: They require higher lockpicking skill. Only attempt white (easy) or green (medium) locks early on.


Early Resource Priorities



ResourceUseEarly AcquisitionPriority
ClothMedkits, bandagesLoot from medical cabinets, trash binsHigh
Metal PartsWeapon repair, lockpicksFrom blueprints, desks, toolboxesHigh
Alcohol / AntisepticMedkitsMedicine cabinets, pharmaciesHigh
GauzeMedkits (alternate)Same as clothMedium
Duct TapeWeapon upgrades, repairHardware stores, workbenchesMedium
ChemicalsFirecrackers, molotovsChemistry labs, garagesMedium
Nails / ScrapWeapon mods (e.g., shock)From boxes, construction sitesLow early
CoinsBuying ammo/weapons from tradersOnly purchase if you have extraLow
Rule of thumb: Craft medkits and lockpicks before exploring. Always carry 3+ medkits.

Common Beginner Mistakes



  • Sprinting everywhere: Drains stamina, and you can't attack. Walk or jog until you need to escape.

  • Not using Survivor Sense: Tap it every few seconds to highlight enemies and loot.

  • Fighting at night: Even with a good weapon, Volatiles are tough. Sleep until morning (press sleep at safe house).

  • Ignoring the parkour upgrade paths: Agility skills like “Rope Swing” and “Wall Run” change gameplay. Invest early points there.

  • Using the same weapon for too long: We have durability. Switch weapons mid-fight.

  • Forgetting to repair: Weapons can be repaired up to their durability value. Use a workbench (press Tab > Crafting > Repair).

  • Selling rare weapon mods: Blueprint mods (like fire, electricity) should be applied to weapons, not sold.


  • Day-One Checklist



  • [ ] Complete the prologue and reach the Tower.

  • [ ] Accept and complete “Awakening” main quest.

  • [ ] Collect 2 cloth, 1 alcohol/antiseptic to craft first medkit.

  • [ ] Collect at least 2 metal parts to craft 2 lockpicks.

  • [ ] Unlock the first safe house (Tower) and sleep to set daytime.

  • [ ] Complete “The First Assignment” side quest from Spike for weapon blueprint.

  • [ ] Explore the immediate rooftops around the Tower to find hidden loot (white glowing objects).

  • [ ] Locate a workbench (in the Tower basement) and repair your first weapon.

  • [ ] Use Survivor Sense to identify threats before moving.

  • [ ] Avoid entering the sewers or staying outside after sunset (check your watch—red/black colors).

  • [ ] Practice parkour: climb the water tower next to the Tower, slide down, wall run.

  • [ ] Save your game by sleeping in the safe house (main menu save also works).


  • Final Advice



  • Dying Light is about movement. The better you parkour, the easier the game becomes.

  • Side quests are not optional—they give skill points and valuable gear.

  • Don't rush the main story. Take time to loot, upgrade, and learn the map.

  • Switch to the following DLC later—it has a vehicle and a different map, but complete the main game first for context.


Good luck, survivor. The night is long… but the rooftops are free.