
Important Notes
Important Notes for Dying Light
This section covers critical knowledge that can save you from frustration, lost progress, or missed opportunities. Read carefully before diving deep into Harran.
⚠️ Warnings & Pitfalls
- Fall Damage is Real: Even a short fall can kill you early on. Always aim to roll (press crouch just before landing) to reduce damage. Until you unlock the Ragdoll skill, treat every rooftop gap as deadly.
- Night is Not Optional: Volatiles are nearly invincible early game. If you absolutely must go out at night, stay on rooftops, use survivor sense constantly, and keep a UV flashlight charged. Avoid ground level at all costs.
- Spikes from Explosions: Explosive barrels, gas tanks, and car fuel tanks deal massive damage and can one-shot you. Never melee them. Use firearms or throwables from a safe distance.
- Lockpicks are Limited: You only get a finite number of lockpicks in the world (though they respawn at certain locations). Don't waste them on easy chests; save for Hard or Very Hard locks that contain rare loot.
- Weapon Durability: All melee weapons degrade and break. Don't use your best weapon on regular biters. Repair them at a workbench using metal parts, but repairs get more expensive over time. Consider recycling broken weapons for parts.
- Zombie AI Cheats: Volatiles can spawn behind you if you linger too long in one area at night. They can also hear you from far away if you sprint. Use stealth crouch when near them.
- Vehicle Traps: In The Following expansion, driving into water instantly destroys your buggy. Also, hitting large spikes or fences at high speed can critically damage the vehicle.
- The Following Final Choice: At the end of the expansion, you must choose between two endings (Mother’s or the Scientist’s). This is a permanent story decision that locks you out of the other ending on that save. Save before the final conversation if you want to see both.
- Side Quests That Disappear: A few side quests become unavailable after certain main story milestones. For example:
- Faction Choices: In some side quests (e.g., "The Bomb" in Old Town), you can choose to help one faction over another. This permanently alters NPC availability and reward types. Weigh which blueprint or weapon you want more.
- Blueprint Upgrades: Upgrading a blueprint at the workbench uses rare materials (e.g., alcohol, gauze) and cannot be undone. Only upgrade blueprints you intend to use frequently.
- Character Skills: You cannot respec skill points. Choose carefully between Survivor, Agility, and Power skill trees. Once a skill is unlocked, you’re stuck with it. Focus on parkour and movement first.
⛔ Irreversible Choices
- "Bringing Down the Howl" (unlocked after reaching the Tower) must be completed before the mission "The Pit".
- "The Hunter" (given by a survivor in the Slums) must be done before leaving for Old Town.
- "A Father's Son" (Old Town) is missable if you advance too far into the story. Always check your quest log for timed objectives.
###