
All Game Items
All Game Items Guide for Dying Light
This guide catalogs every major item type in Dying Light (including the The Following expansion), grouped logically. For each item category, we explain what the items do, how to obtain them, when to use them, and any important synergies or upgrades. Platform-specific differences (e.g., PC, console, Switch) are noted where relevant.
1. Weapons
Weapons in Dying Light are divided into melee and ranged. They have rarity tiers: Gray (Common) → Green (Uncommon) → Blue (Rare) → Purple (Legendary) → Orange (Gold-tier). Higher rarity means better base damage, durability, and more upgrade slots.
#### 1.1 Melee Weapons
Melee weapons are your primary tools. They can be one-handed (fast) or two-handed (slow, heavy). They degrade with use and can be repaired or replaced.
| Weapon Type | Subtypes | Key Characteristics |
|---|---|---|
| Blunt | Pipe, Wrench, Baseball Bat, Crowbar, Hammer | High stamina damage, good for stunning zombies. Crowbar is excellent for prying locked containers. |
| Bladed | Machete, Katana, Axe, Saber, Sword, Knife | Higher lethal damage, can dismember. Katanas are rare but excellent. |
| Two-Handed Blunt | Sledgehammer, Two-Handed Pipe, Heavy Mace | Very slow but massive damage, one-hit kill for many enemies. High stamina cost. |
| Two-Handed Bladed | Great Axe, Long Sword, Claymore | Slow but deadly. Great for crowd control if you time swings. |
| Fist Weapons | Knuckles, Claws (The Following) | Very fast, low damage per hit but high DPS. Often have special effects like bleeding. |
- Obtaining: Looted from containers, killed zombies (especially Rais's men), purchased from vendors, crafted using blueprints, or earned from quests and DLC. Higher rarity weapons appear in Hard and Nightmare mode.
- When Useful: Melee is your go-to for most encounters, especially indoors where guns attract virals. Use bladed for fast kills, blunt for stamina-breaking stronger enemies.
- Synergies & Upgrades:
- You can repair a melee weapon a limited number of times (usually 3-5) using a repair kit.
- Upgrading your Power and Combat skill trees reduces stamina cost and increases damage.
- The Following adds special Combat Blueprints that allow crafting legendary weapons with unique effects (e.g., Blessed Nagant, Volkan's Carbine).
#### 1.2 Ranged Weapons
Ranged weapons are rarer and ammo is scarce. They attract noise-sensitive Volatiles at night. Include firearms and throwing weapons.
| Type | Examples | Notes |
|---|---|---|
| Pistols | Semi-Auto Pistol, Revolver | Moderately accurate. Revolver has higher damage but slower reload. |
| Rifles | Assault Rifle, Military Rifle, Police Rifle | Good range, can fire in bursts. |
| Shotguns | Pump Shotgun, Double-Barreled Shotgun | Devastating at close range. Double-barrel has two shots then long reload. |
| Submachine Guns | SMG, Grease Gun | High fire rate, low accuracy. Good for sweeping. |
| Special | Compound Crossbow (The Following), Harran Ranger Bow | Silent, reusable bolts/arrows. No noise, ideal for night. |
| Throwing | Throwing Stars, Molotov Cocktails, Grenades, Decoys | Quick area damage or distraction. Extremely useful against groups. |
- Obtaining: Looted from police vans, bandit camps, locked chests. Some are quest rewards. Ammo is found in police cars, military crates, bought from vendors (limited).
- When Useful: Firearms are best for daytime high-risk situations or for taking down Rais's men. At night, use crossbow or throwing weapons to avoid attracting Volatiles. Throwing stars are cheap and quiet.
- Synergies & Upgrades:
- Night Booster (portable UV light): Not armor, but essential for survival.
- Military Survival Kit (adds toughness).
- DLC Outfits (e.g., Volkan Combat Outfit, Harran Prisoner Outfit): Provide small buffs like +10% damage or +5% speed. Obtainable from premium packs or in-game events.
- The Following introduces Electrical Relay and Reinforced Suit (through quests) that reduce electricity damage.
- Gas Mask (story item) – required for some side quests in toxic zones.
- Gun damage scales with Survivor rank. Higher rank = higher damage.
- Upgrade your guns through blueprints (e.g., Volatile Hunter Baton – not a gun scope, but some mods exist).
- Crafting ammo requires materials: metal parts, gunpowder, etc.
- The Following crossbow bolts can be crafted with electric, fire, or explosive tips.
2. Armor & Outfits
Crane doesn't wear armor in the traditional sense; outfits are purely cosmetic (except for a few stat-boosting DLC outfits). The game's damage reduction comes from equipment like the Grappling Hook and Tackle upgrades, but primarily from health and skill. However, there are a few items that affect survivability:
When Useful: Outfits are mostly cosmetic but can provide minor benefits. Prioritize using consumables like Toughness Potion or Night Booster for real defense.
3. Consumables
Consumables are crafted or found. They heal, give stamina, provide resistance, or affect gameplay.
#### 3.1 Healing
| Item | Effect | Crafting / Acquisition |
|---|---|---|
| Medkit | Restores 50/75/100 HP (size varies). | Crafted from gauze and medical supplies. Common loot. |
| Bandage | Restores 25 HP (lesser). | Loot from medical cabinets. |
| Regeneration Booster | Slowly heals over time, also cures infection. | Crafted from herbs and alcohol. Rare. |
| Military Medkit (The Following) | Instant full heal. | Found in military crates. |
| Item | Effect | Crafting / Acquisition |
|---|---|---|
| Energy Drink | Restores stamina over time. | Loot, vendors. |
| Night Vision Booster | Increases night vision duration. | Crafted from herbs and plant chemicals. |
| Stamina Booster | Instant stamina restore + slight boost. | Crafted from herbs and caffeine. |
| Item | Effect | Crafting / Acquisition |
|---|---|---|
| Antizine | Cures infection and prevents turning after bite. | Crafted from herbs and alcohol. Story essential. |
| UV Light Flare | Temporarily deters Volatiles. | Crafted from flares and chemicals. |
| Night Hunter Potion (The Following) | Temporarily become a zombie to pass through infested areas. | Crafted from rare zombie parts. |
| Gas Mask Filter | Required in toxic gas zones. | Loot from police stations or craft. |
| Item | Effect | Crafting |
|---|---|---|
| Molotov Cocktail | Ground fire area, distracts zombies. | Rag + Alcohol + Nail (optional). |
| Grenade | Large explosion, lethal to groups. | Metal parts + Gunpowder + Casing. |
| Throwing Star | Low damage, silent, reusable (pick up). | Metal shards (crafted). |
| Decoy (Firecracker) | Attracts zombies by sound. | Paper + Gunpowder. |
| C4 (The Following) | Remote detonated explosive, high damage. | Compound + Detonator + Metal. |
- Always carry medkits for emergencies.
- Use stamina boosters during long parkour runs.
- Antizine is mandatory after zombie bites—craft and keep stock.
- UV flares are lifesavers during night chases.
4. Materials
Materials are used for crafting and repairs. They are everywhere in the world.
| Category | Examples | Used For |
|---|---|---|
| Scrap | Metal Parts, Plastic, Metal Shards | Melee upgrades, throwing stars, repair kits. |
| Chemicals | Alcohol, Hydrogen Peroxide, Gauze, Herbs | Medkits, Antizine, boosters. |
| Electronics | Cables, Circuit Boards, Batteries | Grappling hook, gadgets, C4. |
| Explosives | Gunpowder, Flares, Rocket Fuel | Grenades, Molotovs, ammo crafting. |
| Rare | King Mods (orange-tier weapon mods), Gold-tier weapons parts (The Following) | Legendary upgrades. |
- Obtaining: Loot from containers, dismantle unwanted weapons, purchase from quartermasters.
- When Useful: Always collect everything—you never know when you need more metal parts or alcohol.
- Synergies: Higher survivor rank increases loot quality.
5. Currencies
Dying Light has multiple currencies.
| Currency | How to Earn | Spent On |
|---|---|---|
| Survivor Points (XP) | Completing missions kills, parkour. | Leveling up Survivor, Agility, and Power trees. |
| Money (Dollars) | Loot, sell items, quest rewards. | Weapons, ammo, materials from vendors, safe-zone upgrades. |
| Influence Points (The Following DLC) | Driving, completing quests for factions. | Unlocking car upgrades, blueprints, and perks for the buggy. |
| Tokens (Be the Zombie mode) | Playing as human or hunter. | Unlock exclusive blueprints, outfits. |
| Event Tokens (limited-time) | Special challenges. | Unique cosmetic items. |
- When Useful: Spend money on medkits early, save for better weapon blueprints later. Influence points are essential for buggy customization in The Following.
6. Collectibles
Collectibles are scattered throughout Harran and the countryside.
| Type | Count | Reward for Collection |
|---|---|---|
| Notes & Letters | 50+ | Lore, sometimes side quest triggers. |
| Statues (Bunny, Troll, etc.) | 10 (Bunny) / 5 (Troll) | Weapon blueprints (e.g., Bunny Knuckle Dusters). |
| Audio Logs | 10 | Story insights. |
| Flags (in The Following) | 15 | Unlocks fast travel points. |
| Trophy Items (zombie ears, heads) | N/A | Traded to quartermaster for reputation? Actually, they are used in crafting some items. |
| Viral Samples | N/A | Crafting antizine. |
| Volatile Hunter Badges (DLC) | 10 | Exclusive weapon. |
- How to Obtain: Explore thoroughly. Check rooftops, vents, locked buildings. Use survivor sense to highlight collectibles (if within range).
- When Useful: Collecting all flags in The Following gives fast travel—very helpful. The Bunny Statues reward with a unique weapon blueprint great for early game.
7. Key Equipment
These are special items that are not weapons or consumables but crucial for progression.
| Item | Function | Acquired |
|---|---|---|
| Grappling Hook | Pulls you to ledges or zombies; allows quick vertical movement. | Story quest “The Pit” (mid-game). |
| Crane’s Radio | Communicates with allies, receives mission updates. | Starting item. |
| Night Vision Goggles (The Following) | Allows seeing in dark without UV light? Actually, you have night vision boosters; but the Following has a Buggy Night Vision upgrade. | Upgraded buggy. |
| UV Light Attachment (buggy) | Emits UV light to repel Volatiles while driving. | Buggy blueprint. |
| Buggy (The Following) | Main vehicle for countryside. Has upgrade slots. | Early in The Following. |
| Tachometer / Speedometer | Displays stats? Not really an item. | N/A. |
| Key Cards | Access locked rooms (police, military). | Found in story or hidden locations. |
| Gate Keys | Open specific gates in The Following. | Rewards from faction quests. |
- When Useful: Grappling hook changes the game—use it to escape Volatiles quickly. Buggy is essential for traversing the huge countryside map.
- Synergies: Pair grappling hook with stamina boosters for infinite climbing. Buggy with UV light makes night driving manageable.
8. Weapon Mods & Add-ons
Mods are crafted via blueprints and applied to melee or ranged weapons.
#### Melee Mods
| Mod | Effect | Example Blueprint Location |
|---|---|---|
| Fire | Adds burn damage over time. | Burning Star – found in Old Town. |
| Electricity | Stuns enemies, chains to nearby. | Electric Knuckles – side quest. |
| Bleeding | Causes enemies to bleed, slowly draining health. | Bleeding Edge – vendor. |
| Poison (The Following) | Poisons enemies, spreads to others. | Volatile nest loot. |
| King (all-purpose) | Increases damage by a flat amount. | DLC or high-level trophies. |
| Mod | Effect | Example Blueprint |
|---|---|---|
| Silencer | Reduces noise of guns (rare). | Police station blueprints. |
| Extended Magazine | Increases clip size. | Military crate loot. |
| Reflex Sight | Improves accuracy (pistol/rifle). | Technology parts. |
- Obtaining: Blueprints are found in chests, from quests, or purchased. Mods can be crafted repeatedly after learning.
- When Useful: Fire mods are excellent against spitters and virals. Electricity is great for crowd control. Use silencers for stealth at night.
- Survivor: Unlocks grappling hook, buggy perks, and general survival abilities.
- Agility: Improves parkour, climbing speed, and evasion.
- Power: Increases melee damage, stamina, and combat moves (kicks, stomps, takedowns).
- How to Level: Each tree requires XP from relevant actions.
- Synergy: Maxing Agility first is recommended for mobility.
9. Upgrades & Skill Trees
Your character progression is through three skill trees, which grant passive abilities and active moves, not items per se. But these are core:
10. Rare & Special Items
| Item | Effect | Notes |
|---|---|---|
| Volatile Hunter Baton | Legendary melee, electric damage. | Reward from The Following finale? |
| Korek Machete | Extends reach, good damage. | Trick: manually set date on device to unlock easter egg. |
| Weapons from DLC (e.g., Harran Prisoner Outfit, V21 Shotgun) | Unique stats. | Part of bundles. |
| Gold-tier Weapon Cases (The Following) | Guaranteed gold weapon. | Found in military convoys. |
- Obtaining: Some via secret easter eggs, others through premium DLC or reaching max level and replaying on Nightmare.
- When Useful: Gold-tier weapons are the best in the game, but require high survivor rank to wield effectively.
- Always loot everything – materials are key.
- Store excess items in safe-zone storage (your stash in the Tower).
- Craft medkits and Antizine before venturing out, especially at night.
- Weapons degrade; repair them only if they have good mods. Replace low-tier ones frequently.
- In The Following, save influence points for buggy upgrades that boost fuel efficiency and UV light.
Quick Tips for Item Management
This guide covers all major item types. For definitive locations of specific blueprints or collectibles, consult dedicated maps or quest walkthroughs within this guide series.