All Game Items

All Game Items Guide for Dying Light



This guide catalogs every major item type in Dying Light (including the The Following expansion), grouped logically. For each item category, we explain what the items do, how to obtain them, when to use them, and any important synergies or upgrades. Platform-specific differences (e.g., PC, console, Switch) are noted where relevant.

1. Weapons



Weapons in Dying Light are divided into melee and ranged. They have rarity tiers: Gray (Common) → Green (Uncommon) → Blue (Rare) → Purple (Legendary) → Orange (Gold-tier). Higher rarity means better base damage, durability, and more upgrade slots.

#### 1.1 Melee Weapons

Melee weapons are your primary tools. They can be one-handed (fast) or two-handed (slow, heavy). They degrade with use and can be repaired or replaced.

Weapon TypeSubtypesKey Characteristics
BluntPipe, Wrench, Baseball Bat, Crowbar, HammerHigh stamina damage, good for stunning zombies. Crowbar is excellent for prying locked containers.
BladedMachete, Katana, Axe, Saber, Sword, KnifeHigher lethal damage, can dismember. Katanas are rare but excellent.
Two-Handed BluntSledgehammer, Two-Handed Pipe, Heavy MaceVery slow but massive damage, one-hit kill for many enemies. High stamina cost.
Two-Handed BladedGreat Axe, Long Sword, ClaymoreSlow but deadly. Great for crowd control if you time swings.
Fist WeaponsKnuckles, Claws (The Following)Very fast, low damage per hit but high DPS. Often have special effects like bleeding.
  • Obtaining: Looted from containers, killed zombies (especially Rais's men), purchased from vendors, crafted using blueprints, or earned from quests and DLC. Higher rarity weapons appear in Hard and Nightmare mode.

  • When Useful: Melee is your go-to for most encounters, especially indoors where guns attract virals. Use bladed for fast kills, blunt for stamina-breaking stronger enemies.

  • Synergies & Upgrades:

- Weapon mods (e.g., Fire, Electricity, Bleeding) can be added via blueprints. They consume crafting materials.
- You can repair a melee weapon a limited number of times (usually 3-5) using a repair kit.
- Upgrading your Power and Combat skill trees reduces stamina cost and increases damage.
- The Following adds special Combat Blueprints that allow crafting legendary weapons with unique effects (e.g., Blessed Nagant, Volkan's Carbine).

#### 1.2 Ranged Weapons

Ranged weapons are rarer and ammo is scarce. They attract noise-sensitive Volatiles at night. Include firearms and throwing weapons.

TypeExamplesNotes
PistolsSemi-Auto Pistol, RevolverModerately accurate. Revolver has higher damage but slower reload.
RiflesAssault Rifle, Military Rifle, Police RifleGood range, can fire in bursts.
ShotgunsPump Shotgun, Double-Barreled ShotgunDevastating at close range. Double-barrel has two shots then long reload.
Submachine GunsSMG, Grease GunHigh fire rate, low accuracy. Good for sweeping.
SpecialCompound Crossbow (The Following), Harran Ranger BowSilent, reusable bolts/arrows. No noise, ideal for night.
ThrowingThrowing Stars, Molotov Cocktails, Grenades, DecoysQuick area damage or distraction. Extremely useful against groups.
  • Obtaining: Looted from police vans, bandit camps, locked chests. Some are quest rewards. Ammo is found in police cars, military crates, bought from vendors (limited).

  • When Useful: Firearms are best for daytime high-risk situations or for taking down Rais's men. At night, use crossbow or throwing weapons to avoid attracting Volatiles. Throwing stars are cheap and quiet.

  • Synergies & Upgrades:

  • - Gun damage scales with Survivor rank. Higher rank = higher damage.
    - Upgrade your guns through blueprints (e.g., Volatile Hunter Baton – not a gun scope, but some mods exist).
    - Crafting ammo requires materials: metal parts, gunpowder, etc.
    - The Following crossbow bolts can be crafted with electric, fire, or explosive tips.

    2. Armor & Outfits



    Crane doesn't wear armor in the traditional sense; outfits are purely cosmetic (except for a few stat-boosting DLC outfits). The game's damage reduction comes from equipment like the Grappling Hook and Tackle upgrades, but primarily from health and skill. However, there are a few items that affect survivability:

  • Night Booster (portable UV light): Not armor, but essential for survival.

  • Military Survival Kit (adds toughness).

  • DLC Outfits (e.g., Volkan Combat Outfit, Harran Prisoner Outfit): Provide small buffs like +10% damage or +5% speed. Obtainable from premium packs or in-game events.

  • The Following introduces Electrical Relay and Reinforced Suit (through quests) that reduce electricity damage.

  • Gas Mask (story item) – required for some side quests in toxic zones.


When Useful: Outfits are mostly cosmetic but can provide minor benefits. Prioritize using consumables like Toughness Potion or Night Booster for real defense.

3. Consumables



Consumables are crafted or found. They heal, give stamina, provide resistance, or affect gameplay.

#### 3.1 Healing

ItemEffectCrafting / Acquisition
MedkitRestores 50/75/100 HP (size varies).Crafted from gauze and medical supplies. Common loot.
BandageRestores 25 HP (lesser).Loot from medical cabinets.
Regeneration BoosterSlowly heals over time, also cures infection.Crafted from herbs and alcohol. Rare.
Military Medkit (The Following)Instant full heal.Found in military crates.
#### 3.2 Stamina & Energy

ItemEffectCrafting / Acquisition
Energy DrinkRestores stamina over time.Loot, vendors.
Night Vision BoosterIncreases night vision duration.Crafted from herbs and plant chemicals.
Stamina BoosterInstant stamina restore + slight boost.Crafted from herbs and caffeine.
#### 3.3 Anti-Infection & Special Status

ItemEffectCrafting / Acquisition
AntizineCures infection and prevents turning after bite.Crafted from herbs and alcohol. Story essential.
UV Light FlareTemporarily deters Volatiles.Crafted from flares and chemicals.
Night Hunter Potion (The Following)Temporarily become a zombie to pass through infested areas.Crafted from rare zombie parts.
Gas Mask FilterRequired in toxic gas zones.Loot from police stations or craft.
#### 3.4 Explosives & Throwables

ItemEffectCrafting
Molotov CocktailGround fire area, distracts zombies.Rag + Alcohol + Nail (optional).
GrenadeLarge explosion, lethal to groups.Metal parts + Gunpowder + Casing.
Throwing StarLow damage, silent, reusable (pick up).Metal shards (crafted).
Decoy (Firecracker)Attracts zombies by sound.Paper + Gunpowder.
C4 (The Following)Remote detonated explosive, high damage.Compound + Detonator + Metal.
#### When Useful:
  • Always carry medkits for emergencies.

  • Use stamina boosters during long parkour runs.

  • Antizine is mandatory after zombie bites—craft and keep stock.

  • UV flares are lifesavers during night chases.


4. Materials



Materials are used for crafting and repairs. They are everywhere in the world.

CategoryExamplesUsed For
ScrapMetal Parts, Plastic, Metal ShardsMelee upgrades, throwing stars, repair kits.
ChemicalsAlcohol, Hydrogen Peroxide, Gauze, HerbsMedkits, Antizine, boosters.
ElectronicsCables, Circuit Boards, BatteriesGrappling hook, gadgets, C4.
ExplosivesGunpowder, Flares, Rocket FuelGrenades, Molotovs, ammo crafting.
RareKing Mods (orange-tier weapon mods), Gold-tier weapons parts (The Following)Legendary upgrades.
  • Obtaining: Loot from containers, dismantle unwanted weapons, purchase from quartermasters.

  • When Useful: Always collect everything—you never know when you need more metal parts or alcohol.

  • Synergies: Higher survivor rank increases loot quality.


5. Currencies



Dying Light has multiple currencies.

CurrencyHow to EarnSpent On
Survivor Points (XP)Completing missions kills, parkour.Leveling up Survivor, Agility, and Power trees.
Money (Dollars)Loot, sell items, quest rewards.Weapons, ammo, materials from vendors, safe-zone upgrades.
Influence Points (The Following DLC)Driving, completing quests for factions.Unlocking car upgrades, blueprints, and perks for the buggy.
Tokens (Be the Zombie mode)Playing as human or hunter.Unlock exclusive blueprints, outfits.
Event Tokens (limited-time)Special challenges.Unique cosmetic items.
  • When Useful: Spend money on medkits early, save for better weapon blueprints later. Influence points are essential for buggy customization in The Following.


6. Collectibles



Collectibles are scattered throughout Harran and the countryside.

TypeCountReward for Collection
Notes & Letters50+Lore, sometimes side quest triggers.
Statues (Bunny, Troll, etc.)10 (Bunny) / 5 (Troll)Weapon blueprints (e.g., Bunny Knuckle Dusters).
Audio Logs10Story insights.
Flags (in The Following)15Unlocks fast travel points.
Trophy Items (zombie ears, heads)N/ATraded to quartermaster for reputation? Actually, they are used in crafting some items.
Viral SamplesN/ACrafting antizine.
Volatile Hunter Badges (DLC)10Exclusive weapon.
  • How to Obtain: Explore thoroughly. Check rooftops, vents, locked buildings. Use survivor sense to highlight collectibles (if within range).

  • When Useful: Collecting all flags in The Following gives fast travel—very helpful. The Bunny Statues reward with a unique weapon blueprint great for early game.


7. Key Equipment



These are special items that are not weapons or consumables but crucial for progression.

ItemFunctionAcquired
Grappling HookPulls you to ledges or zombies; allows quick vertical movement.Story quest “The Pit” (mid-game).
Crane’s RadioCommunicates with allies, receives mission updates.Starting item.
Night Vision Goggles (The Following)Allows seeing in dark without UV light? Actually, you have night vision boosters; but the Following has a Buggy Night Vision upgrade.Upgraded buggy.
UV Light Attachment (buggy)Emits UV light to repel Volatiles while driving.Buggy blueprint.
Buggy (The Following)Main vehicle for countryside. Has upgrade slots.Early in The Following.
Tachometer / SpeedometerDisplays stats? Not really an item.N/A.
Key CardsAccess locked rooms (police, military).Found in story or hidden locations.
Gate KeysOpen specific gates in The Following.Rewards from faction quests.
  • When Useful: Grappling hook changes the game—use it to escape Volatiles quickly. Buggy is essential for traversing the huge countryside map.

  • Synergies: Pair grappling hook with stamina boosters for infinite climbing. Buggy with UV light makes night driving manageable.


8. Weapon Mods & Add-ons



Mods are crafted via blueprints and applied to melee or ranged weapons.

#### Melee Mods

ModEffectExample Blueprint Location
FireAdds burn damage over time.Burning Star – found in Old Town.
ElectricityStuns enemies, chains to nearby.Electric Knuckles – side quest.
BleedingCauses enemies to bleed, slowly draining health.Bleeding Edge – vendor.
Poison (The Following)Poisons enemies, spreads to others.Volatile nest loot.
King (all-purpose)Increases damage by a flat amount.DLC or high-level trophies.
#### Ranged Mods

ModEffectExample Blueprint
SilencerReduces noise of guns (rare).Police station blueprints.
Extended MagazineIncreases clip size.Military crate loot.
Reflex SightImproves accuracy (pistol/rifle).Technology parts.
  • Obtaining: Blueprints are found in chests, from quests, or purchased. Mods can be crafted repeatedly after learning.

  • When Useful: Fire mods are excellent against spitters and virals. Electricity is great for crowd control. Use silencers for stealth at night.


  • 9. Upgrades & Skill Trees



    Your character progression is through three skill trees, which grant passive abilities and active moves, not items per se. But these are core:

  • Survivor: Unlocks grappling hook, buggy perks, and general survival abilities.

  • Agility: Improves parkour, climbing speed, and evasion.

  • Power: Increases melee damage, stamina, and combat moves (kicks, stomps, takedowns).


  • How to Level: Each tree requires XP from relevant actions.

  • Synergy: Maxing Agility first is recommended for mobility.


10. Rare & Special Items



ItemEffectNotes
Volatile Hunter BatonLegendary melee, electric damage.Reward from The Following finale?
Korek MacheteExtends reach, good damage.Trick: manually set date on device to unlock easter egg.
Weapons from DLC (e.g., Harran Prisoner Outfit, V21 Shotgun)Unique stats.Part of bundles.
Gold-tier Weapon Cases (The Following)Guaranteed gold weapon.Found in military convoys.
  • Obtaining: Some via secret easter eggs, others through premium DLC or reaching max level and replaying on Nightmare.

  • When Useful: Gold-tier weapons are the best in the game, but require high survivor rank to wield effectively.


  • Quick Tips for Item Management



  • Always loot everything – materials are key.

  • Store excess items in safe-zone storage (your stash in the Tower).

  • Craft medkits and Antizine before venturing out, especially at night.

  • Weapons degrade; repair them only if they have good mods. Replace low-tier ones frequently.

  • In The Following, save influence points for buggy upgrades that boost fuel efficiency and UV light.


This guide covers all major item types. For definitive locations of specific blueprints or collectibles, consult dedicated maps or quest walkthroughs within this guide series.