
Core Gameplay
Core Gameplay in FIFA 23
Introduction
FIFA 23’s core gameplay revolves around football matches played in various modes. The central loop: play matches, earn rewards, improve your squad (or player), and compete in higher difficulty tiers. The primary game modes are Ultimate Team (FUT), Career Mode, Volta Football, and Pro Clubs. This guide focuses on the most popular and structured progression system – FIFA Ultimate Team (FUT) – while noting parallels in other modes. Progress in FUT is measured by your team rating, chemistry, Division Rivals rank, and FUT Champions performance. The content is organized by player progression tiers: Early Game, Mid Game, Late Game, and Endgame.
---
Early Game (First 1–20 Hours)
Main Gameplay Loop
Your first hours are about building a playable squad with decent chemistry and learning match mechanics. You start with a basic bronze/silver team from starter packs and objectives.
- Matches: Play Division Rivals (placement matches) and Squad Battles (AI opponents) to earn coins and packs. Focus on Squad Battles on World Class difficulty for early rewards.
- Objectives: Complete Foundation SBCs (Squad Building Challenges) – e.g., "Hybrid Nations" gives tradable packs. Also finish Season Objectives that reward packs, coins, and loan players.
- Market Trading: Buy low-rated gold players (76–82) for 300–500 coins, sell on weekends. Avoid investing in high-tier cards yet.
- Coins: Earn primarily through match coins (≈400 per win in Rivals) and quick sell duplicates. Aim to reach 10,000–20,000 coins by day 3.
- Chemistry: Use full league/nation links. Example: A fully English Premier League (EPL) team with all players in same league gives 100 chemistry. Avoid hybrids until you have icons.
- Player Growth: Do not apply Chemistry Styles yet. Save them for high-value gold cards. Focus on acquiring meta players like Gabriel Jesus (ST), Nicolas Tagliafico (LB), or Joe Gomez (CB).
Progression Elements
Example Early Game Squad
| Position | Player (Rating) | Chemistry Style | Price (approx) |
|---|---|---|---|
| ST | Gabriel Jesus (83) | None | 5,000 |
| LW | Raheem Sterling (86) | None | 15,000 |
| RW | Mohamed Salah (90) | Sniper | 80,000 (save for later) |
| CM | Jude Bellingham (81) | None | 1,500 |
| CB | Joe Gomez (82) | None | 2,500 |
---
Mid Game (20–100 Hours)
Main Gameplay Loop
Now you have a gold squad (82–85 rated) with near-perfect chemistry. You consistently play Division Rivals (Div 6–3) and FUT Champions Qualifiers (win 4 out of 10 to enter Finals).
- Matches: Focus on FUT Champions Finals (weekend league) – 20 games from Friday to Monday. Rewards include tradeable packs and FUT Champions Points for next month.
- Objectives: Grind Milestones (e.g., score 500 goals with PL players) for packs and special cards (e.g., TOTW, Rulebreakers).
- SBCs: Start elite SBCs like POTM (Player of the Month) if affordable. Example: POTM Marcus Rashford (costs ~150k coins) is a mid-game target.
- Coins: By now you should have 50,000–200,000 coins through trading and rewards. Use the Market to flip 83/84-rated players during promo releases.
- Chemistry Styles: Apply Hunter (ST/CAM) or Shadow (CB/CDM) to key players. Each style adds +3 in two stats (e.g., Pace + Shooting).
- Player Growth: Replace non-meta players with special cards (e.g., TOTW, Ones to Watch). Focus on Pace and Agility for attackers, Strength and Defensive Awareness for defenders.
- Before: Basic gold team with 82–84 average.
- After: Hybrid with 2–3 special cards, 85–87 average. Example: TOTW Kylian Mbappé (89) upfront, IF Frenkie de Jong (87) in midfield, Rulebreakers Virgil van Dijk (89) at CB.
- Matches: Play Elite Division Rivals for 90+ match points per win. FUT Champions Finals: aim for 11–14 wins to get red picks (untradeable high-rated cards).
- SBCs: Target Icon SBCs (e.g., Prime Ronaldinho costs ~1.5M coins). Also complete Premium Upgrade SBCs during promos like Future Stars or TOTS.
- Market: Invest in meta promo cards before they rise. Example: Buy Future Stars cards on release day, sell after 2 weeks once out of packs.
- Coins: Your balance should exceed 500,000 coins. Use them to flip high-tier Icons (e.g., buy Base Gullit for 1.3M, sell for 1.5M after two weeks).
- Chemistry: Max chemistry is 100. Use managers, league/nation links, and Icons (who give 1 chem to any player). Example: A team with 4 Icons + 7 EPL players = 100 chem easily.
- Player Growth: Focus on 5-star skill moves and weak foot traits. Top players: TOTS Messi, TOTY Cristiano Ronaldo, Prime Pele.
Progression Elements
Example Mid Game Squad Evolution
Tip: Do gold upgrade SBCs (11 gold rares for 2× 82+ packs) to increase your special card chances – a good coin sink.
---
Late Game (100–300 Hours)
Main Gameplay Loop
Your team is now 88–92 rated with multiple Icons or Fantasy FUT cards. You compete in Division 1 Rivals and consistently reach FUT Champions Elite (top 10% ranking).
Progression Elements
Example Late Game Squad
| Position | Player | Rating | Type |
|---|---|---|---|
| ST | Prime R9 Ronaldo | 96 | Icon |
| LW | TOTY Neymar | 93 | Team of the Year |
| CM | TOTS Kevin De Bruyne | 97 | Team of the Season |
| CB | FB Raphael Varane | 90 | Flashback |
---
Endgame (300+ Hours)
Main Gameplay Loop
The grind is about maxing out your squad: full Team of the Season (TOTS) or FUT Birthday cards, every player with perfect chemistry and ideal Chemistry Styles. You play FUT Champions Finals every weekend, aiming for top 200 (elite rank).
- Matches: Only Elite Division Rivals and FUT Champions matter. You might also play The Gauntlet (limited-time PvP draft) for rare packs.
- Objectives: Complete Seasonal Objectives for exclusive endgame SBCs like SBC Haaland (98 rated) or SBC Bellingham (99).
- Market: Trading becomes secondary; you already have all players you want. Focus on coin making through draft (Win online draft – profit of 15k per win if selling the pack).
- Coins: Holding 5M+ coins is typical. Spend on rare consumables like Position Change (ST->CF) cards, which become expensive (5k each) due to low supply.
- Chemistry: Use Chemistry Styles that max out key stats. For a ST: Hunter gives 99 Pace + 99 Shooting. For a CB: Shadow gives 99 Pace + 99 Defending.
- Player Growth: No more upgrades. Squad rating is 94–99. The only growth is skill – perfecting timed finishing, skill moves, and custom tactics.
Progression Elements
Example Endgame Squad (No cost spared)
| Pos | Player | Rating | Chem Style |
|---|---|---|---|
| GK | TOTS Thibaut Courtois | 95 | Glove |
| RB | TOTY Achraf Hakimi | 94 | Anchor |
| CB | TOTS Virgil van Dijk | 97 | Shadow |
| CB | TOTY Sergio Ramos | 94 | Architect |
| LB | TOTS Cancelo | 95 | Gladiator |
| CM | TOTS Kevin De Bruyne | 97 | Engine |
| CAM | TOTS Lionel Messi | 99 | Hawk |
| ST | TOTS Kylian Mbappé | 99 | Hunter |
---
Core Systems Explained
Combat/Interaction (Match Mechanics)
- Attacking: Use driven passes (R1/X on PS, RB/A on Xbox) for fast build-up. Timed finishing (double tap shoot) guarantees goals with high shot power.
- Defending: Tactical defending (pressure with R1) is meta. Use slide tackles only when certain; jockey (L2/LT) to block passing lanes.
- Set Pieces: Free kicks use the new Power Shot mechanic: circle/time two bars. Corners: aim near post with high curve.
Progression across Modes
| Mode | Progression | Rewards |
|---|---|---|
| FUT | Team rating, Rivals rank | Coins, packs, FUT Champions Points |
| Career Mode | Manager/Player level, stats | Transfer budget, training points |
| Volta | Street Cred rank | Cosmetic items, skill points |
| Pro Clubs | Virtual Pro rating | Skill points, club funds |
Economy (FUT Transfer Market)
- Buy low, sell high: Use the Futbin app to track trends. Example: Gold Erling Haaland fluctuates between 20k and 35k during weekends.
- Tax: 5% EA tax on all sales. Factor this into profit – a 100k sale yields 95k.
- Trading during promos: When a promo like 'Ones to Watch' drops, OTW cards drop 20% in first hour, then rise 50% over next week.
- Foundation SBCs: Require specific league/team combos. Complete all for a 100k pack.
- Season Objectives: Earn XP to unlock tiers (e.g., Level 30 gives a 84+ player pick).
- Player Objectives: E.g., "Score 10 goals with Brazilian players in Rivals" to unlock a new card.
- Chemistry Styles: Each style modifies 2 stats by +3 (max 99). Hunter = Pace + Shooting; Shadow = Pace + Defending. Use only on meta golds (84+ rated) to save coins.
- Special Cards: TOTW, Ones to Watch, Rulebreakers, etc. They retain their base stats + boosts. Always prefer special cards over gold when same rating.
Quests/Missions (SBCs & Objectives)
Build Growth (Chemistry Styles & Special Cards)
Endgame Structure
After 300+ hours, the only real competitive progression is Division Rivals Elite and FUT Champions top 200. EA releases new promo cards weekly (TOTS, FUT Birthday, Shapeshifters) to keep the meta shifting. Many players then restart on a new account or move to Career Mode with a challenge (e.g., youth academy only). The ultimate endgame is collecting every single player you want – a personal completionist goal.