
All Game Items
FIFA 23 All Game Items – Comprehensive Guide
FIFA 23 does not feature traditional weapons or armor. Instead, the game uses a wide variety of items to enhance player performance, customize appearance, unlock content, and facilitate progression across its modes—especially Ultimate Team (FUT) , Career Mode, and VOLTA FOOTBALL. This guide categorizes every major item type and explains its purpose, acquisition method, optimal usage, and relevant synergies.
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1. Currencies
Currencies are the backbone of transactions. Each mode uses its own currency; some can be purchased with real money, others are earned in-game.
| Currency | Mode(s) | How to Obtain | Primary Use | Tips |
|---|---|---|---|---|
| FIFA Coins | Ultimate Team | Matches, SBC rewards, trading on Transfer Market | Buy players, consumables, packs from the store | Never buy packs directly with coins – save for specific Transfer Market purchases. |
| FIFA Points | Ultimate Team, VOLTA | Purchased with real money via store | Buy packs, entry into Draft, special SBCs | Avoid single gold packs; use points for rare promo packs or Draft entries. |
| FUT Champions Points | Ultimate Team | Earned via FUT Champions Finals & Play-Offs rewards | Qualify for Weekend League, purchase FUT Champions rewards | Manage points to maximize Weekend League entries each week. |
| VOLTA Coins | VOLTA FOOTBALL | Matches, missions, daily rewards | Buy cosmetic items (clothing, accessories, venue decorations) | Focus on items that boost your avatar's style or stats (if applicable). |
| Career Mode Transfer Budget | Career Mode | Club board allocation, player sales | Sign players, renew contracts, pay wages | Negotiate wisely and invest in youth development. |
2. Player Cards (Ultimate Team)
Player cards are the core of FUT. Each card represents a real-world footballer with stats, position, nationality, league, club, and a rarity/rating.
2.1 Standard Rarities
- Bronze (Overall 45–64): Low-rated players, usually from lesser leagues. Used in SBCs requiring bronze players.
- Silver (Overall 65–74): Mid-tier players. Often required for silver tournaments or SBCs.
- Gold (Overall 75–99): Most common high-end cards. Gold rare cards (with a shiny background) are slightly more valuable.
2.2 Special Cards (Promo & Performance-Based)
Special cards have boosted stats or unique art. They are released during promotions or after real-world achievements.
| Card Type | How to Obtain | When Useful | Synergies/Upgrades |
|---|---|---|---|
| Team of the Week (TOTW) | Weekly in packs (Friday–Wednesday) | In-form players with boosted stats. Ideal for competitive squads. | Can be used in SBCs that require TOTW items. |
| Ones to Watch (OTW) | Packed at start of season; upgrades based on real-world performances | Investment item – if player gets TOTW or Man of the Match, card upgrades. | Pair with a high-rated LW/RW for chemistry; hold until upgrade. |
| Rulebreakers | Limited-time promo packs | Players with unusual stat shifts (e.g., faster CB, stronger winger) | Use in Hybrid SBCs; often have boosted weak foot or skill moves. |
| Flashback | SBC objectives | Players with stats reflecting a past version of themselves | Strong links to nationality/league; often required in high-tier SBCs. |
| FUT Birthday | Special promo packs | High-rated, often with 5-star skill moves/weak foot | Excellent for creative attackers; use in dedicated Birthday SBCs. |
| TOTY (Team of the Year) | Packs in January (rare) | Best players from previous calendar year; highest base stats | Endgame cards; required for expensive icon SBCs. |
| FUT Champions Rewards | Weekend League red player picks | Untradeable but high-rated; used for chemistry or SBCs | Grind for red picks to fill high‑end bench. |
| Icon Cards | Special packs, SBCs | Legendary players with unique stats and chemistry links | Essential for hybrid squads – link any player from same nation or any league. |
3. Consumables (Ultimate Team)
Consumables are single-use items that modify players or provide temporary benefits.
3.1 Chemistry Styles
Apply to a player to boost specific attributes by up to +15 (depending on team chemistry).
| Chemistry Style | Boosted Attributes | Best Used On |
|---|---|---|
| Hunter | Pace +3, Shooting +3 | Fast strikers who need finishing. |
| Shadow | Pace +3, Defending +3 | Centre-backs or defensive midfielders. |
| Engine | Pace +3, Passing +3, Dribbling +3 | Wingers or playmakers. |
| Catalyst | Pace +3, Passing +3 | Full‑backs or box‑to‑box midfielders. |
| Anchor | Pace +3, Defending +3, Physical +3 | All‑round defenders. |
| Basic | Balanced +2 to all attributes (except GK) | Good for all-rounders; default if no style applied. |
| Glove (GK) | Diving, Handling, Kicking, Reflexes, Positioning | Goalkeepers. |
| Wall (GK) | Diving, Reflexes, Positioning | Shot-stoppers. |
3.2 Position Modifiers
Change a player's preferred position (e.g., CM → CAM). Costs Position Modifier consumables.
- Purpose: Fit players into different formations or chemistry links.
- How to Obtain: Bronze/silver/gold packs, Transfer Market.
- When Useful: When you need to change a player's position by one step (e.g., LM → LW). Use sparingly – long position changes require multiple modifiers (e.g., CF → ST: need 2 modifiers).
- Purpose: Keep players eligible to play in FUT matches.
- How to Obtain: Packs, Transfer Market, SBC rewards.
- When Useful: Always – apply to high‑value players first. Combine with Manager card (+% contract bonus).
- Team Fitness: Restores fitness to all 11 starting players (rare).
- Single Fitness: Restores fitness to one player.
- How to Obtain: Packs, Transfer Market.
- When Useful: Use Team Fitness before intense matches. Gold fitness cards are cheap on the market.
- How to Obtain: Packs, Transfer Market.
- When Useful: Immediately after a match injury. Keep a few in your club.
- Purpose: Boost contract length (e.g., +10% contract bonus) and improve squad chemistry.
- How to Obtain: Packs (bronze/silver/gold), Transfer Market.
- When Useful: Essential for hybrid chemistry. Always keep a manager matching your squad's main league.
- How to Obtain: Limited-time SBCs, promo packs, FUT Champions rewards.
- When Useful: In high‑stakes matches (e.g., Weekend League final, Draft final) to give a key player an edge.
- Home/Away Kits: Represent your club. Thousands of options from real teams and special designs.
- Badges: Club crest displayed during matches and menus.
- How to Obtain: Packs, SBCs, rewards, or buy on Transfer Market.
- Stadium Theme: Background visuals for your home game (e.g., pitch pattern, net color, stadium type).
- Tifos: Large banners displayed before kick-off.
- Goal Celebrations: Unique animations (e.g., dance, flip) triggered after scoring.
- Ball: Different ball designs (affects visibility but not gameplay).
- How to Obtain: Pack drops, Season Pass rewards, objective completion.
- When Useful: Purely cosmetic; show off your style in Weekend League.
- Clothing: Shirts, trousers, shoes, hats, glasses, tattoos.
- Accessories: Backpacks, headphones.
- Emotes: Celebrations, dances.
- How to Obtain: VOLTA Coins, VOLTA pass, matches.
- When Useful: Personalize your avatar for the VOLTA arcade mode.
- Purpose: Assign individual training drills to players to boost specific attributes (e.g., Shooting Drill improves Finishing).
- How to Obtain: Given at start; new drills unlocked as you progress seasons.
- When Useful: Every week – assign to young players for long‑term growth. Overloading can cause fatigue; rotate drills.
- Purpose: Define a player’s growth path (e.g., “Focus on Pace” or “Balanced”). Affects how attributes increase.
- How to Obtain: Always available in Player Hub.
- When Useful: Set for each player at the start of a season. Adjust based on squad needs.
- Contract Renewal: Extends manager contract; available via board requests.
- Training Equipment: Increases effectiveness of training drills (e.g., +10% growth).
- How to Obtain: Win domestic cups, meet board objectives, or purchase from the development menu.
- Gold Pack, Premium Gold Pack, Jumbo Premium Gold Pack, etc.: Contain random players, consumables, and customization items.
- How to Obtain: Store purchase (coins/Points), SBC rewards, FUT Champions, Season Pass.
- When Useful: Open during promo events for higher chance of special cards. Never open on a Tuesday (before TOTW).
- “Red picks”: Untradeable TOTW players awarded for Weekend League rank.
- How to Obtain: Finish Weekend League with enough wins.
- When Useful: Use to bolster your squad with in‑form players or use in TOTW SBCs.
- Tokens: Limited-time items (e.g., FUT Swap Tokens) exchanged for high‑end rewards in dedicated SBCs.
- How to Obtain: Objectives, Squad Battles, seasonal milestones.
- When Useful: Complete all token objectives before expiry to claim the best reward (e.g., 91+ Icon pack).
- Purpose: Temporary players (e.g., 5 matches of loan Mbappé) to test a card before buying.
- How to Obtain: Season Pass, SBC rewards, pre‑order bonuses.
- When Useful: Use in friendly matches or low‑stakes games to evaluate chemistry fit.
- Purpose: Extra copies of untradeable players or consumables.
- Management: Store in the “Duplicate Storage” (up to 50 items). Quick sell or use in SBCs.
- When Useful: Burn duplicates in low‑cost SBCs rather than quick selling for minimal coins.
- Purpose: Single‑use currency to unlock specific cosmetic items in VOLTA customisation.
- How to Obtain: VOLTA matches, daily logins.
- When Useful: Use to unlock high‑value items you want immediately.
- Chemistry Styles + Manager: A Shadow Chemistry Style on a center‑back with a Manager of the same league boosts both passing and defending links, maximizing squad chemistry.
- Contracts + Manager: A Manager with +3% contract bonus makes every contract last longer – use 99‑match contracts on top players.
- TOTW Players + FUT Champions Points: Earn red picks to get in‑form players, which are then used as high‑rated fodder in Icon SBCs.
- SBC Tokens + Promo Periods: Hold tokens until a desirable SBC (e.g., Player Pick) expires; use them wisely.
- Never quick-sell rare consumables (Chemistry Styles, Position Modifiers, Fitness cards) – they sell for more on the Transfer Market (5,000+ coins for Hunter/Shadow).
- Stack Loyalty: Players gain +1 chemistry after 10 matches; use loan players to test chemistry before investing.
- Season Pass: Free Season Pass rewards often include valuable items (packs, loan players, FUT Champions boosts). Always claim them.
3.3 Contract Cards
Extend a player's contract by a number of matches (1, 5, 10, 15, 20, 28, or 99).
3.4 Fitness Cards
Restore a player's stamina after matches.
3.5 Injury Healing Cards
Heal an injured player. Available for specific body parts (e.g., leg, head, back) or a Squad Healing card that heals all injuries.
3.6 Manager Cards
Increase contract bonus and chemistry links. A Manager of the same league/nationality as players adds +1 chemistry.
3.7 Training Cards (Player – FUT)
Rare consumables that temporarily boost a player’s attributes for one match (e.g., +5 Pace, +5 Dribbling).
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4. Customization Items (Ultimate Team & VOLTA)
These items change the visual appearance of your club, stadium, or avatar. They have no gameplay impact but are collectible and tradeable.
4.1 Kits & Badges
4.2 Stadium Items (FUT)
4.3 VOLTA Avatar Items
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5. Training & Development Items (Career Mode)
Career Mode uses items to improve player attributes and tactical growth.
5.1 Training Drill Plans
5.2 Development Plans
5.3 Scout Items (Contract Renewal / Training Equipment)
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6. Collectibles & Packs
These are not items per se but are essential for progression.
6.1 Packs (FUT)
6.2 FUT Champions Player Picks
6.3 SBC Tokens & Swaps
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7. Other Notable Items
7.1 Loan Players
7.2 Duplicate Items
7.3 VOLTA Customization Tickets
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Synergies & Strategic Usage
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Final Notes
By understanding each item category, you can optimize your resources, build stronger squads, and enjoy FIFA 23’s content more efficiently.