All Game Items

FIFA 23 All Game Items – Comprehensive Guide



FIFA 23 does not feature traditional weapons or armor. Instead, the game uses a wide variety of items to enhance player performance, customize appearance, unlock content, and facilitate progression across its modes—especially Ultimate Team (FUT) , Career Mode, and VOLTA FOOTBALL. This guide categorizes every major item type and explains its purpose, acquisition method, optimal usage, and relevant synergies.

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1. Currencies



Currencies are the backbone of transactions. Each mode uses its own currency; some can be purchased with real money, others are earned in-game.

CurrencyMode(s)How to ObtainPrimary UseTips
FIFA CoinsUltimate TeamMatches, SBC rewards, trading on Transfer MarketBuy players, consumables, packs from the storeNever buy packs directly with coins – save for specific Transfer Market purchases.
FIFA PointsUltimate Team, VOLTAPurchased with real money via storeBuy packs, entry into Draft, special SBCsAvoid single gold packs; use points for rare promo packs or Draft entries.
FUT Champions PointsUltimate TeamEarned via FUT Champions Finals & Play-Offs rewardsQualify for Weekend League, purchase FUT Champions rewardsManage points to maximize Weekend League entries each week.
VOLTA CoinsVOLTA FOOTBALLMatches, missions, daily rewardsBuy cosmetic items (clothing, accessories, venue decorations)Focus on items that boost your avatar's style or stats (if applicable).
Career Mode Transfer BudgetCareer ModeClub board allocation, player salesSign players, renew contracts, pay wagesNegotiate wisely and invest in youth development.
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2. Player Cards (Ultimate Team)



Player cards are the core of FUT. Each card represents a real-world footballer with stats, position, nationality, league, club, and a rarity/rating.

2.1 Standard Rarities


  • Bronze (Overall 45–64): Low-rated players, usually from lesser leagues. Used in SBCs requiring bronze players.

  • Silver (Overall 65–74): Mid-tier players. Often required for silver tournaments or SBCs.

  • Gold (Overall 75–99): Most common high-end cards. Gold rare cards (with a shiny background) are slightly more valuable.


2.2 Special Cards (Promo & Performance-Based)


Special cards have boosted stats or unique art. They are released during promotions or after real-world achievements.

Card TypeHow to ObtainWhen UsefulSynergies/Upgrades
Team of the Week (TOTW)Weekly in packs (Friday–Wednesday)In-form players with boosted stats. Ideal for competitive squads.Can be used in SBCs that require TOTW items.
Ones to Watch (OTW)Packed at start of season; upgrades based on real-world performancesInvestment item – if player gets TOTW or Man of the Match, card upgrades.Pair with a high-rated LW/RW for chemistry; hold until upgrade.
RulebreakersLimited-time promo packsPlayers with unusual stat shifts (e.g., faster CB, stronger winger)Use in Hybrid SBCs; often have boosted weak foot or skill moves.
FlashbackSBC objectivesPlayers with stats reflecting a past version of themselvesStrong links to nationality/league; often required in high-tier SBCs.
FUT BirthdaySpecial promo packsHigh-rated, often with 5-star skill moves/weak footExcellent for creative attackers; use in dedicated Birthday SBCs.
TOTY (Team of the Year)Packs in January (rare)Best players from previous calendar year; highest base statsEndgame cards; required for expensive icon SBCs.
FUT Champions RewardsWeekend League red player picksUntradeable but high-rated; used for chemistry or SBCsGrind for red picks to fill high‑end bench.
Icon CardsSpecial packs, SBCsLegendary players with unique stats and chemistry linksEssential for hybrid squads – link any player from same nation or any league.
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3. Consumables (Ultimate Team)



Consumables are single-use items that modify players or provide temporary benefits.

3.1 Chemistry Styles


Apply to a player to boost specific attributes by up to +15 (depending on team chemistry).

Chemistry StyleBoosted AttributesBest Used On
HunterPace +3, Shooting +3Fast strikers who need finishing.
ShadowPace +3, Defending +3Centre-backs or defensive midfielders.
EnginePace +3, Passing +3, Dribbling +3Wingers or playmakers.
CatalystPace +3, Passing +3Full‑backs or box‑to‑box midfielders.
AnchorPace +3, Defending +3, Physical +3All‑round defenders.
BasicBalanced +2 to all attributes (except GK)Good for all-rounders; default if no style applied.
Glove (GK)Diving, Handling, Kicking, Reflexes, PositioningGoalkeepers.
Wall (GK)Diving, Reflexes, PositioningShot-stoppers.

3.2 Position Modifiers


Change a player's preferred position (e.g., CM → CAM). Costs Position Modifier consumables.
  • Purpose: Fit players into different formations or chemistry links.

  • How to Obtain: Bronze/silver/gold packs, Transfer Market.

  • When Useful: When you need to change a player's position by one step (e.g., LM → LW). Use sparingly – long position changes require multiple modifiers (e.g., CF → ST: need 2 modifiers).


  • 3.3 Contract Cards


    Extend a player's contract by a number of matches (1, 5, 10, 15, 20, 28, or 99).
  • Purpose: Keep players eligible to play in FUT matches.

  • How to Obtain: Packs, Transfer Market, SBC rewards.

  • When Useful: Always – apply to high‑value players first. Combine with Manager card (+% contract bonus).


  • 3.4 Fitness Cards


    Restore a player's stamina after matches.
  • Team Fitness: Restores fitness to all 11 starting players (rare).

  • Single Fitness: Restores fitness to one player.

  • How to Obtain: Packs, Transfer Market.

  • When Useful: Use Team Fitness before intense matches. Gold fitness cards are cheap on the market.


  • 3.5 Injury Healing Cards


    Heal an injured player. Available for specific body parts (e.g., leg, head, back) or a Squad Healing card that heals all injuries.
  • How to Obtain: Packs, Transfer Market.

  • When Useful: Immediately after a match injury. Keep a few in your club.


  • 3.6 Manager Cards


    Increase contract bonus and chemistry links. A Manager of the same league/nationality as players adds +1 chemistry.
  • Purpose: Boost contract length (e.g., +10% contract bonus) and improve squad chemistry.

  • How to Obtain: Packs (bronze/silver/gold), Transfer Market.

  • When Useful: Essential for hybrid chemistry. Always keep a manager matching your squad's main league.


  • 3.7 Training Cards (Player – FUT)


    Rare consumables that temporarily boost a player’s attributes for one match (e.g., +5 Pace, +5 Dribbling).
  • How to Obtain: Limited-time SBCs, promo packs, FUT Champions rewards.

  • When Useful: In high‑stakes matches (e.g., Weekend League final, Draft final) to give a key player an edge.


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    4. Customization Items (Ultimate Team & VOLTA)



    These items change the visual appearance of your club, stadium, or avatar. They have no gameplay impact but are collectible and tradeable.

    4.1 Kits & Badges


  • Home/Away Kits: Represent your club. Thousands of options from real teams and special designs.

  • Badges: Club crest displayed during matches and menus.

  • How to Obtain: Packs, SBCs, rewards, or buy on Transfer Market.


  • 4.2 Stadium Items (FUT)


  • Stadium Theme: Background visuals for your home game (e.g., pitch pattern, net color, stadium type).

  • Tifos: Large banners displayed before kick-off.

  • Goal Celebrations: Unique animations (e.g., dance, flip) triggered after scoring.

  • Ball: Different ball designs (affects visibility but not gameplay).

  • How to Obtain: Pack drops, Season Pass rewards, objective completion.

  • When Useful: Purely cosmetic; show off your style in Weekend League.


  • 4.3 VOLTA Avatar Items


  • Clothing: Shirts, trousers, shoes, hats, glasses, tattoos.

  • Accessories: Backpacks, headphones.

  • Emotes: Celebrations, dances.

  • How to Obtain: VOLTA Coins, VOLTA pass, matches.

  • When Useful: Personalize your avatar for the VOLTA arcade mode.


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    5. Training & Development Items (Career Mode)



    Career Mode uses items to improve player attributes and tactical growth.

    5.1 Training Drill Plans


  • Purpose: Assign individual training drills to players to boost specific attributes (e.g., Shooting Drill improves Finishing).

  • How to Obtain: Given at start; new drills unlocked as you progress seasons.

  • When Useful: Every week – assign to young players for long‑term growth. Overloading can cause fatigue; rotate drills.


  • 5.2 Development Plans


  • Purpose: Define a player’s growth path (e.g., “Focus on Pace” or “Balanced”). Affects how attributes increase.

  • How to Obtain: Always available in Player Hub.

  • When Useful: Set for each player at the start of a season. Adjust based on squad needs.


  • 5.3 Scout Items (Contract Renewal / Training Equipment)


  • Contract Renewal: Extends manager contract; available via board requests.

  • Training Equipment: Increases effectiveness of training drills (e.g., +10% growth).

  • How to Obtain: Win domestic cups, meet board objectives, or purchase from the development menu.


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    6. Collectibles & Packs



    These are not items per se but are essential for progression.

    6.1 Packs (FUT)


  • Gold Pack, Premium Gold Pack, Jumbo Premium Gold Pack, etc.: Contain random players, consumables, and customization items.

  • How to Obtain: Store purchase (coins/Points), SBC rewards, FUT Champions, Season Pass.

  • When Useful: Open during promo events for higher chance of special cards. Never open on a Tuesday (before TOTW).


  • 6.2 FUT Champions Player Picks


  • “Red picks”: Untradeable TOTW players awarded for Weekend League rank.

  • How to Obtain: Finish Weekend League with enough wins.

  • When Useful: Use to bolster your squad with in‑form players or use in TOTW SBCs.


  • 6.3 SBC Tokens & Swaps


  • Tokens: Limited-time items (e.g., FUT Swap Tokens) exchanged for high‑end rewards in dedicated SBCs.

  • How to Obtain: Objectives, Squad Battles, seasonal milestones.

  • When Useful: Complete all token objectives before expiry to claim the best reward (e.g., 91+ Icon pack).


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    7. Other Notable Items



    7.1 Loan Players


  • Purpose: Temporary players (e.g., 5 matches of loan Mbappé) to test a card before buying.

  • How to Obtain: Season Pass, SBC rewards, pre‑order bonuses.

  • When Useful: Use in friendly matches or low‑stakes games to evaluate chemistry fit.


  • 7.2 Duplicate Items


  • Purpose: Extra copies of untradeable players or consumables.

  • Management: Store in the “Duplicate Storage” (up to 50 items). Quick sell or use in SBCs.

  • When Useful: Burn duplicates in low‑cost SBCs rather than quick selling for minimal coins.


  • 7.3 VOLTA Customization Tickets


  • Purpose: Single‑use currency to unlock specific cosmetic items in VOLTA customisation.

  • How to Obtain: VOLTA matches, daily logins.

  • When Useful: Use to unlock high‑value items you want immediately.


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    Synergies & Strategic Usage



  • Chemistry Styles + Manager: A Shadow Chemistry Style on a center‑back with a Manager of the same league boosts both passing and defending links, maximizing squad chemistry.

  • Contracts + Manager: A Manager with +3% contract bonus makes every contract last longer – use 99‑match contracts on top players.

  • TOTW Players + FUT Champions Points: Earn red picks to get in‑form players, which are then used as high‑rated fodder in Icon SBCs.

  • SBC Tokens + Promo Periods: Hold tokens until a desirable SBC (e.g., Player Pick) expires; use them wisely.


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    Final Notes



  • Never quick-sell rare consumables (Chemistry Styles, Position Modifiers, Fitness cards) – they sell for more on the Transfer Market (5,000+ coins for Hunter/Shadow).

  • Stack Loyalty: Players gain +1 chemistry after 10 matches; use loan players to test chemistry before investing.

  • Season Pass: Free Season Pass rewards often include valuable items (packs, loan players, FUT Champions boosts). Always claim them.


By understanding each item category, you can optimize your resources, build stronger squads, and enjoy FIFA 23’s content more efficiently.