All Game Items

All Game Items Guide for Gang Beasts



Overview


Gang Beasts is a physics-based brawler with no traditional items, weapons, armor, consumables, currencies, or collectibles that affect gameplay. The only items in the game are cosmetic outfits that change your character's appearance but provide no stat boosts or competitive advantages. The game also features environmental hazards that function similarly to items but are not player-held. This guide covers all available outfits, how to unlock them, and notes on environmental dangers.

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Cosmetic Outfits


Outfits are purely visual and can be selected from the character customization screen before each match. They do not alter physics, size, or hitboxes. Outfits are grouped into Base Game Outfits (unlockable through playing) and DLC Outfits (paid).

#### How to Unlock Outfits
  • Base Game Outfits: Automatically awarded after completing specific in-game achievements (e.g., knock off 100 enemies, win a match on each stage). Check the 'Outfits' tab in the main menu to see unlock conditions.

  • DLC Outfits: Purchased as part of the Gang Beasts – Characters Pack on Steam, PlayStation Store, Xbox Store, or Nintendo eShop. Once bought, they are immediately available.


#### Table of Notable Outfits
Outfit NameSourceUnlock Condition / Notes
DefaultBaseAlways available. White balaclava, red sweater, blue jeans.
BullBaseWin 10 matches in a row (any mode).
CatBaseKnock off 50 enemies with a single throw.
ChickenBaseFall into a hazard 100 times.
ClownBaseComplete all stage-specific achievements.
CyclopsBaseHeadbutt 200 enemies.
GhostBaseDie 20 times while holding another player.
GorillaBaseGrab 1000 enemies.
InmateBaseWin a match on the 'Prison' stage.
NinjaBasePerform 50 knockout punches.
RobotBaseWin a match without falling into any hazard (any stage).
SkeletonBaseLose 100 matches.
ZombieBaseWin 5 matches in a row after losing 10 matches.
DLC Pack 1 (e.g., Alien, Bear, Knight)DLCPurchased separately.
DLC Pack 2 (e.g., Pirate, Suit)DLCPurchased separately.
Note: The exact list of DLC outfits varies by platform and updates. Always check the in-game store or platform marketplace for the latest.

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Environmental Hazards (Pseudo-Items)


While not player-held items, various stages contain hazards that act as interactive objects. They can be used to knock out opponents (or yourself). Key hazards include:
  • Spinning Fans: Large fans that blow characters off the edge. Stand behind one to avoid being pushed, or grab an opponent and hold them in front of the fan.

  • Grinders: Fast-moving vertical or horizontal blades. They instantly kill any character who touches them. Use by throwing enemies into them.

  • Fire Pits: Burning areas; contact sets your character on fire, leading to a quick death. Push opponents into the fire.

  • Water Tanks: Submersible pools; drowning occurs after a few seconds. Hold an opponent underwater to eliminate them.

  • Moving Platforms: Elevators, conveyor belts, and seesaws that shift player positions. Use to destabilize enemies or avoid hazards.

  • Explosive Barrels: Found on certain stages (e.g., ‘Rooftop’). When hit, they explode and send nearby characters flying. Can be kicked or thrown.

  • Cars/Buses: Movable vehicles on stages like ‘Highway’. They drive across the arena; being hit causes heavy damage. Grab an enemy and throw them into traffic.


  • No item can be picked up or stored. These are purely interactive level elements.

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    What Does NOT Exist in Gang Beasts


  • Weapons: No guns, swords, bats, or any handheld weapons. Punching and grabbing are the only attacks.

  • Armor: No protective gear; every character has the same health (2 hits to KO in normal mode, more in custom modes).

  • Consumables: No health packs, power-ups, or temporary boosts.

  • Currencies: No in-game money. Outfits are unlocked via achievements or DLC purchase (real money).

  • Materials: No crafting or resource gathering.

  • Collectibles: No hidden items, coins, or trinkets to collect during matches. The only ‘collection’ is the outfit list.

  • Key Equipment: No keys, tools, or interactive items beyond stage hazards.


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    Synergies & Upgrades


  • No upgrades: Characters cannot be upgraded; physics and moves are identical for all players.

  • Outfit synergy: None. Outfits are entirely cosmetic. However, some players claim certain outfits (e.g., the ‘Bull’ headband) make headbutts feel more satisfying, but that is purely psychological.

  • Hazard combinations: You can combine hazards for fun – e.g., throw an opponent into a spinning fan while a bus approaches – but this is not a designed mechanic.


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    Tips for Using Environment (Instead of Items)


  • Master the throw: The most effective way to use hazards is to grab an enemy, walk toward a hazard (e.g., grinder), and release them at the right moment.

  • Defensive use: Stand behind cover (like a wall) to avoid fans, or jump over grinders when they pass.

  • Car timing: On the ‘Highway’ stage, cars come in waves. Use the sound cue to know when to push an opponent into the road.

  • Explosive barrels: Kick them to roll; they explode on impact with a player or wall. Good for breaking up groups.


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Conclusion


Gang Beasts keeps gameplay pure: no items, just physics and chaos. The only ‘items’ available are costumes for visual variety. Focus on learning to control grabs and throws rather than looking for power-ups. Environmental hazards serve as the game’s only interactive objects, and they are best used with deliberate grabs. Enjoy the mayhem!