All Game Items

All Game Items Guide for Life is Strange (Original 2015)



Overview



Life is Strange is a narrative-driven adventure game without traditional RPG items like weapons, armor, or consumable buffs. Instead, "items" fall into three categories: Key Story Items, Collectibles (optional photos and journal entries), and Environmental Interactions that affect dialogue or the story. This guide covers every notable item you can pick up, photograph, or otherwise interact with across all five episodes.

1. Key Story Items



These items are essential to the plot and often trigger critical choices or unlock new areas.

ItemEpisodeHow to ObtainUse / Effect
Max’s CameraEpisode 1 (always)Given to Max by default at the start.Used to take optional photographs; required for certain dialogue options and to complete the photo collectible list. Cannot be dropped or lost.
The Blue ButterflyEpisode 1In the bathroom, after Nathan shoots Chloe. Rewind to save Chloe, then you can photograph it.A symbolic item; photographing it counts as a collectible. Not usable later.
Rachel’s PhotoEpisode 1In Chloe’s room (on her desk) during “Out of Time.”Shows a picture of Rachel; Max comments on it. Adds journal entry. No gameplay effect.
Nathan’s GunEpisode 2 (alternate timeline)In the alternate timeline, it’s in Nathan’s locker.Used only in a dialogue scene with Chloe; can be taken or left. Affects story tone but not major branches.
Chloe’s BraceletEpisode 3Given to Max by Chloe as a memento.Worn by Max; appears in later cutscenes. Purely cosmetic and narrative.
The Photo of Max & Chloe at the LighthouseEpisode 5Taken by Max during the nightmare sequence.Used in the final choice to either stay or go back. Central to the ending.
Warren’s USB DriveEpisode 5Given to Max by Warren in the diner.Contains a photo that can be used to rewind to the beginning of the week (final choice).

2. Collectibles: Optional Photographs



Each episode has a list of optional photos Max can take with her camera. These are purely for achievement/trophy hunting and do not affect the story, but they add to your journal.

#### Episode 1: Chrysalis
#Photo SubjectLocationRequirements
1Blue ButterflyBathroom stallAfter saving Chloe, approach the butterfly on the sink.
2Alyssa (being hit by football)Outside the schoolWait for Alyssa to walk near the football field, then photograph her getting hit.
3Principal WellsHis officeDuring the principal conversation, zoom in on him while he talks.
4Chloe (on the train tracks)Near the railroadAfter saving Chloe from the train, take her photo.
5Selfie with Vortex Club signGirls’ bathroomUse the mirror to take a selfie with the graffiti behind you.
#### Episode 2: Out of Time
#Photo SubjectLocationRequirements
1Kate (on the roof)Campus rooftopDuring the scene with Kate, photograph her.
2The Dead DoeForest clearingAfter finding the dead doe, photograph it before leaving.
3David Madsen (snooping)Chloe’s houseHide in the closet, then photograph David through the slats.
4Pompidou (Frank’s dog)JunkyardPet Pompidou and then take a photo.
5Alyssa (getting hit by bucket)Outside the dinerWait for the bucket to fall on Alyssa’s head and snap a picture.
#### Episode 3: Chaos Theory
#Photo SubjectLocationRequirements
1Chloe (in the pool)Chloe’s house (pool)After breaking into the pool, photograph Chloe swimming.
2The Tornado photoOutside Two Whales DinerLook at the newspaper and photograph the tornado image.
3Alyssa (hit by ball)Outside the gymWait for Alyssa to be hit by a basketball.
4Frank’s RV interiorJunkyard RVEnter Frank’s RV and photograph the interior.
5The “Zombie” costumeVortex Club partyAt the party, find the zombie costume and photograph it.
#### Episode 4: Dark Room
#Photo SubjectLocationRequirements
1Chloe (hospital)Hospital roomPhotograph Chloe lying in the hospital bed (alternate timeline).
2Alternate WilliamAlternate homePhotograph William in the kitchen.
3Nathan PrescottPrescott DormSneak into Nathan’s room and photograph him.
4The Dark RoomBunkerAfter discovering the dark room, photograph the setup.
5Alyssa (hit by car)Outside Two Whales DinerAfter the diner scene, photograph Alyssa getting splashed by a car.
#### Episode 5: Polarized
#Photo SubjectLocationRequirements
1The Nightmare MaxNightmare sequenceIn the hallway of reflections, photograph your doppelgänger.
2The Butterfly (again)San FranciscoIn the alternate timeline, find the butterfly on the windowsill.
3Chloe (happy)Final dreamBefore the lighthouse, take a photo of Chloe smiling.
4Warren (with his science project)School corridorDuring the nightmare school sequence, photograph Warren.
5The StormFinal sceneOn the cliff, photograph the tornado approaching.

3. Journal / Diary Entries (Collectibles)



Max’s journal automatically updates with entries based on actions, but some entries are missable. These act as collectibles that flesh out the narrative.

Entry TypeHow to TriggerExamples
Character ProfilesInteract with objects or people tied to a character.Reading a note about Kate, looking at Chloe’s photos.
Environmental NotesExamine posters, notes, or graffiti.The “Prescott” poster, the “Whale” mural.
Text MessagesCheck Max’s phone after receiving texts.Reply to Chloe or Warren to unlock journal entries.
DrawingsPhotograph certain subjects (see photo list above).Each photo adds a drawing to the journal.
Story SummariesAutomatically at the end of each episode.Always obtained.
Missable Warning: Some journal entries are tied to optional interactions that can be skipped if you leave an area. Always explore thoroughly before moving forward.

4. Key Equipment (Non-Collectible)



ItemDescriptionUsage
Max’s CameraA classic Polaroid-style camera.Taking optional photos. Also used in a few story moments (e.g., taking the lighthouse photo).
Max’s PhoneBasic smartphone.Receives text messages from Chloe, Warren, Kate, etc. Used to reply and shape relationships. No gameplay function beyond narrative.
The Rewind WatchAn analog watch given to Max by Chloe? (Actually not an item – it’s a visual representation of her power).Note: The rewind ability is not an inventory item. It’s a power accessed via the left trigger (or key). Max can rewind time at will except in specific scripted scenes.

5. Consumables & Currency (None)



Life is Strange has no traditional currency, health items, or crafting materials. Max does not need to buy or scavenge anything. The only “consumable” is the photo you take with the camera, which is stored automatically.

6. Important Notes on Items



  • Items cannot be dropped or sold. Once picked up, they remain in Max’s inventory (shown in the journal under “Evidence” or “Collectibles”).

  • No upgrades exist. The camera stays the same throughout the game.

  • Synergies: There are no item synergies. Your choices create narrative synergies (e.g., having taken a certain photo may unlock a different dialogue option later), but this is not item-based.

  • Photo achievements/trophies are tied to completing each episode’s photo set. Missing even one can lock you out of the achievement, so save before each photo opportunity.


7. Checklist for Completionists



To get all collectibles, follow this order per episode:
1. Before advancing the main story, explore every room and examine all interactable objects.
2. Keep Max’s camera ready for every possible photo opportunity (listed above).
3. Check your phone after every major scene for new texts.
4. After finishing an episode, review the journal to ensure no entries are missing. If an entry is empty, reload a previous chapter save.

Platform-specific: On PC (Steam/Epic), achievements are tied to each photo set. On console (PS4/PS5/Xbox), trophies/achievements similarly list photo completion. There is no in-game reward for collecting all except the satisfaction of a complete journal.