
All Game Items
Overview
In Overwatch 2, the term “items” refers to a broad range of game elements, including hero-specific weapons and abilities, in-game consumables, currencies, cosmetic collectibles, and key equipment such as role passives. Unlike traditional RPGs, Overwatch 2 does not feature armor, stat-boosting equipment, or lootable weapons. All heroes are balanced and any player can access the same pool of items based on progression or purchase. This guide categorizes every major item type, explains how to obtain and use them, and highlights synergies or best practices.
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1. Hero Weapons and Abilities
Each of the 36+ heroes has a unique primary weapon, secondary fire (if applicable), three abilities (including one ultimate), and a passive. These are inherent to the hero and cannot be swapped or upgraded. Understanding each weapon’s function is crucial for mastering a hero.
Primary Weapons
- Example – Ashe’s Viper: Semi-automatic rifle with a scope. Deals high damage at range. Fires one shot per click; hold down primary fire for a second shot in hip-fire mode. Requires reload every 12 shots.
- Example – Reinhardt’s Rocket Hammer: Melee weapon that swings in a wide arc, dealing 85 damage. No ammo, unlimited usage.
- Example – Mercy’s Caduceus Staff: Healing beam (primary fire) or damage boost beam (secondary fire). No ammo, channeled.
- Cooldown-based skills like Soldier: 76’s Sprint or Tracer’s Blink. Can be used strategically for mobility, damage, or utility.
- Some abilities are passive (e.g., Genji’s Swift Strike resets on elimination).
- Charged over time or by dealing/healing damage. Examples: Zarya’s Graviton Surge (gravity well), Lucio’s Sound Barrier (temporary shields).
- Each ultimate has a specific voice line and visual cue; crucial for team fight wins.
- Combining ultimates (e.g., Zarya Grav + Hanzo Dragonstrike) creates devastating wombo combos.
- Weapon type synergy: heroes with hitscan (Ashe, McCree) pair well with damage-boosting supports (Mercy, Ana).
Abilities (non-ultimate)
Ultimate Abilities
Synergies
Note: Weapons and abilities are not obtainable items; they are part of the hero kit. Practice each hero’s kit in the Practice Range.
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2. In-Game Consumables
Overwatch 2 maps contain health packs and shields packs that restore hit points or shields. These are temporary pickups that respawn after a set time.
Health Packs
| Type | Heal Amount | Respawn Time | Visual Indicator |
|---|---|---|---|
| Small Health Pack | 75 HP | ~10 seconds | Blue cross-shaped object |
| Large Health Pack | 250 HP | ~15 seconds | Golden, larger cross |
- How to obtain: Walk over the pack. They are placed at fixed locations on all maps.
- When useful: During combat to restore HP without relying on supports. Prioritize large packs for tanks or low-health targets.
- Synergies: Heroes with mobility (e.g., Tracer, Genji) can quickly reach health packs. Sombra can see health pack cooldowns through walls (passive).
- Example – Paris map: Small shield packs that grant 25 temporary shields for 15 seconds.
- Rare in standard rotation; mostly seen in Event modes or Archives.
- Symbol: Coin with OW logo.
- How to obtain: Purchase with real money (prices: $4.99 for 500 coins, $19.99 for 2200, etc.). Also earnable via Weekly Challenges (up to 60 coins per week).
- Use: Buy items in the Hero Gallery (skins, emotes, etc.) or in the Shop (bundles, single items).
- Exchange rate: Roughly 1 coin = $0.01 (varies by bundle).
- Best practices: Save coins for items that only appear in the shop (like Mythic skins) or limited-time event bundles.
- Symbol: A white credit card icon.
- How to obtain: Earned from Battle Pass free tier (up to 1,500 per season), duplicate cosmetics (from loot boxes pre-OW2, now rare), or event challenges.
- Use: Purchase cosmetic items from a rotating selection in the Hero Gallery (similar to old currency). Not usable for Battle Pass or shop bundles.
- Note: Credits are slowly being phased out; many items now require coins.
- Symbol: A gold triangle with three dots.
- How to obtain: Playing Competitive matches. Earn 15 points per win, 5 per draw, and bonus at season end based on rank.
- Use: Purchase Golden Weapons (3000 points) and Jade Weapons (3000 points – seasonal variant). Each weapon is unique to a hero and purely cosmetic.
- Best practices: Focus on one hero’s golden weapon to show dedication. Golden weapons are highly visible in-game.
- Symbol: A ticket with the number 1.
- How to obtain: Purchased with Overwatch Coins (200 coins each) or earned through Battle Pass progression (rarely).
- Use: Instantly complete one Battle Pass tier.
- Synergy: Use tokens to unlock specific tiers early (e.g., to get a Mythic skin at tier 80).
- Symbol: A stopwatch icon.
- How to obtain: Earned during special events (e.g., Overwatch Anniversary, Archives). Not active outside events.
- Use: Purchase exclusive event cosmetics in the Overtime Shop.
Shield Packs (Map-specific)
Important: Health packs do not affect shields (blue HP) or armor (yellow HP). They only restore base health.
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3. Currencies and Materials
Overwatch 2 uses several currencies for purchasing cosmetics, battle pass levels, and competitive rewards. None affect gameplay stats.
Overwatch Coins (Premium Currency)
Overwatch Credits (Legacy Currency)
Competitive Points
Battle Pass Tokens (Tier Skips)
Overtime Tokens (Overtime Shop currency)
Note: There is no material crafting system (e.g., no scrap metal). All items are either earned via progression or bought with currency.
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4. Collectibles and Cosmetics
Cosmetics are purely visual items that do not affect gameplay. Overwatch 2 has an extensive collection system organized in the Hero Gallery.
Types of Cosmetics
| Category | Examples | How to Obtain |
|---|---|---|
| Skins | Full character appearance changes (Rare, Epic, Legendary, Mythic). | Battle Pass (free/premium), Shop, Challenges, Events. |
| Weapon Skins | Golden, Jade, Galactic, or event-themed weapon variations. | Competitive Points (Golden/Jade), Shop, Battle Pass (Galactic). |
| Emotes | Character animations (e.g., dance, sit, special). | Battle Pass, Shop, Events. |
| Highlight Intros | Unique cinematic intro for Play of the Game. | Battle Pass, Shop, Events. |
| Victory Poses | Pose shown after match victory. | Battle Pass, Shop, Events. |
| Sprays | Decorative images placed on surfaces. | Hero leveling (up to level 13), Battle Pass, Events. |
| Voice Lines | Quips and phrases used in communication wheel. | Hero leveling, Battle Pass, Shop. |
| Player Icons | Small icon visible on career profile and loading screen. | Battle Pass, Challenges, Events. |
| Souvenirs | Decorative items held by hero in game (e.g., a mug). | Overtime Shop, limited events. |
| Name Cards | Border art around player name. | Battle Pass (premium tier 80), Shop. |
Synergies
- No gameplay synergies. Use cosmetics to personalize your experience and show off achievements (e.g., Golden Weapon for a main hero).
- Some skins have unique visual/audio effects (e.g., Mythic skins change form), but hitboxes remain identical.
- Each hero has a progression bar (1-13) that awards 3 sprays, 2 voice lines, 3 player icons, and 1 souvenir. This is the only free way to earn hero-specific cosmetics.
- Effect: Reduces knockback and ultimate charge gained by opponents by 30%. Also gives 50% reduced knockback when using an ability.
- How to obtain: Automatically applied when you select a Tank hero.
- Use: Tanks can hold positions more effectively against displacement abilities.
- Effect: Movement speed increased by 10% after eliminating an enemy (lasts 1.5 seconds).
- How to obtain: Automatically applied for Damage heroes.
- Use: Encourages aggressive play and cleanup after kills. Synergizes with flankers (Tracer, Genji).
- Effect: Automatically regenerate 15 HP per second after not taking damage for 1.5 seconds.
- How to obtain: Automatically applied for Support heroes.
- Use: Allows supports to survive longer without health packs. Essential for sustain in prolonged fights.
- Items: 1,500 Overwatch Credits total, a few skins (rare/epic), 2-3 player icons, sprays, voice lines, and a small amount of cosmetics.
- How to unlock: Earn XP by playing matches, completing weekly challenges, and using double XP weekends.
- Cost: Free for all players.
- Items: All free items plus exclusive cosmetics: 5-6 epic/legendary skins, an animated weapon skin (Galactic), an animated player icon, a mythic skin (tier 80), multiple emotes, highlight intros, victory poses, and up to 4,000 Overwatch Credits.
- Cost: 1,000 Overwatch Coins (approximately $10).
- Synergy: Buying the premium pass instantly gives you a legendary skin (tier 1) and a 20% XP boost for the season.
- The highest rarity skin, exclusive to premium Battle Pass tier 80. These skins have multiple customizable parts (e.g., color, helmet, weapon glow).
- Example: Season 1 Mythic – Genji’s Cyberdemon; Season 5 – Kiriko’s Amaterasu.
- How to obtain: Reach tier 80 on premium track. Cannot be purchased later (season exclusive).
- Sometimes include an event-specific pass (like “Event Pass” for Archives) granting exclusive items.
- Items: Event skins, weapon skins, sprays, emotes, etc. Usually themed.
- How to obtain: Purchase with coins or complete event challenges.
- Many older items (from Overwatch 1) are still obtainable through the Heros Gallery using Credits or Coins, but newer event items are only available during the event or in future loot box returns (none yet).
- Warning: Do not spend coins on returning skins if you intend to use them for future events; prices are fixed but availability is unpredictable.
- Items: 4-6 bundles (e.g., skin + emote + spray for 2,200 coins), 2-3 single skins (epic for 1,500, legendary for 1,900).
- How to access: Main menu -> Shop.
- Best practices: Only purchase bundles if you want at least 2 items; single skins are usually overpriced. Wait for discounts or use Credits where possible.
- Large bundles with multiple skins, weapons, and other items (e.g., Ultimate Bundle with 5 skins for 5,600 coins).
- Often tied to new hero releases or seasonal events.
- No gameplay-impacting items exist – all items are cosmetic or currencies for cosmetics.
- Weapons and abilities are hero-locked – learn each hero’s kit to master the game.
- Health packs are vital – map awareness of pack locations can save your life.
- Prioritize your currency spending – save Overwatch Coins for must-have skins or Battle Pass; use Credits for gallery items; invest Competitive Points in one golden weapon.
- Cosmetics do not affect hitboxes – skins are purely aesthetic (except some minor clarity issues, but officially no pay-to-win).
- Role passives are essential equipment – adapt your playstyle to your role’s passive.
Hero Leveling
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5. Key Equipment – Role Passives
While not traditional items, role passives are key equipment that every hero in a given role automatically receives. They significantly impact gameplay.
Tank Role Passive
Damage Role Passive
Support Role Passive
Important: These passives are role-wide and cannot be changed. They are considered core equipment for balance.
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6. Battle Pass Items
The Battle Pass is the primary progression system, available each season (about 9 weeks). It contains both free and premium tracks.
Free Track (Tiers 1-80)
Premium Track (Tiers 1-80)
Mythic Skins
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7. Special Event Items
Overwatch 2 runs seasonal events (e.g., Summer Games, Halloween Terror, Winter Wonderland, Anniversary). Each event introduces limited-time cosmetics and modes.
Event Passes
Past Event Cosmetics
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8. Shop Items
The in-game shop refreshes weekly and features bundles, single cosmetics, and occasionally discounted items.
Weekly Shop
Featured Bundles
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9. Key Takeaways
This guide covers every item category in Overwatch 2. For specific hero weapon stats or ability cooldowns, refer to individual hero guides within the game or official patch notes.