
Characters & Roles
Characters & Roles Guide for Overwatch 2
This guide introduces every playable hero in Overwatch 2, categorized by role: Tank, Damage, and Support. Each entry covers background, strengths, weaknesses, playstyle, unlock conditions, and team synergy. Since Overwatch 2 has no equipment or skill trees, “recommended builds” are not applicable—instead, focus on ability usage, positioning, and team composition.
All heroes are free to play. New heroes (added post-launch) are unlocked via the Free Track of the Battle Pass or by completing specific challenges (e.g., playing 30 games as a Support for a new Support hero). The current hero roster includes all original Overwatch heroes plus new ones like Sojourn, Junker Queen, Kiriko, Lifeweaver, Illari, and Mauga (always check the latest patch for the most recent additions).
---
Tank Heroes
Tanks create space, soak damage, and initiate fights. Their large health pools and defensive abilities protect teammates. Overwatch 2 uses a single-tank meta, making tank choice critical.
D.Va
- Background: Former pro gamer and mech pilot, now a member of Overwatch. Pilots a powerful mech.
- Strengths: High mobility (Boosters), excellent peeling (Defense Matrix can delete projectiles), strong burst damage with micro-missiles, and a devastating ultimate (Self-Destruct).
- Weaknesses: Large crit box (cockpit), vulnerable when out of mech (pilot form), Defense Matrix has a limited resource meter.
- Playstyle: Aggressive frontliner who can dive supports or peel for backline. Use Defense Matrix to eat enemy ults (e.g., Graviton Surge, Blizzard). Communicate ults to combo.
- Unlock: Available from start.
- Team Synergy: Pairs well with dive Damage heroes (Genji, Tracer). Supports with mobility (Mercy, Ana) help keep her alive. Use Self-Destruct with crowd control (e.g., Graviton Surge, Earthshatter).
- Background: Former Talon enforcer, now a vigilante. Uses a cybernetic gauntlet for powerful punches.
- Strengths: High burst damage, chain combos, great mobility (Seismic Slam, Rocket Punch), and decent crowd control.
- Weaknesses: Requires accuracy for combo execution, cooldown-dependent, large hitbox, can be kited by fast heroes.
- Playstyle: Flank and dive. Use Rocket Punch to knock enemies into walls, then follow up with Hand Cannon and Seismic Slam. Ultimate (Meteor Strike) is for finishing low-health enemies or escaping. Play corners to maximize punch impact.
- Unlock: Available from start.
- Team Synergy: Works with dive compositions. Supports like Zenyatta (Discord Orb) or Ana (Nano Boost) amplify his kill potential. Avoid pairing with other dive tanks on same flank route.
- Background: The scrappy ruler of Junkertown, leading with a shotgun and a magnetic axe.
- Strengths: Self-healing through bleed (Scattergun, Carnage), high damage output, speed boost from Commanding Shout, and an ultimate (Rampage) that negates healing.
- Weaknesses: Vulnerable to burst damage and focus fire, no hard shield or mobility skill, short range.
- Playstyle: Aggressive brawler. Use Jagged Blade to pull enemies, then Carnage for bleed. Commanding Shout amps team speed and temp health. Rampage to disrupt the enemy backline and prevent healing. Stick with your team for sustain.
- Unlock: Unlocked via Free Track of Season 1 Battle Pass or by completing 3 challenge sets (now free for all? Check latest info; typically becomes automatically available after a season).
- Team Synergy: Benefits from supports that heal continuously (Lucio, Brigitte) and a second DPS that can follow up on her bleeds (Soldier: 76, Ashe).
- Background: A centaur-like omnic guardian reprogrammed to protect Numbani.
- Strengths: High survivability (Fortify grants overhealth and CC immunity), Javelin Spin blocks projectiles, Energy Javelin for confirm kills, and an ultimate that provides team damage boost (Terra Surge).
- Weaknesses: Low mobility, large hitbox, ultimate requires setup or combo.
- Playstyle: Anchor tank. Hold corners, use Fortify to survive burst, spin to eat ults like Graviton, and land javelin to displace enemies. Terra Surge works best when enemy shield is down or with crowd control like Graviton.
- Unlock: Available from start.
- Team Synergy: Works well with brawl comps (Reinhardt, Mei, Lucio). Supports like Baptiste or Ana provide strong healing.
- Background: The leader of Null Sector, a brilliant omnic who can transform between two forms.
- Strengths: Versatility (Omnic form has shield, Nemesis form has melee damage and block), shield deploy (Void Barrier), and Annihilation ultimate that spreads damage over time.
- Weaknesses: Weak in Omnic form (low health, no self-sustain), Nemesis form has limited mobility, ultimate can be interrupted or healed through.
- Playstyle: Switch forms depending on engagement. Use Omnic form to poke and shield allies; pop Nemesis form to push (use Ravenous Vortex to slow enemies). Annihilation should be combo’d with crowd control to maximize damage.
- Unlock: Unlocked via Season 2 Battle Pass Free Track or challenge (now permanently available after that season).
- Team Synergy: Works with dive or brawl. Can pair with Zarya for second bubble or Ana for Nano Boost. Supports with area healing (Moira, Lucio) help sustain his aggressive pushes.
- Background: A knight in Crusader armor, wielding a massive rocket hammer and energy barrier.
- Strengths: Huge barrier (1600 HP), Earthshatter stun, high melee damage, charge to pin enemies.
- Weaknesses: Slow, barrier leaves him vulnerable from flanks, charge can be baited, Fire Strike is slow to cast.
- Playstyle: Main tank. Hold the barrier for team, Earthshatter to win fights, use charge only when safe. Fire Strike to build ultimate. Coordinate with team to protect shield and push.
- Unlock: Available from start.
- Team Synergy: Essential with brawl comps. Pair with Lucio for speed, Zarya for bubble, Ana for heal and Nano Boost. Supports with high burst heal (Baptiste, Moira) are ideal.
- Background: An astrophysicist turned unstable omnic with gravity powers.
- Strengths: Versatile kit (shield, damage absorption, pressure), Accretion stun, Hyperspheres that bounce, Kinetic Grasp to eat projectiles, and Gravitic Flux that lifts and slams enemies.
- Weaknesses: Low mobility, shield has limited rotation and HP, ultimate can be canceled if killed.
- Playstyle: Hybrid tank. Use shield to block key abilities, Kinetic Grasp to gain overhealth, Accretion for stuns, and hyperspheres to poke. Gravitic Flux combo with area denial ults (e.g., D.Va bomb, Reinhardt shatter).
- Unlock: Available from start.
- Team Synergy: Works in double-shield (now rare), but also as solo tank with ranged DPS (Ashe, Widowmaker). Supports like Ana and Mercy help keep him alive.
- Background: A genetically engineered hamster piloting a giant mech ball, formerly from Horizon Lunar Colony.
- Strengths: Extreme mobility (grappling hook, roll), high survivability (adaptive shield from pile driver), area denial (Minefield), ability to displace enemies.
- Weaknesses: Large hitbox when not rolling, requires mechanical skill for hook swings, low damage outside of pile driver, can feed enemy ult if played poorly.
- Playstyle: Disruptor. Swing onto enemies, Piledriver, then activate Adaptive Shields and shoot. Use Minefield to control chokepoints or objectives. Play hit-and-run.
- Unlock: Available from start.
- Team Synergy: Works with dive DPS (Tracer, Sombra) and mobile supports (Lucio, Kiriko). Sombra can hack key targets to facilitate Ball’s engagement.
- Background: A genetically engineered gorilla scientist, leader of Overwatch.
- Strengths: High mobility (Jump Pack), barrier for backline protection, Tesla Cannon ignores armor, ultimate (Primal Rage) knocks back enemies and heals him.
- Weaknesses: Low damage unless chaining Tesla, barrier cooldown long, ultimate can be tricky to finish kills.
- Playstyle: Dive tank. Leap onto enemy backline, place barrier to isolate supports, then harass. Primal Rage to push enemies off objective or into corners for environmental kills.
- Unlock: Available from start.
- Team Synergy: Dive comps (Genji, Tracer, 2 tanks? now solo tank so requires strong off-tank like D.Va but not same role). Supports: Ana (long range heal), Mercy (pocket), Lucio (speed boost).
- Background: A bodybuilder and soldier from Russia, wielding a particle cannon that generates power from bubbles.
- Strengths: Scales damage with energy (high damage when bubbled), bubbles cleanse debuffs and protect allies, Graviton Surge is one of the best team wipe ults.
- Weaknesses: Low energy early fight, short range on primary fire, can be focused when no bubbles.
- Playstyle: Secondary tank (but now solo tank). Use bubbles on yourself or teammates (especially when they are pushed) to gain energy, then melt enemies. Graviton Surge combo with high-damage ults (Dragonstrike, Barrage, Pulse Bomb).
- Unlock: Available from start.
- Team Synergy: Works with almost any comp, but especially strong with Reinhardt (bubbling his charges) or Winston (bubble for his jump). Supports: any, but Baptiste's Immortality Field can protect her during high energy fights.
- Background: The leader of the Deadlock Gang, a sharpshooter with a coach gun.
- Strengths: Long-range damage with Viper, area burn from Dynamite, mobility with Coach Gun, ultimate (B.O.B.) is a tanky minion that pushes.
- Weaknesses: Slow fire rate, needs accuracy, Dynamite can be eaten/deflected, B.O.B. can be stunned.
- Playstyle: Position at range, use Dynamite to farm ultimate, Coach Gun to reposition. B.O.B. on point to contest or combo with Graviton.
- Synergy: Supports like Mercy (damage boost), Bap (window), Zarya (bubble for Dynamite).
- Background: A cowboy vigilante with a Peacekeeper revolver and a flashbang (now Magnetic Grenade).
- Strengths: High burst damage (Fan the Hammer), Magnetic Grenade stickies and stuns, Deadeye for high damage but can be blocked.
- Weaknesses: Low mobility (only Combat Roll), vulnerable to snipers, Deadeye stationary.
- Playstyle: Mid-range duelist. Use grenade to finish low-health or expose, Fan the Hammer for tanks, Deadeye from high ground or after shield break.
- Synergy: Works with dive tanks to finish kills. Supports: Ana for sustain, Mercy for damage boost on Fan.
- Background: Cyborg ninja, son of the Shimada clan leader.
- Strengths: Swift mobility (Cyber Agility, Swift Strike), Reflect can deflect projectiles, ultimate (Dragonblade) with resets on kills.
- Weaknesses: Low HP, relies on cooldowns, reflect needs timing, low damage without blade.
- Playstyle: Flanker. Use wall climb and double jump to approach, dash to finish, reflect to survive. Dragonblade when team creates space (e.g., Graviton or Shout).
- Synergy: Dive comps, Ana Nano Boost, Zenyatta Discord. Supports: Mercy for damage boost during blade.
- Background: A stoic archer from the Shimada clan, now a wanderer.
- Strengths: One-shot potential with Storm Arrow and headshot, mobility (Lunge), Sonic Arrow for wallhacks, Dragonstrike for area denial.
- Weaknesses: Requires precision, no escape except lunge, can be dive-heavy.
- Playstyle: High ground, spam arrows, use Sonic to spot, Storm Arrow for burst. Dragonstrike combo with Zarya grav or Mei wall.
- Synergy: Any tank that provides vision (Sombra, Widow), supports with utility (Kiriko for cleanse).
- Background: A Canadian captain with cybernetic enhancements, a railgun specialist.
- Strengths: High burst headshot (railgun secondary), mobility (Power Slide), ultimate provides infinite energy. Excellent poke.
- Weaknesses: Reload time, railgun charge management, ultimate can be outplayed.
- Playstyle: Poke at range while building charge, Power Slide to reposition, confirm kills with headshots. Ultimate disrupts backline.
- Unlock: Available from start (Season 1 new hero, now permanently free).
- Synergy: Works with tanks that create space (Winston, D.Va). Support: Mercy (damage boost), Bap (window).
- Background: A time-jumping adventurer from the UK, former Overwatch agent.
- Strengths: Extreme mobility (Blink), Recall to undo damage, high close-range damage from Pulse Pistols, Pulse Bomb one-shots squishies.
- Weaknesses: Low HP (150), requires aim tracking, vulnerable to one-shots (Hanzo, Widow), lacks utility.
- Playstyle: Flanker. Distract backline, harass supports, recall when in danger. Pulse Bomb for key picks.
- Synergy: Dive comps, Zarya bubble for safety during bomb, Supports: Ana (nanoboost can make her more aggressive), Zenyatta (Discord).
- Background: A battle-hardened sniper, former Overwatch captain.
- Strengths: Long-range healing and damage, Sleep Dart for CC, Biotic Grenade (anti-heal and boost healing), Nano Boost ultimate.
- Weaknesses: Requires aim (no auto-aim), no mobility, vulnerable to flankers, grenade has long cooldown.
- Playstyle: Stay backline, sleep diving enemies, grenade to deny enemy heals or boost your team. Nano on Genji, Winston, Reinhardt, or Zarya.
- Synergy: Works with any tank. Strong with Genji (Nano Blade). Supports: Brigitte can peel for her.
- Background: A young priestess from Kanezaka, heir of the Shimada clan’s hidden art of healing.
- Strengths: High healing rate (Ofuda), mobility (Swift Step through walls), Protection Suzu (immortality and cleanse), Kitsune Rush (speed boost, CD reduction, increased fire rate).
- Weaknesses: Ofuda travel time, damage low, Suzu requires precise timing, gets one-shot by snipers.
- Playstyle: Use Swift Step to escape to allies, Suzu to save teammates from ults, Kunai for headshots. Kitsune Rush for mega pushes.
- Unlock: Unlocked via Season 1 Battle Pass Free Track or challenge (now permanently free after that season).
- Synergy: Works with dive and brawl. Pairs with Genji (both Shimada). Tanks: Reinhardt (speed Rush), Winston (dive follow-up).
- Background: A guardian angel, field medic with a desire to heal.
- Strengths: Strong single-target heals and damage boost (Caduceus Staff), resurrect (Ressurect), high mobility (Guardian Angel, Valkyrie).
- Weaknesses: Low self-defense, needs allies to fly to, resurrect is risky.
- Playstyle: Pocket carry DPS or support the tank. Damage boost high-damage heroes (Pharah, Ashe, Sojourn). Resurrect behind cover. Valkyrie for group healing.
- Synergy: Best with high-impact DPS (Pharmacy combo), but also useful for tanks like Reinhardt. Supports: Baptiste for lamp plus res.
- Background: A charismatic DJ from Brazil who uses music to heal and boost speed.
- Strengths: AoE healing or speed, Soundwave boop, ultimate Sound Barrier provides huge shields, high mobility (Wall Ride).
- Weaknesses: Low healing per second compared to others, requires close range, ultimate can be burst through.
- Playstyle: Speed boost team into fights, switch to heal for sustain, boop enemies off edges. Sound Barrier to counter enemy ults.
- Synergy: Brawl comps (Reinhardt, Mei, Reaper). Also dive (speed allows Genji/Tracer to engage). Supports: Ana for grenade healing.
- Background: A former Talon medic who defected, now a combat medic.
- Strengths: High burst healing (Biotic Launcher), Immortality Field to save team, Exo Boots for high ground, Amplification Matrix to double damage/healing.
- Weaknesses: Requires aim for grenades, Immortality Field can be destroyed, low mobility.
- Playstyle: Stay near cover, use boots to gain high ground, drop lamp to negate enemy ults (D.Va bomb, Dragonblade). Matrix for combo.
- Synergy: Works with brawl comps (Reinhardt, Mei). Supported by Sigma (shield).
- Background: A geneticist from Oasis, now part of Talon, seeking evolution.
- Strengths: High AoE healing (Biotic Grasp auto-aim), damage orb for pressure, Fade for escape, Coalescence for long-range healing and damage.
- Weaknesses: Lacks utility (no cleanse, no stun), damage limited after resource depletes, ultimate can be blocked by shields.
- Playstyle: Stay near frontlines, spray heal, use damage orb for pressure, Fade to escape dives. Coalescence to heal multiple squishies or finish low-health.
- Synergy: Brawl comps (Reinhardt, Lucio). DPS: Reaper for group pushes.
Doomfist
Junker Queen
Orisa
Ramattra
Reinhardt
Sigma
Wrecking Ball
Winston
Zarya
---
Damage Heroes
Damage (DPS) heroes deal the majority of damage, pressure, and eliminations. They are divided into flankers, hitscan, projectile, and hybrid. DPS picks often determine the team’s style (dive, brawl, poke).
(Note: Due to space, only summarizing key DPS heroes; a full guide would include all 18+ Damage heroes. Here are the most notable.)
Ashe
Cassidy
Genji
Hanzo
Sojourn
Tracer
---
Support Heroes
Supports heal, buff, and save teammates. Their utility often decides fights. Good support play enables tanks and DPS to shine.
Ana
Kiriko
Mercy
Lucio
Baptiste
Moira
---
Summary Table
| Role | Heroes | Playstyle | Key Synergies |
|---|---|---|---|
| Tank | D.Va, Doomfist, JQ, Orisa, Ramattra, Reinhardt, Sigma, Ball, Winston, Zarya | Divers (D.Va, Ball, Winston), Brawlers (Reinhardt, JQ), Anchors (Orisa, Ramattra) | Pair with DPS that match tempo (dive vs brawl) and supports that provide sustain or speed |
| Damage | Ashe, Cassidy, Genji, Hanzo, Sojourn, Tracer, plus 13 others | Hitscan (Ashe, Cassidy), Projectile (Genji, Hanzo), Dive (Tracer, Genji), Poke (Sojourn, Hanzo) | Zarya grav for combos, Mercy damage boost, Ana nano for carry |
| Support | Ana, Kiriko, Mercy, Lucio, Baptiste, Moira, plus others (Brigitte, Zenyatta, Lifeweaver, Illari) | Main healer (Ana, Kiriko), Off-healer (Lucio, Zenyatta), Utility (Mercy, Baptiste) | Combos with ults (Nano Blade, Sound Barrier, Kitsune Rush) |