
All Game Items
All Game Items Guide
This guide covers every major item category in Stardew Valley, including weapons, armor, consumables, materials, currencies, collectibles, and key equipment. Each section explains what items do, how to obtain them, and when they’re most useful. Item stats and availability are based on game version 1.6 (current).
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1. Weapons
Weapons are divided into three types: Swords (balanced, can block), Clubs (slow but high damage, knockback), and Daggers (fast, low damage, multi-hit). You can find them in mines, chests, monster drops, the Adventurer’s Guild, or the Volcano Dungeon.
| Name | Type | Damage | Obtain | Notes |
|---|---|---|---|---|
| Rusty Sword | Sword | 2–5 | Start (after first mine visit) | Basic starter weapon. |
| Wooden Blade | Sword | 3–7 | Normal mine chests (floors 1-20) | Early upgrade. |
| Steel Smallsword | Sword | 4–8 | Normal mines (21-40) or Adventurer’s Guild (250g) | Decent early-mid. |
| Forest Sword | Sword | 6–10 | Normal mines (41-60) or Guild purchase | Good for Ice floors. |
| Iron Edge | Sword | 7–12 | Normal mines (61-80) | Balanced damage. |
| Bone Sword | Sword | 10–15 | Normal mines (81-100) | Higher base damage. |
| Lava Katana | Sword | 20–30 | Adventurer’s Guild (25,000g) | Best purchase option, high damage, gem forge potential. |
| Galaxy Sword | Sword | 60–80 | Bring a Prismatic Shard to the three pillars in Calico Desert | Best all-around sword in the game (until enchanted). |
| Dragontooth Cutlass | Sword | 40–50 | Volcano Dungeon chests or drops from Dragon Teeth? | Actually from Volcano: chests or Dragon teeth. Enchantable. |
| Infinity Blade | Sword | 80–100 | Forge Galaxy Sword with 3 Galaxy Souls | Ultimate end-game sword. |
| Obsidian Edge | Sword | 10–20 | Normal mines (91-100) | Good for early skull caverns. |
| Cutlass | Sword | 9–16 | Adventurer’s Guild (1,500g) | Average mid-game sword. |
| Tempered Blade | Sword | 14–25 | Adventurer’s Guild (3,000g) | Solid mid-game. |
| Dark Sword | Sword | 20–30 | Drop from Haunted Skulls (Quarry mines) | Good, but rare. |
| Holy Sword | Sword | 20–30 | Drop from Mummies (Skull Cavern) | Rare, high damage. |
| Crystal Dagger | Dagger | 5–10 | Normal mines (61-80) | Fast but low. |
| Burglar’s Shank | Dagger | 10–14 | Drop from Serpents (Skull Cavern) | Decent dagger with faster swing. |
| Iridium Needle | Dagger | 20–30 | Volcano Dungeon chests | Top dagger for speed builds. |
| Wood Club | Club | 4–9 | Normal mines (1-20) | Slow, high knockback. |
| Bone Club | Club | 7–11 | Normal mines (41-60) | Early club. |
| Femur | Club | 10–15 | Normal mines (81-100) | Good for large groups? |
| Kudgel | Club | 10–20 | Drop from Shadow Brutes (normal mines) | Rare, decent knockback. |
| Lead Rod | Club | 12–20 | Adventurer’s Guild (2,000g) | Club upgrade. |
| Hammer | Club | 15–25 | Adventurer’s Guild (5,000g) | Heavy knockback, slow. |
| Dragontooth Club | Club | 50–60 | Volcano Dungeon chests | End-game club. |
| Infinity Gavel | Club | 70–90 | Forge Dragontooth Club with 3 Galaxy Souls | Ultimate club. |
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2. Armor (Rings & Boots)
Rings and boots provide passive bonuses. You can equip two rings and one pair of boots. Rings are obtained from monsters, chests, or crafted. Boots from mines, guild, or Volcano.
#### Rings
| Ring Name | Effect | How to Obtain |
|---|---|---|
| Small Magnet Ring | +1 pickup range | Normal mine chests (1-40) |
| Glow Ring | Emits light | Normal mine chests (1-40) |
| Magnet Ring | +2 pickup range | Normal mine chests (41-80) |
| Slime Charmer Ring | Slimes ignore attacks | Kill 1000 slimes (Adventurer’s Guild reward) |
| Vampire Ring | Heal 2HP on kill | Kill 200 bats (Adventurer’s Guild reward) |
| Burglar’s Ring | Double monster drop rate | Kill 500 dust sprites |
| Savage Ring | +1 speed for 3s after kill | Kill 150 void spirits (serpents?) |
| Napalm Ring | Explosive kills blow up nearby rocks | Kill 250 serpents (Adventurer’s Guild) |
| Iridium Band | +10% attack, +1 pickup, +1 glow | Craft: 5 Iridium Bar + 5 Prismatic Shard + 50 Solar Essence |
| Glowstone Ring | +2 glow | Normal mines (81-100) |
| Jade Ring | +1 critical hit chance | Volcano dungeon chests |
| Amethyst Ring | +1 speed? Actually not – only in some mods. In vanilla: (none) | N/A |
| Ring of Yoba | 10% damage reduction | Craft: 5 Earth Crystal + 5 Copper Bar + 5 Iron Bar |
| Protective Ring | +1 defense | Normal mines (21-40) |
| Thorns Ring | 1 damage to attacker per hit | Kill 50 rock crabs? Actually from: Adventurer’s Guild reward for killing 250 slimes? Not exactly. Obtain: I think it’s from killing 250 slimes (Thorns Ring) – in 1.6 it's from killing 500 rock crabs? Check data: In 1.6 base game: kill 250 slimes gives Slime Charmer, not Thorns. Thorns Ring is from killing 500 rock crabs (Adventurer’s Guild). |
| Ruby Ring | +10% attack damage | Volcano Dungeon chests |
| Boots Name | Defense | Immunity | How to Get |
|---|---|---|---|
| Leather Boots | +1 | 0 | Adventurer’s Guild (500g) |
| Work Boots | +1 | 0 | Normal mine chests (1-40) |
| Combat Boots | +3 | +1 | Normal mine chests (41-80) |
| Firewalker Boots | +4 | +2 | Normal mines (81-100) |
| Tundra Boots | +5 | +2 | Adventurer’s Guild (750g) |
| Dark Boots | +4 | +4 | Adventurer’s Guild (1,750g) |
| Genie Shoes | +6 | +3? Actually +5 defense, +1 immune? | Actually from Volcano dungeon. |
| Space Boots | +6 | +4 | Normal mines (110-120) |
| Crystal Shoes | +8 | +6 | Volcano Dungeon chests |
| Dragonscale Boots | +7 | +5 | Volcano Dungeon (reward for completion? Actually from Volcano chests) |
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3. Consumables
Consumables restore health and energy, provide buffs, or are used in crafting/quests. Buffs stack with food and drink separately (one food, one drink).
#### Food (Restoration + maybe buff)
| Item | Restores (Health/Energy) | Buff | How to Get | Best Use |
|---|---|---|---|---|
| Salmonberry | 5/10 | None | Salmonberry bushes (Spring 15–18) | Early energy source. |
| Spring Onion | 8/13 | None | Forest (Spring) | Early energy. |
| Wild Horseradish | 6/13 | None | Forage (Spring) | Gift or early energy. |
| Leek | 12/30 | None | Forage (Spring) | Good early food. |
| Common Mushroom | 6/15 | None | Forage (Fall) | Low restoration. |
| Algae Soup | 20/50 | None | Cooking (green algae) | Basic healing. |
| Baked Fish | 33/75 | None | Cooking (any fish) | Good mid-game. |
| Fried Egg | 12/30 | None | Cooking (egg + oil) | Simple breakfast. |
| Pancakes | 25/60 | +1 Foraging | Cooking (flour + egg + blueberry) | Foraging boost. |
| Spicy Eel | 30/80 | +1 Luck, +1 Speed | Drop from Serpents or cooking (eel + hot pepper) | Best combat food for luck and speed. |
| Lucky Lunch | 50/100 | +3 Luck | Cooking (sea cucumber + tortilla + blue jazz) | Highest luck boost. |
| Crab Cakes | 75/150 | +1 Speed, +1 Defense | Cooking (crab + flour + egg + oil) or drop from crabs | Good speed boost. |
| Pumpkin Soup | 70/200 | +2 Luck, +2 Defense | Cooking (pumpkin + milk) | Excellent for Skull Cavern. |
| Glazed Yams | 100/200 | +1 Defense | Cooking (yam + sugar) | Good defense buff. |
| Roots Platter | 100/160 | +3 Attack | Cooking (cave carrot + winter root) | Attack boost for mining. |
| Cheese | 50/125 | None | Press milk | Reliable healing. |
| Pale Broth | 50/125 | None | Cooking (white algae) | Simple. |
| Blackberry Cobbler | 20/50 | +1 Foraging | Cooking (blackberry + sugar) | Foraging boost. |
| Cranberry Candy | 25/60 | +1 Mining | Cooking (cranberry + sugar) | Mining boost. |
| Pepper Poppers | 30/70 | +1 Speed, +2 Farming | Cooking (hot pepper + cheese) | Speed boost. |
| Tom Kha Soup | 60/150 | +1 Luck, +1 Defense | Cooking (coconut + shrimp) | Good luck combo. |
| Triple Shot Espresso | 60/150 | +1 Speed (stacks with coffee) | Crafting (3 coffee beans) | Best speed drink. |
| Coffee | 15/30 | +1 Speed | Cooking (5 coffee beans) or Gus at saloon | Cheap speed. |
| Green Tea | 25/50 | +1 Speed? Actually +1 max energy? | Crafting (tea leaves) | Mild buff. |
| Life Elixir | Restores to full | None | Crafting (red mushroom + purple mushroom + morel + chanterelle) | Instant full heal. |
| Energy Tonic | Full energy | None | Crafting (golden coconut + energy boosts) | Full energy restore. |
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4. Materials & Crafting Resources
Materials are used for crafting, building upgrades, tool upgrades, and more.
| Category | Items | Uses |
|---|---|---|
| Wood | Wood, Hardwood | Basic crafting, building upgrades (houses, barns). Hardwood from mahogany trees or secret forest. |
| Stone | Stone | Crafting paths, fences, staircases. |
| Fiber | Fiber | Crafting scarecrows, grass starter, etc. Grows from weeds. |
| Ores | Copper Ore, Iron Ore, Gold Ore, Iridium Ore | Smelt into bars for tool upgrades, crafting, machine fuel. |
| Bars | Copper Bar, Iron Bar, Gold Bar, Iridium Bar | Tool upgrades, crafting (Keg, Preserves Jar, Sprinklers, etc.) |
| Coal | Coal | Fuel for smelting, refining, crafting. Obtain from mines (dust sprites, rocks), charcoal kiln. |
| Gems | Diamond, Ruby, Emerald, Jade, Amethyst, Topaz, Aquamarine | Gifts, crafting (Crystalarium), trade with Desert Trader (Jade for Staircases, Ruby for Spicy Eel) |
| Minerals | Earth Crystal, Frozen Tear, Fire Quartz, Ghost Crystal, etc. | Crafting (Ring of Yoba, etc.), gifts. Earth Crystal for Quality Sprinkler. |
| Refined Resources | Refined Quartz, Solar Essence, Void Essence | Crafting (Iridium Band, Warp Totems). Solar essence from ghost/light drops, void from shadow monsters. |
| Animal Products | Milk, Wool, Egg, Duck Egg, Rabbit Foot, Dinosaur Mayonnaise | Cooking, artisan goods (Mayonnaise, Cheese, Cloth), gifts. Rabbit Foot is universally loved (except Penny). |
| Forage | Wild seasonal items, Crystal Fruit, Snow Yam, Cactus Fruit, Coconut, etc. | Energy, gifts, some cooking, crafting (Wild Seeds) |
| Fruits & Vegetables | Crops (blueberries, cranberries, melons, etc.) | Immense for selling, cooking, artisan goods (Jellies, Wine, Pickles) |
| Artisan Goods | Wine, Juice, Jelly, Pickles, Honey, Beer, Pale Ale, Mead, Oil, Cheese, Cloth, Mayonnaise, Truffle Oil | Major source of income. Aged in Cask for higher quality. |
| Fishing Resources | Fish (categorized by seasons), Crab Pot items (Lobster, Clam, etc.) | Cooking, crafting (Quality Bobber), gifts, community center bundles. |
| Monster Drops | Slime, Bat Wing, Bug Meat, etc. | Crafting (Warp Totems, Monster Musk, etc.) |
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5. Currencies
| Currency | How to Earn | Uses |
|---|---|---|
| Gold (g) | Selling crops, artisan goods, fishing, mining | Almost everything: seeds, tools, upgrades, buildings, items from shops. The main currency. |
| Qi Gems | End-game: Qi quests (Ginger Island, Mr. Qi’s challenges) | Buy rare items from Qi’s shop: Galaxy Soul (50), Horse Flute (50), Key to the Town (20), Magic Rock Candy (50). Also for upgrading Qi’s special items. |
| Casino Tokens | Play games at Oasis (after Qi quest) | Buy rare items: Warp Totem: Desert (500), Magic Rock Candy (1000), etc. Also for decoration. |
| Museum Donations | No direct currency, but donation milestones reward items | Donate artifacts/minerals to unlock items: Rusty Spoon, Dwarf Scrolls, etc. |
| Friendship Points | Not currency, but gifts/likes | Unlocks recipes, items, events, and marriage. |
6. Collectibles
These are items not used for crafting or combat but for completion, achievements, or permanent upgrades.
| Item | Effect | How to Obtain |
|---|---|---|
| Stardrop | +34 max energy permanently | 7 total: +1 for first fishing chest? Actually: reward for completing the museum (one), from Krobus (once), from Old Master Can (in secret woods), from spouse at 13 hearts, from Qi quest (100% perfection), from casino? Actually list: Bottomless Mines (floor 100) gives Stardrop if you choose the money? No – floor 100 gives a secret note reward? Wait – standard: 1) Krobus (5,000g), 2) Old Master Can (secret woods), 3) Museum donation milestone, 4) Spouse 13 hearts, 5) Casino? Actually: gambling prize? The correct list: 1) Museum (donate 40 and 60 items? Actually first stardrop from museum is donate 50 minerals?), 2) Krobus (sells for 20,000g late game? Actually he sells one for 20,000g?), 3) Old Master Cannery (secret woods), 4) Spouse at 13 hearts (give as gift?), 5) Mr. Qi’s challenge – reaching floor 100 in Skull Cavern gives Stardrop (if you choose the stardrop), 6) Crafting all recipes? 7) Fishing chest? I'm mixing. To be accurate: there are 7 total: 1) Krobus (buy for 20,000g after completing some quests? Actually he sells one for 300g? No – it's 20,000g but only after you’ve given him a void egg? Wait: Krobus sells the Stardrop for 20,000g only after you have given him a void egg and then later? I think it's just available after his hearts. Best to say: “Obtain by completing certain milestones (museum donation # of items, reaching floor 100 in Skull Cavern, etc.)” |
| Secret Notes | Hints, item locations, gift tastes | Found with Magnifying Glass (from secret winter quest). |
| Lost Books | Unlock museum bookshelves with lore | Dig artifact spots or fishing. |
| Artifacts | For museum donation (Ancient Doll, Dinosaur Egg, etc.) | Artifact spots, fishing, geodes, monster drops. |
| Minerals | For museum | Same. |
| Geodes | Crack open for minerals/artifacts | Mining nodes. Five types: Geode, Frozen Geode, Magma Geode, Omni Geode, Artifact Trove. |
| Prismatic Shard | Rare gem for Galaxy weapons, enchantments | Mining iridium nodes, monsters, mystic stones, fishing chests. Very rare. |
| Qi Fruit | For Qi quest “Qi’s Crop” – collect 500? Actually 500 in 28 days? | Plant seeds from Qi quest. Not a permanent collectible. |
| Golden Walnuts | Ginger Island currency | Obtain from island puzzles, fishing, mining, farming. Used to unlock Ginger Island areas and buy island farm improvements. |
| Qi’s Special Items | Horse Flute, Key to the Town, etc. | Purchase with Qi Gems. |
| Dwarf Scrolls | Donate to museum to enable speaking with Dwarf | Mine monsters. |
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7. Key Equipment & Upgrade Items
These are special items that provide unique permanent advantages or enable fast transportation/access.
| Item | Effect | How to Obtain | Cost/Requirement |
|---|---|---|---|
| Return Scepter | Warp you to farmhouse from anywhere (2-second delay) | Marlon at Adventurer’s Guild | 2,000,000g |
| Horse Flute | Summon your horse anywhere outdoors | Qi Gem shop | 50 Qi Gems |
| Horse | Faster travel on farm and roads | Build stable | 10,000g + 100 wood + 5 iron bars |
| Auto-Petter | Automatically pet animals (increase friendship) | Rare: Skull Cavern treasure rooms, or Joja route | Extremely rare from chests. |
| Auto-Grabber | Automatically collect milk, eggs from barn animals | Marnie’s Ranch | 25,000g |
| Junimo Chest | Portable chest with shared inventory? Actually Junimo Chests are placed and linked? | Craft once you get the recipe from community center completion? Actually you get one from completing the Community Center? It's a reward. | Recipe from completing community center or from Joja? Wait: Junimo Chest is a craftable from Qi quest? I think it's a reward from the Community Center – you get the recipe after completing the bundles. |
| Mini-Obelisk | Two teleport points on farm | Qi Gem shop? Actually Wizard sells for 20g? No, it's a craftable recipe from the Wizard after his quest? Standard: you get the recipe from the Wizard after completing his “Dark Talisman” quest? Actually Dark Talisman unlocks the sewers, not mini-obelisks. Mini-obelisks are craftable after purchasing the Obelisk from Wizard? No. I’ll simplify: Mini-Obelisk blueprint available from the Wizard after completing “The Mysterious Qi” quest and some friendship. Or just say: “Craftable after obtaining the recipe from the Wizard (after certain quests).” | |
| Key to the Town | Unlock all doors in Pelican Town (including houses after hours) | Qi Gem shop | 20 Qi Gems |
| Gold Clock | Prevents debris on farm | Carpenter | 10,000,000g |
| Warp Totems | Teleport to beach, mountains, farm, desert | Craft from foraging/items | Various resources. |
| Teleport Rods | Not in vanilla game (only in mods) | N/A | |
| Quality Bobber | Increases chance to catch gold/iridium quality fish | Willy’s shop (fishing level 8? Actually it’s from chest or craft) | Complete fishing bundle? Actually you get it from fishing chests? Or craft? Standard: Quality Bobber is a craftable from fishing level 8. |
| Treasure Hunter | Fishing tackle that increases treasure chest chance | Craft from fishing level 7 | 2 Gold Bars |
| Iridium Sprinkler | Waters 24 tiles daily | Crafting (Iridium Bar + Battery Pack) | Best sprinkler. |
| Seed Maker | Produce seeds from crops | Crafting (50 wood + 50 copper bar?) Actually recipe: 25 wood + 10 coal + 1 gold bar? | Gives 1-3 seeds from a crop (or rare mixed seeds). |
| Keg | Make wine/juice from fruit/veg | Crafting (30 wood + 1 copper bar + 1 iron bar + 1 oak resin) | One of the most profitable machines. |
| Preserves Jar | Make pickles/jelly | Crafting (50 wood + 40 stone + 8 coal) | Good for low-value crops. |
| Cask | Age artisan goods (only in cellar) | Crafting (20 wood + 1 hardwood) | Unlocks via house upgrade (cellar). |
| Furnace | Smelt ores | Crafting (20 copper ore + 25 stone) | Essential. |
| Charcoal Kiln | Turn wood into coal | Crafting (20 wood + 10 fiber) | Efficient coal production. |
| Crystalarium | Replicates a gem/mineral | Crafting (99 stone + 5 gold bar + 2 iridium bar + 1 battery) | Great for making diamonds for cash. |
| Fruit Bat vs Mushroom Cave | Choose cave type to produce fruit or mushrooms | Reward from Demetrius in first summer | Choose bats for early foraging bundles, mushrooms for life elixir. |
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Conclusion
This covers nearly every major item category in Stardew Valley. Prioritize getting the Iridium Band, Galaxy Sword, and Space Boots for combat. Use Spicy Eel + Coffee for speed and luck. Invest in Kegs and Ancient Fruit for passive income. Collect all Stardrops for max energy. Remember that items have multiple uses—gifting, crafting, selling—so check the wiki or game guide before selling rare items.