
Cheats & Secrets
Cheats & Secrets
Stray does not include any traditional cheat codes (e.g., invincibility, level skip, item spawning) or developer console commands. The game is designed to be a linear, narrative-driven experience without built-in shortcuts or debug menus. However, the game is rich with Easter eggs, hidden areas, developer-intended secrets, and secret achievements that reward thorough exploration and curiosity. Below is a comprehensive list of every known secret and hidden content in Stray.
Secret Achievements / Trophies
- "I am Speed" – Complete the game in under 2 hours (any percentage). This is a hidden achievement. To unlock it, you must rush through the main story, skip most optional content, and use optimal routes. There is no in-game timer; check your system’s time played or use a third-party timer.
- "Cat’s Best Friend" – Meow at least 100 times. Press the meow button (default Q/E on PC, Triangle/Y on PS4/PS5, X/B on Xbox) repeatedly. It does not require 100 unique meows; just press it often. This achievement is secret until unlocked.
- "Can’t Cat-ch Me" – Complete the game without being caught by a Zurks (the small, fast enemies). You must avoid every single Zurk encounter; if you are grabbed, you have to reload the last checkpoint. This requires careful stealth and knowledge of enemy patrols.
- "B12’s Best Friend" – Unlock all memories (story-related collectibles) to complete B-12’s backstory. There are 10 memories total; finding all grants this secret achievement.
- "Meowlody" – Meow into a microphone (in-game) to a specific NPC. During the Slums chapter, after obtaining the music sheet for Morusque, you can meow into the microphone near him (the one he uses to play music). Doing so triggers a short animation and unlocks the achievement.
- The "Introspect" Room – In the Slums chapter, there is a hidden room accessible only by jumping onto a series of pipes and ledges behind the shop where you buy the cleaning cloth. Specifically, after you purchase the cloth from the shopkeeper (near the end of the Slums), backtrack to the area with the large fan. Use the cloth to block the fan, then jump across to a previously inaccessible balcony. Inside a small room, you’ll find a computer with a note that reads "Hello, this is a secret room for the developers." There is no reward besides a photo opportunity and a sense of discovery. This is widely considered a developer Easter egg.
- Persistent Meowing – If you meow repeatedly near certain NPCs, they will react differently. For example, meowing at the sleeping cat in the Slums (near the bucket) will cause it to stir. Meowing at the Guardian robot during the final chapter triggers a unique dialogue line: "You are very vocal today."
- The Scratching Easter Egg – In the Antvillage (the underground area with the robots), find a wooden post near the entrance. If you repeatedly scratch it (press the action button when prompted), the post will eventually become worn and splintered, and a small robot will comment on your persistence.
- Ball of Wool Toy – In the Slums, inside the apartment of the robot named Morusque (the musician), there is a ball of wool on the floor. Interact with it to play with it. It doesn’t unlock anything but is a cute, hidden interaction.
- Hidden Photo Mode – While playing on PC with photo mode (U key by default), you can find hidden locations that are slightly out of bounds. For example, in the Slums, jump onto the high metal beam above the market to get a clear view of the entire area. This is not a cheat but a secret vantage point.
- The "Catnap" Achievements – If you sleep on certain beds multiple times, you may get a special dialogue. There is no hidden achievement, but sleeping on every bed in the game (there are 5) triggers a subtle callback from B-12 commenting on your laziness.
- Hidden Music Track – During the final credits, if you do nothing, the music plays normally. However, if you (as the cat) meow repeatedly during the credits, the music subtly changes pitch for a few seconds. This is a very obscure Easter egg.
- B-12 Memories (Story Collectibles) – These are not hidden in an obscure sense but are missable. There are 10 memory chips scattered across the game that reveal B-12’s backstory. You need to find all of them to get the "B12’s Best Friend" achievement and to understand the full narrative. They are often tucked away in side paths or behind locked doors. Example locations: inside the music shop in Slums, behind a locked door in Antvillage (requires a key code found earlier), near the end of the Sewers chapter.
- The "Outfit" Customization – There is no cosmetic customization except for one secret: during the Slums chapter, you can find a red collar with a blue tag. This collar is purely cosmetic and changes the cat’s appearance. To get it, go to the apartment where you need to break a window to enter. Inside, look on a shelf to find the collar. Equip it via the inventory menu (like any other item). It has no gameplay effect.
- The "Hidden" Ending Sequence – There is only one ending; however, if you manage to complete the game without ever sleeping (i.e., never manual saving), the ending cutscene includes a brief extra line from B-12: "You never seemed to rest." This is a developer joke, but it adds nothing to the story.
- PlayStation 5 Activity Cards – On PS5, you can use the Game Help feature to see hints for puzzles, but these are not cheats.
- PC Mods (Unofficial) – While not developer-intended, the PC community has created mods that can alter the game, including a first-person mod, a "go fast" mod, and a debug menu mod. These require third-party tools (e.g., Unreal Engine modding tools) and are not supported by BlueTwelve.
- Steam Achievements – Every secret achievement noted above is also a Steam achievement.
Developer Room / Secret Area
Hidden Interactions & Easter Eggs
Developer-Intended Hidden Content
Platform-Specific Secrets
No Cheat Codes
To reiterate, there are no cheat codes, no dev console commands, no level skips, and no invincibility toggles in the vanilla game. The only way to alter gameplay is through unofficial mods on PC. The game’s linearity and simple mechanics make cheats unnecessary.
Conclusion
Stray focuses on atmosphere and exploration rather than breaking the game with cheats. The secrets listed above are the closest you’ll get to hidden content. Enjoy discovering them during your playthrough!