
Characters & Roles
Overview
Human: Fall Flat is unique in that it features no traditional character classes, roles, or unlockable heroes. The only playable unit is a wobbly, customizable humanoid. There are no stat differences, skill trees, or equipment that alter gameplay. However, the game offers a wide variety of cosmetic skins that change your character's appearance. These skins are purely visual and do not affect physics, abilities, or puzzle-solving. In multiplayer (up to 4 players), each player controls their own human, and teamwork is essential for moving objects and reaching goals.
Playable Character: The Human (Default)
Background
The default human is a featureless, faceless, white humanoid figure often referred to as "Bob" by the community. No backstory or lore is provided—the character is a blank slate for the player to control.
Strengths
- Versatility: Can grip almost any surface, climb, carry objects, and use tools.
- Physics Manipulation: Full control over limb movement allows creative solutions.
- Resilience: Respawns instantly after falling or dying (no lives or health).
- Unsteady Movement: Wobbly physics make precision difficult.
- Limited Grip Strength: Can only carry one object at a time; drops items when jumping or climbing.
- No Combat Abilities: Cannot attack enemies (none exist) or defend.
- Exploration & Experimentation: Use trial and error to solve environmental puzzles. Climb, swing, push, pull, and throw objects.
- Coordination: In multiplayer, cooperate to move heavy objects or activate switches simultaneously.
- Creative Physics: Swing like Tarzan, use boxes as rafts, or create ramps from planks.
- Default: Immediately available upon starting a new game.
- None. There is no equipment or build system. The human's abilities are fixed.
- Multiplayer (2-4 players): Multiple humans can combine strength to move large objects, form human chains, or act as counterweights. Communication is key for timed puzzles.
Weaknesses
Playstyle
Unlock Conditions
Recommended Equipment or Builds
Team Synergy
Cosmetic Skins (Characters)
All skins are purely cosmetic and do not alter gameplay. They can be obtained through various means: purchased DLC, free updates, or achievement unlocks. Below is a comprehensive list of every official skin available across all platforms, with unlock conditions and notes.
Base Game Skins (Free)
| Skin Name | Appearance | Unlock Condition | Platform Availability |
|---|---|---|---|
| Default (Bob) | Plain white humanoid | Always available | All platforms |
| Builder | Orange hard hat, blue overalls | Complete level "Construct" | All |
| Astronaut | White spacesuit with helmet | Complete level "Space" | All |
| Ninja | Black outfit, headband | Complete level "Steam" | All |
| Knight | Silver armor, helmet | Complete level "Castle" | All |
| Ghost | White sheet with eye holes | Complete level "Dark" (night level) | All |
| Firefighter | Yellow helmet, red jacket | Complete level "Power Plant" | All |
| Chef | White hat, apron | Complete level "Kitchen" | All |
| Detective | Trench coat, fedora | Complete level "Train" | All |
| Pirate | Tricorne hat, eyepatch, peg leg (cosmetic only, no gameplay effect) | Complete level "Ship" | All |
| Retro Gamer | 8-bit styled skin (pixelated) | Unlock all base game achievements (Steam/GOG) or complete all base levels (console) | All, but Steam achievement version exclusive |
DLC Skins (Paid)
Each DLC pack adds new levels and often includes a unique skin for completing that DLC. Some DLC also includes additional skins as bonuses.
| DLC Name | Skin(s) | Unlock Condition | Notes |
|---|---|---|---|
| Workshop | Workshop Mechanic (blue overalls, wrench hat) | Complete DLC level "Workshop" | Released as free DLC on PC; paid on consoles |
| Ice | Ice Climber (thick parka, beanie) | Complete DLC level "Ice" | Part of "Season Pass" or separate purchase |
| Garden | Gardener (straw hat, green apron) | Complete DLC level "Garden" | Available on all platforms |
| Forest | Forest Ranger (green hat, khaki vest) | Complete DLC level "Forest" | Part of "Season Pass" |
| Museum | Museum Curator (suit, bow tie) | Complete DLC level "Museum" | Part of "Season Pass" |
| Safari | Safari Explorer (khaki shirt, pith helmet) | Complete DLC level "Safari" | Part of "Season Pass" |
| Lake | Fisherman (yellow raincoat, bucket hat) | Complete DLC level "Lake" | Part of "Season Pass" |
| Rollercoaster | Rollercoaster Enthusiast (colorful shirt, cap) | Complete DLC level "Rollercoaster" | Part of "Season Pass" |
| Grand Canyon | Grand Canyon Visitor (cowboy hat, bandana) | Complete DLC level "Grand Canyon" | Part of "Season Pass" |
| Pirate DLC (separate) | Pirate Captain (fancy coat, tricorn) | Complete DLC level "Pirate Ship" | Not available on all platforms; see store |
| Halloween DLC | Witch (pointed hat, cloak) | Complete DLC level "Haunted House" | Released seasonally, sometimes free |
| Christmas DLC | Santa (red suit, white beard, cap) | Complete DLC level "Christmas Town" | Released seasonally, sometimes free |
| Cyberpunk DLC | Cyberpunk (neon jacket, visor) | Complete DLC level "Cyber City" | Newer DLC, available on PC and consoles |
| 8-Bot DLC | 8-Bot (blocky robot skin) | Complete DLC level "Factory" | Part of "8-Bot" DLC pack |
Special Skins (Achievement/Timed Exclusives)
| Skin Name | Appearance | Unlock Condition | Platform |
|---|---|---|---|
| Retro Gamer (alternate) | Pixelated Bob in 8-bit colors | Earn all base game achievements on Steam/GOG | PC (Steam/GOG) |
| Gold Bob | Golden humanoid | Complete all base levels without dying (varies by version) | All (especially on consoles as trophy reward) |
| Crayon | Skin colored like a crayon (red, blue, etc.) | Complete level "Crayon" (if available) | Mobile version exclusive |
| Invisible Bob | Transparent skin | Hidden achievement: start and finish a level without moving the camera | All (PC/console) |
Roles in Multiplayer
While there are no formal roles, players often adopt informal roles in co-op:
- The Climber: Reaches high ledges first to drop ropes or ladders.
- The Pusher: Focuses on moving heavy objects.
- The Grappler: Carries portable objects (crates, barrels) for later use.
- The Distractor: Jumps and flails to attract attention (useful only for fun).
- No Classes or Roles: Every player controls an identical human with no mechanical differences.
- Cosmetics Only: Skins change appearance but do not affect gameplay.
- Teamwork Matters: In multiplayer, all humans are equal, but collaboration is required to solve puzzles.
- Unlock Skins by Completing Levels: Most skins are earned by finishing specific levels or DLC content.
- No Equipment/Builds: The human's only "equipment" is the environment (boxes, planks, ropes).
These roles emerge naturally due to physics and puzzle requirements; no character benefits from them beyond player preference.
Key Takeaways
For a complete list of all skins and their unlock conditions, refer to the in-game wardrobe menu or check the official Human: Fall Flat wiki.