Characters & Roles

Overview



Human: Fall Flat is unique in that it features no traditional character classes, roles, or unlockable heroes. The only playable unit is a wobbly, customizable humanoid. There are no stat differences, skill trees, or equipment that alter gameplay. However, the game offers a wide variety of cosmetic skins that change your character's appearance. These skins are purely visual and do not affect physics, abilities, or puzzle-solving. In multiplayer (up to 4 players), each player controls their own human, and teamwork is essential for moving objects and reaching goals.

Playable Character: The Human (Default)



Background



The default human is a featureless, faceless, white humanoid figure often referred to as "Bob" by the community. No backstory or lore is provided—the character is a blank slate for the player to control.

Strengths


  • Versatility: Can grip almost any surface, climb, carry objects, and use tools.

  • Physics Manipulation: Full control over limb movement allows creative solutions.

  • Resilience: Respawns instantly after falling or dying (no lives or health).


  • Weaknesses


  • Unsteady Movement: Wobbly physics make precision difficult.

  • Limited Grip Strength: Can only carry one object at a time; drops items when jumping or climbing.

  • No Combat Abilities: Cannot attack enemies (none exist) or defend.


  • Playstyle


  • Exploration & Experimentation: Use trial and error to solve environmental puzzles. Climb, swing, push, pull, and throw objects.

  • Coordination: In multiplayer, cooperate to move heavy objects or activate switches simultaneously.

  • Creative Physics: Swing like Tarzan, use boxes as rafts, or create ramps from planks.


  • Unlock Conditions


  • Default: Immediately available upon starting a new game.


  • Recommended Equipment or Builds


  • None. There is no equipment or build system. The human's abilities are fixed.


  • Team Synergy


  • Multiplayer (2-4 players): Multiple humans can combine strength to move large objects, form human chains, or act as counterweights. Communication is key for timed puzzles.


Cosmetic Skins (Characters)



All skins are purely cosmetic and do not alter gameplay. They can be obtained through various means: purchased DLC, free updates, or achievement unlocks. Below is a comprehensive list of every official skin available across all platforms, with unlock conditions and notes.

Base Game Skins (Free)



Skin NameAppearanceUnlock ConditionPlatform Availability
Default (Bob)Plain white humanoidAlways availableAll platforms
BuilderOrange hard hat, blue overallsComplete level "Construct"All
AstronautWhite spacesuit with helmetComplete level "Space"All
NinjaBlack outfit, headbandComplete level "Steam"All
KnightSilver armor, helmetComplete level "Castle"All
GhostWhite sheet with eye holesComplete level "Dark" (night level)All
FirefighterYellow helmet, red jacketComplete level "Power Plant"All
ChefWhite hat, apronComplete level "Kitchen"All
DetectiveTrench coat, fedoraComplete level "Train"All
PirateTricorne hat, eyepatch, peg leg (cosmetic only, no gameplay effect)Complete level "Ship"All
Retro Gamer8-bit styled skin (pixelated)Unlock all base game achievements (Steam/GOG) or complete all base levels (console)All, but Steam achievement version exclusive

DLC Skins (Paid)



Each DLC pack adds new levels and often includes a unique skin for completing that DLC. Some DLC also includes additional skins as bonuses.

DLC NameSkin(s)Unlock ConditionNotes
WorkshopWorkshop Mechanic (blue overalls, wrench hat)Complete DLC level "Workshop"Released as free DLC on PC; paid on consoles
IceIce Climber (thick parka, beanie)Complete DLC level "Ice"Part of "Season Pass" or separate purchase
GardenGardener (straw hat, green apron)Complete DLC level "Garden"Available on all platforms
ForestForest Ranger (green hat, khaki vest)Complete DLC level "Forest"Part of "Season Pass"
MuseumMuseum Curator (suit, bow tie)Complete DLC level "Museum"Part of "Season Pass"
SafariSafari Explorer (khaki shirt, pith helmet)Complete DLC level "Safari"Part of "Season Pass"
LakeFisherman (yellow raincoat, bucket hat)Complete DLC level "Lake"Part of "Season Pass"
RollercoasterRollercoaster Enthusiast (colorful shirt, cap)Complete DLC level "Rollercoaster"Part of "Season Pass"
Grand CanyonGrand Canyon Visitor (cowboy hat, bandana)Complete DLC level "Grand Canyon"Part of "Season Pass"
Pirate DLC (separate)Pirate Captain (fancy coat, tricorn)Complete DLC level "Pirate Ship"Not available on all platforms; see store
Halloween DLCWitch (pointed hat, cloak)Complete DLC level "Haunted House"Released seasonally, sometimes free
Christmas DLCSanta (red suit, white beard, cap)Complete DLC level "Christmas Town"Released seasonally, sometimes free
Cyberpunk DLCCyberpunk (neon jacket, visor)Complete DLC level "Cyber City"Newer DLC, available on PC and consoles
8-Bot DLC8-Bot (blocky robot skin)Complete DLC level "Factory"Part of "8-Bot" DLC pack
> Note: DLC availability and naming vary by platform. The "Season Pass" on consoles includes most post-launch DLC. Some skins are also given as free promotional items during events.

Special Skins (Achievement/Timed Exclusives)



Skin NameAppearanceUnlock ConditionPlatform
Retro Gamer (alternate)Pixelated Bob in 8-bit colorsEarn all base game achievements on Steam/GOGPC (Steam/GOG)
Gold BobGolden humanoidComplete all base levels without dying (varies by version)All (especially on consoles as trophy reward)
CrayonSkin colored like a crayon (red, blue, etc.)Complete level "Crayon" (if available)Mobile version exclusive
Invisible BobTransparent skinHidden achievement: start and finish a level without moving the cameraAll (PC/console)

Roles in Multiplayer



While there are no formal roles, players often adopt informal roles in co-op:

  • The Climber: Reaches high ledges first to drop ropes or ladders.

  • The Pusher: Focuses on moving heavy objects.

  • The Grappler: Carries portable objects (crates, barrels) for later use.

  • The Distractor: Jumps and flails to attract attention (useful only for fun).


  • These roles emerge naturally due to physics and puzzle requirements; no character benefits from them beyond player preference.

    Key Takeaways



  • No Classes or Roles: Every player controls an identical human with no mechanical differences.

  • Cosmetics Only: Skins change appearance but do not affect gameplay.

  • Teamwork Matters: In multiplayer, all humans are equal, but collaboration is required to solve puzzles.

  • Unlock Skins by Completing Levels: Most skins are earned by finishing specific levels or DLC content.

  • No Equipment/Builds: The human's only "equipment" is the environment (boxes, planks, ropes).


For a complete list of all skins and their unlock conditions, refer to the in-game wardrobe menu or check the official Human: Fall Flat wiki.