Character Skills

Character Skills Guide for Microsoft Flight Simulator



In Microsoft Flight Simulator, the only "playable character" is You, the pilot. However, the game offers a rich set of skills and abilities that can be developed and applied across different aircraft and flight scenarios. This guide categorizes these skills into: Pilot Skills, Aircraft Systems Management, Navigation & Communication, Autoflight Skills, Emergency Procedures, and Aerobatic Manoeuvres. Each skill includes effects, cooldowns (where applicable, e.g., after a stall recovery you need to regain airspeed), upgrades, synergies, recommended builds, and when to use.

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1. Pilot Skills (Fundamentals)



These are core abilities every pilot must master. They have no cooldown in the traditional sense but require practice and correct execution.

#### 1.1 Visual Flight Rules (VFR) Scanning
  • Effect: Continuously scan the horizon, instruments, and outside environment to maintain situational awareness. Increases ability to spot traffic, terrain, and landmarks.

  • Upgrades: Practice in flight school missions; use external camera (Chase or Cockpit) to train peripheral vision.

  • Synergies: Complements all navigation skills; critical for VFR landings.

  • Recommended Build: Bush flying, general aviation, sightseeing.

  • When to Use: Always during VFR flights; especially important near airports and in congested airspace.


  • #### 1.2 Instrument Flight Rules (IFR) Scanning
  • Effect: Cross-check attitude indicator, altimeter, airspeed, heading, and vertical speed to maintain control without outside references. Reduces spatial disorientation.

  • Upgrades: Practice in IMC (Instrument Meteorological Conditions) like clouds or night. Use the G1000 or standard six-pack.

  • Synergies: Works with all autopilot modes (coupling with AP) and navigation fixes.

  • Recommended Build: Airliners, long-haul flights, bad weather flying.

  • When to Use: In clouds, at night, or whenever visibility is low.


  • #### 1.3 Stick and Rudder Control
  • Effect: Coordinated use of yoke/stick, rudder pedals, and throttle to perform smooth turns, climbs, descents, and stalls. Prevents uncoordinated flight (slips/skids).

  • Upgrades: Training in taildraggers like the Icon A5 or Cub for rudder mastery; practice stalls and spins.

  • Synergies: Required for aerobatics, crosswind landings, and manual approaches.

  • Recommended Build: Warbirds, aerobatic planes, bush flying.

  • When to Use: All phases of flight, especially takeoff, landing, and slow-speed handling.


  • #### 1.4 Perceptual Skills (Aural & Visual)
  • Effect: Ability to interpret engine sounds (RPM changes), stall warning horn, gear warning, and ATC callouts. Faster reaction to abnormal situations.

  • Upgrades: Use in-cockpit sound, disable music, increase headphone volume.

  • Synergies: Emergency procedures, engine failure detection.

  • Recommended Build: Any aircraft.

  • When to Use: Constantly; helps avert disasters like fuel starvation or overspeed.


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    2. Aircraft Systems Management



    Each system has an effective "skill tree" derived from cockpit familiarity.

    #### 2.1 Engine Management
  • Effects: Proper use of mixture, throttle, propeller (constant speed vs fixed pitch), and cowl flaps. Optimizes fuel burn, prevents detonation, extends engine life.

  • Cooldown: Engine overheating requires ~2–5 minutes of reduced power to cool down (simulated).

  • Upgrades: Study aircraft manual (POH) for each plane; use fuel mixture on Lycoming/Continental engines.

  • Synergies: Fuel management, electrical system (alternator load).

  • Recommended Build: Piston singles, twins, turboprops.

  • When to Use: During taxi, takeoff (full rich then lean), climb (lean for best power above 3000 ft), cruise (lean for best economy), descent (enrich).


  • #### 2.2 Fuel Management
  • Effect: Select crossfeed, tank switching, fuel pumps on/off to maintain balance and avoid starvation. Can increase range by 10–15%.

  • Cooldown: N/A (continuous).

  • Upgrades: Use fuel planning tools (SimBrief), set fuel load before flight.

  • Synergies: Engine management, weight & balance.

  • Recommended Build: Long-range flights, twins with fuselage tanks.

  • When to Use: After startup, during cruise (switch tanks every hour), before landing (ensure sufficient fuel in main tank).


  • #### 2.3 Electrical System
  • Effect: Manage battery, alternator/generator, avionics bus, master switch. Prevents battery drain and alternator failure.

  • Cooldown: Battery drain recovers only after alternator is online (simulated recharge).

  • Upgrades: Understanding of load shedding (turn off unnecessary avionics).

  • Synergies: Navigation instruments, autopilot.

  • Recommended Build: IFR flights, complex aircraft (e.g., TBM 930).

  • When to Use: Startup, engine start (engage alternator after engine running), in-flight if electrical failure occurs.


  • #### 2.4 Pressurization & Environmental
  • Effect: Set cabin altitude, pressurization rate, and bleed air sources. Maintains safe cabin pressure and oxygen levels above 10,000 ft.

  • Cooldown: Pressurization changes take 10–30 seconds.

  • Upgrades: Learn pressurization schedule (e.g., at 18,000 ft, cabin altitude ~8,000 ft).

  • Synergies: Oxygen systems (if simulated), engine bleed.

  • Recommended Build: Turboprops with pressurization (PC-12, TBM 930), jets.

  • When to Use: During climb after takeoff (set landing elevation to 0), during descent (adjust to match field elevation).


  • #### 2.5 Flight Control Systems
  • Effect: Trim aileron, elevator, and rudder for hands-off flight. Use flaps, spoilers, and speed brakes. Maximizes efficiency and reduces pilot workload.

  • Cooldown: Trim adjustment immediate.

  • Upgrades: Practice trim wheel sensitivity; use auto-trim if available.

  • Synergies: Autopilot, stall recovery.

  • Recommended Build: All aircraft, especially for long cruise.

  • When to Use: After level-off (elevator trim), during climb/descent (retrim), landing (flaps deployment, trim adjustment).


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    3. Navigation & Communication Skills



    #### 3.1 Radio Navigation
  • Effect: Tune VOR, NDB, DME, and ILS frequencies. Intercept radials, track bearings, determine position.

  • Cooldown: Frequency change takes ~1 second.

  • Upgrades: Learn to use VOR cross-checks, ILS approach plates. Practice with the Nav1/Nav2 radios.

  • Synergies: Autopilot (NAV mode), IFR flight.

  • Recommended Build: Vintage aircraft (DC-3, Cessna 152), IFR training.

  • When to Use: When GPS is not available or for redundancy; during instrument approaches (ILS).


  • #### 3.2 GPS / FMC Programming
  • Effect: Enter flight plan, waypoints, SIDs, STARs, and approaches. Activate direct-to or execute legs. Enables autopilot navigation.

  • Cooldown: FMS load time ~2–5 seconds.

  • Upgrades: Learn G1000, Garmin GTN 750, or jet-specific FMC (A320, B747). Use SimBrief import.

  • Synergies: Autopilot (LNAV/VNAV), flight performance monitoring.

  • Recommended Build: Any modern GA (G1000) or airliner.

  • When to Use: For IFR flight plans, enroute navigation, and executing RNAV approaches.


  • #### 3.3 ATC Communication
  • Effect: Request clearances, receive vectors, report position. Following ATC instructions reduces chance of traffic conflicts and adds immersion.

  • Cooldown: Radio transmission takes ~3–5 seconds (simulated delay).

  • Upgrades: Use third-party ATC (e.g., VATSIM, PilotEdge) for dynamic voice communication; learn phraseology.

  • Synergies: Navigation (following vectors), altitude management.

  • Recommended Build: IFR flights, commercial operations.

  • When to Use: Before departure (clearance delivery), after takeoff (departure), during cruise (center), before landing (approach/tower).


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    4. Autoflight Skills



    #### 4.1 Autopilot Modes
  • Effect: Engage pitch hold, altitude hold, heading hold, vertical speed, and flight level change. Reduces workload.

  • Cooldown: Mode changes immediate; AP disengagement requires manual takeover.

  • Upgrades: Learn each mode’s function; practice using AP in turbulence.

  • Synergies: Autothrottle, FMS.

  • Recommended Build: IFR flights, long-haul.

  • When to Use: After climb established (altitude hold), during cruise (NAV mode for route), before approach (HDG and VS for vectors).


  • #### 4.2 Autothrottle
  • Effect: Automatically adjusts throttle to maintain selected speed (IAS or Mach). Prevents overspeed and stall.

  • Cooldown: Immediate engagement; disengages on manual throttle input.

  • Upgrades: Understand speed envelope; practice with manual override.

  • Synergies: Autopilot, flight directors.

  • Recommended Build: Jets and advanced turboprops.

  • When to Use: During climb (hold climb speed), cruise (maintain econ speed), descent (hold speed), approach (hold Vref).


  • #### 4.3 Flight Director
  • Effect: Shows pitch and roll commands to follow AP modes or manually. Helps hand-flying with guidance.

  • Cooldown: N/A.

  • Upgrades: Use flight director bars to train instrument scan.

  • Synergies: Autopilot, ILS.

  • Recommended Build: IFR, airliners.

  • When to Use: When flying manually but wanting AP guidance, or during ILS approach (localizer/glideslope capture).


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    5. Emergency Procedures



    #### 5.1 Engine Failure (After Takeoff)
  • Effect: Maintain best glide speed, identify dead engine (if multi), feather prop, secure engine, troubleshoot (fuel, magnetos, restart).

  • Cooldown: After successful restart, engine warm-up needed (~1 min).

  • Upgrades: Memorize boldface checklists; practice simulated failures in free flight.

  • Synergies: Rudder control for yaw, trim, radio communication.

  • Recommended Build: Twins (for asymmetric thrust training).

  • When to Use: Immediately after failure; must be done within seconds.


  • #### 5.2 Stall Recovery
  • Effect: Apply nose-down pitch, add power, stop roll, and regain airspeed. Prevents spin.

  • Cooldown: After recovery, regain altitude slowly.

  • Upgrades: Learn incipient vs full stall; practice with various flap settings.

  • Synergies: Trim, rudder.

  • Recommended Build: All aircraft, especially aerobatic.

  • When to Use: Upon stall warning or actual stall buffet; during low-speed maneuvres (base-to-final turn).


  • #### 5.3 Electrical Fire / Smoke
  • Effect: Isolate electrical system, turn off master, vent cabin, use fire extinguisher (if simulated).

  • Cooldown: System reset may take minutes.

  • Upgrades: Know circuit breaker locations.

  • Synergies: Communication (declare emergency).

  • Recommended Build: Complex GA, airliners.

  • When to Use: When smoke detected (annunciator or smell).


  • #### 5.4 Hypoxia / Pressurization Failure
  • Effect: Above 10,000 ft, don oxygen mask (if available) or descend to 10,000 ft immediately. Time of useful consciousness limited.

  • Cooldown: Descent to 10,000 ft restores normal condition.

  • Upgrades: Learn cabin altitude limits and oxygen rules.

  • Synergies: Pressurization management.

  • Recommended Build: High-flying aircraft (jets).

  • When to Use: When cabin altitude exceeds 10,000 ft or during depressurization.


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    6. Aerobatic Manoeuvres (Special Moves)



    These are advanced skills with no cooldown but require proper entry speed and altitude to avoid ground impact. Use in airshows or practice.

    #### 6.1 Loop
  • Effect: 360-degree vertical loop. Requires 150–200 knots entry, smooth back stick, and throttle modulation to maintain positive G.

  • Upgrades: Practice with Extra 330, Pitts S2S.

  • Synergies: Energy management (pitch vs speed).

  • Recommended Build: Aerobatic planes.

  • When to Use: For fun or airshow routines.


  • #### 6.2 Roll (Aileron Roll)
  • Effect: 360-degree rotation about longitudinal axis. Use full aileron, slight back pressure to maintain flight path.

  • Upgrades: Perfect barrel roll (rolling around a point).

  • Synergies: Rudder coordination.

  • Recommended Build: Any agile aircraft.

  • When to Use: Same as loop.


  • #### 6.3 Immelmann Turn
  • Effect: Half loop followed by half roll, gaining altitude and reversing direction.

  • Upgrades: Quickly gaining energy after loop.

  • Synergies: Loop and roll.

  • Recommended Build: Warbirds (P-51, F/A-18).

  • When to Use: Combat simulation or a quick 180-degree turn with altitude gain.


  • #### 6.4 Split-S
  • Effect: Half roll then half loop downwards, losing altitude and reversing direction.

  • Upgrades: Ensure sufficient altitude.

  • Synergies: Roll and loop.

  • Recommended Build: Jets like F/A-18.

  • When to Use: Evasive maneuvre or rapid descent with direction change.


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    7. Skill Builds (Recommended Proficiency Paths)



    #### 7.1 VFR Tourer Build
  • Focus: Visual scanning, stick & rudder, basic engine management, GPS navigation.

  • Aircraft: Cessna 152, Cub, Icon A5.

  • Skills Priority: VFR scanning > Engine basics > Radio nav (VOR) > Trim.


  • #### 7.2 IFR Instrument Pro Build
  • Focus: IFR scanning, FMC/GPS, autopilot modes, radio navigation, ATC.

  • Aircraft: G1000 aircraft (TBM 930, T210), airliners (A320, B748).

  • Skills Priority: IFR scanning > FMC > Autopilot > ATC > Emergency.


  • #### 7.3 Commercial Airliner Build
  • Focus: Systems management (pressurization, electrical, fuel), multi-engine, autothrottle, FMC, emergency procedures.

  • Aircraft: A320, B747, B787.

  • Skills Priority: FMC > Autothrottle > Pressurization > Engine failure > Electrical.


  • #### 7.4 Bush Flying Build
  • Focus: Stick & rudder, short/soft field techniques (unlisted but derived from engine and control skills), VFR scanning, low-level navigation.

  • Aircraft: Cub, Kodiak, Savage Cub.

  • Skills Priority: Stick & rudder > VFR scanning > Engine management > Trim.


  • #### 7.5 Aerobatic Build
  • Focus: Stick & rudder, energy management, spatial orientation, G-tolerance (not simulated but mental).

  • Aircraft: Extra 330, Pitts S2S, F/A-18.

  • Skills Priority: Stick & rudder > Aerobatic manoeuvres > Engine burst management.


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    8. Synergies & Combos



  • IFR Scanning + Autopilot: Allows pilot to monitor systems while AP flies the route; essential for busy IFR flights.

  • GPS + Autopilot (NAV): LNAV/VNAV coupling enables precise approach to minimums.

  • VFR Scanning + Stick & Rudder: Smooth low-altitude maneuvring in canyons or traffic pattern.

  • Engine Failure + Rudder Control: Immediate application of rudder to counteract yaw (critical in twins).

  • Pressurization + Hypoxia Awareness: Prevents physiological issues in high-altitude jets.

  • ATC Communication + GPS: Following vectors while staying on route; reduces workload.

  • Aerobatic Manoeuvres + Energy Management: Loop requires speed gained via dive; roll uses moderate speed; Immelmann uses climb energy.


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9. When to Use Each Skill (Summary Table)



SkillPhase of FlightTypical Scenario
VFR ScanningAll phases (especially low alt)VFR circuit, sightseeing
IFR ScanningClimb, cruise, descent in IMCCloud flying, instrument approach
Stick & RudderTakeoff, landing, slow flightCrosswind landing, stall recovery
Engine ManagementStartup, climb, cruise, descentLean for economy, prevent overheating
Fuel ManagementCruiseLong cross-country fuel balancing
Electrical SystemStartup, in-flight emergencyAlternator failure, battery drain
PressurizationAfter takeoff, before landingHigh-altitude jet operations
Flight ControlsAll phasesTrim for hands-off climb
Radio NavDescent, approachVOR radial tracking, ILS final
GPS/FMCRoute planning, enroute, approachIFR flight plan, Direct-To
ATC CommunicationGround, departure, enroute, arrivalClearance, vectors, taxi instructions
AutopilotClimb, cruise, approachAltitude hold, NAV modes
AutothrottleClimb, cruise, descent, approachSpeed control in complex aircraft
Flight DirectorManual flight with guidanceDual channel approach (ILS)
Emergency ProceduresAny phase (post-failure)Engine fire, depressurization
Aerobatic ManoeuvresSolo airshow practiceLoop, roll, Immelmann
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Conclusion



Mastering these skills transforms you from a casual sim pilot into a proficient virtual aviator. Microsoft Flight Simulator rewards deliberate practice—use the in-game flight school, checklists, and third-party tutorials to hone each ability. No skill has a literal cooldown, but honing them systematically (starting with basics then progressing to advanced emergency and aerobatic) will build muscle memory. Remember, the only playable character is you—your skills determine your success in the skies.