
Character Skills
Resident Evil 2 (2019) – Character Skills Guide
Although Resident Evil 2 is not a traditional RPG with skill trees or spells, each playable character possesses unique abilities, exclusive weapons, defensive tools, and item-specific actions that function as their “skills.” This guide covers every special move, unique item, and combat technique for Leon S. Kennedy and Claire Redfield across both scenarios (A/B). For clarity, we treat each unique weapon, gadget, or action as a skill with defined effects, usage, and synergy.
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Leon S. Kennedy
Leon’s skill set emphasizes precision, resource conservation, and defensive utility. His unique tools excel in crowd control and safe disengagement.
1. Survival Knife (Melee Counter / Finisher)
- Type: Melee / Defensive Trigger
- Effect: When a zombie grabs Leon, press the prompted button (◻/X on controller, F on PC) to slash the zombie and break free. Also usable as a manual slash (hold attack button) to finish stunned enemies or break boxes, but each slash reduces knife durability.
- Cooldown: No cooldown, but the knife has durability (about 20 slashes before breaking). Once it breaks, it disappears permanently (unless using an unlockable infinite knife).
- Upgrades: None direct, but an infinite Survival Knife can be unlocked by completing the game with an S rank on Standard or higher. The infinite knife never breaks.
- Combos: Use a Flash Grenade to stun a group → dash through → finish one with the knife to conserve ammo. After a Submachine Gun burst to stun, follow up with a knife slash.
- Synergies: The knife pairs well with defensive items (e.g., body armor) because it reuses the same interrupt slot. Use it when you lack a grenade.
- Recommended Build: Prioritize knife for early-game ammo savings; keep it for emergency escapes. Replace with the infinite knife as soon as possible.
- When to Use: Only when grabbed by a single enemy (to save ammo) or to finish a downed zombie instead of wasting a bullet. Avoid using it for breaking boxes unless you have a spare.
- Type: Starting Handgun / Precision Sidearm
- Effect: Standard semi-automatic pistol. Fires 9mm rounds. Can be equipped with a High Capacity Mag (increases ammo to 24) and a Stock (reduces recoil and improves accuracy).
- Cooldown: Reload time ~2 seconds (varies with equipped upgrades).
- Upgrades:
- Combos: Use Flash Rounds (with the Matilda? No, flash rounds are for the grenade launcher) – incorrect. Instead, pair the Matilda with a shotgun for close range cleanup; use Matilda for headshots on single targets.
- Synergies: Works with all ammunition (9mm). No special ammo type.
- Recommended Build: Always install both upgrades as soon as possible. This turns the Matilda into a very accurate, high-capacity weapon ideal for critical hits.
- When to Use: Medium range, single enemies, or when you need a reliable headshot. Switch to shotgun for groups.
- Note: The game has no dedicated dodge button. The knife counter is the only “dodge” skill.
- Effect: When a zombie lunges, if you time a knife swing just before it grabs, you can stagger it (knockdown). This is risky but can save ammo.
- Cooldown: None, but knife durability applies.
- Upgrades: See infinite knife above.
- Combos: Not reliable for combos due to timing.
- Synergies: Works best with Defensive Items (grenade/body armor) as a backup.
- Recommended Build: Not a core strategy; use only if you have infinite knife.
- When to Use: Only attempt when you have high confidence in timing; otherwise, use grenade.
- Type: Throwable / Crowd Control
- Effect: Throw to blind all enemies in radius for ~5 seconds. Does no damage but enables safe escapes or revives.
- Cooldown: No cooldown, but you must have one in inventory. Can hold up to 4.
- Upgrades: None.
- Combos: Flash → run past → knife finish. Flash → Grenade Launcher (fire at stationary group). Flash → Submachine Gun sweep.
- Synergies: Pairs with any weapon, but best for bypassing unavoidable zombie corridors.
- Recommended Build: Always carry at least one flash grenade for boss fights or tight spaces.
- When to Use: When surrounded, to avoid damage, or to create a window to solve a puzzle under attack.
- Type: Heavy Weapon
- Effect: Fires various grenade types: Explosive (damage single target), Acid (damage DoT), Flame (area denial). Each round does heavy damage.
- Cooldown: Reload ~3 seconds.
- Upgrades: No mods, but you find different ammo types.
- Combos: Explosive round to stagger boss → follow up with Matilda. Flame round to block hallway → shotgun the advancing zombies.
- Synergies: Perfect for bosses (Birkin, Tyrant) – acid rounds for DoT, flame for crowd.
- Recommended Build: Prioritize acid and explosive rounds. Save flame for crowd management.
- When to Use: Boss encounters, large groups, or to instantly kill multiple enemies.
- Type: Heavy Revolver
- Effect: Fires .357 Magnum rounds. Slow fire rate but high damage and piercing. Can be upgraded with speed loader and long barrel.
- Cooldown: Reload ~2.5 seconds (standard), faster with speed loader.
- Upgrades:
- Combos: Use with Submachine Gun (see below) for versatility: revolver for heavy, SMG for light.
- Synergies: Works with .357 ammo (rare but powerful).
- Recommended Build: Always install both mods for maximum effectiveness. Use as primary boss-fighting weapon.
- When to Use: Against bosses (Birkin, G mutants), or to one-shot regular zombies with headshots.
- Type: Automatic Rapid-Fire
- Effect: Fires 9mm rounds at high rate. Low damage per bullet but high DPS. Has moderate recoil.
- Cooldown: Reload ~2 seconds. Ammo consumption is high.
- Upgrades: None in base game. You can find extended mag? No, only the High Capacity Magazine is for Matilda. The SMG has a fixed 32-round magazine.
- Combos: Flash grenade → SMG sweep to kill multiple zombies. SMG burst → revolver headshot.
- Synergies: Pairs excellently with Grenade Launcher (if acquired in B scenario) but not in Claire A. Use SMG to clear crowds before using inventory.
- Recommended Build: Use SMG as your primary crowd control weapon. Save revolver for heavy targets.
- When to Use: When facing 2+ zombies, during boss phases when you need sustained damage, or to break boxes quickly.
- Type: Stun / Damage over Time
- Effect: Fires a wire that electrocutes a single enemy for several seconds, stunning and dealing damage. Uses batteries as ammo.
- Cooldown: Reload ~2 seconds. Each battery lasts one shot.
- Upgrades: None.
- Combos: Spark Shot a Licker → while stunned, knife its back (extra damage). Spark Shot a zombie → revolver headshot.
- Synergies: Great against fast enemies (Lickers, Zombies) because it immobilizes them. Also useful against G mutants to briefly stop their charge.
- Recommended Build: Keep for Lickers and special enemies. Not ideal for groups.
- When to Use: Licker encounters, any single fast enemy, or to safely close distance on a powerful foe.
- Effect: Identical. Claire can also use flash grenades.
- Combos: Flash → SMG sweep or Spark Shot a stunned Licker.
- Synergies: Same as Leon.
- Effect: Body armor absorbs one grab or bite and breaks. Back Defense triggers a stumble preventing a back grab (rare item).
- Cooldown: One time use per item.
- Upgrades: None. You find multiple vests.
- Combos: Use body armor to survive a grab without using knife, saving durability.
- Synergies: Works with all weapons.
- Recommended Build: Always equip body armor when available.
- When to Use: Before entering a known dangerous area.
- Effect: When grabbed, press action button to use knife (if equipped) to escape. Same as Leon’s knife skill, but both characters can do it.
- Cooldown: Knife durability.
- Use: Same as Leon.
- Effect: When grabbed, if you have a grenade (frag or flash), you can use it to escape. Frag grenade does damage to you and enemies; flash blinds only.
- Cooldown: Consumes the grenade.
- Use: Emergency escape especially against multiple attackers.
- Effect: Precision aiming reduces spread. Not automatic; you must hold the aim button.
- Cooldown: None.
- Use: Always for headshots or long-range shots.
- Effect: Increased movement speed. Can be toggled or held.
- Cooldown: Unlimited, but stamina? No stamina bar in RE2R. Infinite sprint.
- Use: Evade enemies, traverse quickly.
- Core: Matilda (with both mods) + Survival Knife (eventually infinite).
- Secondary: Grenade Launcher (acid/flame rounds) + Flash Grenades.
- Playstyle: Headshots with Matilda, use grenade launcher for bosses or groups. Save knife for emergency counters.
- Skill Priority: 1. Flash grenade (always keep one), 2. Grenade launcher ammo, 3. Knife durability.
- Core: SLS 60 Revolver (with mods) + Submachine Gun.
- Secondary: Spark Shot (if in scenario B) + Flash Grenades.
- Playstyle: SMG for crowd control, revolver for heavy hitters, Spark Shot for special enemies.
- Skill Priority: 1. SMG ammo, 2. Revolver ammo, 3. Spark Shot batteries.
2. Matilda (LE 5 Handgun) – Exclusive Weapon
- High Capacity Magazine – Found in RPD Main Hall secret; increases magazine from 15 to 24.
- Stock – Found in the Underground Garage; reduces recoil and spread.
3. Combat Knife (Dodge / Counter) – Alternative Interpretation
4. Flash Grenade (Defensive Tool)
5. Grenade Launcher (Acquired in RPD) – Unique to Leon A Scenario (shared with Claire in B scenario)
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Claire Redfield
Claire’s skill set focuses on mobility, suppressive fire, and utility traps. She trades Leon’s precision for raw firepower and area control.
1. Quickdraw Army (SLS 60 Revolver) – Exclusive Starting Weapon
- Speed Loader – Found in RPD, allows faster reload (press reload once partially empty).
- Long Barrel – Found in Underground Garage, increases accuracy and damage.
2. Submachine Gun (GM 79) – Exclusive Weapon (Claire A) / Leon B variant
3. Spark Shot (Electric Taser) – Exclusive Weapon (Claire B)
4. Flash Grenade – Same as Leon
5. Defensive Items (Shared Mechanic)
Both characters can equip Body Armor (reduces damage from one hit) and Back Defense (auto-dodge from behind). This works as a passive skill.
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General Skills (Both Characters)
1. Knife Defensive Counter (Universal)
2. Grenade Defensive Counter (Universal)
3. Aim Down Sights (Skill/Ability)
4. Sprint (Skill)
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Recommended Builds & Synergies
Leon – The Tactical Survivor
Claire – The Run-and-Gunner
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When to Use Each Skill (Quick Reference Table)
| Skill | Character | Best Use Case | Avoid Use |
|---|---|---|---|
| Survival Knife | Leon | Counter grab, finish stunned zombie | Against groups (unless infinite) |
| Matilda | Leon | Medium range, single targets | Close quarters (use shotgun) |
| Grenade Launcher | Leon | Bosses, crowd control | Small rooms (self-damage risk) |
| Combat Knife (dodge) | Both | Desperate counter | If you have a grenade |
| Flash Grenade | Both | Escape, boss stun | Already safe area |
| SLS 60 | Claire | Heavy damage, bosses | Fast enemies (hard to aim) |
| SMG | Claire | Crowd control, DPS | Long range (inaccurate) |
| Spark Shot | Claire B | Lickers, G mutants | Groups (single target) |
| Body Armor | Both | Known danger zones | Against instant-kill attacks (e.g., Birkin’s grab) – still works but it saves you once |