All Game Items in Squad
Squad is a realistic tactical shooter without traditional RPG loot or currencies. Items are divided into
weapons,
equipment,
deployables, and
vehicles, each with specific roles. This guide covers all major items obtainable via role selection, vehicle loadouts, or squad leader construction.
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Weapons
Weapons are locked to specific classes (roles). They cannot be picked up from the ground (except weapons from dead players, which are discouraged).
Primary Weapons
| Weapon | Caliber | Role(s) | Notes |
|---|
| M4A1 | 5.56x45mm | US Rifleman, Automatic Rifleman (AR) | Standard US rifle. Select-fire: semi and full-auto. Low recoil. |
| M16A4 | 5.56x45mm | US Rifleman (ACOG variant) | Semi-auto only (can be glitched to full-auto). Optic standard. |
| AK-74M | 5.45x39mm | Russian, Militia, Insurgent Rifleman | Full-auto. Common with all Russian-aligned factions. |
| AKM | 7.62x39mm | Insurgent, Militia Rifleman | Higher damage than 5.45, more recoil. |
| G3A3 | 7.62x51mm | Middle Eastern Alliance (MEA) Rifleman | Powerful battle rifle, semi-auto only (unless modded). |
| L85A2 | 5.56x45mm | British Rifleman | Bullpup design, good iron sights. |
| QBZ-95-1 | 5.8x42mm | Chinese PLA Rifleman | Unique Chinese bullpup. |
| SKS | 7.62x39mm | Marksman (Insurgent, Militia) | Semi-auto DMR, iron sights or optics. |
| M110 | 7.62x51mm | US Marksman | Semi-auto DMR with variable zoom scope. |
| M249 SAW | 5.56x45mm | US Automatic Rifleman (AR) | Light machine gun, bipod deployable. High suppressive fire. |
| PKM | 7.62x54mmR | Russian, Militia, Insurgent AR | Belt-fed LMG. High damage, slow reload. |
| RPK-74M | 5.45x39mm | Russian AR | Magazine-fed LMG, lighter than PKM. |
| M240B | 7.62x51mm | US Medium Machine Gunner | Heavy MMG, bipod or tripod. |
| MG3 | 7.62x51mm | MEA Machine Gunner | High ROF MMG. |
| SVD | 7.62x54mmR | Russian Marksman | Semi-auto DMR. |
Secondary Weapons
| Weapon | Role(s) | Notes |
|---|
| M9 (Beretta) | US Officer, Crewman | 9mm pistol, low damage, last resort. |
| Makarov PM | Russian, Militia Officer | 9x18mm pistol. Weak but reliable. |
| TT-33 Tokarev | Insurgent Officer | 7.62x25mm, higher velocity. |
| Browning Hi-Power | British Officer | 9mm. |
| QSZ-92 | Chinese Officer | 5.8x21mm. |
Anti-Tank Weapons
| Weapon | Faction(s) | Notes |
|---|
| M72 LAW | US LAT | Single-shot disposable rocket launcher. One use per spawn. |
| RPG-7 | Russia, Insurgent, Militia LAT | Two rockets per spawn. Can fire HEAT or frag rockets. |
| M3 MAAWS (Carl Gustaf) | US LAT (optional) | Reusable with multiple ammo types (HEAT, HEDP, smoke). |
| RPG-29 | Russian HAT | Tandem warhead for heavy armor. Two rockets. |
| NLAW | British LAT | One-shot disposable top-attack. |
| M2 Carl Gustaf | British LAT | Similar to MAAWS. |
| PF-97 | Chinese LAT | One-shot disposable. |
| Type 69 RPG | PLA Militia LAT | Similar to RPG-7. |
Grenades & Thrown Items
| Item | Role(s) | Effect |
|---|
| M67 Frag Grenade | Rifleman, Grenadier | Lethal fragmentation, 4-second fuse. |
| RGO Frag Grenade | Russian, Militia | Impact-detonation frag. |
| F1 Frag Grenade | Insurgent | Timed frag, longer fuse. |
| Smoke Grenade | All roles | White smoke for concealment. |
| M84 Flashbang | US, British | Area stun and blinding. |
| M18 Claymore | Rifleman (sometimes) | Directional mine, command detonated. |
| IED | Insurgent Demolitions | Remote explosive, can be placed on vehicles. |
| Improvised Explosive | Insurgent Rifleman | Tripwire IED or command detonation. |
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Optics & Attachments
Weapons often have fixed optics depending on the role. No customization in-base. Examples:
| Optic | Faction(s) | Used On |
|---|
| M68 CCO (Red Dot) | US | M4A1 for CQB roles |
| M150 RCO (ACOG) | US | M16A4, M4A1 for marksman |
| 1P78 (Kobra) | Russian | AK-74M, RPK |
| 1P29 (PSO-1) | Russian | SVD, PKP |
| SUSAT | British | L85A2 |
| QMK-171 | Chinese | QBZ-95 |
| ZF-4x | MEA | G3A3 |
| Iron Sights | All | Default for many roles |
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Equipment & Gear
Each role carries specialist equipment.
| Item | Role | Use |
|---|
| Ammo Bag | Rifleman | Resupply teammates and vehicles; limited uses. |
| Bandage | All | Stop bleeding; 2-3 bandages per player. |
| Field Dressing | Medic | Advanced bandage that also heals (restores health). |
| Surgery Kit | Medic | Revives incapacitated players. |
| Entrenching Tool | Squad Leader, some roles | Digs fortifications, destroys enemy deployables. |
| Binoculars | Squad Leader, Scout | Long-range observation, often with stadia marks. |
| Radio (Squad Leader Kit) | Squad Leader | Drops Rally Point; must be placed. |
| Rally Point Marker | Squad Leader | Deployable spawn point limited to 1 per squad. |
| C4 / Demolition Charge | Combat Engineer, Demolitions | Destroy enemy structures, FOBs. |
| Repair Tool | Crewman, Logi driver | Repairs vehicle tracks, wheels, engine (slowly). |
| Mine Detector | Scout, Combat Engineer | Detects buried mines and IEDs. |
| Grappling Hook | Sapper (modes) | Rarely used; climb walls in some layers. |
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Deployables (Buildable Items)
Built by Squad Leaders with a Logistics Truck or Helicopter carrying Construction and Ammo points.
FOB (Forward Operating Base) Components
| Item | Cost | Purpose |
|---|
| Radio (FOB Crate) | 100 Const + 50 Ammo | Hive for spawn point; must be placed in a single spot. |
| Ammo Crate | 50 Const | Resupply ammo to nearby players. |
| Construction Crate | 50 Const | Used to build other deployables. |
Defensive Structures
| Item | Cost | Use |
|---|
| Sandbag Wall | 15 Const | Low cover, stops small arms. |
| HESCO Barrier | 25 Const | Taller cover, stops medium bullets. |
| Razor Wire | 10 Const | Slows enemy; deals slight damage. |
| Hedgehog / Dragon's Teeth | 20 Const | Anti-vehicle obstacles. |
| Bunker (Wood/Steel) | 100 Const | Protected firing position. |
| Machine Gun Nest | 100 Const + 60 Ammo | Automated MG (M240/PKM). |
| Mortar Pit | 150 Const + 100 Ammo | Buildable mortar for indirect fire. |
| TOW Launcher | 200 Const + 150 Ammo | Anti-tank guided missile. |
| Repair Station | 100 Const | Repairs nearby vehicles automatically. |
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Vehicles
All vehicles are faction-specific and must be driven. No player inventory items.
Logistics Vehicles
| Vehicle | Faction | Capacity | Cargo |
|---|
| Logistics Truck | All | 8 passengers | 1200 Construction + 1200 Ammo supply. |
| Transport Truck | All | 12 passengers | No cargo capacity. |
| M-ATV (US) | US | 4 passengers + 1 gunner | Light armored transport. |
| Ural-4320 | Russia | Similar | Open bed transport. |
Armored Fighting Vehicles
| Vehicle | Faction | Armament | Role |
|---|
| M2A3 Bradley | US | 25mm chaingun + TOW ATGM | IFV, carries 6 passengers. |
| BMP-2 | Russia | 30mm cannon + ATGM | Similar IFV. |
| BTR-80 | Russia | 14.5mm KPVT HMG | APC, limited AT ability. |
| Stryker MGS | US | 105mm cannon | Light tank destroyer. |
| T-72B3 | Russia | 125mm smoothbore | Main Battle Tank. |
| M1A2 Abrams | US | 120mm smoothbore | MBT. |
| Warrior IFV | British | 30mm RARDEN + ATGM | IFV. |
| ZBD-04A | China | 30mm + ATGM | IFV. |
| Type 99 | China | 125mm | MBT. |
Helicopters
| Helicopter | Faction | Role | Capacity |
|---|
| UH-1Y Venom | US | Transport | 8 passengers + 2 crew. |
| Mi-8 | Russia | Transport | 24 passengers or cargo. |
| AH-1Z Viper | US | Attack | Gunner + pilot; carries TOW and rockets. |
| Mi-24 Hind | Russia | Attack transport | Can carry troops and rockets. |
| CH-47 Chinook | US | Heavy lift | Large cargo. |
| SA330 Puma | British | Transport | 12 passengers. |
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Consumables & Materials (Non-Player Items)
- Ammunition Points: Abstract resource used to resupply player magazines, rockets, grenades. Drawn from FOB Ammo Crates or Logistics Vehicles.
- Construction Points: Abstract resource used to build deployables. Drawn from Construction Crates or Logistics Vehicles.
- Rally Points: Not an item per se, but a deployable spawn point placed by Squad Leaders. Limited to 1 per squad; must be dug down after replacement.
- Medical Supplies: Represented by bandages/field dressings; limited per player.
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Important Notes
- No currencies or collectibles exist in Squad. All items are role-locked. You cannot find or craft items.
- Weapons cannot be modified mid-game; they come with fixed optics and attachments per role.
- Vehicle weapons are fixed and cannot be transferred; they require a gunner seat.
- Kit sharing: Only some servers allow picking up dropped kits; generally discouraged due to teamkills.
- Upgrades: No weapon upgrades. Vehicle upgrades (e.g., armor packages) are map-specific, not player-controlled.
This guide covers all officially implemented items as of Squad version 7.1. Modded servers may add additional content.