All Game Items

All Game Items in Squad



Squad is a realistic tactical shooter without traditional RPG loot or currencies. Items are divided into weapons, equipment, deployables, and vehicles, each with specific roles. This guide covers all major items obtainable via role selection, vehicle loadouts, or squad leader construction.

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Weapons



Weapons are locked to specific classes (roles). They cannot be picked up from the ground (except weapons from dead players, which are discouraged).

Primary Weapons



WeaponCaliberRole(s)Notes
M4A15.56x45mmUS Rifleman, Automatic Rifleman (AR)Standard US rifle. Select-fire: semi and full-auto. Low recoil.
M16A45.56x45mmUS Rifleman (ACOG variant)Semi-auto only (can be glitched to full-auto). Optic standard.
AK-74M5.45x39mmRussian, Militia, Insurgent RiflemanFull-auto. Common with all Russian-aligned factions.
AKM7.62x39mmInsurgent, Militia RiflemanHigher damage than 5.45, more recoil.
G3A37.62x51mmMiddle Eastern Alliance (MEA) RiflemanPowerful battle rifle, semi-auto only (unless modded).
L85A25.56x45mmBritish RiflemanBullpup design, good iron sights.
QBZ-95-15.8x42mmChinese PLA RiflemanUnique Chinese bullpup.
SKS7.62x39mmMarksman (Insurgent, Militia)Semi-auto DMR, iron sights or optics.
M1107.62x51mmUS MarksmanSemi-auto DMR with variable zoom scope.
M249 SAW5.56x45mmUS Automatic Rifleman (AR)Light machine gun, bipod deployable. High suppressive fire.
PKM7.62x54mmRRussian, Militia, Insurgent ARBelt-fed LMG. High damage, slow reload.
RPK-74M5.45x39mmRussian ARMagazine-fed LMG, lighter than PKM.
M240B7.62x51mmUS Medium Machine GunnerHeavy MMG, bipod or tripod.
MG37.62x51mmMEA Machine GunnerHigh ROF MMG.
SVD7.62x54mmRRussian MarksmanSemi-auto DMR.

Secondary Weapons



WeaponRole(s)Notes
M9 (Beretta)US Officer, Crewman9mm pistol, low damage, last resort.
Makarov PMRussian, Militia Officer9x18mm pistol. Weak but reliable.
TT-33 TokarevInsurgent Officer7.62x25mm, higher velocity.
Browning Hi-PowerBritish Officer9mm.
QSZ-92Chinese Officer5.8x21mm.

Anti-Tank Weapons



WeaponFaction(s)Notes
M72 LAWUS LATSingle-shot disposable rocket launcher. One use per spawn.
RPG-7Russia, Insurgent, Militia LATTwo rockets per spawn. Can fire HEAT or frag rockets.
M3 MAAWS (Carl Gustaf)US LAT (optional)Reusable with multiple ammo types (HEAT, HEDP, smoke).
RPG-29Russian HATTandem warhead for heavy armor. Two rockets.
NLAWBritish LATOne-shot disposable top-attack.
M2 Carl GustafBritish LATSimilar to MAAWS.
PF-97Chinese LATOne-shot disposable.
Type 69 RPGPLA Militia LATSimilar to RPG-7.

Grenades & Thrown Items



ItemRole(s)Effect
M67 Frag GrenadeRifleman, GrenadierLethal fragmentation, 4-second fuse.
RGO Frag GrenadeRussian, MilitiaImpact-detonation frag.
F1 Frag GrenadeInsurgentTimed frag, longer fuse.
Smoke GrenadeAll rolesWhite smoke for concealment.
M84 FlashbangUS, BritishArea stun and blinding.
M18 ClaymoreRifleman (sometimes)Directional mine, command detonated.
IEDInsurgent DemolitionsRemote explosive, can be placed on vehicles.
Improvised ExplosiveInsurgent RiflemanTripwire IED or command detonation.
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Optics & Attachments



Weapons often have fixed optics depending on the role. No customization in-base. Examples:

OpticFaction(s)Used On
M68 CCO (Red Dot)USM4A1 for CQB roles
M150 RCO (ACOG)USM16A4, M4A1 for marksman
1P78 (Kobra)RussianAK-74M, RPK
1P29 (PSO-1)RussianSVD, PKP
SUSATBritishL85A2
QMK-171ChineseQBZ-95
ZF-4xMEAG3A3
Iron SightsAllDefault for many roles
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Equipment & Gear



Each role carries specialist equipment.

ItemRoleUse
Ammo BagRiflemanResupply teammates and vehicles; limited uses.
BandageAllStop bleeding; 2-3 bandages per player.
Field DressingMedicAdvanced bandage that also heals (restores health).
Surgery KitMedicRevives incapacitated players.
Entrenching ToolSquad Leader, some rolesDigs fortifications, destroys enemy deployables.
BinocularsSquad Leader, ScoutLong-range observation, often with stadia marks.
Radio (Squad Leader Kit)Squad LeaderDrops Rally Point; must be placed.
Rally Point MarkerSquad LeaderDeployable spawn point limited to 1 per squad.
C4 / Demolition ChargeCombat Engineer, DemolitionsDestroy enemy structures, FOBs.
Repair ToolCrewman, Logi driverRepairs vehicle tracks, wheels, engine (slowly).
Mine DetectorScout, Combat EngineerDetects buried mines and IEDs.
Grappling HookSapper (modes)Rarely used; climb walls in some layers.
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Deployables (Buildable Items)



Built by Squad Leaders with a Logistics Truck or Helicopter carrying Construction and Ammo points.

FOB (Forward Operating Base) Components



ItemCostPurpose
Radio (FOB Crate)100 Const + 50 AmmoHive for spawn point; must be placed in a single spot.
Ammo Crate50 ConstResupply ammo to nearby players.
Construction Crate50 ConstUsed to build other deployables.

Defensive Structures



ItemCostUse
Sandbag Wall15 ConstLow cover, stops small arms.
HESCO Barrier25 ConstTaller cover, stops medium bullets.
Razor Wire10 ConstSlows enemy; deals slight damage.
Hedgehog / Dragon's Teeth20 ConstAnti-vehicle obstacles.
Bunker (Wood/Steel)100 ConstProtected firing position.
Machine Gun Nest100 Const + 60 AmmoAutomated MG (M240/PKM).
Mortar Pit150 Const + 100 AmmoBuildable mortar for indirect fire.
TOW Launcher200 Const + 150 AmmoAnti-tank guided missile.
Repair Station100 ConstRepairs nearby vehicles automatically.
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Vehicles



All vehicles are faction-specific and must be driven. No player inventory items.

Logistics Vehicles



VehicleFactionCapacityCargo
Logistics TruckAll8 passengers1200 Construction + 1200 Ammo supply.
Transport TruckAll12 passengersNo cargo capacity.
M-ATV (US)US4 passengers + 1 gunnerLight armored transport.
Ural-4320RussiaSimilarOpen bed transport.

Armored Fighting Vehicles



VehicleFactionArmamentRole
M2A3 BradleyUS25mm chaingun + TOW ATGMIFV, carries 6 passengers.
BMP-2Russia30mm cannon + ATGMSimilar IFV.
BTR-80Russia14.5mm KPVT HMGAPC, limited AT ability.
Stryker MGSUS105mm cannonLight tank destroyer.
T-72B3Russia125mm smoothboreMain Battle Tank.
M1A2 AbramsUS120mm smoothboreMBT.
Warrior IFVBritish30mm RARDEN + ATGMIFV.
ZBD-04AChina30mm + ATGMIFV.
Type 99China125mmMBT.

Helicopters



HelicopterFactionRoleCapacity
UH-1Y VenomUSTransport8 passengers + 2 crew.
Mi-8RussiaTransport24 passengers or cargo.
AH-1Z ViperUSAttackGunner + pilot; carries TOW and rockets.
Mi-24 HindRussiaAttack transportCan carry troops and rockets.
CH-47 ChinookUSHeavy liftLarge cargo.
SA330 PumaBritishTransport12 passengers.
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Consumables & Materials (Non-Player Items)



  • Ammunition Points: Abstract resource used to resupply player magazines, rockets, grenades. Drawn from FOB Ammo Crates or Logistics Vehicles.

  • Construction Points: Abstract resource used to build deployables. Drawn from Construction Crates or Logistics Vehicles.

  • Rally Points: Not an item per se, but a deployable spawn point placed by Squad Leaders. Limited to 1 per squad; must be dug down after replacement.

  • Medical Supplies: Represented by bandages/field dressings; limited per player.


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    Important Notes



  • No currencies or collectibles exist in Squad. All items are role-locked. You cannot find or craft items.

  • Weapons cannot be modified mid-game; they come with fixed optics and attachments per role.

  • Vehicle weapons are fixed and cannot be transferred; they require a gunner seat.

  • Kit sharing: Only some servers allow picking up dropped kits; generally discouraged due to teamkills.

  • Upgrades: No weapon upgrades. Vehicle upgrades (e.g., armor packages) are map-specific, not player-controlled.


This guide covers all officially implemented items as of Squad version 7.1. Modded servers may add additional content.