Characters & Roles

Star Wars Jedi: Survivor – Characters & Roles Guide



This guide covers every major character in Star Wars Jedi: Survivor, including the only playable unit, Cal Kestis, as well as key allies, supporting characters, and antagonists. For each character, we detail their background, strengths/weaknesses, role in the story and gameplay, and how they synergize with Cal’s abilities. Since Cal is the sole playable character, his “class” is defined by his five combat stances, and his “build” centers on stance selection, skill upgrades, and equipment choices.

Playable Character: Cal Kestis



Cal Kestis is a Jedi Knight who survived Order 66 and has been on the run for five years. In Jedi: Survivor, he is more experienced, wielding a customized lightsaber and a growing repertoire of Force powers. He is the only character under direct player control throughout the entire game.

#### Background
  • Former Jedi Padawan under Master Jaro Tapal (later killed during Order 66).

  • Spent years in hiding as a scrapper on Bracca before the events of Jedi: Fallen Order.

  • Rebuilt his connection to the Force, destroyed the Holocron with potential Force-sensitive children, and continued fighting the Empire.

  • By Jedi: Survivor, Cal is a full Jedi Knight, still hunted by the Inquisitorius.


  • #### Strengths
  • Versatile Combat: Five distinct lightsaber stances allow adaptation to any enemy type.

  • Force Mastery: All three Force classes (Push/Pull, Lift/Slam, Slow) are fully upgradable.

  • Agility & Mobility: Wall runs, double jumps, air dashes, and climbing hooks make traversal smooth.

  • BD-1 Synergy: The droid provides health/stim packs, environmental scanning, and combat hacks.


  • #### Weaknesses
  • No True Ranged Weapon: Lightsaber throws and blaster stance are the only ranged options; blaster stance has limited ammo.

  • Fragile Early Game: Low health and minimal stims initially; relies on perfect parries and dodges.

  • No Party System: Cal fights alone; ally support is limited to scripted moments.

  • Stance Lock-In: Only two stances can be equipped at once; swapping mid-combat requires a brief animation.


  • #### Playstyle & Builds
    Cal's playstyle is determined by your chosen stances. You can equip any two stances at meditation points. Skill points are used to unlock stance-specific and Force abilities. Key builds:

    1. Single Blade (Balanced)
  • Strengths: Jack-of-all-trades; good damage, speed, and reach. Best for learning enemy patterns.

  • Weaknesses: No specialized advantage; outshined by other stances in specific scenarios.

  • Recommended Upgrades: Precision Release (increased block meter damage), Flourish (combo finisher with extra damage).


  • 2. Double-Bladed (Crowd Control)
  • Strengths: Wide sweeping attacks; excellent against groups of stormtroopers or small creatures. Fast attack speed.

  • Weaknesses: Lower single-target damage; poor against armored foes.

  • Recommended Upgrades: Spinning Strike (spin attack for crowd control), Asylum (parry window increase).


  • 3. Crossguard (Heavy)
  • Strengths: Massive damage per swing; can break enemy guards easily. Long reach.

  • Weaknesses: Very slow; terrible against fast enemies; leaves you vulnerable during animations.

  • Recommended Upgrades: Saber Throw (ranged heavy attack), Hardening (block stamina boost).


  • 4. Dual Wield (Aggressive)
  • Strengths: Fastest attack speed; can cancel attacks into parries. Excellent for relentless aggression.

  • Weaknesses: Short range; no heavy hitting; struggles against enemies with hyper armor.

  • Recommended Upgrades: Dash Strike (gap closer), Focused Parry (extended parry window during combos).


  • 5. Blaster Stance (Ranged Hybrid)
  • Strengths: Ranged blaster shots (unlimited ammo but needs recharging via melee hits). Mix of lightsaber and blaster combos.

  • Weaknesses: Weak melee damage; blaster shots ineffective against certain armored enemies. Requires precision to manage ammo.

  • Recommended Upgrades: Quick Draw (charged shot), Charged Shot (pierces shields).


  • Force Builds: Focus on one Force class:
  • Telekinesis: Max Pull/Push for environmental kills and disarming.

  • Control: Max Lift and Slam for crowd control.

  • Time: Max Slow for boss encounters and evading attacks.


  • Equipment Recommendations:
  • Stim Canisters: Increase max stims to 10+ via upgrades. Prioritize the “Recharge” upgrade for faster stim use.

  • Perks (late game): Use “Resilience” for increased block meter, “Tactical” for faster Force regen, and “Ambidexterity” for reduced stance swap delay.

  • Saber Colors: Cosmetic only; choose based on preference.


  • #### Unlock Conditions
    Cal is available from the start. All stances are unlocked naturally through story progression:
  • Single Blade: Default.

  • Double-Bladed: Gibidon’s first visit to the Lucrehulk (after the prologue).

  • Crossguard: During the Shattered Moon mission (after obtaining the tuning fork).

  • Dual Wield: Found in the Coruscant level (first visit).

  • Blaster Stance: Acquired from a boss fight in the Phon’Qi caves on Jedha.


  • #### Team Synergy
  • BD-1: Essential for healing (stim packs), hacking terminals, and revealing hidden paths. BD-1’s Overcharge ability stuns droids.

  • Merrin (Night Sister): Helps in scripted combat sequences; her Magick provides crowd control and revival. In gameplay, she appears in specific story segments and cannot be directly commanded.

  • Cere Junda: Provides Force echoes and guidance; after certain points, she offers training sessions that grant new Force skills.

  • Bode Akuna: A companion in several missions; his twin blasters can distract or deal damage, but his AI is not controllable.


  • Supporting Characters (Allies)



    These characters are not playable but play crucial roles in the story and occasionally assist in gameplay.

    #### Cere Junda
  • Background: Former Jedi Knight, now a Force-sensitive mentor who has closed herself off from the Force for years. She is rebuilding her strength to confront the Empire.

  • Role: Provides story exposition and Force training at the Mantis’ meditation chamber. Unlocks new Force abilities (e.g., Lift, Slow, Push upgrades) as you progress.

  • Strengths: Immense untapped power; her Force expertise allows her to teach Cal advanced techniques.

  • Weaknesses: Emotionally scarred and hesitant to use the Force; physically weakened by age and trauma.

  • Synergy with Cal: Cere’s training is the only way to learn advanced Force skills. She also rescues Cal during story beats (e.g., on the Shattered Moon).


  • #### Greez Dritus
  • Background: Latero pilot and owner of the Stinger Mantis. He is now running a saloon on Koboh but still helps Cal travel between planets.

  • Role: Provides ship travel, cosmetic customization at the Mantis, and occasional comic relief.

  • Strengths: Skilled pilot; resourceful and loyal.

  • Weaknesses: Not a combatant; stays on the ship during missions.

  • Synergy with Cal: Greez’s upgrades to the Mantis (via workbench) improve BD-1’s abilities (extra stims, faster hacking).


  • #### Merrin
  • Background: Last of the Nightsisters of Dathomir. She has joined Cal’s crew and is hunting the High Republic survivors for answers.

  • Role: Expert in Magick (Dathomirian magic). She assists in combat during scripted segments by freezing or weakening enemies. Also provides lore on the Force and the Hidden Path.

  • Strengths: Powerful ranged attacks (magick bolts), teleportation ability, and crowd control. Her immunity to certain Force effects is unique.

  • Weaknesses: Limited stamina in combat; her magic can be interrupted. She is often away on her own mission in the story.

  • Synergy with Cal: During moments when she joins you (e.g., the Lucrehulk assault), use her to stun large groups while Cal focuses on high-value targets. Her presence allows you to bypass certain puzzles (e.g., Nightsister gates).


  • #### Bode Akuna
  • Background: A mercenary and former Republic soldier who becomes a close ally. He has a family he wants to protect. Later revealed to be a Jedi survivor working for the Empire as a spy.

  • Role: Companion for several main missions (e.g., Jedha, Nova Garon). He uses twin blasters and stealth to assist Cal.

  • Strengths: Accurate ranged damage; can grapple to high ledges; provides covering fire during combat. His stealth ability allows him to distract enemies from a distance.

  • Weaknesses: His AI is effective but not controllable. He will not tank damage; he hangs back and shoots.

  • Synergy with Cal: Bode’s blaster fire is excellent for weakening enemy shields or finishing off low-health foes. Use Cal to draw aggro while Bode picks off targets. However, be cautious of friendly fire—Bode can be hit by your Force pushes.


  • #### Zee
  • Background: A droid from the High Republic era, awakened by Cal on Jedha. She possesses knowledge of the ancient Jedi and the Hidden Path.

  • Role: Provides lore and historical context; she can be found at various locations giving optional exposition. She gives the player the ability to scan rare creatures for rewards.

  • Strengths: Extensive database; can identify historical artifacts.

  • Weaknesses: Not a combatant; stationary in Pyloon’s Saloon.

  • Synergy with Cal: Zee’s insights unlock new Force echo locations and collector side quests.


  • #### Turgle
  • Background: A quirky alien creature that Cal rescues on Koboh. He becomes a permanent resident at the saloon.

  • Role: Provides humorous interactions and a side quest to find his missing items.

  • Strengths: None in combat; purely cosmetic.

  • Weaknesses: None.

  • Synergy: None directly, but completing his quests yields cosmetic rewards.


  • #### R3-D3 (Droid Repair Side Quest)
  • Background: A small droid that can be repaired using parts found throughout Koboh.

  • Role: Once fixed, it will scavenge items and place them in a chest for you.

  • Strengths: Automatically collects items over time.

  • Weaknesses: Slow; only one chest at a time.

  • Synergy: Passive money and material generation.


  • Antagonists



    While not playable, understanding each major antagonist helps you counter their unique behaviors.

    #### Darth Vader
  • Role: The ultimate threat; appears in a scripted encounter on the shattered moon. Not a standard boss—you must survive his attacks until escape triggers.

  • Tactics: Use Slow to dodge his Force grabs; parry his saber strikes to avoid instant death; run and avoid direct combat.


  • #### Second Sister (Trilla Suduri) – (Flashback/cameo)
  • Role: Appears in a brief memory sequence; not a fight.

  • Tactics: None.


  • #### Ninth Sister (Masana Tide)
  • Role: A recurring boss; you fight her on Coruscant and later on the Shattered Moon. She wields a heavy double-bladed lightsaber and a powerful Force push.

  • Strengths: High damage, unblockable combos (red attacks), strong defense.

  • Weaknesses: Slow recovery after lunges; susceptible to double-bladed stance rapid attacks.

  • Counter: Use Crossguard stance for heavy damage during her stun window; block her combo then punish. Dodge her red attacks.


  • #### Dagan Gera
  • Role: A High Republic Jedi turned Sith-like villain; primary antagonist of the main story. Fought multiple times with escalating difficulty.

  • Strengths: Fast saber combos; can use Force lift and slam; summons Stormtroopers in later phases.

  • Weaknesses: Telegraphed attacks; does not block well against blaster stance.

  • Counter: Dual Wield is effective for parry-canceling his combos. Use Slow to create openings.


  • #### Bedlam Raiders (Zan of Clan Bedlam and his sons)
  • Role: A Mandalorian-like clan leader; final boss of the Bedlam Raiders faction. Fought in a one-on-one duel.

  • Strengths: Blaster pistol (fast shots); jetpack for evasions; flamethrower attack.

  • Weaknesses: Cannot block after using jetpack; vulnerable to pulls.

  • Counter: Use Pull to yank him from the air; Crossguard stance to stagger him. Watch for unblockable flamethrower.


  • #### Rayvis (Gen’Dad)
  • Role: A Gen’Dai warrior from the High Republic; serves as a secondary antagonist. Fought on Jedha.

  • Strengths: Regenerates health; uses a massive arm-cannon; unblockable charges.

  • Weaknesses: Slow movement; can be interrupted during health regen.

  • Counter: Use BD-1’s Overcharge to stun; aggressively attack during regen; Double-Bladed stance for fast hits.


  • #### Imperial Commanders & Inquisitors
  • Role: Standard enemies that become mini-bosses. The Inquisitor appears on Nova Garon.

  • Strengths: Lightsaber combat; force powers.

  • Weaknesses: Predictable patterns.


Conclusion


While Cal Kestis is the only playable character in Star Wars Jedi: Survivor, his deep stance system and Force abilities offer variety equivalent to multiple character classes. Allies provide invaluable support but cannot be directly controlled. Understanding each character’s strengths and weaknesses allows you to make the most of their presence during scripted encounters and to tailor your approach to the game’s diverse enemies and bosses.