Core Gameplay

Star Wars Jedi: Survivor – Core Gameplay Guide



This guide breaks down the core gameplay of Star Wars Jedi: Survivor into four distinct progression tiers: Early Game, Mid Game, Late Game, and Endgame. Each tier details the main gameplay loop, combat and interaction systems, progression, exploration, quests/missions, economy, character/build growth, and endgame structure.

Main Gameplay Loop



The core loop is: Explore → Fight → Collect → Upgrade → Progress. You navigate semi-open-world planets (e.g., Koboh, Jedha), engage in lightsaber and Force combat, discover secrets (chests, Force Tears, collectibles) to earn resources (Priorite Shards, Data Disks, Skill Points), then use those resources to upgrade Cal's abilities (skill tree, stances, BD-1, lightsaber customization) and the Mantis ship (shortcut unlocks). Completing main and side quests pushes the story forward, unlocks new planets, and gradually opens previously inaccessible areas (Metroidvania-style).

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EARLY GAME (Prologue to First Visit to Koboh’s Main Hub)



Gameplay Loop


  • Linear tutorial sections on the Mantis and Coruscant.

  • Introduces basic combat: single-blade lightsaber, dodge, block, parry, and Force Push/Pull.

  • First visit to Koboh: open-world hub area (Rambler’s Reach Outpost) becomes your base.


  • Combat & Interaction Systems


  • Stances: Only Single Blade available initially. Later unlock Double Bladed (from a Force Echo on Coruscant).

  • Force Powers: Force Push, Force Pull, and Slow (acquired during Coruscant).

  • Lightsaber Customization: Can swap colors and material (Early gets only a few parts).

  • BD-1 Upgrades: Treasure Hunter (highlights crates) and Scomp Link (opens certain doors).


  • Progression


  • Skill Tree: First few points go into Vitality (health), Block Bar (guard), and Force Meter upgrades.

  • Stim Canisters: Find 2-3 throughout Coruscant and early Koboh. Each refills health and Force equally.

  • Lightsaber Parts: Simple emitters and switches from chests.


  • Exploration


  • Movement: Wall run, double jump, sliding, climbing. All unlocked from start except dash (mid-game).

  • Map: Basic 2D map with minimal markers. “Meditation Points” act as checkpoints and fast travel (within a planet).

  • Fast Travel: Unlocked at Rambler’s Reach Outpost only after meeting a certain NPC (>!Cere!<).

  • Priorite Shards: Found in crates, from enemies, and as environmental loot. Used at Doma’s shop for cosmetics and legendary bounties.

  • Data Disks: Collect from chests or databanks; upgrade BD-1 at workbenches (hacking, sonar, etc.).


  • Quests & Missions


  • Main Quests: “Rescue the crew,” “Find the compass” – linear objectives.

  • Rumors: Introduced at Rambler’s Reach Outpost; small side objectives (e.g., “Investigate the crashed ship”).

  • Bounties: First bounty board appears – kill or capture criminals for rewards.


  • Economy & Resources


  • Currency: Credits (minor), Priorite Shards (main), Data Disks (BD-1 upgrades), Skill Points (XP).

  • Shops: Doma’s (cosmetics, stim upgrades), Zee’s (parts), bounty rewards give unique gear.

  • Crafting: Not present – upgrades are linear or skill tree based.


  • Character/Build Growth


  • Early Focus: Health and Force upgrades. Choose one stance to master (Single Bl leads to more parry windows).

  • Perks: First perk slot unlocked after reaching Koboh. Use “Persistence” (regain block bar on hit) or “Efficiency” (more Force for attacks).

  • No respect option yet – commitment matters.


  • End of Early Game


  • Complete the Coruscant prologue and first Koboh main mission (rescue >!Greez!<). Unlock the ability to upgrade the Mantis (fast travel between planets).


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    MID GAME (After Koboh Hub to Before Final Planet)



    Gameplay Loop


  • Open-world exploration across multiple planets: Koboh (expanded), Jedha, >!Shattered Moon!<, >!Nova Garon!<.

  • Frequent backtracking to Koboh’s caves and cliffs with new upgrades (e.g., Dash, Air Dash, Electro Dart).

  • More complex combat: multiple stances, Force abilities, and larger enemy variety.


  • Combat & Interaction Systems


  • Stances: All five become available:

  • - Single: Balanced, high parry windows.
    - Double Bladed: Fast crowd control, spin attacks (force based).
    - Blaster: Ranged attack, can charge shots, disengage. Unlock early mid-game on Koboh.
    - Crossguard: Heavy slow strikes, high damage, unblockable attacks. Found in >!phonogram side quest!<.
    - Dual Wield: Fast combos, parry cancels into attacks. Unlocked on >!Nova Garon!<.
  • Force Powers: Mid-air Force Push, Force Lift (unlock on Jedha), Mind Trick (early mid-game on Koboh).

  • Lightsaber Throw: Unlocked via skill tree (mid-game).

  • BD-1 Upgrades: >!Electro Dart!< (activates batteries/panels), >!Scuba!< (water breathing), >!Sonar!< (reveals hidden paths).


  • Progression


  • Skill Tree: Expand to unlock new combo branches and Force powers. Three substrees: Strength (HP/defense), Force (Force meter/regen), Survival (block bar/stims).

  • Stim Canisters: Total up to 10 by finding all across planets (some in Force Tears).

  • Perk Slots: Unlock up to 3-4 slots by finding certain collectibles (e.g., Force Tears).

  • Lightsaber Customization: Full customization of hilt, emitter, switch, sleeve, material, and color (ignition crystal).


  • Exploration


  • Movement Upgrades: >!Dash!< (mid-game Koboh), >!Air Dash!< (Jedha), >!Climb!< on specific walls (unlocked automatically).

  • Fast Travel: Available at all Meditation Points (after >!Cere!< unlocks it on Koboh).

  • Force Tears: Challenge rooms that drop skill points or upgrades (e.g., platforming, combat puzzles).

  • Secrets: Priorite Shards, Data Disks, Force Essences (perk slots), Lightsaber parts, outfits.

  • Planet Progression: Each planet has a small world map with compartments; Koboh has a large open world with multiple biomes.


  • Quests & Missions


  • Main Quests: >!Find the compass, meet the Hidden Path, confront Dagan Gera!< – mix of linear and open-ended.

  • Side Quests: “Rambler’s Reach” quests: help >!Skoova!< with fish, >!Zee!< with parts, >!Doma!< with legendary bounties.

  • Bounties: Higher level bounties unlock after beating early ones. Rewards include unique perks and cosmetics.

  • Holotactics: Miniature combat strategy game accessed on Koboh – rewards include skill points and lore.


  • Economy & Resources


  • Priorite Shards: Used primarily for Doma’s boutique (cosmetics) and some NPC upgrades. Can be abundant if you explore.

  • Data Disks: Limited – prioritize upgrades: >!Electro Dart!< first, then >!Sonar!<.

  • Skill Points: Earned via XP from combat, exploration, and Force Tears. Roughly 1 point per 1000 XP (later scaling).


  • Character/Build Growth


  • Build Diversification: Choose one primary stance and one secondary. Example: Single + Blaster for range/melee hybrid; Crossguard + Dual Wield for heavy burst.

  • Perk Recommendations:

  • - Iron Will (reduces Force cost for defensive abilities).
    - Efficiency (extends Force gauge by 2 seconds).
    - No Stagger (immunity to stagger while attacking).
  • Respec Option: At any Meditation Point you can reset all skill points (free) – try different builds freely.


  • End of Mid Game


  • Complete main story up to >!defeating Dagan Gera on Nova Garon!<. Unlock >!Tanalorr!< as a destination (final area).


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    LATE GAME (Final Planet and Main Story Completion)



    Gameplay Loop


  • Focus on the final planet >!Tanalorr!< and a few remaining side areas.

  • High difficulty combat encounters: >!Bode!< boss fight, >!Dagan Gera phase 2!<, >!Vader!< encounter (scripted).

  • Closure of major side stories (e.g., >!Jedi Training on Jedha!<).


  • Combat & Interaction Systems


  • Stances: All five maxed, but you can only equip two at a time. Swap at Meditation Points.

  • Force Powers: All powers unlocked (e.g., Force Rage from skill tree).

  • BD-1: Fully upgraded (all hacks available).

  • Perks: Up to 5 slots available if you collected all Force Essences.


  • Progression


  • Skill Tree: Max out roughly 80% of nodes if you farmed Force Tears and completed side content. Priority: Force Meter upgrades, combo finishers, and unblockable attacks.

  • Stim Canisters: Max 10 (or 12 with >!Doma’s upgrade!<).

  • Lightsaber Customization: Can change appearance any time at workbenches.


  • Exploration


  • Tanalorr: Smaller open area with puzzles and a few Force Tears. No fast travel except meditation points.

  • Backtracking: Use >!Electro Dart!< and >!Air Dash!< to reach previous unreachable chests on Koboh and Jedha.

  • Gauntlets: Some optional gauntlets require precise platforming and combat (like >!The Fractured Plains!<).


  • Quests & Missions


  • Main Quest: >!Find the compass cache, fight through Tanalorr, confront Bode!<.

  • Side Quests: Most should be completed before final point of no return (game warns you). Notable: >!Help the Bedlam Raiders? (choice) – affects cosmetic rewards!<.

  • Bounties: All can be finished – legendary bounties drop unique lightsaber parts.


  • Economy & Resources


  • Endgame Economy: Priorite Shards become less relevant – you likely have enough for all cosmetic items. Data Disks may still be missing for BD-1 upgrades (if not found).

  • Skill Points: Earn freely from Force Tears and combat – no cap.


  • Character/Build Growth


  • Optimal Build: Focus on one stance for damage output and another for crowd control/utility.

  • - Example: Crossguard (high damage vs bosses) + Blaster (mobs and range).
    - Perks: Amplify Force Meter, Increase Block Bar, and Resilience (passive HP regen).
  • Upgrade Priority: If not maxed, finish skill tree before final boss.


  • End of Late Game


  • Complete main story by >!defeating Bode on Tanalorr!<. Credits roll. Post-game unlocks New Game+ and free-roam ability to finish side content.


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    ENDGAME (After Main Story Completion)



    Gameplay Loop


  • Free exploration to 100% all planets, complete all Force Tears, bounties, and holotactics challenges.

  • New Game+ (NG+) with all skills and perks retained, but enemy scaling increased.

  • No new story content; focus on completionism and mastery.


  • Combat & Interaction Systems


  • NG+: You keep all stances, Force powers, and upgrades. Enemies deal more damage and have more health. Boss fights become more punishing.

  • Purity Perk (available in NG+?): Actually unlocked during normal play if you find it – quadruples damage but you die in one hit – for challenge.

  • Holotactics: Complete all 10 waves for a final cosmetic reward.

  • Legendary Enemies: Some appear only after story (e.g., >!Spawn of Oggdo!< on Koboh).


  • Progression


  • No new progression beyond skill point cap (can max out every node – roughly 50-60 levels required).

  • Stim Canisters: No additional after max.

  • Perk Slots: All 5 available if you found all Force Essences.

  • Lightsaber & BD-1: Fully customisable, but only cosmetics remain to unlock.


  • Exploration


  • Completionist Goals:

  • - All chests (about 130 across all planets)
    - All databank entries
    - All Force Tear challenges (5 combat, 5 platforming, etc.)
    - All legendary bounties (10)
    - All holotactics challenges
  • Fast Travel: Use to quickly hop between planets from the Mantis.


  • Quests & Missions


  • No new quests after story. However, some bounties and rumors may remain incomplete – they remain available.

  • Rancor Pit: Optional boss on Koboh (can be done earlier).

  • NG+: Resets all quests and collectibles? Actually NG+ keeps progress but you can re-experience story with your kit – no new quest rewards.


  • Economy & Resources


  • Endgame Economy: Credits and Priorite Shards become useless – you can buy everything. Data Disks have no further use if BD-1 is fully upgraded.

  • Skill Points: Still earnable via XP. No level cap, but no new skills after maxing tree.


  • Character/Build Growth


  • Max Build: All skills unlocked, best perks equipped. Experiment with perk combos: e.g., “Amplified Force” + “Force Meter Surge” + “Unshakeable” (block bar).

  • No respec needed – you have everything.


  • Endgame Structure


  • New Game+: Unlocked after credits. You start at the beginning of the story with all abilities (except story-gated ones like >!Dash!< – but you regain them early). Difficulty scaled up.

  • Tips for NG+: Use purity if you want a glass-cannon challenge, or stick to normal Master/Grandmaster difficulties.

  • Achievements/Trophies: Many require 100% exploration, legendary bounties, and completing all Force Tears.

  • Post-100%: No further content – put the game down or replay at higher difficulty.


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Summary Table: Progression Tiers Overview



AspectEarly GameMid GameLate GameEndgame
StancesSingle; Double Bladed (late early)All 5 availableAll 5 (maxed)All 5
Force PowersPush, Pull, SlowPlus Lift, Mind Trick, ThrowAll unlockedAll
Stim Count2–3Up to 10Max 10Max 10
Perk Slots12–34–55
Open WorldLimited (Koboh hub)Multiple planetsFinal planet + backtrackingComplete freedom
DifficultyEasy (story mode)MediumHardVery Hard (NG+)
This breakdown should help you plan your playthrough and understand how the game systems evolve. Remember to explore thoroughly, upgrade BD-1 early, and experiment with stances. May the Force be with you.