Characters & Roles

"content": "## Super Smash Bros. Ultimate Characters & Roles Guide\n\n### Overview of Fighter Roles\nSuper Smash Bros. Ultimate features 89 unique fighters (including all DLC) spanning dozens of franchises. Each fighter belongs to one or more archetypes based on their moveset, attributes, and strengths. Understanding these roles helps you choose a character that suits your playstyle and build effective team compositions in Squad Strike or multiplayer battles. The main roles are:\n\n- Rushdown: Fast, aggressive characters who excel at close-range pressure and combos. Examples: Fox, Sheik, Joker.\n- Zoner: Fighters who control space with projectiles and disjointed hitboxes. Examples: Samus, Link, Simon.\n- Grappler: Characters with powerful command grabs and throws that set up kills or combos. Examples: King K. Rool, Incineroar, Bowser.\n- Bait & Punish: Defensive characters who wait for mistakes and capitalize with strong punishes. Examples: Marth, Lucina, Wolf.\n- All-Rounder: Balanced characters with tools for any situation. Examples: Mario, Pit, Palutena.\n- Glass Cannon: High damage output but low weight or poor recovery. Examples: Squirtle, Lucario (when damaged), Pichu.\n- Heavy: Slow but heavy, with high survivability and large hitboxes. Examples: Bowser, Ganondorf, Ridley.\n\n### Comprehensive Fighter Table\nBelow is every major character with details on background, strengths, weaknesses, unlock conditions, recommended Spirit builds, and team synergy. Unlock conditions assume you are playing the base game (no DLC); DLC characters require purchase or purchase of Fighters Passes. Equipment refers to the Spirit system – use the described Spirit setup (Primary + Support) to enhance the listed traits.\n\n| Fighter | Series | Role / Type | Strengths | Weaknesses | Unlock Condition | Recommended Equipment (Spirits) | Team Synergy |\n|---------|--------|-------------|-----------|------------|------------------|----------------------------------|--------------|\n| Mario | Super Mario | All-Rounder | Versatile moves, cape reflect, fireball, strong combos, good recovery (Super Jump Punch) | Short range on some moves, low kill power without confirms | Starting fighter (always available) | Primary: ”Hawkeye” (better aim for capes reflect) Support: ”Flinch Resistance” | Works well with other all-rounders or rushdown characters for pressure |\n| Donkey Kong | Donkey Kong | Grappler / Bait & Punish | Command grab (Giant Punch), high damage, cargo throw, good off-stage pressure | Large hitbox, limited approach options, predictable recovery | Unlock through Classic Mode with Mario or play 20 Smash matches | Primary: ”Unflinching” (super armor) Support: ”Throw Power Up” | Pairs with fighters that can set up grabs, like Luigi or Yoshi |\n| Link | The Legend of Zelda | Zoner / Trapper | Boomerang, bomb, bow, remote bomb (Link), strong edgeguarding, good range | Slow movement, predictable bomb patterns, recovery vulnerable | Starting fighter (always available) | Primary: ”Bomb Efficiency” Support: ”Projectile Attack Up” | Good with other zoners to create wall (Samus, Toon Link) |\n| Samus | Metroid | Zoner | Charge Shot, missiles, grapple beam, good recovery, large hitbox projectiles | Slow mobility, weak close range, predictable when charging | Starting fighter (always available) | Primary: ”Charge Up” (faster charge) Support: ”Projectile Speed Up” | Pairs with slow heavy characters to cover approaches |\n| Yoshi | Yoshi | Rushdown / Mix-Up | Fast aerial, egg toss for combos, double jump armor, unpredictable movement | Weak ground game, lack of strong kill moves, light weight | Unlock via Classic Mode with Donkey Kong or play 30 Smash matches | Primary: ”Jump Up” Support: ”Aerial Attack Up” | Synergizes with characters that can set up egg combos, like Luigi |\n| Kirby | Kirby | All-Rounder / Copy Ability | Multiple jumps, copy abilities from opponents, small hitbox, good edgeguarding | Light, slow run speed, limited range, copy is situational | Starting fighter (always available) | Primary: ”Quick Charge” (faster copy) Support: ”Belly Armor” | Works with any team; can copy powerful specials for steals |\n| Fox | Star Fox | Rushdown | Extremely fast, low lag, shine (reflector), fast fall speed, strong combos | Light weight, short range, poor recovery (Fire Fox gimpable) | Starting fighter (always available) | Primary: ”High Speed” Support: ”Improve Escape” | Pairs with zone breakers like Greninja or Sheik |\n| Pikachu | Pokémon | Rushdown / All-Rounder | Small hitbox, fast, Thunder Jolt mix-ups, excellent recovery (Quick Attack), strong edgeguarding | Light weight, low range, kill power requires confirms | Starting fighter (always available) | Primary: ”Electric Attack Up” Support: ”Small Size” | Good with other small fast characters (Pichu, Squirtle) |\n| Luigi | Super Mario | Grappler / Trap | Strong command grab (Green Missile), high damage combos, fireball, cyclone | Slow movement, poor recovery, Green Missile can backfire | Unlock by playing as Mario in VS mode or Classic Mode with Mario after 10 matches | Primary: ”Grab Boost” Support: ”Super Mushroom” (size increase for grabs) | Pairs with trappers like Mr. Game & Watch |\n| Ness | EarthBound | Zoner / PSI | PK Fire (trapping), PK Thunder (projectile and recovery), powerful smash attacks | Light, predictable recoveries, PSI Magnet absorbable | Unlock via Classic Mode with Kirby or play 10 Smash matches | Primary: ”PSI Power Up” Support: ”Float” (improves PK Thunder control) | Works with defensive characters like Lucas to control space |\n| Captain Falcon | F-Zero | Rushdown / Bait & Punish | High speed, powerful Falcon Punch, knee (strong sweetspot), good combos | Poor recovery (Falcon Kick can be gimped), large hitbox, slow startup | Unlock via Classic Mode with Link or play 30 Smash matches | Primary: ”Fast Fall” Support: ”Battering Item” | Aggressive synergy with other fast characters (Fox, Sonic) |\n| Jigglypuff | Pokémon | Glass Cannon / Aerial | Multiple jumps, Rest (powerful sleep move), strong edgeguarding, floaty | Very light, weak ground game, poor kill options without Rest | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 50 Smash matches | Primary: ”Sleep Immunity” Support: ”Aerial Combos” | Use with characters that can set up hard reads (Rest setups) like Mewtwo |\n| Peach / Daisy | Super Mario | Technical / Trap | Float mechanic, turnip pull, strong combos, edgeguarding, counter reflect | Difficult to master, floaty, slow run speed, turnip RNG | Starting fighter (Peach); Daisy is an Echo Fighter unlocked by playing as Peach | Primary: ”Plant Power” (turnip quality) Support: ”Floating Speed” | Pairs with other floaty characters (Kirby, Jigglypuff) for aerial pressure |\n| Bowser | Super Mario | Heavy / Grappler | High weight, strong kill power, Flame Breath, command grab (Flying Slam), tough | Slow, large target, predictable approach, poor recovery | Starting fighter (always available) | Primary: ”Tough Guy” Support: ”Weight Up” | Good with other heavies (Ganondorf, Incineroar) as tanks |\n| Ice Climbers | Ice Climber | Duo / Desync | Two characters, desync combos, powerful grabs, good edgeguarding | Hard to control, Nana AI can be exploited, difficult recovery | Unlock via Classic Mode with Bowser or play 40 Smash matches | Primary: ”Sync Up” Support: ”Double Damage” | Synergizes with characters that can separate opponents (Link bomb) |\n| Sheik | The Legend of Zelda | Rushdown / Bait & Punish | Extremely fast, low lag, needles, strong combos | Very light, low kill power, requires precise execution | Unlock via Classic Mode with Zelda or play 20 Smash matches | Primary: ”Speed Up” Support: ”Needle Efficiency” | Works with other combo-heavy characters (Fox, Greninja) |\n| Zelda | The Legend of Zelda | Zoner / Trapper | Phantom, Nayru’s Love, Din’s Fire, strong edgeguarding | Slow mobility, weak kill moves, phantom can be absorbed | Unlock via Classic Mode with Link or play 10 Smash matches | Primary: ”Magic Power” Support: ”Projectile Speed Up” | Pairs with other zoners (Palutena, Rosalina) for projectile walls |\n| Dr. Mario | Super Mario | All-Rounder / Slower Mario | Strong pills, higher damage, good combos, cape reflect | Slower, bad recovery, short range | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 50 Smash matches | Primary: ”Pill Power Up” Support: ”Mobility Boost” | Similar synergy to Mario but slower; pair with zoners |\n| Pichu | Pokémon | Glass Cannon | Very fast, small hitbox, strong combo potential, Thunder Jolt | Self-damage on attacks, extremely light, low kill power | Unlock via Classic Mode with Pikachu or play 30 Smash matches | Primary: ”Electric Attack Up” Support: ”Recharge” (heal self-damage) | Works with other glass cannons (Squirtle, Jigglypuff) for quick kills |\n| Falco | Star Fox | Rushdown / Zoner | Blaster (projectile), reflector, slow fall speed, strong combos | Slower than Fox, short range, poor recovery | Unlock via Classic Mode with Fox or play 30 Smash matches | Primary: ”Blaster Power Up” Support: ”Gravity” (adjust fall speed) | Pair with other projectile characters for pressure (Wolf, Link) |\n| Marth | Fire Emblem | Bait & Punish / Swordie | Disjointed tipper, good range, strong edgeguarding, Counter | Tipper can be inconsistent, light weight | Starting fighter (always available) | Primary: ”Tipper Damage” Support: ”Sword Reach” | Good with other sword characters (Lucina, Roy) for disjointed control |\n| Lucina | Fire Emblem | Swordie / Consistent Marth | No tipper, consistent damage, good range, strong moveset | Same weaknesses as Marth but without sweetspot | Echo Fighter of Marth; unlocked by playing as Marth in VS mode | Primary: ”Attack Up” Support: ”Accelerate” | Pairs well with Marth for team combos |\n| Young Link | The Legend of Zelda | Zoner / Aggressive | Fire arrows, boomerang, bomb, fast running speed | Light, kill power weak, predictable projectiles | Unlock via Classic Mode with Link or play 20 Smash matches | Primary: ”Projectile Attack Up” Support: ”Bomb Efficiency” | Works with other Young Link variant or Toon Link |\n| Ganondorf | The Legend of Zelda | Heavy / Grappler / Bait & Punish | High damage, powerful smash attacks, Flame Choke (command grab), strong kill power | Very slow, large hitbox, poor recovery, predictable | Unlock via Classic Mode with Link (after Young Link) or play 50 Smash matches | Primary: ”Super Armor” Support: ”Power Up” | Best paired with other heavies (Bowser, Ridley) for slow pressure |\n| Mewtwo | Pokémon | Zoner / Glass Cannon | Shadow Ball, Teleport, high damage, good range | Light weight, tall hurtbox, bad disadvantage state | Unlock via Classic Mode with Pokémon Trainer or play 40 Smash matches | Primary: ”Shadow Ball Up” Support: ”Teleport Range” | Works with other psychic characters (Ness, Lucas) for specials |\n| Roy | Fire Emblem | Rushdown / Swordie | Hilt sweetspot (close range), fast, strong combos, good edgeguarding | Weak tipper, poor recovery, requires close quarters | Unlock via Classic Mode with Marth or play 30 Smash matches | Primary: ”Hilt Damage Up” Support: ”Aggressive AI” | Pairs with other rushdown swords (Chrom, Corrin) |\n| Chrom | Fire Emblem | Rushdown / Swordie (Roy Clone) | Similar to Roy, better recovery (no self-damage), strong aerials | Lacks Roy’s sweetspot consistency, linear recovery | Echo Fighter of Roy; unlocked by playing as Roy | Primary: ”Attack Speed” Support: ”Landing Lag Reduction” | Synergizes with Roy for double sword pressure |\n| Mr. Game & Watch | Game & Watch | Zoner / Trap / Bait & Punish | Projectiles from all directions, bucket, judge (RNG), strong aerials, small size | Light weight, judge is random, predictable recovery | Unlock via Classic Mode with Donkey Kong (after Yoshi) or play 60 Smash matches | Primary: ”Judge Odds” Support: ”Bucket Efficiency” | Works well with other RNG characters (Peach, Luigi) |\n| Meta Knight | Kirby | Rushdown / Aerial | Multiple jumps, fast attacks, shuttle loop, good edgeguarding | Weak kill power, short range, light weight | Unlock via Classic Mode with Kirby or play 20 Smash matches | Primary: ”Jump Up” Support: ”Aerial Combos” | Pairs with other floaty, multi-jump characters (Kirby, Pit) |\n| Pit / Dark Pit | Kid Icarus | All-Rounder | Reflector, guardian orbitars, good recovery, balanced stats | No outstanding strengths, predictable | Starting fighter (Pit); Dark Pit is an Echo unlocked by playing as Pit | Primary: ”Orbital Range” Support: ”Reflector Efficiency” | Fits into any team as balanced filler |\n| Samus (Zero Suit) | Metroid | Rushdown / Mobile | Jet boots, paralyzer, plasma whip, strong combos, good recovery | Light, low kill power, short range | Unlock via Classic Mode with Samus or play 30 Smash matches | Primary: ”Battery Efficiency” Support: ”Speed Up” | Synergizes with other fast characters (Sheik, Greninja) |\n| Wario | Wario | Grappler / Rushdown | Wario Bike, Chomp (command grab), strong aerials, waft (powerful kill) | Waft is slow to charge, poor recovery, large hitbox | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 40 Smash matches | Primary: ”Waft Charge Up” Support: ”Motorcycle Speed” | Pairs with characters that can keep opponents off stage to charge waft |\n| Snake | Metal Gear | Zoner / Trapper | Grenades, C4, Nikita, mines, high damage, good survivability | Slow, predictable recoveries, poor close-range | Starting fighter (always available) | Primary: ”Explosive Up” Support: ”Kamikaze” (for C4) | Works with other trappers (Link, R.O.B.) for stage control |\n| Ike | Fire Emblem | Heavy / Swordie | Strong smash attacks, good range, Eruption (chargeable), Aether (recovery) | Slow, large hitbox, poor disadvantage | Unlock via Classic Mode with Marth or play 20 Smash matches | Primary: ”Sword Strength” Support: ”Super Armor” | Pairs with other heavy swords (Roy, Cloud) for brute force |\n| Pokémon Trainer (Squirtle, Ivysaur, Charizard) | Pokémon | Versatile / Switching | Three different characters, unique moves for each, type coverage | Requires mastery of all three, stamina system (no switching on cooldown) | Unlock via Classic Mode with Pikachu or play 20 Smash matches | Primary: ”Pokémon Switch Speed” Support: ”Balanced Team” | Versatile; works with any team, but best with other Pokémon |\n| Diddy Kong | Donkey Kong | Rushdown / Trapper | Banana peels (item), rocket barrels, strong combos, good recovery | Light weight, banana can be used against him, predictable | Unlock via Classic Mode with Donkey Kong or play 30 Smash matches | Primary: ”Banana Duration” Support: ”Peel Efficiency” | Pairs with other item users (Peach, ROB) for stage control |\n| Lucas | EarthBound | Zoner / PSI | PK Freeze, PK Fire, rope snake (recovery), strong throws | Slow, predictable recovery, projectiles are telegraphed | Unlock via Classic Mode with Ness or play 40 Smash matches | Primary: ”PK Power Up” Support: ”Snake Recovery” | Works with other zoners (Ness, Mewtwo) for psychic wall |\n| Sonic | Sonic the Hedgehog | Rushdown / Speed | Extremely fast, Spin Dash, homing attack, good combos | Low damage, predictable spin dash, poor recovery without spin charge | Starting fighter (always available) | Primary: ”Speed Up” Support: ”Spin Attack” | Best with other fast characters (Fox, Captain Falcon) |\n| King Dedede | Kirby | Heavy / Zoner | Gordo trap, hammer, strong edgeguarding, multiple jumps | Slow, large hitbox, gordo can be reflected | Unlock via Classic Mode with Kirby or play 30 Smash matches | Primary: ”Gordo Health” Support: ”Heavy Hit” | Pairs with other big bodies (Bowser, Ridley) for zone denial |\n| Olimar | Pikmin | Zoner / Puppet | Pikmin management, up to 3 pikmin, purple pikmin strong, good edgeguarding | Pikmin can die, complex micromanagement, light weight | Unlock via Classic Mode with Meta Knight or play 50 Smash matches | Primary: ”Pikmin Efficiency” Support: ”Throw Power” | Works with other summoner types (Rosalina, Pokemon Trainer) |\n| Lucario | Pokémon | Comeback Character | Aura mechanic (stronger when behind), high reward, good range | Light weight, needs to take damage to be effective, predictable recovery | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 30 Smash matches | Primary: ”Aura Boost” Support: ”Desperate Measures” | Works in teams where you can afford to lose stocks early to build aura |\n| R.O.B. | R.O.B. (Nintendo) | Zoner / All-Rounder | Gyro, laser beam, strong smash attacks, good recovery | Large hitbox, gyro can be stolen, predictable | Unlock via Classic Mode with Mr. Game & Watch or play 60 Smash matches | Primary: ”Gyro Durability” Support: ”Laser Range” | Pairs with other item-generating characters (Diddy, Peach) |\n| Toon Link | The Legend of Zelda | Zoner / Fast Link | Fast projectiles, good mobility, boomerang, bomb, strong edgeguarding | Weak kill power, light weight, predictable | Unlock via Classic Mode with Young Link or play 40 Smash matches | Primary: ”Projectile Speed Up” Support: ”Bomb Range” | Synergizes with other Link variants for projectile chaos |\n| Wolf | Star Fox | Zoner / Hit-and-Run | Blaster (high damage), reflector, strong aerials, good close-range | Slower than Fox, predictable blaster, poor recovery | Starting fighter (always available) | Primary: ”Blaster Power” Support: ”Reflector Speed” | Works with other zoners (Falco, Link) for wall pressure |\n| Villager | Animal Crossing | Zoner / Trap | Pocket, tree, slingshot, strong edgeguarding, recovery (balloon) | Can be predictable, limited approach options | Unlock via Classic Mode with Kirby or play 20 Smash matches | Primary: ”Pocket Efficiency” Support: ”Tree Health” | Good with other campy characters (Snake, Duck Hunt) |\n| Mega Man | Mega Man | Zoner / Projectile Spam | Multiple specials, metal blade, leaf shield, strong combos | Light weight, slow fall speed, predictable projectiles | Unlock via Classic Mode with Samus or play 30 Smash matches | Primary: ”Charge Up” Support: ”Weapon Efficiency” | Pairs with other projectile-heavy characters (Samus, Link) |\n| Wii Fit Trainer | Wii Fit | Zoner / Bait & Punish | Sun salutation (projectile), deep breathing (buff), strong kicks, good recovery | Weak kill power, small range, predictable | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 50 Smash matches | Primary: ”Breath Efficiency” Support: ”Yoga Power” | Works with characters that can set up deep breathing (Mii Brawler) |\n| Rosalina & Luma | Super Mario | Puppet / Zoner | Luma independent, starbits, strong combos, good recovery | Luma can be killed, complex micromanagement, light weight | Unlock via Classic Mode with Mario (after unlocking Luigi) or play 40 Smash matches | Primary: ”Luma Strength” Support: ”Starbit Range” | Pairs with other puppet characters (Olimar, Ice Climbers) |\n| Little Mac | Punch-Out!! | Rushdown / Ground Fighter | Fast ground speed, powerful smash attacks, KO punch | Atrocious recovery, poor air game, predictable | Unlock via Classic Mode with Captain Falcon or play 30 Smash matches | Primary: ”KO Punch Charge” Support: ”Ground Speed” | Best with characters that can cover his recovery (like Hero with Zoom) |\n| Greninja | Pokémon | Rushdown / Mobile | Fast, substitute (counter), water shuriken, good recovery, strong combos | Light weight, low kill power, predictable shadow sneak | Unlock via Classic Mode with Pokémon Trainer or play 30 Smash matches | Primary: ”Speed Up” Support: ”Substitute Range” | Works with other agile characters (Sheik, Zero Suit Samus) |\n| Palutena | Kid Icarus | All-Rounder / Zoner | Reflector, teleport, auto-retical, good range, strong close-range | Slow startup on some moves, predictable teleport | Starting fighter (always available) | Primary: ”Autoretical Range” Support: ”Jump Up” | Pairs well with any team due to balanced toolkit |\n| Pac-Man | Pac-Man | Zoner / Trap | Bonus fruit, trampoline, hydrant, good stage control, strong combos | Complex fruit cycling, predictable hydrant | Unlock via Classic Mode with Mr. Game & Watch or play 50 Smash matches | Primary: ”Fruit Power” Support: ”Trampoline Height” | Works with other trappers (Snake, Duck Hunt) |\n| Robin | Fire Emblem | Zoner / Resource Management | Arcfire, Elwind, Levin Sword, strong spells, good edgeguarding | Limited uses of spells, Levin Sword durability, slow movement | Unlock via Classic Mode with Lucina or play 40 Smash matches | Primary: ”Spell Efficiency” Support: ”Tome Durability” | Pairs with other resource-based characters (Corrin, Byleth) |\n| Shulk | Xenoblade | All-Rounder / Monado Arts | Monado Arts (speed, jump, shield, buster, smash), good range, high damage | Arts cooldown, complex management, poor recovery without Jump art | Starting fighter (always available) | Primary: ”Art Duration” Support: ”Switch Speed” | Versatile; works in any team but best with characters that benefit from his Smash art (Joker) |\n| Bowser Jr. | Super Mario | Zoner / Heavy-ish | Clown Car, cannonball, side special (cluster rocket), good survivability | Large hurtbox, predictable, weak kill power | Unlock via Classic Mode with Bowser or play 30 Smash matches | Primary: ”Cannonball Power” Support: ”Clown Car Speed” | Works with other heavies (Bowser, K. Rool) for stage control |\n| Duck Hunt | Duck Hunt | Zoner / Trap | Clay pigeon, wild gunman, can, strong stage control, good edgeguarding | Light, can be overwhelmed up close, predictable patterns | Unlock via Classic Mode with Villager or play 40 Smash matches | Primary: ”Clay Pigeon Speed” Support: ”Can Durability” | Synergizes with other trappers (Snake, R.O.B.) |\n| Ryu | Street Fighter | Rushdown / Fighting Game | Input commands, true combos, hadoken, shoryuken, strong close-range | Complex inputs, poor recovery, light weight | Unlock via Classic Mode with Ken or play 30 Smash matches | Primary: ”True Combo Boost” Support: ”Input Speed” | Pairs with other fighting game characters (Ken, Terry) for synergy |\n| Ken | Street Fighter | Rushdown / Shoto Variant | Similar to Ryu but with different combos, faster, heavy focus on close range | Same weaknesses as Ryu, more linear | Echo Fighter of Ryu; unlocked by playing as Ryu | Primary: ”Combo Efficiency” Support: ”Speed Up” | Works with Ryu for double shoto pressure |\n| Cloud | Final Fantasy VII | Swordie / Limit Charge | Limit Break system, strong aerials, good recovery, powerful Finishing Touch | Limit takes time to charge, predictable specials | Starting fighter (always available) | Primary: ”Limit Charge Up” Support: ”Sword Reach” | Pairs with other sword characters (Sephiroth, Corrin) |\n| Corrin | Fire Emblem Fates | Swordie / Mix-Up | Dragon fang, good range, pin (side special), good combos | Slow movement, predictable recovery, poor disadvantage | Unlock via Classic Mode with Robin or play 50 Smash matches | Primary: ”Dragon Fang Power” Support: ”Jump Up” | Works with other dragon characters (Ridley, Charizard) |\n| Bayonetta | Bayonetta | Technical / Air Fighter | Bullet arts, witch time, multiple jumps, strong combos, good edgeguarding | Very laggy on miss, light weight, complex execution | Starting fighter (always available) | Primary: ”Bullet Art Power” Support: ”Witch Time Duration” | Synergizes with other floaty aerial characters (Meta Knight, Jigglypuff) |\n| Inkling | Splatoon | Rushdown / Trapper | Ink mechanic, splattershot, roller, bombs, excellent mobility | Ink runs out, predictable roller, poor recovery without ink | Starting fighter (always available) | Primary: ”Ink Rate” Support: ”Ink Efficiency” | Works with other fast characters (Splatoon is unique; pair with rushdown) |\n| Ridley | Metroid | Heavy / Bait & Punish | Large hitbox, strong aerials, command grab (Wing Blitz), good edgeguarding | Very large, light for a heavy, recovery predictable | Unlock via Classic Mode with Samus or play 50 Smash matches | Primary: ”Wing Blitz Power” Support: ”Air Speed” | Pairs with other large characters (Charizard, Bowser) for intimidation |\n| Simon / Richter | Castlevania | Zoner / Projectile Wall | Axe, cross, holy water, long whip range, strong edgeguarding | Slow movement, close-range weak, predictable projectiles | Starting fighter (Simon); Richter is Echo unlocked by playing as Simon | Primary: ”Holy Water Efficiency” Support: ”Whip Range” | Best with other zoners (Link, Samus) for projectile spam |\n| King K. Rool | Donkey Kong | Heavy / Grappler | Krown, blunderbuss (projectile), command grab (throw), strong armor | Slow, large hitbox, predictable recovery | Unlock via Classic Mode with Donkey Kong or play 40 Smash matches | Primary: ”Super Armor” Support: ”Krown Speed” | Pairs with other heavies (Ganondorf, Incineroar) for slow but powerful offense |\n| Isabelle | Animal Crossing | Zoner / Support | Pocket, fishing rod (grab), slingshot, balloons, strong edgeguarding | Weak kill power, predictable pocket, light weight | Unlock via Classic Mode with Villager or play 40 Smash matches | Primary: ”Pocket Efficiency” Support: ”Rod Range” | Good with other support characters (Wii Fit, Mr. Game & Watch) |\n| Incineroar | Pokémon | Grappler / Heavy | Revenge counter, Alolan Whip (command grab), strong throws, high damage | Very slow, poor recovery, predictable | Unlock via Classic Mode with Pokémon Trainer or play 40 Smash matches | Primary: ”Revenge Boost” Support: ”Throw Power” | Works with other grapplers (Luigi, King K. Rool) for throw combos |\n| Piranha Plant | Super Mario | Zoner / Trapper | Ptooie (spike ball), poison cloud, long-ranged grab, good edgeguarding | Slow, light, predictable ptooie | Unlock via Classic Mode with Bowser or play 30 Smash matches (or early purchase) | Primary: ”Ptooie Duration” Support: ”Poison Efficiency” | Pairs with other plant-like characters (Ivysaur, Toon Link’s bomb) |\n| Joker | Persona 5 | Rushdown / Comeback | Arsene (powers up when rebel’s gauge full), gun, grappling hook, strong combos | Weak without Arsene, light, predictable gun | DLC (Fighters Pass Vol. 1) | Primary: ”Arsene Gauge Speed” Support: ”Gun Efficiency” | Synergizes with other comeback characters (Lucario) |\n| Hero | Dragon Quest | RNG / All-Rounder | Command menu with random spells, huge damage potential, strong recovery | RNG unreliable, slow movement, predictable menu | DLC (Fighters Pass Vol. 1) | Primary: ”Menu Speed” Support: ”MP Efficiency” | Works with other RNG characters (Mr. Game & Watch, Peach) |\n| Banjo & Kazooie | Banjo-Kazooie | Zoner / Mix-Up | Eggs, grenade, wonderwing (limited uses), strong combos, good recovery | Limited wonderwing, predictable eggs | DLC (Fighters Pass Vol. 2) | Primary: ”Wonderwing Count” Support: ”Egg Speed” | Pairs with other duo characters (Ice Climbers, Rosalina) |\n| Terry Bogard | Fatal Fury / King of Fighters | Rushdown / Fighting Game | Input commands, power up, buster wolf, strong combos, good close-range | Complex inputs, poor recovery, predictable | DLC (Fighters Pass Vol. 2) | Primary: ”Super Combo Charge” Support: ”Input Speed” | Synergizes with other fighting game characters (Ryu, Ken) |\n| Byleth | Fire Emblem: Three Houses | Swordie / Zoner | Range attacks with different weapons (sword, spear, axe, bow), Divine Pulse (counter) | Slow movement, telegraphed attacks, poor recovery | DLC (Fighters Pass Vol. 2) | Primary: ”Weapon Efficiency” Support: ”Attack Range” | Works with other weapon-swapping characters (Corrin) |\n| Min Min | ARMS | Zoner / Range | Long arms, ARM attacks, good stage control, strong edgeguarding | Weak close range, predictable ARM flurry, poor recovery | DLC (Fighters Pass Vol. 2) | Primary: ”ARM Power” Support: ”Range Up” | Pairs with other long-range characters (Simon, Samus) |\n| Steve / Alex | Minecraft | Zoner / Resource | Blocks, crafting, minecart, strong stage control, good