Game Settings

Super Smash Bros. Ultimate Game Settings Guide



Super Smash Bros. Ultimate offers a range of settings to tailor your experience. Because the game runs exclusively on Nintendo Switch, there are no adjustable graphics quality presets (resolution, shadows, anti‑aliasing, etc.) – the game always targets 1080p / 60 FPS in docked mode and 720p / 60 FPS in handheld mode. The settings below focus on audio, controls, accessibility, language, network, and gameplay tweaks.

Graphics & Display


  • Screen Size / Border: Adjustable in System Settings (on the Switch Home menu: System Settings → TV Settings → Adjust Screen Size) or in-game via Options → Screen Border (only available if you need to move the display area).

  • - Tip: If text is cut off at the edges, lower the border percentage until everything is fully visible.
  • Brightness: Use the Switch’s system brightness slider; there is no in-game brightness option.

  • Performance Notes: Ultimate runs at a locked 60 FPS in both modes. If you experience slowdown (rare outside of chaotic 8‑player matches with certain stages), try playing in handheld mode or using a wired LAN adapter for online play to reduce input lag.


  • Audio Settings


  • Master Volume: Sets overall game volume (0–10). Adjust to balance with voice chat or other apps.

  • Sound Effects Volume: Controls attacks, hits, and stage sounds.

  • Music Volume: Controls background music – useful if you want to focus on sound effects during competitive play.

  • Voice Volume: Affects character grunts, victory quotes, and announcer voice.

  • Recommended: For competitive play, lower Music Volume to ~3–5 and keep Sound Effects & Voice at 8–10 to hear attack cues and ledge grabs clearly.


  • Controls


    This section is critical – misconfiguring controls can ruin your gameplay.
  • Controller Setup: Supports single Joy‑Con, dual Joy‑Con grip, Pro Controller, GameCube controller (via adapter), and third‑party controllers. Map controls under ControlsButton Mapping.

  • Key Toggles:

  • - Smash Stick: Default is attack; setting to Smash lets you flick the right stick for instant smash attacks – useful but can cause accidental smashes. New players often leave it as Attack for tilts.
    - Tilt Stick: If you set right stick to Smash and want easy tilts, you’ll need to manually input tilts with the left stick – this is a common misconfiguration.
    - Tap Jump: ON by default. Set to OFF if you frequently jump accidentally when performing up‑tilts or up‑airs. Competitive players almost always disable Tap Jump.
    - Sensitivity (Stick): Adjusts the dead zone. Options: Low, Normal, High.
    - Low = larger dead zone (less responsive – good for avoiding accidental inputs).
    - High = smaller dead zone (very responsive – may cause unintended moves).
    - Recommended: Start with Normal. Players with heavy thumbs may prefer Low; speed demons can try High.
    - Rumble: ON/OFF. ON provides haptic feedback; turning it OFF can reduce distractions and slightly improve response consistency (some players claim less input lag).
    - Amiibo Settings: Under Games & More → Amiibo, you can enable/disable NFC. This does not affect gameplay settings but be aware that scanning an Amiibo while in a match will summon an AI fighter if not turned off.
  • Pro Controller / GameCube Specifics:

  • - GameCube adapter: Requires wired controller support enabled in System Settings. The adapter adds slight input lag compared to wireless Pro Controller – not recommended for high‑level play unless you are used to the GameCube layout.
    - Trigger Buttons: GameCube controllers have analog triggers. In Ultimate, Light Shield (partial press) is disabled in competitive rulesets; set your controller’s L/R to Attack or Jump if you don’t use shield in casual play.
  • Check Before Matches: Always test your control setup in Training Mode to ensure all moves (tilts, smashes, specials, grabs) respond as expected.


  • Accessibility Settings


  • Button Mapping (as above) allows you to remap everything, including making it easier to press multiple buttons with one finger (e.g., set ZL to Jump for one‑handed play).

  • Vibration / Rumble: Can be turned off for players sensitive to tactile feedback.

  • Colorblind Options: The game provides Color Filters (in OptionsControlsColor Filters) to help distinguish team colors. Choose from Red‑Green, Blue‑Yellow, or Grayscale.

  • Controller Sensitivity adjustments (Low/Normal/High) help players who accidentally press buttons or have motor control difficulties.

  • Screen Zoom / Border: Already mentioned – adjust if the HUD clipping occurs.

  • Text Size: The game’s interface text is fixed but generally readable on TV. If you play handheld and find text too small, try reducing screen resolution via system settings (though not recommended).


  • Language Settings


  • In‑Game Language: Can be changed via OptionsLanguage. Supports multiple languages (English, Japanese, French, German, Spanish, etc.).

  • Voice Language: Separate setting for character voices. Can be set to Japanese while menus remain in English – a common preference among fans.

  • Note: Changing the language resets certain settings like saved names in tournament mode? No, but it’s safe to switch anytime.


  • Network / Online Settings


  • Preferred Communication Device: In OnlineSettings, choose between Wired (LAN adapter) or Wireless (Wi‑Fi). Wired is strongly recommended for stable matches and reduced latency.

  • Matchmaking:

  • - Preferred Rules: You can set your desired ruleset (stock, time, items, stages). The game will try to match you with similar preferences.
    - Rematch Preference: Choose “Yes” or “No” to automatically request rematches after a game.
    - Battle Arena / Quickplay: Understand the difference – Quickplay uses Global Smash Power (GSP) based on wins/losses; Battle Arenas are custom rooms with no rating impact.
  • Sever Region: Not manually selectable; the game uses your Switch’s region and connection quality. For best latency, play during off‑peak hours or use a USB‑to‑Ethernet adapter.

  • Connection Status: Displayed as bars – if you see less than 3 bars, expect lag. You can abandon a match before it starts by pressing the Home button and closing the software (not ideal but possible).

  • Tips:

  • - Use a wired connection.
    - Avoid playing on 2.4 GHz Wi‑Fi if possible (5 GHz is better).
    - Close other applications and downloads.
    - Set your Switch to Airplane Mode and re‑enable only Wi‑Fi/Bluetooth for online play to reduce overhead.

    Gameplay Settings (Non‑Controller)


  • Stocks / Timer: Set per match under Rules – not a permanent setting, but you can save custom rulesets for quick access.

  • Items: ON/OFF – competitive players always turn items OFF.

  • Stage Hazards: ON/OFF – turning off hazards makes stages legal in tournament play.

  • Spirits / Custom Fighters: Enable/disable in RulesSpirits. For standard play, disable unless you intend to use Spirit Battles.

  • Handicap: Can be set in rules to give weaker players more damage resistance – rare in competitive settings.

  • CPU Level: Adjustable from 1 (very easy) to 9 (max). Level 9 CPUs do not replicate human behavior; they perfect‑shield and read inputs. Train against humans for real improvement.


  • Advanced / Hidden Tips


  • Button Mapping Reset: If you mess up controls, press X on the button mapping screen to reset to defaults.

  • Stick Drift Compensation: No in‑game setting. If your Joy‑Con drifts, calibrate in System Settings (Controllers and Sensors → Calibrate Control Sticks).

  • Headphone Audio: If using wired headphones in handheld mode, you may hear a slight buzz; try turning down the volume or using wireless headphones.

  • Screen Capture: The game blocks video recording in certain modes (spirit board, classic mode?). Screen capture (screenshot) is always available by pressing the Capture button.


Optimal Settings Summary


SettingRecommendation
Tap JumpOFF (competitive)
Right StickAttack (for easy tilts) or Smash (if you prefer) – test both
Stick SensitivityNormal (adjust if you get accidental inputs or miss inputs)
RumbleOFF (for reduced distraction)
Audio – Music Vol3–5 (leave SFX/voice high)
NetworkWired connection, close apps
Color FiltersAs needed for colorblindness
LanguageEnglish menus, Japanese voices (optional)
Items / HazardsOFF for serious play
Always double‑check your control setup before entering a match – a single mis­mapped button can cost you a stock. Use Training Mode to confirm your inputs. For the smoothest online experience, a wired LAN adapter is the best investment you can make for Super Smash Bros. Ultimate.