
All Game Items
Overview
This guide covers all significant items in The Last of Us Part I (PS5, PC) and The Last of Us Part II Remastered (PS5). Items are grouped into categories: Weapons, Crafting Items & Resources, Consumables, Key Equipment, Collectibles, Upgrades & Tools, and Special Items. Each entry includes the item's function, how to obtain it, when it is most useful, and any important synergies or upgrades. Differences between the two games are noted where applicable.
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Weapons
Firearms
| Weapon | Game(s) | Description | How to Obtain | When Useful | Upgrades / Synergies |
|---|---|---|---|---|---|
| 9mm Pistol | Part I, Part II | Standard semi-automatic pistol. Good rate of fire, low damage per shot. | Part I: Found during prologue; Part II: Obtained early from Jesse. | Use against runners and stalkers; excellent for headshots. | Part I: Upgradable to higher fire rate, larger magazine, and reduced recoil. Synergizes with silencer (Part II only). |
| Revolver | Part I, Part II | Heavy handgun. High damage but slow fire rate and reload. | Part I: Found in Bill's Town; Part II: Found in Seattle Day 1 (Ellie). | Effective against clickers and humans; one-shot headshot. | Part I: Upgrade for faster reload and increased stability. Part II: Can be fitted with scope from upgrade bench. |
| Hunting Rifle | Part I, Part II | Bolt-action rifle. Very high damage, long range, slow fire rate. | Part I: Obtained after meeting Bill; Part II: Found in Seattle Day 1 (Ellie). | Ideal for taking down armored enemies and distant threats. | Part I: Upgrade magazine capacity, fire rate, and scope. Part II: Can use high-caliber rounds from upgrade bench. |
| Shotgun | Part I, Part II | Pump-action shotgun. Devastating at close range. | Part I: Found in the sewers with Sam and Henry; Part II: From the workbench in Seattle Day 2 (Abby). | Clears rooms, kills multiple enemies in one blast. | Part I: Upgrade for increased shell capacity and wider spread. Part II: Upgrade to semi-auto fire mode. |
| Bow | Part II only | Silent weapon that retrieves arrows from enemies. | Obtained from the WLF base in Seattle Day 1 (Ellie). | Perfect for stealth; arrows can be recovered. | Upgrade draw speed and arrow capacity. Synergizes with explosive arrow crafting. |
| Rifle (Semi-Auto) | Part II only | Faster than hunting rifle, uses medium-capacity magazine. | Found in the forest near the WLF camp (Abby). | Versatile mid-range option. | Upgrade fire rate, magazine, and accuracy. |
| SMG (Submachine Gun) | Part I only | Fully automatic, weak per hit but high rate of fire. | Found in the lab at the University. | Horde management, suppressing fire. | Upgrade magazine size and stability. |
| Flamethrower | Part I only | Short-range weapon that ignites enemies. | Found in the final chapter of Part I (Lakeside Resort). | Effective against infected and groups; panic weapon. | No upgrades, but can refuel from flammable resources. |
| Crossbow | Part I (Left Behind DLC) | Silent, retrievable bolts. | Obtained during Left Behind DLC. | Stealth kills and distraction. | Limited upgrades; bolts can be crafted. |
Melee Weapons
| Weapon | Game(s) | Description | How to Obtain | When Useful | Notes |
|---|---|---|---|---|---|
| Bottle / Brick | Both | Thrown to distract or stun enemies. | Found on ground in most areas. | Essential for stealth; lure enemies away or stun an approaching enemy for a melee takedown. | Can be combined with melee for a silent kill (e.g., brick + knife). |
| Baseball Bat | Both | Standard melee weapon with low durability. | Found on enemies or in environments. | Backup when ammo is low. | Can be upgraded with nails/razor blades (Part I) or bindings (Part II) for extra damage. |
| Machete | Both | High damage, moderate durability. | Part I: Found in Chapter 6 (Waitress); Part II: Found on Seraphites. | Kills humans and infected quickly. | Part I: Upgrade with melee parts to add sharpening effect. |
| Pipe | Both | Similar to bat but longer reach. | Scavenged from pipes on walls or dropped by enemies. | Good for outrunning infected while swinging. | Upgrade with tape and scissors for extra damage. |
| Knife / Shiv | Both | Silent kill weapon for clickers and human enemies from behind. | Part I: Shiv crafted from bindings + scissors; Part II: Knife is infinite (Ellie) or crafted (Abby). | Essential for stealth; clicker kills are only possible with shiv/knife. | Part I: Shiv breaks after one use; Part II: Ellie's knife is permanent but upgradeable. |
| Hatchet | Part II only | Powerful one-handed axe. | Obtained from WLF soldiers. | Good balance of speed and damage. | Upgrade with blade sharpener at workbench. |
Throwable & Explosives
| Item | Game(s) | Description | How to Obtain | When Useful | Synergies |
|---|---|---|---|---|---|
| Smoke Bomb | Both | Blinds and disorients enemies, allowing a takedown. | Crafted from sugar (or alcohol) + explosive (Part I); found rarely. | Escape or create distraction in open combat. | Follow up with a melee attack while enemy is stunned. |
| Molotov Cocktail | Both | AoE fire damage over time. | Crafted from rag + alcohol + binding (Part I) or rag + alcohol (Part II). | Crowd control, burning multiple enemies. | Combine with gasoline puddles for extra spread. |
| Stun Bomb | Part II only | Flashbang effect that stuns all enemies in radius. | Crafted from can + battery + gunpowder (rare). | Breaker for enemies that are about to attack you. | Use before a heavy attack or to run past blockers. |
| Explosive Arrows | Part II only | Bow modification that detonates on impact. | Crafted from arrow + explosive (gunpowder + can) at workbench. | High-damage stealth option for groups. | Requires bow; upgrades increase blast radius. |
| Pipe Bomb | Part I only | Timed explosive that detonates after a delay. | Crafted from binding + explosive (sugar + can). | Area denial, clearing rooms. | Hold before throwing to cook the fuse. |
Crafting Items & Resources
Common Resources (both games)
- Rag / Cloth: Used for molotovs and health kits. Found in drawers, laundry rooms. Scarce.
- Alcohol / Antiseptic: Crafting molotovs, smoke bombs. Often found in bathrooms or kitchens.
- Binding / Tape: Used for shivs, molotovs, pipe bombs. Found on desks, in drawers.
- Sugar / Blasting Caps: Crafting smoke bombs (Part I) and explosive arrows. Found in kitchens, tool sheds.
- Scissors: Needed for shivs. Found in offices, scattered.
- Can: Used for trap mines (Part II) or smoke bombs (Part I). Found in pantries.
- Battery: Powers stun bombs (Part II) and essential for flashlight upgrades. Rare.
- Gunpowder: Crafting ammunition. Added to pipe bombs or explosive arrows. Found in armories.
- Parts / Scrap: Used for weapon upgrades and crafting (Part I: small gears; Part II: scrap metal). Abundant in workbenches.
- Medicine Pills / Supplements (Part I): Used in the upgrade menu to boost health, listen mode speed, crafting speed, and weapon sway. Found in cabinets, on bodies.
- Skill Books / Upgrade Manuals (Part I): Found in the world; each permanently boosts a specific skill (e.g., faster shiv kill, increased explosive damage).
- Training Manuals (Part II): Found throughout; unlock new crafting recipes and upgrade options at workbenches (e.g., armor penetration, silencer crafting).
- Plant Material (Part I only): Mixed with alcohol to make health kits (only Part I concept is different; Part II uses medical grade + alcohol).
Unique Resources
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Consumables & Healing
| Item | Game(s) | Description | How to Obtain | When Useful |
|---|---|---|---|---|
| Health Kit (Part I) | Crafted from alcohol + plant material. Restores health to full. | Craft or find in medical cabinets. | After heavy combat. | |
| Medkit (Part II) | Crafted from alcohol + medical supplies (found in drawers). Heals partially. | Crafted or found; also found as bandages. | Use during safe moments. | |
| Bandage (Part II) | Single-use healing item that stops bleeding. | Looted from enemies or cabinets. | Quick heal mid-combat. | |
| Supplements (Part I) | Collectible pills that permanently upgrade Joel's stats. | Found in medicine bottles. | Spend at upgrade menu when available. | |
| Health Booster (Part II) | Immediate heal over time. | Found rarely in emergency kits. | Use when desperate. | |
| Energy Drink (Part II) | Temporarily increases stamina regeneration. | Vending machines, gift shops. | Sprint away from packs. |
Key Equipment & Tools
- Backpack: Automatically equipped; allows carrying items. Part I: Upgrade capacity by finding backpacks in the world (e.g., Bill gives one). Part II: Capacity increases with skill unlocks.
- Listening Mode: Base ability; upgrade range via supplements (Part I) or skill investment (Part II).
- Flashlight: Always available; can be upgraded with battery for longer duration (Part I only).
- Workbench (Part II): Not an item but a station for weapon upgrades and crafting. Part I uses upgrade benches.
- Clicker Shank/Shiv: Crafted melee weapon for killing clickers silently. Part I: breaks after one use. Part II: Ellie's knife is permanent; Abby crafts shivs for clickers.
- Trap Mine (Part II): Placed explosive that detonates when enemies cross. Crafted from can + gunpowder + explosives. Extremely effective for chokepoints.
- Collectible Type: Note, Pills, Training Manual (Part I: Skill Books), Comic Book (Part I), Artifact (Part I), Coin (Part II), Trading Card (Part II)
- How to Obtain: Search every desk, body, and shelf.
- Importance: Needed for 100% completion and specific trophies (e.g., "Museum of Argh!" for collecting all comic books in Part I).
- Description: Collectible coins scattered across Seattle. There are 52 coins in total.
- Acquisition: Found on shelves, desks, on dead bodies. Often in hidden rooms.
- Why Collect: Unlock a safe in the theater with a unique weapon (the suppressed 9mm pistol) and a trophy.
- Description: A set of 45 fictional trading cards inspired by various IPs. Each card is a reference to Naughty Dog's other games (e.g., Uncharted, God of War).
- Acquisition: Found in child's rooms, shops, on enemies. Some are missable.
- Why Collect: Trophy, no gameplay effect but fun Easter eggs.
- Description: 12 issues of a fictional comic series \"The Last of Us\" (meta-reference). Found in each chapter.
- Acquisition: Hidden in various locations (e.g., under beds, behind filing cabinets).
- Why Collect: Trophy and Ellie's dialogue comments.
- Parts (Part I) / Scrap (Part II): Used at workbenches (Part II) or upgrade benches (Part I) to improve weapon attributes: fire rate, magazine capacity, recoil, scope, silencer, etc.
- How to Obtain: Loot from enemies, found in toolboxes, sold by traders (Part I only at neutral zones? Not really, but there are upgrade stations).
- Synergies: Ammo conversion (e.g., Part II can change pistol ammo to revolver ammo) and dual upgrades for same weapon.
- Description: 12 skills across three trees (Survival, Stealth, Combat). Each level requires Pill/Supplement points (now called Training Points).
- Example Skills:
- Unlock via Training Manuals: Find manuals in the world to unlock new recipes (e.g., explosive arrows, stun bombs, trap mines, silencers).
- Example: The \"Search for the Shooting Range\" manual unlocks the ability to craft silencers.
- Pills / Supplements (Part I): Experience points for upgrading Joel's abilities. Used at any safe room upgrade menu.
- Parts (Part I): Currency for weapon upgrades at upgrade benches. Found as small gears.
- Scrap (Part II): Combined metal pieces used for weapon upgrades and crafting some items. Found in piles, from disassembled weapons.
- Training Points (Part II): Gained from finding training manuals and completing certain actions. Used to unlock skill levels.
- Guitar (Part II): Not a weapon; used in ambient gameplay to play songs. Found at safe houses.
- Cardboard Cutouts (Part II): Hidden collectibles in specific chapters. No function but trophy.
- Faces (Part II): Collectible masks found on the Mother's day? Actually, there are \"Safe Combination\" notes that unlock safes with useful loot.
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Collectibles
Artifacts / Notes / Letters
Both games feature hundreds of notes, letters, and documents that expand the story. They are scattered throughout chapters. No gameplay effect but important for lore and trophies/achievements.
Coins (Part II)
Trading Cards (Part II)
Comic Books (Part I)
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Upgrades & Tools
Weapon Upgrade Parts (both games)
Skill Trees (Part II)
- Survival: Faster healing, recipe discovery, explosive resistance.
- Stealth: Enhanced listening range, faster prone movement, quiet takedowns.
- Combat: Increased melee damage, weapon sway reduction, faster reload.
Crafting Recipes (Part II)
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Currencies
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Special Items
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Conclusion
Mastering the inventory and knowing when to use each item is critical in The Last of Us. Always conserve resources, upgrade weapons that fit your playstyle, and explore every nook for collectibles and crafting materials. Part II introduces more dynamic crafting and dual upgrade paths, while Part I focuses on permanent ability upgrades via supplements. Use this guide to plan your scavenging and upgrading for maximum survival."