Game Settings

Game Settings for The Last of Us



This guide covers in-game settings for The Last of Us Part I (PS5 and PC) and The Last of Us Part II Remastered (PS5). Settings are divided into key categories. Optimal recommendations balance visual quality, performance, and personal preference. Settings that are easy to misconfigure are marked with ⚠️.

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1. Graphics Settings



The Last of Us Part I (PC)



The PC version offers extensive graphics options. Use the recommended table below as a baseline. Adjust based on your specific hardware.

SettingLow (4GB VRAM)Medium (6GB VRAM)High (8GB VRAM)Ultra (10GB+)Notes
Texture QualityLowMediumHighUltra⚠️ VRAM hog. Reduce if stuttering occurs.
Texture Filtering2x4x8x16xLittle performance impact, set to Ultra if possible.
Shadow QualityLowMediumHighUltraMedium hides detail but saves performance.
Ambient OcclusionOffSSAOHBAO+HBAO+High impact on immersion, low performance cost on HBAO+.
ReflectionsOffStaticSSR (low)SSR (high)SSR high is costly. Use Static for solid framerate.
Volumetric QualityLowMediumHighUltraHeavy in forests; set to Medium on mid-range.
Depth of FieldOffOnOnOnOff improves clarity and reduces load.
Motion BlurOffOffOffOff⚠️ Turn off for sharper image and less nausea.
Chromatic AberrationOffOffOffOff⚠️ Turn off – adds visual noise with no performance gain.
Film GrainOffOffOffOffOff for cleaner image.
Dynamic Resolution ScalingOffOn (target 60fps)OffOffUseful for stable framerate on weaker GPUs.
UpscalingDLSS (Quality) or FSR (Quality)DLSS/FSR BalancedDLSS QualityOff / DLAA⚠️ DLSS can add ghosting; FSR may cause shimmer. Test each.
VSyncOff (use G-Sync/Freesync)OffOffOff⚠️ Off reduces input lag if you have adaptive sync.
Frame Rate Cap6060120 (if monitor)120/144Cap at monitor refresh for consistency.
Field of View (FOV)Default (70)DefaultDefaultSlight increase (75-80)⚠️ Too high may distort edges; keep modest.
Special Attention Points:
  • Upscaling: DLSS (NVIDIA) and FSR (AMD/Intel) are great for performance. For best image quality, use DLSS Quality or DLAA if you have headroom. FSR may introduce aliasing; try FSR Native AA in part I.

  • Motion Blur & Chromatic Aberration: These are aesthetic effects many players find distracting. Disabling them often improves perceived clarity without performance penalty.

  • VRAM Management: Texture Quality heavily affects VRAM usage. If you experience stuttering, drop textures one tier. The game can crash if VRAM is exceeded.

  • CPU Bottlenecks: The PC port is CPU-intensive in crowded areas. Lowering Ambient Occlusion and Volumetric Quality can help.


The Last of Us Part I (PS5)



The PS5 version offers two visual modes:

ModeResolutionTarget FramerateNotes
Fidelity4K (2160p)30 fpsHighest visual quality; shadows, reflections, and draw distance are maxed.
Performance1440p (upscaled to 4K)60 fpsSmoother gameplay; slight drop in shadow/reflection quality.
  • Recommendation: For a first playthrough, Performance mode is strongly recommended for responsive combat. Use Fidelity if you prefer eye candy and don’t mind 30 fps.

  • VRR Support: If your TV supports Variable Refresh Rate (e.g., HDMI 2.1), both modes run with a slightly unlocked framerate (Fidelity ~40-60 fps, Performance ~60-90 fps). Enable VRR in PS5 system settings for smoother motion.


The Last of Us Part II Remastered (PS5)



ModeResolutionTarget FramerateNotes
Fidelity4K (1440p upscaled)30 fpsBest graphics; uses higher quality asset streaming.
Performance1440p60 fpsSmoother; minor texture pop-in.
120 Hz Output + Fidelity1440p (upscaled to 4K)40 fpsRequires 120Hz display; a nice middle ground – 40 fps feels smoother than 30.
120 Hz Output + Performance1440p60-120 fpsUnlocked framerate between 60-120. Best for responsive play.
  • Recommendation: If you have a 120Hz TV, enable 120 Hz Output in PS5 settings and select the Performance mode for the smoothest experience. Otherwise, use Performance for 60 fps.

  • Note: The 120 Hz modes require HDCP 2.3 and a high-speed HDMI 2.1 cable; ensure both are met.


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2. Audio Settings



General Audio



SettingRecommendationExplanation
Master Volume70-80%Avoid distortion. Lower if you use headphones.
SFX Volume100%Essential for hearing enemy footsteps and clickers.
Music Volume80%Atmos background but reduce if it masks critical sounds.
Dialogue Volume100%Critical for story immersion.
Voice LanguageOriginal English or language of choiceThe performances are iconic; original cast is recommended.
SubtitlesOnHelps follow story in loud environments. Can be toggled in Accessibility.

3D Audio (PS5 only)



  • 3D Audio (Tempest 3D AudioTech): Available for headphones. Enables spatial audio (height, distance). For Part II Remastered, it’s particularly effective for directional threats like clicker sounds.

  • Speaker vs Headphones: If using a surround sound system, set 3D Audio to Off to avoid processing conflicts. For headphones, set to On.

  • ⚠️ Misconfiguration: Using 3D Audio with stereo TV speakers can cause muffled or hollow sound. Always match 3D Audio to your output device.


Audio Presets (Part II Remastered)



Part II Remastered includes a Dynamic Audio option that adjusts background music based on tension. Keep Dynamic enabled for a cinematic experience.

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3. Controls Settings



Button Mapping



Both games allow full button remapping (PS5: System-level remapping or in-game; PC: in-game).

SettingDefaultAlternativeRecommendation
SprintR1 (PS5) / Shift (PC)L3 (click left stick)⚠️ Hold R1 for sprint is easier on thumbs; avoid L3 to prevent joystick drift. Keep R1.
CrouchCircle (Hold)R3 (click right stick)Holding circle can be awkward during combat. If you prefer toggle, change to Circle (Toggle).
Listen ModeR1 (Hold)L2 or R2Prevent accidental activation; L2 as an alternative is comfortable.
MeleeSquareR2 (right trigger)Some find square awkward; remap to R2 for faster reaction.

Controller Settings (DualSense)



SettingDefaultRecommendedNotes
Vibration Intensity100%70%High vibration can drain battery and be distracting.
Trigger Effect (Adaptive Triggers)OnOn (for immersion) or Off (for faster shooting)Adaptive triggers simulate gun resistance; turn off if you need faster trigger pulls.
Gyro AimingOffOff (unless you prefer)Available in Part II Remastered (No Return mode). Can improve aim, but takes practice.

PC-Specific Controls



  • Mouse Sensitivity: Start at 4 (on a scale of 1-10) and adjust. Lower for sniping, higher for quick turns.

  • Aim Down Sights Sensitivity: 0.6-0.8 times hipfire sensitivity for precision.

  • Key Bindings: The default bindings are fine, but consider mapping Listen Mode to a side mouse button for easier access.


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4. Accessibility Settings



Both games are praised for extensive accessibility options. These are located under Options > Accessibility.

Visual Aids



SettingRecommendationPurpose
High Contrast DisplayOff (or On for visibility)Enables high-contrast outlines for enemies/objects. Useful in dark areas.
Large SubtitlesOn if neededIncreases subtitle size for readability.
Text SizeAdjust to preferenceSeparate from subtitles; affects menu text.
Screen ReaderOn for visually impairedReads menus aloud. Works with system TTS.
Motion Blur ReductionOnReduces dizziness; same as turning off Motion Blur in Graphics.
Color Blind ModesOff (choose variant if needed)Deuteranopia, Protanopia, Tritanopia filters.

Hearing & Audio Aids



SettingRecommendation
SubtitlesOn. Enable Subtitles for Combat Dialogue to see enemy callouts.
Visual Cues for CollectiblesOn – shows a subtle ping for items.
Sound IndicatorOn – visual arrow points to direction of enemy sounds.
Chat to TextNot applicable (no multiplayer).

Gameplay Accessibility



SettingRecommendationExplanation
Auto PickupOff (default) vs OnManual pickup gives control; auto pickup can grab unwanted items.
Auto Lock-on (Aim Assist)Off (for skill) or Medium (for help)Aim assist strength slider: Off (hardcore), Medium (balanced), Strong (casual).
Invert X/Y AxisOff unless you prefer.Common for flight games, less so for third-person.
Toggle vs HoldChoose for sprint, crouch, listen mode.Hold is more intuitive but tiring. Toggle is easier on fingers.
Rapid TapPart II: On/OffAllows rapid melee attacks by tapping; keep On for combat.
Enemy Awareness IndicatorOnA small icon shows when an enemy detects you (stealth games). Useful for beginners.
No Return (Part II) - God ModeOffFor infinite health; only for challenge runs.
⚠️ Key Misconfiguration: Auto Pickup set to On can accidentally consume health kits when you meant to save them for later. Set to Off to manually pick up items by holding triangle (PS5) or E (PC).

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5. Language Settings



SettingOptionsRecommendation
Voice LanguageEnglish, French, German, Italian, Spanish, Japanese, etc.Choose your preferred language. The English performances are outstanding.
Subtitle LanguageSame as voice or separateSet to match voice or your native language.
Menu LanguageSystem languageUsually auto-detected; can be changed in game’s options (Part II).
  • Note: Part II Remastered supports Language Packs that can be installed separately (e.g., Japanese audio) via the PS5 settings. Ensure the pack is downloaded before selecting.


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    6. Network Settings



    These games have no traditional multiplayer. Network options are limited to:

  • Online Features: Enables automatic syncing of trophies, leaderboards for No Return (Part II), and photo mode sharing. Always keep On for latest updates.

  • Automatic Updates: System-level. Ensure ‘Auto-Update’ is enabled in console/PC settings to receive patches.

  • Data Transfer (Part I PC): None specific.

  • Cross-Platform Saves: Not supported.


  • ⚠️ Misconfiguration: Turning off Network Features in the PS5 system settings may block trophy sync and prevent cloud save usage. Keep them enabled unless you play offline exclusively.

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    7. Gameplay Settings



    Difficulty Settings



    Both games offer multiple difficulty sliders that can be customized independently:

    Preset Difficulties:
  • Very Light (easiest) – generous resources, enemy visibility low, listening mode unlimited.

  • Light

  • Moderate (default)

  • Hard

  • Survivor – scarce resources, enemies more perceptive.

  • Grounded – toughest; no listen mode, minimal HUD, very scarce supplies.

  • Custom – allows per-category adjustment.


Custom Settings Categories (Part I & II):

CategorySettingsEffect
Player DamageVery Light – GroundedHow much damage you take. Lower = more forgiving.
Enemy DamageVery Light – GroundedHow resilient enemies are. Lower = they die faster.
ResourcesVery Light – GroundedAmount of ammo and supplies in the world.
StealthVery Light – GroundedEnemy awareness and ability to lose them.
Listen ModeOff / On (with speed/range options)Enemies highlighted through walls. Can be fully disabled for challenge.
Aim AssistOff – StrongCrosshair magnetism.
Navigation AssistanceOff / Minimal / FullShows path to objective markers.
Recommended Settings for First Playthrough:
  • Part I: Moderate gives a balanced survival experience without being frustrating.

  • Part II: Light or Moderate – the combat is more intense; light provides more resources but still challenging.

  • ⚠️ Listen Mode: For a true survival horror experience, consider setting Listen Mode to ‘Off’ after the prologue. It dramatically increases tension.


HUD & UI Settings



SettingRecommendation
Health HUDAlways Visible (default) or Contextual (fades out of combat). Contextual is more immersive.
Ammo CounterAlways on (recommended) to track remaining bullets.
Objective MarkerOn for first playthrough; off for immersion later.
Wheel Menu InputRadial menu (hold) or Direct (button combos). Radial is slower but safer.
Pip-Boy Style NotesNot applicable.
⚠️ Misconfiguration: Setting Health HUD to Off removes the health bar entirely, which can be immersion-breaking if you don’t know you’re about to die. Keep it on until you memorize damage cues (screen turns red or Ellie gasps).

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8. Special Attention Points During Setup



PC Setup Pitfalls


1. Shader Compilation: The first launch will compile shaders. This can take 10-30 minutes and cause a brief stutter. Do not alt-tab or close the game during this process.
2. VRAM Oversubscription: Selecting ‘Ultra’ textures on a 6GB GPU will cause severe stuttering. Lower by one tier if you see VRAM warnings.
3. DLSS vs Native Resolution: DLSS Quality looks nearly indistinguishable from native 4K and gives major performance boost. Use it unless you have a top-tier 4090.
4. Disable HDR in Windows if not supported: In-game HDR can look washed out if Windows HDR is off. Either enable Windows HDR or turn off in-game HDR.

PS5 Setup Pitfalls


1. HDMI 2.1 Required for 120Hz: For Part II Remastered’s 120 Hz modes, your TV and HDMI cable must support HDMI 2.1. Check TV input settings and set ‘HDMI Enhanced’.
2. VRR Confusion: Even without 120Hz, VRR (48-60Hz) helps smooth out frame drops in Performance mode. Enable VRR in PS5 > Screen and Video > VRR.
3. Adaptive Triggers Wear: Constant use of adaptive triggers can cause trigger fatigue on the DualSense. Turn off in controller settings if you experience resistance fatigue.

Common Setup Mistakes


  • Aiming with Motion Controls: Gyro aiming is not enabled by default; don’t accidentally flick your controller thinking it’s normal.

  • Invert Y Axis: Always double-check before starting combat – accidentally inverted camera can cause disaster in stealth sections.

  • Audio Sync: Ensure your TV/audio receiver is set to ‘Game Mode’ to minimize lip-sync delay.


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By carefully configuring these settings, you can tailor The Last of Us Part I and Part II Remastered to your hardware and personal preference, ensuring the best possible experience whether you seek photorealism, high framerate, or accessibility. Refer back to this guide whenever you start a new game or upgrade your hardware.