
All Game Items
All Game Items Guide for Tom Clancy's Rainbow Six Siege
This guide covers every item type in Rainbow Six Siege, from operator gadgets and weapons to cosmetics and currencies. Items are grouped logically with explanations of function, acquisition, and optimal use.
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1. Operator Gadgets (Primary Abilities)
Each Operator has a unique gadget that defines their role. Gadgets are unlocked by purchasing the Operator with Renown or R6 Credits.
Attackers
| Operator | Gadget | Function | Use Case |
|---|---|---|---|
| Sledge | Breach Hammer | Destroys wooden floors, walls, and barbed wire | Soft breach, create vertical angles |
| Thatcher | EMP Grenade | Disables electronic gadgets (ADS, cameras, etc.) | Prep site for hard breachers; synergizes with Thermite/Hibana |
| Ash | Breaching Round | Destroys barricades, soft walls, and castle barricades from range | Quick vertical or horizontal entry |
| Thermite | Exothermic Charge | Breaks reinforced walls (hard breach) | Must-use for reinforced site entry; combo with Thatcher or Twitch |
| Hibana | X-Kairos Launcher | Fires pellets that detonate to break reinforced hatches/walls | Versatile hard breach; can open small kill holes |
| Twitch | Shock Drone | Fires taser to disable enemy gadgets and damage operators | Gadget denial, scouting, anti-Mute/Castle |
| Montagne | Extendable Shield | Full-body shield that protects him and teammates | Plant carrier, bait, or corridor control |
| Fuze | Cluster Charge | Attaches to destructible surfaces, then fires grenades into the room | Area denial, clearing corners on bomb site |
| Glaz | Flip Sight (OTA) | Turns sniper scope into thermal vision through smoke | Smoke pushes, plant cover; combo with Capitão |
| Blitz | Flash Shield | Flash-tastic – blinds enemies when sprinting with shield | Aggressive room clearing, solo push |
| IQ | Electronics Detector | Scans for gadgets through walls (phones, batteries, traps) | Intel, anti-Valkyrie/Pulse/Echo |
| Buck | SK4-8 Shotgun (underbarrel) | Destroys floors, walls, and barricades | Vertical play, open sight lines quickly |
| Blackbeard | Rifle-Shield | Mountable face shield that protects head from shots | Hold tight angles, peek windows |
| Capitão | Crossbow & Asphyxiating Bolts | Fire smoke or fire bolts (area denial) | Smoke plant, fire to flush defenders |
| Y1 Operators | (See above – all Year 1 ops) | ||
| And more (over 70 operators) |
Defenders
| Operator | Gadget | Function | Use Case |
|---|---|---|---|
| Smoke | Remote Gas Grenade | Deploys poisonous gas that damages attackers over time | Area denial, plant denial, time wasting |
| Mute | Signal Disruptor | Jams drones, gadgets, and breaches in a radius | Anti-intel, hard breach denial; combo with Bandit |
| Castle | Armor Panels | Reinforce barricades to be bulletproof | Block lines of sight, slow attacks; weak to breaching rounds |
| Pulse | Cardiac Sensor | Portable heartbeat sensor through walls | Wallbang intel, flank watch |
| Doc | Stim Pistol | Fires stim that heals teammates (40HP per shot) | Sustain, reviving downed teammates; can overheal to 140HP |
| Rook | Armor Pack | Provides +20% damage resistance and bleedout protection | Team-wide durability; always useful |
| Kapkan | Entry Denial Device | Laser tripwire on doorways/windows – explodes when triggered | Passive kills, map pressure |
| Tachanka | “Shumikha” Launcher | Fires incendiary grenades (fire area denial) | Zone control, plant denial, synergy with Smoke |
| Bandit | Shock Wire | Electrifies barriers, barbed wire, and deployable shields | Hard breach denial (bandit tricking) |
| Jäger | Active Defense System (ADS) | Shoots down grenades, flashes, smokes in a radius | Grenade denial; place near objective or shield |
| Valkyrie | Black Eye Camera | Throwable bulletproof camera (sticks to surfaces) | Extra intel off-site; counter: IQ or Twitch |
| Caveira | Silent Step + Interrogation | Silent walk and pistol; interrogate downed enemy for team wallhack | Flank, roam, information gathering |
| ... (all others) |
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2. Secondary Gadgets
These are equipped in addition to primary gadgets and weapons. Each operator has two choices.
Attackers
| Gadget | Effect | When useful |
|---|---|---|
| Frag Grenade | High-explosive timer grenade | Clearing tight rooms, killing defenders behind cover |
| Flashbang | Blinds defenders in blast radius | Entry fragging, pushing site |
| Smoke Grenade | Creates opaque smoke screen | Plant cover, hide movement, combo with Glaz |
| Claymore | Laser tripwire mine, kills attacker | Cover flanks, protect defuser plant |
| Breach Charge | Explosive that opens soft walls | Quick rotations, open new sight lines |
| Stun Grenade | (same as flashbang) | |
| Hard Breach Charge | Small thermal charge that breaks reinforced walls | Backup hard breach; takes time to deploy |
| EMP Impact Grenade | (Thatcher only) |
Defenders
| Gadget | Effect | When useful |
|---|---|---|
| Barbed Wire | Slows movement, makes noise | Slow rushes, funnel attackers into kill zones |
| Deployable Shield | Bulletproof half-cover | Block doorways, create headglitch spots; can be electrified by Bandit/Kaïd |
| Nitro Cell (C4) | Remote explosive, sticky | Destroy shields, kill enemies through soft floors, eliminate planters |
| Proximity Alarm | Beeps when enemy walks through laser | Intruder warning, flank watch |
| Impact Grenade | Throwable explosive | Open rotation holes in soft walls, destroy utility |
| Bulletproof Camera | Deployable camera that can shoot lasers to block vision | Extra intel, anti-gadget (can destroy drones) |
| Observation Blocker | Deployable opaque wall (disposable) | Block windows/doors from vision, plant fake intel |
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3. Weapons
Rainbow Six Siege has a vast arsenal. Every operator has a unique weapon set. Below are categories with examples.
Primary Weapons
| Category | Examples | Caliber (RoF) | Notes |
|---|---|---|---|
| Assault Rifles | R4C (Ash), AK-12 (Fuze), C8 (Buck), F2 (Twitch) | 5.56-7.62mm, 700-980 RPM | All-rounder; best for most players |
| SMGs | MP5 (Doc/Rook), MP7 (Bandit), 9mm C1 (Frost) | 9mm-.45, 600-900 RPM | High RoF, low recoil, good for close range |
| Shotguns | M870 (Pulse), Supernova (Hibana), SASG-12 (Kapkan) | 12 gauge | One-shot kill up close; destroy walls quickly |
| LMGs | 6P41 (Finka), M249 SAW (Capitao) | 7.62mm, 600-700 RPM | Large magazine, fire support; slow reload |
| Marksman Rifles | 417 (Twitch), SR-25 (Blackbeard) | 7.62mm, semi-auto | High damage at range; scoped |
| DMRs | Mk 14 EBR (Dokkaebi), AR-15.50 (Maverick) | 5.56-7.62mm, semi-auto | Similar to marksman but versatile |
| Other | Para-308 (Capitão), SPEAR .308 (Finka) | .308, 690 RPM | Low recoil but moderate damage |
Secondary Weapons
| Category | Examples | Caliber | Notes |
|---|---|---|---|
| Pistols | P226 MK 25 (Spetsnaz), 5.7 USG (FBI), D-50 (Desert Eagle) | 9mm-.50 | Backup; headshot one-shot |
| Machine Pistols | SMG-11 (Sledge/Thatcher), Bearing 9 (Hibana/Echo) | 9mm, 900-1200 RPM | Very fast fire rate; used as primary often |
| Revolvers | .44 Magnum (Kaid), LFP586 (Valkyrie) | .44, .357 | High damage, slow fire |
| Shotgun Sidearms | BOSG.12.2 (Vigil) | 12 gauge, double-barrel | Two shots; slug rounds (one-hit chest kill) |
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4. Attachments
Attachments modify weapon performance. Each weapon has specific attachment slots.
Sights
| Sight | Magnification | Use Case |
|---|---|---|
| Red Dot (reflex) | 1x | Close range, quick acquisition |
| Holo (reflex) | 1x | Wider sight picture, popular |
| Reflex | 1x | Small housing, large center dot |
| ACOG (only on certain weapons) | 2.5x | Long angles, peeking; removed from many 3-speed ops |
| Magnified (Holo + 1.5x or 2.0x) | 1.5x (some defenders) | Mid-range advantage |
| (New) Thermal | 3x (Glaz only) | Through smoke |
Barrel Attachments
| Attachment | Effect | Best on |
|---|---|---|
| Flash Hider | Reduces muzzle flash + horizontal recoil | Full-auto rifles, SMGs |
| Compensator | Reduces vertical recoil (first few shots) | High-RoF weapons (e.g., F2, SMG-11) |
| Muzzle Break | Reduces recoil of first shot, helps reset | Marksman rifles, pistols |
| Suppressor | Eliminates sound & muzzle flash; reduces bullet velocity by ~15% | Stealth plays, flanking |
| Extended Barrel | Increases damage range (minimal) | Long-range maps (rarely used) |
Grips
| Grip | Effect | Use |
|---|---|---|
| Vertical Grip | Reduces hipfire spread + vertical recoil | General use |
| Angled Grip | Speeds up ADS transition time | Aggressive entry, fast peeking |
| Horizontal Grip | Reduces horizontal recoil (new) | Some weapons benefit |
| No Grip | – | – |
Underbarrel (Some weapons)
- Laser Sight: Tightens hipfire spread – gives away position (visible red dot). Use for shotguns or when hipfiring.
- Universal Skins: Apply to any weapon. Examples: Black Ice, Glacier, Gold Dust.
- Community Skins: Available via Battle Pass or seasonal events.
- Pro League Skins: (Discontinued) Rare, tradeable (if in inventory).
How to obtain: Most attachments are unlocked by leveling up the weapon or operator – use Renown. Some are default. Spend in the loadout menu.
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5. Customization (Cosmetics)
Cosmetics do not affect gameplay but allow personalization.
Weapon Skins
Operator Cosmetics
| Type | Description | How to Obtain |
|---|---|---|
| Headgear | Hats/helmets/masks | Alpha Packs, Store (Renown or Credits), Battle Pass |
| Uniform | Full-body outfit | Same as headgear |
| Charm | Small icon dangling from weapon | Battle Pass, challenges, esports drops |
| Weapon Attachment Skin | Color applied to grips, sights, etc. | Battle Pass, event packs |
| Victory Animation | End-of-round pose | Premium content (R6 Credits) |
- Operator cosmetic sets can be bought with Renown (cheaper) or R6 Credits.
- Seasonal skins (e.g., “Blood Orchid”) were limited; now only via Alpha Packs if previously unowned.
- Elite Skins are unique bundles with custom uniform, headgear, victory animation, and weapon skin. Cost 1800 R6 Credits each.
- Function: Main in-game currency. Used to buy operators (1,000 for Recruit up to 25,000 for newest ops), cosmetic sets, some legendary Alpha Packs.
- How to earn: Completing matches, challenges, Battle Pass progression, daily/weekly challenges. Also from renown boosters (purchased with R6 Credits).
- Max: No cap.
- Function: Premium currency. Buy operators, Elite sets, Battle Pass tiers, Alpha Packs (loot boxes), and booster packs.
- How to earn: Real-money purchase (bundles), Battle Pass premium track (some credits earned).
- Exchange: 120 R6 Credits = ~$1 (varies).
- Each season lasts ~3 months. Free and Premium tracks.
- Premium Track: Unlock new operator (if released), weapon skins, charms, renown boosters, Alpha Packs, and R6 Credits.
- Tiers: 100 tiers. XP earned by playing modes.
- Cost: Free (limited rewards) or 1200 R6 Credits (~$10).
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6. Currencies and Battle Pass
Renown
R6 Credits
Battle Pass
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7. Alpha Packs & Loot System
Alpha Packs are random loot boxes containing cosmetic items (headgear, uniform, weapon skin, charm).
| Rarity | Drop Rate | Examples |
|---|---|---|
| Common | ~70% | Weapon skins (gray/blue) |
| Uncommon | ~25% | Epics (purple) |
| Rare | ~4% | Legendary (gold) – Black Ice type |
| Duplicate Protection | None (duplicates become renown) | – |
- Win matches (small chance per round win – increases with consecutive losses).
- Buy with Renown (10,000 per pack) or R6 Credits.
- Battle Pass & challenges reward Alpha Packs.
- Function: Placed on destructible walls/hatches to make them bulletproof and resistant to explosives (except hard breachers).
- Quantity: 2 per defender (except Wamai who has 4? Actually all defenders have 2 base, plus some have extra via gadget? Standard 2.)
- How to use: Hold interact (F on PC) on an unbreachable wall/hatch. Placed during preparation phase.
- Synergy: Bandit/Kaïd can electrify; Mute jams hard breach charges.
- Function: Scout rooms, mark enemies, locate objective.
- Quantity: 2 per attacker (1 for Twitch – her shock drone).
- Use: Deploy at start of round. Move freely (quietly or fast). Can jump.
- Counter: Mute jammers, Mozzie’s pest launcher, or bulletproof cameras.
- Bulletproof Camera: Deployable, sticky, can shoot lasers (disables drones/gadgets).
- Valkyrie’s Black Eye: Stick to surfaces – bulletproof glass.
- Maestro’s Evil Eye: Rotating turret that can fire laser; destroys hard breach gadgets?
- Echo’s Yokai: Flying drone that can stun enemies (sonic burst).
- Barbed Wire: Deal damage + slow. Can be electrified.
- Deployable Shield: Full-body cover. Can be placed on doorways; reinforced shields (like Mira) are different.
- Attacker: Thermite’s Exothermic Charge, Hibana’s X-Kairos, Maverick’s Blowtorch (creates small hole), Ace’s S.E.L.M.A. (throws and sticks).
- Defender counters: Mute jammer, Bandit/Kaïd electricity, Kaïd’s electroclaw (throws on top of walls).
Important: Alpha Packs do not contain operators, boosters, or currency except renown duplicates.
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8. Key Equipment (Map & Round Items)
Reinforcements
Drones (Attacker)
Observation Tools (Defender)
Barbed Wire & Shields
Hard Breach Equipment
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9. Consumables / Boosters
Rainbow Six Siege has very few consumables affecting gameplay. Boosters are time-limited Renown gains.
| Item | Effect | Duration | Cost |
|---|---|---|---|
| Renown Booster | +100% Renown earned from matches | 1 day / 7 days / 30 days | 200 / 800 / 2000 R6 Credits |
| Battle Pass Boost | Extra XP for Battle Pass progression | Same as booster packages | Included in Premium Battle Pass sometimes |
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10. Collectibles
Rainbow Six Siege has no in-game collectibles like lore items or treasures outside of cosmetics. However, the following are considered collectible:
- Operator Biographies: Viewable in operator menu (no gameplay effect).
- Weapon Charms: Thousands available, sorted by rarity. Some are event-exclusive (e.g., Halloween or Siege Esports charms).
- Legendary Alpha Pack Items: Extremely rare weapon skins like “Gold Dust” or “Black Ice” (if you didn’t have them from old packs).
- Elite Skin Sets: 20+ operators have elite skins; complete collection is a long-term goal.
- Prioritize buying operators with Renown (don’t waste R6 Credits on operators you can unlock for free).
- Attachments are critical – always run a sight (ACOG if available on that weapon) and a flash hider/compensator based on recoil.
- Alpha Packs are best saved for after you own many cosmetics to avoid duplicates – but they’re random anyway.
- Battle Pass is the best value if you play regularly – you get all seasonal new operators and exclusive skins.
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Final Tips
This guide covers all item types in Rainbow Six Siege. For specific weapon stats or latest operator gadgets, refer to the in-game loadout or official patch notes.