All Game Items

All Game Items Guide for Tom Clancy's Rainbow Six Siege



This guide covers every item type in Rainbow Six Siege, from operator gadgets and weapons to cosmetics and currencies. Items are grouped logically with explanations of function, acquisition, and optimal use.

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1. Operator Gadgets (Primary Abilities)



Each Operator has a unique gadget that defines their role. Gadgets are unlocked by purchasing the Operator with Renown or R6 Credits.

Attackers


OperatorGadgetFunctionUse Case
SledgeBreach HammerDestroys wooden floors, walls, and barbed wireSoft breach, create vertical angles
ThatcherEMP GrenadeDisables electronic gadgets (ADS, cameras, etc.)Prep site for hard breachers; synergizes with Thermite/Hibana
AshBreaching RoundDestroys barricades, soft walls, and castle barricades from rangeQuick vertical or horizontal entry
ThermiteExothermic ChargeBreaks reinforced walls (hard breach)Must-use for reinforced site entry; combo with Thatcher or Twitch
HibanaX-Kairos LauncherFires pellets that detonate to break reinforced hatches/wallsVersatile hard breach; can open small kill holes
TwitchShock DroneFires taser to disable enemy gadgets and damage operatorsGadget denial, scouting, anti-Mute/Castle
MontagneExtendable ShieldFull-body shield that protects him and teammatesPlant carrier, bait, or corridor control
FuzeCluster ChargeAttaches to destructible surfaces, then fires grenades into the roomArea denial, clearing corners on bomb site
GlazFlip Sight (OTA)Turns sniper scope into thermal vision through smokeSmoke pushes, plant cover; combo with Capitão
BlitzFlash ShieldFlash-tastic – blinds enemies when sprinting with shieldAggressive room clearing, solo push
IQElectronics DetectorScans for gadgets through walls (phones, batteries, traps)Intel, anti-Valkyrie/Pulse/Echo
BuckSK4-8 Shotgun (underbarrel)Destroys floors, walls, and barricadesVertical play, open sight lines quickly
BlackbeardRifle-ShieldMountable face shield that protects head from shotsHold tight angles, peek windows
CapitãoCrossbow & Asphyxiating BoltsFire smoke or fire bolts (area denial)Smoke plant, fire to flush defenders
Y1 Operators(See above – all Year 1 ops)
And more (over 70 operators)

Defenders


OperatorGadgetFunctionUse Case
SmokeRemote Gas GrenadeDeploys poisonous gas that damages attackers over timeArea denial, plant denial, time wasting
MuteSignal DisruptorJams drones, gadgets, and breaches in a radiusAnti-intel, hard breach denial; combo with Bandit
CastleArmor PanelsReinforce barricades to be bulletproofBlock lines of sight, slow attacks; weak to breaching rounds
PulseCardiac SensorPortable heartbeat sensor through wallsWallbang intel, flank watch
DocStim PistolFires stim that heals teammates (40HP per shot)Sustain, reviving downed teammates; can overheal to 140HP
RookArmor PackProvides +20% damage resistance and bleedout protectionTeam-wide durability; always useful
KapkanEntry Denial DeviceLaser tripwire on doorways/windows – explodes when triggeredPassive kills, map pressure
Tachanka“Shumikha” LauncherFires incendiary grenades (fire area denial)Zone control, plant denial, synergy with Smoke
BanditShock WireElectrifies barriers, barbed wire, and deployable shieldsHard breach denial (bandit tricking)
JägerActive Defense System (ADS)Shoots down grenades, flashes, smokes in a radiusGrenade denial; place near objective or shield
ValkyrieBlack Eye CameraThrowable bulletproof camera (sticks to surfaces)Extra intel off-site; counter: IQ or Twitch
CaveiraSilent Step + InterrogationSilent walk and pistol; interrogate downed enemy for team wallhackFlank, roam, information gathering
... (all others)
How to obtain: Purchase Operators with Renown (1,000–25,000 per op) or R6 Credits (from store). Unlock operator-specific gadgets automatically when you buy the operator.

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2. Secondary Gadgets



These are equipped in addition to primary gadgets and weapons. Each operator has two choices.

Attackers


GadgetEffectWhen useful
Frag GrenadeHigh-explosive timer grenadeClearing tight rooms, killing defenders behind cover
FlashbangBlinds defenders in blast radiusEntry fragging, pushing site
Smoke GrenadeCreates opaque smoke screenPlant cover, hide movement, combo with Glaz
ClaymoreLaser tripwire mine, kills attackerCover flanks, protect defuser plant
Breach ChargeExplosive that opens soft wallsQuick rotations, open new sight lines
Stun Grenade(same as flashbang)
Hard Breach ChargeSmall thermal charge that breaks reinforced wallsBackup hard breach; takes time to deploy
EMP Impact Grenade(Thatcher only)

Defenders


GadgetEffectWhen useful
Barbed WireSlows movement, makes noiseSlow rushes, funnel attackers into kill zones
Deployable ShieldBulletproof half-coverBlock doorways, create headglitch spots; can be electrified by Bandit/Kaïd
Nitro Cell (C4)Remote explosive, stickyDestroy shields, kill enemies through soft floors, eliminate planters
Proximity AlarmBeeps when enemy walks through laserIntruder warning, flank watch
Impact GrenadeThrowable explosiveOpen rotation holes in soft walls, destroy utility
Bulletproof CameraDeployable camera that can shoot lasers to block visionExtra intel, anti-gadget (can destroy drones)
Observation BlockerDeployable opaque wall (disposable)Block windows/doors from vision, plant fake intel
How to obtain: All secondary gadgets are unlocked by default; select in loadout for each operator.

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3. Weapons



Rainbow Six Siege has a vast arsenal. Every operator has a unique weapon set. Below are categories with examples.

Primary Weapons



CategoryExamplesCaliber (RoF)Notes
Assault RiflesR4C (Ash), AK-12 (Fuze), C8 (Buck), F2 (Twitch)5.56-7.62mm, 700-980 RPMAll-rounder; best for most players
SMGsMP5 (Doc/Rook), MP7 (Bandit), 9mm C1 (Frost)9mm-.45, 600-900 RPMHigh RoF, low recoil, good for close range
ShotgunsM870 (Pulse), Supernova (Hibana), SASG-12 (Kapkan)12 gaugeOne-shot kill up close; destroy walls quickly
LMGs6P41 (Finka), M249 SAW (Capitao)7.62mm, 600-700 RPMLarge magazine, fire support; slow reload
Marksman Rifles417 (Twitch), SR-25 (Blackbeard)7.62mm, semi-autoHigh damage at range; scoped
DMRsMk 14 EBR (Dokkaebi), AR-15.50 (Maverick)5.56-7.62mm, semi-autoSimilar to marksman but versatile
OtherPara-308 (Capitão), SPEAR .308 (Finka).308, 690 RPMLow recoil but moderate damage

Secondary Weapons



CategoryExamplesCaliberNotes
PistolsP226 MK 25 (Spetsnaz), 5.7 USG (FBI), D-50 (Desert Eagle)9mm-.50Backup; headshot one-shot
Machine PistolsSMG-11 (Sledge/Thatcher), Bearing 9 (Hibana/Echo)9mm, 900-1200 RPMVery fast fire rate; used as primary often
Revolvers.44 Magnum (Kaid), LFP586 (Valkyrie).44, .357High damage, slow fire
Shotgun SidearmsBOSG.12.2 (Vigil)12 gauge, double-barrelTwo shots; slug rounds (one-hit chest kill)
How to obtain: All weapons are unlocked with their respective operator. Some weapons are shareable across operators from the same CTU (e.g., MP5 available on Doc, Rook, Mute [Unavailable now?]). Weapon skins are cosmetic only (see Customization).

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4. Attachments



Attachments modify weapon performance. Each weapon has specific attachment slots.

Sights


SightMagnificationUse Case
Red Dot (reflex)1xClose range, quick acquisition
Holo (reflex)1xWider sight picture, popular
Reflex1xSmall housing, large center dot
ACOG (only on certain weapons)2.5xLong angles, peeking; removed from many 3-speed ops
Magnified (Holo + 1.5x or 2.0x)1.5x (some defenders)Mid-range advantage
(New) Thermal3x (Glaz only)Through smoke

Barrel Attachments


AttachmentEffectBest on
Flash HiderReduces muzzle flash + horizontal recoilFull-auto rifles, SMGs
CompensatorReduces vertical recoil (first few shots)High-RoF weapons (e.g., F2, SMG-11)
Muzzle BreakReduces recoil of first shot, helps resetMarksman rifles, pistols
SuppressorEliminates sound & muzzle flash; reduces bullet velocity by ~15%Stealth plays, flanking
Extended BarrelIncreases damage range (minimal)Long-range maps (rarely used)

Grips


GripEffectUse
Vertical GripReduces hipfire spread + vertical recoilGeneral use
Angled GripSpeeds up ADS transition timeAggressive entry, fast peeking
Horizontal GripReduces horizontal recoil (new)Some weapons benefit
No Grip

Underbarrel (Some weapons)


  • Laser Sight: Tightens hipfire spread – gives away position (visible red dot). Use for shotguns or when hipfiring.


  • How to obtain: Most attachments are unlocked by leveling up the weapon or operator – use Renown. Some are default. Spend in the loadout menu.

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    5. Customization (Cosmetics)



    Cosmetics do not affect gameplay but allow personalization.

    Weapon Skins


  • Universal Skins: Apply to any weapon. Examples: Black Ice, Glacier, Gold Dust.

  • Community Skins: Available via Battle Pass or seasonal events.

  • Pro League Skins: (Discontinued) Rare, tradeable (if in inventory).


Operator Cosmetics


TypeDescriptionHow to Obtain
HeadgearHats/helmets/masksAlpha Packs, Store (Renown or Credits), Battle Pass
UniformFull-body outfitSame as headgear
CharmSmall icon dangling from weaponBattle Pass, challenges, esports drops
Weapon Attachment SkinColor applied to grips, sights, etc.Battle Pass, event packs
Victory AnimationEnd-of-round posePremium content (R6 Credits)
Acquisition:
  • Operator cosmetic sets can be bought with Renown (cheaper) or R6 Credits.

  • Seasonal skins (e.g., “Blood Orchid”) were limited; now only via Alpha Packs if previously unowned.

  • Elite Skins are unique bundles with custom uniform, headgear, victory animation, and weapon skin. Cost 1800 R6 Credits each.


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    6. Currencies and Battle Pass



    Renown


  • Function: Main in-game currency. Used to buy operators (1,000 for Recruit up to 25,000 for newest ops), cosmetic sets, some legendary Alpha Packs.

  • How to earn: Completing matches, challenges, Battle Pass progression, daily/weekly challenges. Also from renown boosters (purchased with R6 Credits).

  • Max: No cap.


  • R6 Credits


  • Function: Premium currency. Buy operators, Elite sets, Battle Pass tiers, Alpha Packs (loot boxes), and booster packs.

  • How to earn: Real-money purchase (bundles), Battle Pass premium track (some credits earned).

  • Exchange: 120 R6 Credits = ~$1 (varies).


  • Battle Pass


  • Each season lasts ~3 months. Free and Premium tracks.

  • Premium Track: Unlock new operator (if released), weapon skins, charms, renown boosters, Alpha Packs, and R6 Credits.

  • Tiers: 100 tiers. XP earned by playing modes.

  • Cost: Free (limited rewards) or 1200 R6 Credits (~$10).


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7. Alpha Packs & Loot System



Alpha Packs are random loot boxes containing cosmetic items (headgear, uniform, weapon skin, charm).

RarityDrop RateExamples
Common~70%Weapon skins (gray/blue)
Uncommon~25%Epics (purple)
Rare~4%Legendary (gold) – Black Ice type
Duplicate ProtectionNone (duplicates become renown)
How to obtain:
  • Win matches (small chance per round win – increases with consecutive losses).

  • Buy with Renown (10,000 per pack) or R6 Credits.

  • Battle Pass & challenges reward Alpha Packs.


  • Important: Alpha Packs do not contain operators, boosters, or currency except renown duplicates.

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    8. Key Equipment (Map & Round Items)



    Reinforcements


  • Function: Placed on destructible walls/hatches to make them bulletproof and resistant to explosives (except hard breachers).

  • Quantity: 2 per defender (except Wamai who has 4? Actually all defenders have 2 base, plus some have extra via gadget? Standard 2.)

  • How to use: Hold interact (F on PC) on an unbreachable wall/hatch. Placed during preparation phase.

  • Synergy: Bandit/Kaïd can electrify; Mute jams hard breach charges.


  • Drones (Attacker)


  • Function: Scout rooms, mark enemies, locate objective.

  • Quantity: 2 per attacker (1 for Twitch – her shock drone).

  • Use: Deploy at start of round. Move freely (quietly or fast). Can jump.

  • Counter: Mute jammers, Mozzie’s pest launcher, or bulletproof cameras.


  • Observation Tools (Defender)


  • Bulletproof Camera: Deployable, sticky, can shoot lasers (disables drones/gadgets).

  • Valkyrie’s Black Eye: Stick to surfaces – bulletproof glass.

  • Maestro’s Evil Eye: Rotating turret that can fire laser; destroys hard breach gadgets?

  • Echo’s Yokai: Flying drone that can stun enemies (sonic burst).


  • Barbed Wire & Shields


  • Barbed Wire: Deal damage + slow. Can be electrified.

  • Deployable Shield: Full-body cover. Can be placed on doorways; reinforced shields (like Mira) are different.


  • Hard Breach Equipment


  • Attacker: Thermite’s Exothermic Charge, Hibana’s X-Kairos, Maverick’s Blowtorch (creates small hole), Ace’s S.E.L.M.A. (throws and sticks).

  • Defender counters: Mute jammer, Bandit/Kaïd electricity, Kaïd’s electroclaw (throws on top of walls).


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9. Consumables / Boosters



Rainbow Six Siege has very few consumables affecting gameplay. Boosters are time-limited Renown gains.

ItemEffectDurationCost
Renown Booster+100% Renown earned from matches1 day / 7 days / 30 days200 / 800 / 2000 R6 Credits
Battle Pass BoostExtra XP for Battle Pass progressionSame as booster packagesIncluded in Premium Battle Pass sometimes
Note: No health packs, ammo pickups, or crafting materials exist in core PvP. In PvE (Terrorist Hunt), you can pick up ammo from dead enemies.

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10. Collectibles



Rainbow Six Siege has no in-game collectibles like lore items or treasures outside of cosmetics. However, the following are considered collectible:

  • Operator Biographies: Viewable in operator menu (no gameplay effect).

  • Weapon Charms: Thousands available, sorted by rarity. Some are event-exclusive (e.g., Halloween or Siege Esports charms).

  • Legendary Alpha Pack Items: Extremely rare weapon skins like “Gold Dust” or “Black Ice” (if you didn’t have them from old packs).

  • Elite Skin Sets: 20+ operators have elite skins; complete collection is a long-term goal.


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    Final Tips



  • Prioritize buying operators with Renown (don’t waste R6 Credits on operators you can unlock for free).

  • Attachments are critical – always run a sight (ACOG if available on that weapon) and a flash hider/compensator based on recoil.

  • Alpha Packs are best saved for after you own many cosmetics to avoid duplicates – but they’re random anyway.

  • Battle Pass is the best value if you play regularly – you get all seasonal new operators and exclusive skins.


This guide covers all item types in Rainbow Six Siege. For specific weapon stats or latest operator gadgets, refer to the in-game loadout or official patch notes.