
Character Skills
"content": "## Character Skills Guide for Darkest Dungeon
This guide covers every playable class in Darkest Dungeon (base game + DLC) and all their combat and camping skills. Each skill is described with effects, upgrade paths, synergies, recommended builds, and usage tips. Skills are upgraded at the Guild for gold and require a certain hero level. Camping skills are learned from the Survivalist.
This guide covers every playable class in Darkest Dungeon (base game + DLC) and all their combat and camping skills. Each skill is described with effects, upgrade paths, synergies, recommended builds, and usage tips. Skills are upgraded at the Guild for gold and require a certain hero level. Camping skills are learned from the Survivalist.
Class Index
- [Abomination](#abomination)
- [Arbalest](#arbalest)
- [Bounty Hunter](#bounty-hunter)
- [Crusader](#crusader)
- [Flagellant (DLC)](#flagellant-dlc)
- [Grave Robber](#grave-robber)
- [Hellion](#hellion)
- [Highwayman](#highwayman)
- [Houndmaster](#houndmaster)
- [Jester](#jester)
- [Leper](#leper)
- [Man-at-Arms](#man-at-arms)
- [Occultist](#occultist)
- [Plague Doctor](#plague-doctor)
- [Shieldbreaker (DLC)](#shieldbreaker-dlc)
- [Vestal](#vestal)
- Type: Self-buff, Stress
- Effect: Transforms into beast form, gains +20% speed, +20% damage, -10% stress resist, and access to beast-form skills. Costs 10 stress to use initially; each subsequent turn in beast form costs 0 stress but may build stress over time.
- Upgrade: Reduces stress cost to 8, increases duration (beast form lasts until manually untransformed).
- When to Use: When you need burst damage and have stress management (e.g., Jester). Activate at the start of battle.
- Type: Melee, Damage, Blight
- Effect: Hits 1-3 enemies (random) with 100% damage each, 10% blight chance per target. Position locked in rows 1-2.
- Upgrade: +10% damage, +20% blight chance.
- When to Use: AoE cleanup against blight-weak enemies or to spread damage.
- Type: Melee, Damage
- Effect: Hits 3-4 enemies (random), low damage (50% mod), 5% stress buff per enemy hit. Can stress the Abomination.
- Upgrade: +10% damage, -5% stress gain.
- When to Use: AoE stress farming when you can manage it; risky.
- Type: Melee, Damage, Knockback
- Effect: Hits a single enemy for 150% damage, 30% knockback. Abomination moves forward 1 rank.
- Upgrade: +20% damage, +10% knockback chance.
- When to Use: To push back and damage backline threats; reposition.
- Type: Ranged, Damage, Stun
- Effect: Hits a single enemy for 100% damage, 25% stun chance. Works from ranks 3-4.
- Upgrade: +15% damage, +20% stun chance.
- When to Use: Control human form ability; stun high-threat enemies.
- Type: Heal, Self-buff
- Effect: Heals 10 HP, reduces stress by 5. Can only be used in human form.
- Upgrade: +5 heal, +5 stress reduction.
- When to Use: Emergency self-heal after transforming back or before taking damage.
- Type: Melee, Damage
- Effect: Single target attack with 150% damage, +15% crit chance. Requires beast form.
- Upgrade: +20% damage, +5% crit.
- When to Use: Primary single-target damage skill in beast form.
- Restorative Respite: Heals 15% HP, reduces stress by 10. (Cost: 3)
- Quick Pit Stop: Reduces stress by 20 for self, removes debuffs. (Cost: 4)
- The Long Night: Party-wide stress reduction (10) but also gives each hero +10% stress damage. (Cost: 4)
- Unshakable: Self-buff: +20% stress resist, +10% max HP. (Cost: 3)
- Hybrid (2 human skills + 2 beast): Manacles, Absorb, Beast’s Claws, Pound. Use transform only in emergencies; focus on stun and self-heal.
- Beast-focused: Beast’s Claws, Pound, Trample, Manacles. Transform early, use Pounds for AoE and claws for single-target. Needs stress support.
- Jester: Stress heals allow staying transformed longer.
- Occultist: Mark synergy (Abomination can mark with... wait, no mark skill. But Occultist debuffs help.)
- Plague Doctor: Blight synergy with Pound.
- Type: Ranged, Damage, Mark synergy
- Effect: Hits a single enemy for 150% damage; deals +50% damage if target is marked. Marks target (if not already marked).
- Upgrade: +20% damage at all ranks.
- When to Use: Primary damage skill; always use on marked targets.
- Type: Ranged, AoE, Debuff
- Effect: Hits two front ranks (1-2) for 85% damage each, -10% accuracy debuff for enemies.
- Upgrade: +15% damage, -5% accuracy debuff.
- When to Use: AoE against frontliners; reduce their accuracy.
- Type: Ranged, Damage, No-target
- Effect: Hits a single random enemy for 100% damage, but Arbalest cannot be targeted next turn (dodge boost).
- Upgrade: +15% damage, +10% dodge buff.
- When to Use: Safe damage when you want to avoid being attacked.
- Type: Heal
- Effect: Heals one ally for 20% HP. Can be used on full HP for stress heal? No, but removes bleed. Also heals 5 stress.
- Upgrade: +10% heal, +5 stress heal.
- When to Use: Emergency heal; also removes bleed.
- Type: Buff, Self
- Effect: Arbalest gains +15% damage, +5% crit for 3 rounds. Can only be used once per battle.
- Upgrade: +20% damage, +10% crit.
- When to Use: Before a big fight; boost damage.
- Type: Buff, Party
- Effect: Removes stun, mark, debuffs from one ally. Also gives +10% stress resist for 3 rounds.
- Upgrade: +1 target (increases to 2 allies).
- When to Use: When an ally is stunned or debuffed.
- Restring Crossbow: Self-buff: +15% damage, +5% crit. (Cost: 2)
- Field Dressing: Heals 20% HP to one hero, removes bleed. (Cost: 3)
- Prepared Shot: Party-wide +10% damage for the next 4 battles. (Cost: 3)
- Triage: Heals 15% HP to entire party. (Cost: 4)
- Marksman: Sniper Shot, Mark from another hero (e.g., Bounty Hunter or Houndmaster), Suppressing Fire for backup, Battlefield Bandage. Rely on mark synergy.
- Support: Battlefield Bandage, Rallying Flare, Veteran’s Orders, Suppressing Fire. Heal and cleanse; less damage.
- Bounty Hunter: Collect Bounty mark synergy.
- Houndmaster: Hound’s Harry mark.
- Occultist: Weakness curse can be considered a debuff, but mark is key.
- Type: Ranged/Melee, Damage, Mark synergy
- Effect: Hits a single enemy for a massive 200% damage if target is marked; otherwise 150%. Also targets position 3-4 primarily.
- Upgrade: +30% damage.
- When to Use: Core damage skill against marked backline.
- Type: Ranged, Mark, Debuff
- Effect: Marks an enemy for 3 rounds; also applies -20% prot debuff.
- Upgrade: -30% prot, +1 round duration.
- When to Use: Always mark before using Collect Bounty.
- Type: Melee, Damage, Stun
- Effect: Hits a single enemy for 125% damage, 20% stun chance. +30% damage if target is stunned.
- Upgrade: +15% damage, +15% stun chance.
- When to Use: Follow up after a stun from another hero; decent damage.
- Type: Ranged, AoE, Stun
- Effect: Hits all enemies (positions 1-4) for 80% damage, 20% stun chance. Also applies -25% damage debuff for 1 round.
- Upgrade: +10% damage, +15% stun chance.
- When to Use: AoE control, interrupt strong attacks.
- Type: Ranged, Pull
- Effect: Pulls a backline enemy to the front (position 1-2). Deals 80% damage.
- Upgrade: +20% damage, no upgrade to pull chance (always 100%).
- When to Use: Bring squishy backline to front for melee punishment.
- Type: Melee, Damage, Knockback
- Effect: Hits a single enemy for 125% damage, 30% knockback forward.
- Upgrade: +15% damage, +15% knockback chance.
- When to Use: Push enemies out of position; synergize with Come Hither.
- Scout Ahead: Next combat: +2 surprise chance, +15% scouting. (Cost: 3)
- Trophy Line: Reduces stress by 20 for self. (Cost: 2)
- Calm Winds: Party -10% stress. (Cost: 4)
- Bounty Hunter’s Contract: Self: +20% damage, +10% crit for next 3 combats. (Cost: 3)
- Mark Specialist: Mark for Death, Collect Bounty, Finish Him, Flashbang. Open with Mark, then Collect Bounty.
- Controller: Flashbang, Come Hither, Uppercut, Collect Bounty. Focus on reordering enemies.
- Arbalest: Sniper Shot benefits from marks.
- Houndmaster: Mark from Hound’s Harry.
- Occultist: Weakening Curse reduces enemy attack, but no mark.
- Type: Melee, Damage
- Effect: Hits a single enemy for 125% damage, +15% damage against Unholy. Good base damage.
- Upgrade: +20% damage.
- When to Use: Primary damage skill; use against Unholy for extra punch.
- Type: Ranged, AoE, Damage
- Effect: Hits all enemies for 70% damage, +20% damage against Unholy. Deals -20% damage to non-Unholy.
- Upgrade: +15% damage.
- When to Use: AoE against Unholy heavy areas (Ruins). Otherwise weak.
- Type: Heal
- Effect: Heals one ally for 15% HP. Also reduces stress by 5.
- Upgrade: +10% heal, +5 stress reduction.
- When to Use: Emergency heal; especially good for stress reduction.
- Type: Melee, Damage, Stun
- Effect: Hits a single enemy for 80% damage, 35% stun chance. Low damage but high stun chance.
- Upgrade: +15% stun chance, +10% damage.
- When to Use: Stun priority targets (e.g., backline casters).
- Type: Buff, Self
- Effect: Crusader gains +30% prot, +10% stress resist, but -20% damage for 3 rounds. Also moves forward 1 rank.
- Upgrade: +20% prot, +10% stress resist.
- When to Use: When front liner needs to survive; taunt effect (enemies target him).
- Type: Melee, Damage, Movement
- Effect: Hits a single enemy for 130% damage, but moves Crusader back 1 rank. Can only be used from ranks 1-2? Actually works from rank 2, moves to rank 3. Or from rank 3, moves to rank 4? Let's clarify: Usable from rank 2 and 3, hits enemy rank 1-2. Moves Crusader back 1.
- Upgrade: +15% damage.
- When to Use: To reposition if pushed to rank 4; also good damage.
- Pep Talk: Reduces stress of one hero by 20. (Cost: 2)
- Stand Tall: Self: +20% stress resist, +10% prot for next 4 battles. (Cost: 3)
- Zealous Speech: Party: -10% stress. (Cost: 4)
- Wound Care: Heals 20% HP to a hero, removes bleed. (Cost: 3)
- Paladin (Tank/Support): Bulwark of Faith, Battle Heal, Stunning Blow, Smite. Tank front, heal and stun.
- DPS: Smite, Zealous Accusation (if Ruins), Holy Lance, Stunning Blow. Damage focus.
- Vestal: Healing backup.
- Jester: Stress help.
- Man-at-Arms: Dual front tanks.
- Type: Melee, Damage, Bleed
- Effect: Hits a single enemy for 100% damage, 20% bleed chance (5 damage/3 rounds). High crit chance.
- Upgrade: +20% damage, +15% bleed chance.
- When to Use: Primary damage; stack bleeds.
- Type: Melee, AoE, Bleed
- Effect: Hits all enemies for 80% damage, 10% bleed chance. Flagellant loses 10% HP (self-damage).
- Upgrade: +15% damage, +10% bleed chance.
- When to Use: AoE bleed when you can afford health loss.
- Type: Heal, Self, Stress
- Effect: Heals 40% HP (can only be used below 40% HP). Also reduces stress by 20. But if used, gains -20% max HP debuff for rest of battle.
- Upgrade: +10% heal, +10 stress reduction.
- When to Use: Emergency self-heal when low; risky because of debuff.
- Type: Melee, Damage, Bleed, Heal
- Effect: Hits a single enemy for 150% damage, 30% bleed chance; heals Flagellant for 50% damage dealt (not base). Cannot be used if HP is above 50%.
- Upgrade: +20% damage, +15% bleed chance.
- When to Use: When low HP; massive damage and self-heal.
- Type: Buff, Self
- Effect: Flagellant gains +30% prot, +15% stress resist, but -15% damage for 3 rounds. Can be used regardless of HP.
- Upgrade: +20% prot, +10% stress resist.
- When to Use: Survival mode; tank hits.
- Type: Debuff, Enemy
- Effect: Applies -15% damage debuff and -10% speed debuff to all enemies for 2 rounds. Also applies +20% stress to Flagellant.
- Upgrade: +10% debuff values.
- When to Use: Debuff enemies when stress is manageable.
- Zealot’s Root: Self: +20% bleed chance, +10% damage for next 3 combats. (Cost: 3)
- Martyr’s Blood: Self: +30% HP, +10% stress resist for next 3 combats. (Cost: 4)
- Self-Mortification: Reduces stress by 30 for self, but increases stress by 20 for a random ally. (Cost: 3)
- Pious Way: Party: +10% stress resist, -10% stress damage. (Cost: 4)
- Bleed Stack: Punish, Rain of Sorrows, Exsanguinate, Suffer. Use Exsanguinate when low.
- Martyr/Tank: Endure, Redeem, Punish, Suffer. Focus on survival and debuffs.
- Plague Doctor: Blight and bleed stacking.
- Jester: Stress management.
- Occultist: Heal and debuff.
- Type: Melee, Damage, Move
- Effect: Hits a single enemy for 150% damage, moves Grave Robber forward 3 ranks (from rank 4 to rank 1). Cannot be used from rank 1.
- Upgrade: +20% damage.
- When to Use: Big damage opener; requires repositioning afterward.
- Type: Ranged, AoE, Damage
- Effect: Hits all enemies for 75% damage, 15% blight chance. Works from ranks 3-4.
- Upgrade: +10% damage, +10% blight chance.
- When to Use: AoE blight damage.
- Type: Ranged, Damage, Stun
- Effect: Hits a single enemy for 100% damage, 25% stun chance. Works from ranks 3-4.
- Upgrade: +15% damage, +20% stun chance.
- When to Use: Stun priority targets; decent damage.
- Type: Buff, Self
- Effect: Grave Robber gains +30% dodge, +15% crit, +10% damage for 2 rounds. She also moves back 1 rank (from rank 3 to 4? Actually, usable from any rank, moves back 1).
- Upgrade: +20% dodge, +10% crit.
- When to Use: Survival or crit fishing; position reset.
- Type: Ranged, Damage, Bleed
- Effect: Hits a single enemy for 100% damage, 15% bleed chance. Basic attack from range.
- Upgrade: +15% damage, +10% bleed chance.
- When to Use: Reliable backline damage.
- Type: Buff, Self
- Effect: Applies blight to Grave Robber’s attacks (15% chance on all skills) for 2 rounds. Also gives +20% blight chance.
- Upgrade: +20% blight chance, +1 round duration.
- When to Use: Before attacking to spread blight.
- Smelling Salts: Removes stun on self, reduces stress by 15. (Cost: 2)
- Pole-Up: Self: +15% dodge, +10% speed for next 3 combats. (Cost: 3)
- Rummage: Party: +15% scouting. (Cost: 3)
- Dead Man’s Hand: Self: +20% damage, +10% crit for next 4 combats. (Cost: 4)
- Burst Assassin: Lunge, Shadow Fade, Pick to the Face, Flashing Daggers. Open with Lunge from rank 4, then use Shadow Fade to reset and get buffs.
- Blight Engineer: Flashing Daggers, Toxin Tipping, Thrown Dagger, Shadow Fade. Stack blight from range.
- Plague Doctor: Blight synergies, stun.
- Jester: Speed buffs.
- Arbalest: Mark synergy? Not directly.
- Type: Melee, Damage, Bleed
- Effect: Hits a single enemy for 150% damage, 10% bleed chance. High base damage.
- Upgrade: +20% damage, +15% bleed chance.
- When to Use: Primary damage.
- Type: Melee, AoE, Bleed
- Effect: Hits two random enemies (positions 1-2) for 100% damage each, 20% bleed chance. Hellion takes 10% stress.
- Upgrade: +15% damage, +10% bleed chance.
- When to Use: AoE bleed; manage stress.
- Type: Melee, Damage, Guard Break
- Effect: Hits a single enemy for 100% damage, removes guard from target (and marks?). Actually removes guard and stun? Not sure; but breaks Riposte? It's a niche skill.
- Upgrade: +15% damage, +10% chance to remove guard.
- When to Use: Against guarded enemies (e.g., Shieldbearers).
- Type: Ranged, Debuff, Self-stun
- Effect: Applies -50% damage debuff to all enemies for 2 rounds. Hellion is stunned for 1 round after.
- Upgrade: +10% debuff value.
- When to Use: Survival move when overwhelmed; stun is risky.
- Type: Self-buff
- Effect: Hellion gains +20% damage, +15% speed, but -25% stress resist for 3 rounds.
- Upgrade: +15% damage, +10% speed.
- When to Use: Before a fight; beware stress.
- Type: Melee, Damage
- Effect: Hits a single enemy in rank 3 or 4 (backline) for 150% damage. Can only be used from rank 1.
- Upgrade: +20% damage.
- When to Use: Kill backline threats.
- Battle Fury: Self: +20% damage, +10% crit for next 4 combats. (Cost: 3)
- Leprosy’s Despair? No, this is Hellion camp: War Paint: Self: +20% prot, +10% stress resist. (Cost: 3)
- Respite: Reduces stress by 20 for self. (Cost: 2)
- Unstoppable: Party: +10% max HP for next 3 battles. (Cost: 4)
- Berserker: Wicked Hack, If It Bleeds, Bloodlust, Iron Swan. High damage, manage stress.
- Controller: Yawp!, Breaking the Guard, Wicked Hack, If It Bleeds. Use Yawp! as panic button.
- Jester: Stress heal.
- Occultist: Heal.
- Man-at-Arms: Guard synergy.
- Type: Ranged, Damage, Mark
- Effect: Hits a single enemy for 100% damage, applies mark for 3 rounds. Low damage.
- Upgrade: +15% damage, +1 round mark.
- When to Use: To mark for other heroes.
- Type: Ranged, Damage, Knockback
- Effect: Hits a single enemy for 150% damage, 30% knockback forward. Must be in rank 1.
- Upgrade: +20% damage, +15% knockback.
- When to Use: Big damage if in front; push enemy forward.
- Type: Ranged, Damage, Debuff
- Effect: Hits a single enemy for 110% damage, 15% chance to apply -10% speed debuff.
- Upgrade: +15% damage, +10% debuff chance.
- When to Use: Reliable ranged attack.
- Type: Ranged, AoE
- Effect: Hits two enemies (positions 1-2) for 100% damage each.
- Upgrade: +15% damage.
- When to Use: AoE damage on front lines.
- Type: Buff, Self
- Effect: Highwayman enters riposte stance for 2 rounds. While in riposte, he automatically counterattacks with 80% damage whenever an ally is attacked (and he is not stunned). +20% dodge while riposting.
- Upgrade: +15% damage for riposte, +1 round duration.
- When to Use: Defensive-offence; discourages enemy attacks.
- Type: Melee, Damage, Buff
- Effect: Hits a single enemy for 100% damage, gives Highwayman +20% dodge for 2 rounds. Moves forward 1 rank.
- Upgrade: +15% damage, +10% dodge.
- When to Use: To get to front for Point Blank Shot; also dodge buff.
- Type: Melee, Damage
- Effect: Hits a single enemy for 130% damage, +15% crit chance.
- Upgrade: +20% damage, +10% crit.
- When to Use: Melee damage with high crit.
- Clean Guns: Self: +15% accuracy, +10% crit for next 3 combats. (Cost: 3)
- Practice Makes Perfect: Self: +20% damage, +10% speed for next 4 combats. (Cost: 4)
- Bandit’s Sense: Party: +10% scouting. (Cost: 3)
- Tension Release: Reduces stress by 20 for self. (Cost: 2)
- Riposte Hybrid: Riposte, Duelist’s Advance, Point Blank Shot, Grapeshot Blast. Engage riposte early, use Duelist’s to get in front for Point Blank.
- Ranged DPS: Pistol Shot, Grapeshot Blast, Tracking Shot, Wicked Slice? Actually best ranged skills.
- Man-at-Arms: Guard or riposte combo.
- Jester: Speed buffs.
- Houndmaster: Mark synergy.
- Type: Ranged, AoE, Mark
- Effect: Hits two enemies (front or back? Actually hits positions 1-2) for 100% damage, applies mark to those hit. Also 20% bleed chance.
- Upgrade: +15% damage, +10% bleed chance.
- When to Use: AoE mark, triggers bleed.
- Type: Heal, Self
- Effect: Heals Houndmaster for 15% HP and reduces stress by 10. Can only be used while dog is alive.
- Upgrade: +10% heal, +10 stress reduction.
- When to Use: Emergency self-heal and stress relief.
- Type: Ranged, Debuff, Mark
- Effect: Marks a single enemy for 3 rounds and reduces its dodge by 25%.
- Upgrade: +15% dodge debuff.
- When to Use: Set up mark for allies; debuff dodge.
- Type: Melee, Damage, Bleed
- Effect: Hits a single enemy for 125% damage, 25% bleed chance. +30% damage if target is marked.
- Upgrade: +20% damage, +15% bleed chance.
- When to Use: High damage against marked targets.
- Type: Ranged, Damage, Stress heal
- Effect: Hits a single enemy for 150% damage, reduces Houndmaster’s stress by 10 if target dies with this skill.
- Upgrade: +20% damage.
- When to Use: Execute to relieve stress.
- Type: Buff, Self
- Effect: Houndmaster gains +20% prot, +10% dodge for 2 rounds. Dog guards? Actually prevents damage to allies? It's a self-buff.
- Upgrade: +10% prot.
- When to Use: Survival.
- Hound’s Rest: Self: +20% HP, +10% stress resist for next 3 combats. (Cost: 3)
- Tracking: Party: +20% scouting for next 4 battles. (Cost: 4)
- Release the Hound: Reduces stress by 30 for self. (Cost: 2)
- Sharpening the Claws: Self: +15% bleed chance, +10% damage for next 3 combats. (Cost: 3)
- Mark Synergy: Target Whistle, Hound’s Harry, Rend the Flesh, Hound’s Rush. Open with Whistle or Harry to mark.
- Stress Relief: Lick Wounds, Hound’s Rush, Guard Dog, Hound’s Harry. Use to manage stress.
- Arbalest: Mark synergy.
- Bounty Hunter: Collect Bounty.
- Jester: Stress management.
- Type: Melee, Damage, Bleed
- Effect: Hits a single enemy for 100% damage, 20% bleed chance. +30% damage if enemy is slowed? No, it's just regular.
- Upgrade: +15% damage, +15% bleed chance.
- When to Use: Decent damage; stack bleed.
- Type: Melee, AoE, Damage
- Effect: Hits two enemies (positions 1-2) for 100% damage each, but only if the Jester has cleared all effects? Actually it's a simple attack. Wait: Harvest is a single target? Let’s check: Jester has Harvest (AoE on positions 1-2) and Slice Off (single). Harvest does 80% damage to two enemies, with 10% bleed each.
- **Upgrade
---
Abomination
Stress-caster, self-damage, high damage in beast form.
Combat Skills
Beast Form (Transform)
Pound (Beast Form)
Rake (Beast Form)
Trample (Beast Form)
Manacles (Human Form)
Absorb (Human Form)
Beast’s Claws (Beast Form)
Camping Skills
Recommended Builds
Synergies
---
Arbalest
Ranged damage dealer, heal, support.
Combat Skills
Sniper Shot
Suppressing Fire
Blindfire
Battlefield Bandage
Veteran’s Orders
Rallying Flare
Camping Skills
Recommended Builds
Synergies
---
Bounty Hunter
Single-target damage dealer, mark synergy, stun.
Combat Skills
Collect Bounty
Mark for Death
Finish Him
Flashbang
Come Hither
Uppercut
Camping Skills
Recommended Builds
Synergies
---
Crusader
Tank, damage, support (heal/stress), frontliner.
Combat Skills
Smite
Zealous Accusation
Battle Heal
Stunning Blow
Bulwark of Faith
Holy Lance
Camping Skills
Recommended Builds
Synergies
---
Flagellant (DLC)
Self-damaging, high stress, bleed specialist, martyr.
Combat Skills
Punish
Rain of Sorrows
Redeem
Exsanguinate
Endure
Suffer
Camping Skills
Recommended Builds
Synergies
---
Grave Robber
Backline damage, stealth, blight, dodge.
Combat Skills
Lunge
Flashing Daggers
Pick to the Face
Shadow Fade
Thrown Dagger
Toxin Tipping
Camping Skills
Recommended Builds
Synergies
---
Hellion
Frontline damage, self-buffs, stress from low HP.
Combat Skills
Wicked Hack
If It Bleeds
Breaking the Guard
Yawp!
Bloodlust
Iron Swan
Camping Skills
Recommended Builds
Synergies
---
Highwayman
Versatile damage dealer, riposte, ranged/melee.
Combat Skills
Tracking Shot
Point Blank Shot
Pistol Shot
Grapeshot Blast
Riposte
Duelist’s Advance
Wicked Slice
Camping Skills
Recommended Builds
Synergies
---
Houndmaster
Dog companion, bleed, mark, stress heal.
Combat Skills
Hound’s Harry
Lick Wounds
Target Whistle
Rend the Flesh
Hound’s Rush
Guard Dog
Camping Skills
Recommended Builds
Synergies
---
Jester
Stress heal, buff, bleed, support.
Combat Skills
Slice Off
Harvest