Important Notes

Important Notes: Darkest Dungeon



Irreversible Choices & Permanent Consequences


  • Hero Deaths are Permanent: Once a hero falls in combat with 0 HP and the Deathblow check fails, they are gone forever. You cannot revive them. This is the core permadeath mechanic.

  • Dismissing Heroes: When you dismiss a hero from your roster (Stagecoach interface), they are permanently removed along with all trinkets, equipment, and character-specific items (e.g., the Jester's special item). No recovery.

  • Upgrade Investments: Gold spent on upgrading the Stagecoach, Blacksmith, Guild, or Survivalist (Camping Skills) is non-refundable. Plan your upgrade order carefully—early game gold is scarce.

  • Shrieker’s Nest Quest: If you choose to fight the Shrieker (bird boss) and fail, you lose all heroes in that party permanently. You cannot retreat mid-battle. It's a risky optional fight.

  • The Darkest Dungeon Final Quest: Entering the final quest (We Are The Flame) is a point of no return in many respects. Your party will be irrevocably changed, and the game's ending triggers after completion. You cannot cancel the quest once started.


  • Missable Content & Side Quests


  • Town Events (Random but Limited): Some events like the “Eldritch Comet” or “Curious Visitor” only appear once per playthrough. If you ignore them, you lose unique rewards (e.g., the Comet gives a powerful trinket). Always accept Town Events when they appear.

  • Shrieker’s Nest (DLC): If you have the Color of Madness DLC, the Shrieker returns after a certain time. You have only one chance per appearance to defeat it and get unique trinkets (e.g., “Wounded Soldier’s Boots”).

  • Hero Quests (Shieldbreaker, Musketeer, etc.): Shieldbreaker’s nightmares and unique trinkets are tied to specific dungeon runs. If you do not trigger the nightmare encounters (by camping with a Shieldbreaker in the party), you may never see them. Similarly, the Musketeer’s free DLC weapon is only obtainable via a specific Town Event.

  • The Fanatic (DLC): The Fanatic only appears in the Crimson Court DLC after you’ve spread the Crimson Curse to multiple heroes. If you cure all heroes immediately, he may never show up, locking you out of his trinkets and achievement.

  • Achievement-Related Quests: “A Night at the Opera” (kill the Shambler) and “The End of the World” (defeat the Heart of Darkness) are one-time events per save. Missing them means missing the achievement.


  • Difficulty Spikes & Overwhelming Challenges


  • The First Darkest Dungeon Quest (Level 6): The jump from Champion dungeons to the Darkest Dungeon is enormous. Enemies have absurd debuffs, high PROT, and stress attacks. Do not go underleveled or underprepared. Recommended: Fully upgraded weapons/skills, top-tier trinkets (e.g., Focus Ring, Ancestor’s Coat), and a balanced party (e.g., Vestal, Houndmaster, Highwayman, Crusader).

  • Shambler Encounter: If you use a torch on a Curio when the dungeon is at 0 light, you may trigger the Shambler boss. This is a brutal fight even for veteran parties. Avoid this until you have good stun/resist and high damage.

  • Vvulf’s Incursion (Town Event): Vvulf appears as a random event attacking the Hamlet. This fight is extremely hard, especially if your roster is low-level. You must send a party of at least Resolve Level 4 heroes. The rewards are fantastic (trophy trinket), but failure means losing heroes permanently.

  • The Fanatic Boss Fight: This boss focuses on heroes with the Crimson Curse. He can one-shot a cursed hero with his special attack. Recommended to bring heavy stuns, healing, and bleed resist.


  • Grinding Traps & Efficiency Pitfalls


  • Avoid Excessive Trinket Grinding: Many newer players spend hours in low-level dungeons farming trinkets. Better to progress to higher level missions; you acquire better trinkets as rewards. Focus on completing quests first.

  • Don’t Over-upgrade Early Heroes: Upgrading a hero’s weapon and armor to the maximum for their level is a huge gold sink. Usually, you only need +1 or +2 over the minimum for a dungeon. Spend gold on Stagecoach upgrades first.

  • Cure Disease Wisely: The Sanatorium for disease removal is expensive. If a hero has a minor disease (e.g., “Sickening Cough”), consider dismissing them if they are low-level. Save gold for curing expensive stress or quirks.

  • Camping Skills Overuse: Using too many campfire skills can reduce stress, but you waste time and resources. Only camp when necessary (e.g., half party afflicted, very low HP). Otherwise, push forward.

  • Overhealing is Fine but Wasteful: Healing your party to full HP in combat is nice, but it uses turns that could be used to deal damage. Prioritize keeping characters off death’s door, not full health.


  • Online Etiquette & Anti-Cheat Notes


  • No Official Multiplayer: Darkest Dungeon is a single-player game only. There is no online multiplayer, so no etiquette concerns.

  • Mods are Single-Player Only: Using mods (e.g., new classes, balance changes) in the Steam Workshop does not affect other players. You can mod freely without restrictions.

  • No Anti-Cheat: The game has no built-in anti-cheat. Cheat Engine or save editing can ruin your experience. The game doesn’t prevent it, but it’s generally discouraged for first-time players.

  • Steam Cloud Save: Make sure Steam Cloud is enabled if you play on multiple machines. Save files can be corrupted if cloud sync is interrupted.


  • Save Management & Backup Advice


  • Manual Save Backup: The game auto-saves after each action (even opening a door). You cannot manually save in a separate slot. To backup, locate the save file folder: `%USERPROFILE%\Documents\Darkest Dungeon\savefiles` (or `~/Library/Application Support/Darkest Dungeon/savefiles` on Mac). Copy the entire folder periodically, especially before major quests.

  • Multiple Save Slots: The game supports up to 10 save slots. Use different slots for different playthroughs (e.g., vanilla vs. modded). Rotate to avoid losing progress.

  • Avoid Cloud Sync Corruption: If you get a “save file corrupted” error, check Steam Cloud. Disable cloud sync temporarily, restore a backup, then re-enable.

  • Quitting Mid-Mission: If you must quit during a dungeon, you will return to the Hamlet with whatever progress was saved up to that point. You cannot resume the same dungeon later; you lose loot and may keep stress. Only do this if absolutely necessary.


Common Regrets Players Have


1. Not Upgrading Stagecoach First: Players often invest in hero upgrades early. The Stagecoach gives you more heroes to choose from and higher-level recruits, which is far more valuable.
2. Ignoring Stress: Stress is the silent killer. Many new players focus only on HP, then get surprised by an Affliction or Heart Attack. Bring stress healing skills (Jester, Houndmaster, Crusader) and use curios to relieve stress.
3. Using Torches Too Sparingly: Low torchlight in the first few rooms leads to surprise attacks and low accuracy. Keeping torchlight above 75% is recommended until you learn the mechanics.
4. Selling All Trinkets for Gold: Some trinkets are extremely rare and powerful (e.g., ‘Ancestor’s Pistol’, ‘Tough Ring’). Never sell trinkets unless you have duplicates. Check online tier lists before discarding.
5. Playing Without DLC: The Crimson Court and Color of Madness add significant content and difficulty. Turn on DLC if you enjoy the base game, but be prepared for more complexity. The Shieldbreaker DLC is recommended for its unique hero.
6. Taking Every Hero to the Darkest Dungeon: The final quest requires specific party compositions. Don’t waste your best heroes on early failed attempts. Use expendable heroes for scouting.

Final Warning: The Heart of Darkness


At the end of the game, you will face the final boss. There is no retreat. The battle is long and punishing. Ensure you have maxed-out equipment, trinkets, and camping skills. Bring a Vestal for healing, a Jester for stress control, and a high-damage hero (e.g., Highwayman or Bounty Hunter). Failure means losing your entire party permanently, and you will need to grind up new heroes to try again.

Remember: Darkest Dungeon is designed to be unforgiving. Every death teaches a lesson. Embrace the suffering, and manage your resources wisely. Good luck.