
All Game Items
All Game Items in Darkest Dungeon
This guide covers every major item category in Darkest Dungeon: weapons, armor, consumables, provision items, trinkets, district buildings, currencies, materials, collectibles, and special DLC items. Each section explains how to obtain, use, and maximize each item's potential.
Weapons & Armor (Hero Equipment)
Heroes come equipped with baseline weapons and armor. Upgrading them at the Blacksmith improves stats and unlocks abilities. Each class has unique weapon and armor upgrades.
#### Weapon Upgrades
| Level | Cost | Effect |
|---|---|---|
| 1 → 2 | 500 gold + 2 Busts | +10% damage, +5 ACC |
| 2 → 3 | 1500 gold + 2 Busts + 2 Deeds | +15% damage, +5 ACC |
| 3 → 4 | 4000 gold + 4 Busts + 4 Deeds + 2 Portraits | +20% damage, +5 ACC |
| 4 → 5 | 8000 gold + 6 Busts + 6 Deeds + 4 Portraits + 2 Crests | +25% damage, +5 ACC |
- How to Obtain: Upgrades are purchased from the Blacksmith in the Hamlet, requiring gold and heirlooms.
- When Useful: Upgrade weapons as soon as possible to meet dungeon difficulty. Priorize damage dealers (Leper, Highwayman, Bounty Hunter).
- Synergies: Higher damage synergizes with +dmg trinkets and mark synergies (e.g., Bounty Hunter + Occultist).
#### Armor Upgrades
| Level | Cost | Effect |
|---|---|---|
| 1 → 2 | 500 gold + 2 Deeds | +10% HP, +5% PROT |
| 2 → 3 | 1500 gold + 2 Deeds + 2 Busts | +15% HP, +5% PROT |
| 3 → 4 | 4000 gold + 4 Deeds + 4 Busts + 2 Portraits | +20% HP, +5% PROT |
| 4 → 5 | 8000 gold + 6 Deeds + 6 Busts + 4 Portraits + 2 Crests | +25% HP, +5% PROT |
- How to Obtain: Same Blacksmith, requires gold and heirlooms.
- When Useful: Essential for tanks (Crusader, Man-at-Arms, Leper) and for surviving high-level dungeons.
- Note: PROT is percentage damage reduction, caps at 80%.
Consumables & Provisions
Provision items are purchased before expeditions and used during dungeons. They cannot be crafted.
#### Standard Provisions
| Item | Cost (Gold) | Effect | Notes |
|---|
| Key | 25 | Opens locked chests (heirlooms, gold). | Bring 1-2 per dungeon.
| Holy Water | 25 | Buffs artifacts, cures blight, cleans curios. | Useful in Ruins vs Unholy.
| Medicinal Herbs | 25 | Cures bleed/blight on party, clears negative curios. | Bring 2-4.
| Bandage | 25 | Cures bleed, restores HP? (No, only cures bleed). | Essential vs bleeding enemies.
| Antivenom | 25 | Cures blight. | Needed in Weald/Coast.
| Torch | 75 | Increases torchlight by 25. | Always carry 8-12.
| Food | 100 each | Heals party for 2-4 HP per unit, staves off hunger. | Bring 6-8 per short, 12-16 per medium, 20-24 per long.
| Skeleton Key | 100 | Opens special locked doors (e.g., secret rooms). | Rarely needed, but useful.
#### Special Provisions (DLC)
- The Crimson Court: Adds Blood (consumed by cursed heroes, used to unlock bosses), Empty Vial (collect blood from curios).
- The Color of Madness: Adds Crystalline Shard (event drop) and Shattered Shard (from bosses).
Currencies
Gold is the primary currency. Heirlooms are used for upgrades and district buildings.
| Currency | Usage | Acquisition |
|---|---|---|
| Gold | Provisions, upgrades, camping skills, stress relief, district buildings (Crimson Court). | Quest rewards, loot, sell trinkets. |
| Heirlooms: Busts | Blacksmith (weapons), Guild (skills). | Curio loot, quest rewards. |
| Heirlooms: Deeds | Blacksmith (armor), Stagecoach (new heroes), Survivalist (camping). | Same. |
| Heirlooms: Portraits | Guild (skills), Sanitarium (quirk removal), District buildings. | Same. |
| Heirlooms: Crests | District buildings, high-level upgrades. | Rare from bosses or champion quests. |
Trinkets & Combat Items
Trinkets are equippable items that grant buffs/debuffs. They are found in dungeons, quest rewards, or purchased from the Nomad Wagon.
#### Types of Trinkets
- Ancestral Trinkets: Legendary, set bonuses. Example: Ancestor's Map (increases scouting chance, reduces trap damage).
- Class-Specific Trinkets: Boost specific heroes (e.g., "Legendary Bracers" for Leper). Found in champion-level dungeons.
- Common/Rare/Antiquarian Trinkets: Various effects.
- Darkest Dungeon Trinkets: Obtained from final bosses.
#### Notable Trinkets
| Trinket | Effect | Where to Find |
|---|---|---|
| Focus Ring | +10 ACC, +10% Crit | Random loot |
| Sun Ring | +15% DMG, +10 ACC vs Unholy | Ruins/Cove |
| Moon Ring | +20% DMG, -5 ACC vs Eldritch | Warrens/Weald |
| Hound's Harness | +15% DMG to marked, +1 SPD | Houndmaster specific |
| Blasphemous Vial | +40% Stun, +25% Blight Resist | Plague Doctor specific |
| Manacles | +20% DMG to humans | Bounty Hunter specific |
- Bomb: AOE damage, inflicts blight.
- Holy Grenade: AOE damage vs Unholy.
- Calming Crystal: Reduces party stress.
- Tonic: Cures all debuffs.
- Mysterious Vial: Buffs party order?
- Blood (Crimson Court): Used as fuel for Courtyard expeditions. Acquired from Bloodsucker enemies, curios, or bought from the Cartographer (with Crystals).
- Crystalline Shard (Color of Madness): Currency in the Farmstead; used to buy special trinkets and provisions.
- Shattered Shard: Drops from Color of Madness boss, used for rare trinkets.
- The Bank: Generates interest (5% per week).
- The Cartographer's Camp: Allows buying shovels and other provisions with heirlooms.
- The Sanitarium Annex: Adds two more quirk treatment slots.
- The Puppet Theater: Reduces stress for idle heroes.
- Scouting: Increases chances of finding secret rooms, which contain high-value trinkets.
- Curios: Interact with curios using provisions for bonus loot. Example: Use Holy Water on a Skeleton Altar to get a trinket.
- Bosses: Guaranteed unique trinkets (e.g., Swine King drops "Wilbur's Flag").
- Weekly Events: Some events give items (e.g., Shrieker, Vvulf).
- Weapon + Armor: Essential for survival and damage output.
- Trinkets + Class Skills: Match class strengths. Example: Plague Doctor with Blasphemous Vial for stun locks.
- District Buildings: Prioritize The Bank for infinite gold, then Puppet Theater for stress management.
- Item Durability: Trinkets do not break. Weapons/armor upgrades are permanent.
- Selling Items: Trinkets can be sold for gold at the Nomad Wagon. Heirlooms cannot be sold.
- Transfer Between Heroes: Equipment upgrades are hero-specific; trinkets can be freely exchanged.
Materials (Heirlooms & Special)
Heirlooms are the core materials for upgrades. Also:
Collectibles & Special Items
#### Quirks (Flaw/Positive)
Not items per se, but persistent modifiers on heroes. They are acquired through stress, events, camping. Can be removed/modified at the Sanitarium.
#### District Buildings (Crimson Court DLC)
These permanent upgrades cost thousands of gold and heirlooms. Examples:
#### The Shrieker's Prize
After the Shrieker boss fight, the hero earns a unique trinket (e.g., "Shrieker's Piercer" - +10% crit, +1 SPD).
#### The Vvulf's Trophies
From the Vvulf event: "Vvulf's Tassel" (buff damage vs humans) or "Vvulf's Bandana" (stress reduction).
How to Obtain Items Efficiently
Upgrades & Synergies
Important Notes
This guide covers all major game items. For specific trinket lists, refer to in-game bestiary or community wikis.