
All Game Items
All Game Items
Factorio features a vast array of items, each serving a specific role in automation, defense, or progression. This guide categorizes every essential item, from raw materials to endgame equipment, with details on acquisition, utility, and important interactions.
Raw Materials
| Item | Source | Primary Uses | Notes |
|---|---|---|---|
| Iron Ore | Mining iron patches | Smelted into iron plates. | The backbone of early automation. Rich patches near starting area. |
| Copper Ore | Mining copper patches | Smelted into copper plates. | Used for circuits and wires. |
| Coal | Mining coal patches | Fuel, plastic, grenades, coal liquefaction. | Also used in furnaces and boilers. |
| Stone | Mining stone patches | Smelted into stone bricks; also used for rail, walls, and landfill. | Unlimited resource via mining drills. |
| Uranium Ore | Mining uranium patches | Processed into uranium-235 and uranium-238. | Requires sulfuric acid to mine. Unlocked via military science. |
| Crude Oil | Pumpjacks on oil patches | Refined into petroleum gas, light oil, heavy oil. | Found in patches; requires blue science to research. |
| Water | Offshore pumps on water tiles | Used in boilers, steam engines, chemical plants (e.g., sulfuric acid, advanced oil processing). | Infinite, but location matters. |
Intermediate Products
#### Plates and Bricks
- Iron Plate – Smelted from iron ore. Used everywhere: belts, assemblers, iron gear wheels, etc.
- Copper Plate – Smelted from copper ore. Essential for copper cables, circuits, pipes.
- Steel Plate – Created by smelting iron plates (5 iron plates → 1 steel plate). Stronger, used for advanced machines, rails, walls.
- Stone Brick – Smelted from stone. Used for furnaces, walls, concrete, rails.
- Concrete – Crafted from stone brick, iron ore, and water. Speeds up walking and driving, used for sturdy floors.
- Electronic Circuit (Green) – Iron plate + copper cable. Basic circuit, used in almost every advanced item.
- Advanced Circuit (Red) – Electronic circuit + copper cable + plastic. Used in more complex machines, modules, and science packs.
- Processing Unit (Blue) – Electronic circuit + advanced circuit + sulfuric acid. The highest tier circuit, needed for high-tier items, modules, and yellow science.
- Iron Gear Wheel – 2 iron plates. Used in belts, assemblers, inserters, and many machines.
- Pipe – 1 iron plate. Transport fluids; also used to craft pipe-to-ground.
- Pipe to Ground – 10 pipes + 5 iron plates. Underground pipes for fluid logistics.
- Storage Tank – 20 iron plates + 5 pipe. Holds 25,000 units of any fluid.
- Plastic Bar – Coal + petroleum gas. Used for advanced circuits, low-density structures, red/green/yellow science.
- Sulfur – Water + petroleum gas. Used for explosives (sulfur + coal) and sulfuric acid.
- Sulfuric Acid – Iron plate + sulfur + water. Needed for uranium mining and processing units.
- Explosives – Coal + sulfur. Used for rockets, explosive cannon shells, and cliff explosives.
- Rocket Fuel – Light oil + solid fuel (or heavy oil processing). Used in rocket launch and vehicles (spidertron, tank).
- Low Density Structure – Copper plate + steel plate + plastic. Required for rocket silo and rocket parts.
- Processing Unit (mentioned above) – also considered intermediate.
- Petroleum Gas – From oil refining. Used for plastics, sulfur, and other gas-using recipes.
- Light Oil – From oil refining. Used for solid fuel, lubricant, rocket fuel.
- Heavy Oil – From oil refining. Used for lubricant, solid fuel, and cracking to light oil.
- Lubricant – Heavy oil + water. Required for electric engines and blue belts.
- Boiler – Heats water using fuel (coal, solid fuel). Outputs steam to a steam engine.
- Steam Engine – Generates electricity from steam. 1 engine needs ~1.8 boilers to run full capacity.
- Steam Turbine – Advanced steam engine; uses high-temperature steam from heat exchangers (nuclear power).
- Solar Panel – Generates 60 kW during day. Combine with accumulators for stable power.
- Accumulator – Stores up to 5 MJ of electricity. Charges from solar/discharges at night.
- Nuclear Reactor – Burns uranium fuel cells to produce immense heat. Requires heat exchangers and turbines.
- Heat Exchanger – Converts heat from reactor into 500°C steam.
- Heat Pipe – Transports heat from reactor to heat exchangers.
- Uranium Fuel Cell – Crafted from uranium-235 + uranium-238. One cell lasts 200 seconds in a reactor.
- Used Up Uranium Fuel Cell – Byproduct; can be reprocessed (with Kovarex) into uranium-238.
- Pistol – Starting weapon. Very weak.
- Submachine Gun (SMG) – Requires military science. Better than pistol.
- Shotgun – Good damage up close. Ammo: shotgun shells, piercing shotgun shells.
- Combat Shotgun – Upgraded shotgun with higher damage and fire rate.
- Rocket Launcher – Fires rockets (explosive rocket, atomic bomb). Area damage.
- Flamethrower – Fires fire at enemies. Uses crude oil or light oil as ammo. Very effective against groups.
- Artillery Cannon – Placeable defensive structure? Actually, it's a train wagon or turret: Artillery Turret and Artillery Wagon. Long-range, high damage, manual or automatic targeting.
- Gun Turret – Early turret, fires pistol or SMG ammo. Cheap and effective for a while.
- Laser Turret – Uses electricity. High range, accurate, no ammo cost. Heavy power drain.
- Flamethrower Turret – Uses fluid, great for clearing groups.
- Artillery Turret – End-game area defense. High explosion range, long range.
- Artillery Shell – Ammo for artillery turret/wagon.
- Shell – Ammo for tank cannon.
- Cannon Shell – Explosive variant.
- Explosive Cannon Shell – Extra AoE.
- Atomic Bomb – Crafted from uranium-235 and blue circuit. Massive explosion. Only use far from base.
- Land Mine – Explodes when enemies walk over. Deals area damage.
- Discharge Defense – Vehicle equipment that zaps enemies in a radius.
- Light Armor – 400 HP, 2 equipment slots.
- Heavy Armor – 650 HP, 5 equipment slots. Researched early.
- Modular Armor – 750 HP, 10 equipment slots. Allows power armor grids.
- Power Armor – 1000 HP, 15 equipment slots. Unlocked with blue science.
- Power Armor MK2 – 1250 HP, 25 equipment slots. Endgame armor.
- Personal Battery – Stores 100 kJ. Small.
- Personal Battery MK2 – Stores 1000 kJ. Larger.
- Portable Solar Panel – Generates 10 kW during day.
- Exoskeleton – Increases movement speed by 30% (stacks). High power drain.
- Personal Roboport – Allows the player to build from a distance with construction robots. Ranges: Roboport (orange), Roboport MK2 (blue, larger range, faster charging).
- Energy Shield – Absorbs damage (life). Recharges from personal battery. MK1 (50 shield HP), MK2 (100 shield HP).
- Night Vision – Improves visibility at night.
- Personal Laser Defense – Shoots lasers at nearby enemies. High power drain.
- Discharge Defense – Emits a shockwave; requires remote to activate.
- Belt Immunity Equipment – Prevents the player from being moved by belts (but not transport belts). Useful for building over belts.
- Car – Fast ground transport. Can mount a machine gun. Requires fuel.
- Tank – Heavy armored vehicle with cannon and machine gun. Can destroy trees and rocks. High fuel consumption.
- Spidertron – Four-legged walker. Climbs over obstacles, carries rocket launcher, and has a personal roboport. Can be equipped with exoskeletons and shields. The ultimate combat vehicle.
- Locomotive – Rail vehicle. Couple with cargo wagons or fluid wagons.
- Cargo Wagon – Carries items.
- Fluid Wagon – Carries fluids.
- Artillery Wagon – Mobile artillery.
- Transport Belt – Yellow belt. Carries items at 15 items/sec (per belt side).
- Fast Transport Belt – Red belt, 30 items/sec.
- Express Transport Belt – Blue belt, 45 items/sec.
- Underground Belt – Yellow, red, blue variants. Move items underground for up to a certain distance.
- Splitter – Yellow, red, blue variants. Splits belts, filters, balances.
- Loader – (Vanilla doesn't have loaders unless modded) Use inserters.
- Burner Inserter – Uses fuel (coal). Slow, but self-powered. Can grab from ground.
- Inserter – Electric. 0.6 cycle time.
- Long-handed Inserter – Longer reach.
- Fast Inserter – 0.25 cycle time.
- Filter Inserter – Uses circuits to filter items.
- Stack Inserter – Moves up to 12 items at once.
- Stack Filter Inserter – Combines stacking and filtering.
- Bulk Inserter (mod?) Not in vanilla; instead stack inserters.
- Stone Furnace – Smelts 1 ore at a time.
- Steel Furnace – Faster, 2x speed.
- Electric Furnace – No fuel, uses electricity. 2x speed, can use modules.
- Assembling Machine 1 – Basic 1.5x crafting speed, 2 module slots. Can only craft with 2 ingredients.
- Assembling Machine 2 – 0.75 crafting speed? Actually 0.75? Wait: AM1 speed 0.5, AM2 speed 0.75, AM3 speed 1.25. AM2 has 2 module slots, AM3 has 4.
- Assembling Machine 3 – Highest tier, 4 module slots.
- Chemical Plant – For fluid reactions. 3 module slots.
- Oil Refinery – Processes crude oil into fractions.
- Centrifuge – Processes uranium ore into isotopes. Also for Kovarex enrichment.
- Electric Mining Drill – Mines resources using electricity. Can be equipped with modules.
- Pumpjack – Extracts crude oil.
- Offshore Pump – Extracts water.
- Logistic Robot – Flies between chests to satisfy requests. Needs roboport network.
- Construction Robot – Builds and repairs items within roboport coverage.
- Roboport – Provides logistic/construction network coverage, charges robots, and stores them.
- Storage Chest – For logistic network: stores items for robots to deliver.
- Requester Chest – Requests items from logistics network.
- Passive Provider Chest – Provides items to network (robots can take from it).
- Active Provider Chest – Actively empties its contents into storage chests when connected to network (robots immediately move items away).
- Buffer Chest – Acts both as requester and provider.
- Automation Science Pack (Red) – Iron gear wheel + copper plate.
- Logistic Science Pack (Green) – Inserter + transport belt.
- Military Science Pack (Gray) – Piercing round magazine + grenade + turret.
- Chemical Science Pack (Blue) – Advanced circuit + engine unit + sulfur.
- Production Science Pack (Purple) – Electric furnace + production science? Actually: Electric mining drill + electric furnace + processing unit? Wait: Production pack = Electric furnace + Productivity module 1 + Electric mining drill? No – It's electric mining drill + electric furnace + productivity module (mod? Actually vanilla: Production science pack = 1 electric mining drill + 1 electric furnace + 2 productivity module 1? Check: Recipe: 1 electric mining drill + 1 electric furnace + 1 productivity module 1 + 1 pistol? No. Accurate recipe: 1x Electric Mining Drill + 1x Electric Furnace + 1x Productivity Module 1 + 1x Pistol? No, it doesn't need pistol. Real: 1 Electric Mining Drill + 1 Electric Furnace + 1 Productivity Module 1 = 2 Production Science Packs. (Source: game wiki).
- Utility Science Pack (Yellow) – Processing Unit + Electric Engine Unit + Low Density Structure + Speed Module 1? Actually: 1 Processing Unit + 1 Electric Engine Unit + 1 Low Density Structure + 1 Speed Module 1 = 2 Packs.
- Space Science Pack (White) – From rocket launches. 1000 each launch.
- Speed Module – Increases crafting speed but increases power consumption and pollution. Tiers 1-3.
- Productivity Module – Adds chance to produce extra output without extra materials. Increases pollution and reduces speed. Tiers 1-3. Not allowed in drills or other machines that produce raw resources (except ore? Actually can be used in electric mining drills but not in pumpjacks? Allowed in electric drills? With restrictions.)
- Efficiency Module – Reduces power consumption and pollution. Tiers 1-3. Great for early green builds.
- Beacon – Transmits module effects to nearby machines. Allows stacking bonuses from multiple beacons.
- Iron Axe – Starting tool. Cannot be upgraded; replaced by electric mining drills.
- Steel Axe – Researched? Actually no; you can manually craft a steel axe if you have steel? Not in game. In Factorio, you cannot craft tools; you use assemblers and the player's hand strength is constant. The only consumable tools are repair packs and construction robots.
- Repair Pack – Repairs damaged structures. Used by player or construction robots.
- Blueprint – Created by clicking the blueprint tool. Records a selection of structures.
- Deconstruction Planner – Select objects to deconstruct by robots.
- Upgrade Planner – Upgrade belts, inserters, etc. to higher tiers.
- Blueprint Book – Stores multiple blueprints.
- Red / Green / Blue / Yellow / Purple / White Signal – These are constant combinators, but also items in the logistic system.
- Combinators – Decider, Arithmetic, Constant. Used for circuit networks.
- Power Switch – Connect/diconnect sections.
- Programmable Speaker – Plays sound when circuit condition met.
- Radar – Scans terrain, reveals map. Requires power.
- Cliff Explosives – Destroys cliffs. Once per cliff.
- Landfill – Converts water to land. Crafted from stone.
- Rocket Part – Assemble in rocket silo. 100 needed per launch.
- Satellite – Place inside rocket silo to enable launching (also used for infinite research, but not necessary for win).
- Fish – Found in water. Can be used to fill health for player? Actually fish can be placed in a furnace to produce something? No, fish are useless except as a crafting material? In Factorio, fish can be consumed by a player? Not originally; they are only used in mods. In vanilla, fish are decorative and can be used in labs? No, they have no function. They can be picked up and placed as decoration.
- Wood – From trees. Used for chests and small power poles early. Later obsolete. Can be burned as fuel.
- Raw Wood – Trees give raw wood, then you process? Actually trees drop wood directly.
- Wooden Chest – 10 wood. Early storage.
- Iron Chest – 8 iron plates. Larger.
- Steel Chest – 28 steel plates. Largest vanilla chest.
- Storage Tank – Holds fluids.
- Barrel – Used to transport fluids in barrels. Filled and emptied in assemblers.
- Empty Barrel, Crude Oil Barrel, Heavy Oil Barrel, etc. – Barreling fluids for belts/trains.
- Productivity Modules + Speed Beacons in high-end assemblers (blue circuits, rocket parts) drastically reduce resource consumption.
- Efficiency Modules in early miners reduce pollution, delaying biter aggression.
- Personal Roboport + Construction Robots allows rapid building from blueprints.
- Laser Turrets + Accumulators + Solar create a self-sustaining defense line.
- Nuclear Power + Kovarex Enrichment ensures infinite fuel.
- Spidertron with Exoskeletons and Shields makes exploring and clearing nests easy.
#### Circuits
#### Gears & Pipes
#### Plastics & Explosives
#### Fluids
Power & Energy Items
Defense Items (Weapons, Ammo, Turrets, Walls)
#### Ammo & Turrets
#### Armor & Equipment
#### Armor Modules (Equipment)
#### Vehicles
Logistics & Automation Items
#### Belts & Transport
#### Inserters
#### Assemblers & Machines
#### Robotics
Science Packs & Research
Modules (Upgrades for Machines)
Consumables & Tools
Other Notable Items
Tips for Synergies
Remember to secure your logistic network chests from clogging by limiting storage chest slots and using passive providers appropriately. For further details on specific recipes, consult the in-game Recipe Browser (Alt+R or the crafting menu).