All Game Items

All Game Items in Gears 5



This guide covers every major item category in Gears 5, including weapons, equipment, consumables, currencies, collectibles, and upgrade items. All items are grouped logically with explanations on usage, acquisition, and synergies.

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Weapons



Gears 5 features a wide arsenal of firearms, explosives, and melee weapons. Most are available in Campaign, Horde, Escape, and Versus, though some are mode-specific. Weapons can be upgraded via Skill Cards in Horde/Escape or crafted in Campaign using Components.

Assault Rifles


  • Lancer MK2 – Standard assault rifle with a mounted chainsaw bayonet. Balanced for medium range. Acquisition: Starting weapon for most characters; common drops from enemies. Useful: Everywhere; chainsaw is effective against enemies that stagger. Synergies: Active Reload boosts damage; chainsaw kills grant a small amount of health.

  • Retro Lancer – Slower fire rate but higher damage per shot. Can wall-bounce for mobility. Acquisition: Weapon lockers in Campaign; random drops in Horde. Useful: Close-mid range; good for suppressing fire. Synergy: Better accuracy when hip-fired compared to the Lancer.

  • Hammerburst – Semi-automatic burst rifle. Accurate at long range when fired in bursts. Acquisition: COG soldier weapon; lootable from Drybot enemies. Useful: Long-range engagements; headshots are lethal.

  • Enforcer – Full-auto shotgun-like hybrid with tight spread. Acquisition: Heavy weapon; found in specific campaign segments. Useful: Close-quarters suppression.


  • Shotguns


  • Gnasher Shotgun – Pump-action shotgun; one-shot kill at close range. Acquisition: Ubiquitous; starts with some characters. Useful: The premier close-range weapon; active reload dramatically increases damage. Synergy: Used with cover sliding for pop-shots; Gibs enemies on kill.

  • Overkill – Double-barrel shotgun with two rapid shots before reload. Acquisition: Campaign during Act 2; Horde supply drops. Useful: Devastating at point-blank. Synergy: Reload speed cards enhance its burst potential.

  • Digger Launcher – Fires a drill projectile that tunnels through cover. Acquisition: Campaign side missions; Horde fabricator. Useful: Flushes enemies out of cover. Upgrades: Damage radius increases with Skill Cards.


  • Snipers and Marksman


  • Longshot – Bolt-action sniper rifle. Instant kill on headshots. Acquisition: Weapon lockers, enemy patrols. Useful: Long-range elimination of high-value targets (e.g., Scions). Synergy: Active Reload increases damage; Scope attachment available in Campaign.

  • Markza – Semi-auto marksman rifle. Fast fire rate, good for body shots. Acquisition: DeeBees in Campaign; lootable. Useful: Mid-long range without scope glare.

  • Ember – Fully automatic heavy sniper. Acquisition: Boss drops; Horde heavy weapon fabricator. Useful: Suppressive fire against groups; penetrates multiple enemies.


  • Heavy Weapons


  • Boomshot – Grenade launcher that fires cluster explosives. Acquisition: Heavy weapon pickups; Fabricator in Horde. Useful: Clearing groups; destroys cover. Upgrades: Capacity and blast radius cards.

  • Dropshot – Fires an explosive drill that emerges from terrain. Acquisition: Campaign Act 3; Fabricator. Useful: Bypassing cover; area denial. Synergy: Can shoot through walls after upgrade.

  • Triple Shot – Heavy chaingun with three barrels. Acquisition: Campaign set pieces; Horde. Useful: Suppression and crowd control.

  • Cryo Cannon – Freezes enemies solid. Acquisition: Campaign side mission in Method area. Useful: Crowd control; frozen enemies can be shattered with melee. Synergy: Combo with explosive weapons for shatter damage.


  • Pistols and Sidearms


  • Snub Pistol – Standard semi-auto pistol. Acquisition: Starting sidearm for most characters. Useful: Emergency backup; accurate when aimed.

  • Talons – Dual automatic pistols. Acquisition: Drops from DeeBees. Useful: High rate of fire; good for close range.

  • Boltok – Revolver with powerful shots; one-shot headshot at close range. Acquisition: Random loot; COG Tags collectible reward. Useful: High skill weapon; rewarding headshots.

  • Grenade – Thrown explosive; sticky. Acquisition: Pickups, enemies drop. Useful: Clearing rooms; sticky can be attached to enemies. Synergy: With ‘Grenadier’ class abilities in Horde.


  • Melee Weapons


  • Combat Knife – Default melee attack with any weapon. No separate item. Useful: Downed enemies finishing.

  • Chainsaw Bayonet (Lancer family) – Melee attack that cuts through enemies. Useful: Executions; health regeneration on kill.


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Equipment (Jack Upgrades – Campaign)



Jack is the player’s robo-companion with deployable tools. These are unlocked by finding Components across the overworld.

ItemDescriptionAcquisitionSynergy/Upgrades
Flash TrapDeploys a trap that blinds enemies in a radius.Find Component in Act 1Upgrades reduce cooldown; combo with flanking.
Shock TrapStuns enemies in an area.Act 2 ComponentUpgrades increase duration; works on bosses.
StimHeals a target ally over time.Early ComponentUpgrades add damage resistance.
CloakMakes Jack invisible; reduces aggro.Act 1 ComponentUpgrades allow silent movement through enemies.
TurretDeploys a stationary auto-turret.Act 2 ComponentUpgrades increase ammo and damage.
PickupJack retrieves items from a distance.Default abilityUpgrades increase range and speed.
RepairJack repairs damaged weapons or environments (multiplayer).Campaign only, certain checkpoints.N/A
Acquisition: Components are found in open-world Act 1 and Act 2 regions (no snow/space). Use Jack’s scan to locate. Useful: All help in combat; Cloak is vital for stealth sections.

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Consumables



ItemDescriptionAcquisitionUseful When
MedigelRestores a small amount of health.Loot from destroyed objects, cabinets.During low health; can be used to revive downed ally.
Stim PackFull heal over time (Horde/Escape).Purchased from Fabricator, loot.Before a tough fight; stacks with others.
Ammo BoxRefills ammo for current weapon.Weapon lockers, environmental pickups.When ammo is low; check before encounters.
Deployable CoverPortable waist-high cover (Horde only).Fabricator or class ability.To create cover in open areas; can block enemy paths.
FabricatorNot consumable but provides all Horde structures.Default in Horde.Build turrets, barriers, decoys, and weapon lockers.
Relic (Campaign)Collectible that unlocks lore.Found in overworld.For 100% completion; gives backstory.
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Currencies & Crafting Materials



CurrencyDescriptionAcquisitionUses
ScrapCommon crafting material.Breaking down Skill Cards, daily challenges.Crafting Skill Cards in Horde/Escape.
IronPremium currency (real money).Purchasing, earn via Tour of Duty.Buying packs, unlocking certain cosmetics, supply drops.
CreditsIn-game earned currency from matches.Versus, Horde, Escape, Campaign operations.Buying Supply Drops, re-rolling challenges, gifting.
ComponentsCampaign-only upgrade material for Jack.Found in open-world segments.Upgrading Jack’s abilities at workbenches.
COG TagsCollectible dog tags.Hidden across campaign levels, some from side missions.Unlock weapon skins, character skins, achievements.
Concept ArtCollectible pieces of concept art.Hidden in overworld.Unlock additional gallery content.
Blueprints (Horde)Schematic for weapon card upgrades.Earning in Horde matches, supply drops.Unlock and upgrade specific weapon Skill Cards.
Supply DropsLoot boxes containing random rewards.Purchase with Credits/Iron, earn from leveling.Contains skins, emotes, card packs, etc.
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Skill Cards (Horde & Escape)



Skill Cards are equippable modifications that enhance character abilities, weapons, or passives. They are obtained through Card Packs, Scrap crafting, and Supply Drops. Each card can be upgraded via duplicates or Scrap are used to level them.

Card TypeExamplesEffectsBest Use
Ultimate Ability CardsLeadership, Clutch, ReflectModify the class’s ultimate cooldown/duration. Crucial for high-difficulty Horde.Equip for your chosen class (e.g., Engineer, Tactician, Demolitionist).
Weapon CardsSpur, Stun Strike, Charged DamageImprove damage, handling, or status of a specific weapon.Pair with a class that specializes in that weapon (e.g., Gnasher cards with Infiltrator).
Passive CardsSelf-Repair, Surprise, Health RegenProvide passive bonuses like health regen or damage resistance.Useful for all classes; equip according to build preferences.
Class Specific CardsBarrier Boost, Heavy Hitter, ResupplyModify class abilities. Engineer cards improve sentry turrets; Combat Medic cards boost healing.Only equippable by the corresponding class.
Acquisition: Leveling up classes, completing challenges, purchasing Supply Drops. Upgrades: Combine duplicates or spend Scrap to increase card’s rarity (Standard → Advanced → Elite → Legendary).

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Multiplayer Cosmetics & Unlocks



While not gameplay-affecting in Versus (except for skill-based items), these items are part of the full item database:

  • Character Skins – Alternate outfits for Kait, Del, JD, Fahz, Jack, and various DeeBees/COG gear. Unlocked via Supply Drops, Tour of Duty, challenges, or purchasing.

  • Weapon Skins – Camouflage patterns for each weapon. Same acquisition methods.

  • Executions – Unique finishing moves on downed enemies. Unlocked via Supply Drops or purchased with Iron.

  • Bloodsprays – Decals placed on surfaces after kills. Unlocked from Supply Drops.

  • Emotes – Taunts or gestures. Unlocked from Supply Drops.


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    Important Notes & Synergies



  • Components (campaign) are finite per playthrough (about 50 total) – prioritize upgrading Cloak and Stim for easier stealth/combat.

  • Scrap is best used on core weapon cards for your main class; avoid crafting low-tier duplicates.

  • Iron should be saved for limited-time Supply Drops or high-value card packs during events.

  • Weapon synergies: Pair Cryo Cannon with Boomshot to freeze and shatter groups; Lancer flash traps with shock traps for area denial.

  • In Horde, the Fabricator is the central item – manage energy (points earned from kills) wisely between barriers, turrets, and weapon lockers.


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Conclusion



Gears 5 is packed with items that serve both practical and collectible purposes. Understanding each category—from weapons to Skill Cards—empowers you to build effective loadouts for Campaign, Horde, Versus, and Escape. Prioritize your upgrades based on your preferred mode, and always keep an eye out for Components and COG Tags during exploration.

For further details on specific weapon stats or card builds, refer to the dedicated Weapon and Horde class guides.