Character Skills

Character Skills Guide for Hunt: Showdown



This guide covers all player abilities, traits, and special moves in Hunt: Showdown. The game does not use traditional classes; instead, you recruit individual Hunters (random or legendary) who can learn Traits – passive perks that modify your gameplay. Each Hunter has a maximum of 5 trait slots (more can be earned via leveling up) and a total trait point budget based on level (max 50 at level 50). Traits are purchased in-game with Trait Points earned by leveling a Hunter. Legendary Hunters come with fixed trait loadouts; others are random.

Additionally, every Hunter has access to Dark Sight, a limited-use ability that lets you see clues, bounties, and nearby enemy hunters when the bounty is active. There are no active spells or skills beyond consumable items and weapons.

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Dark Sight (Universal Ability)



  • How it works: Hold the Dark Sight button (default `E` on PC, RB/RT on consoles) to enter a ghostly vision. While in Dark Sight:

  • - You can see the golden glow of bounty tokens carried by other hunters (range ~150m).
    - You can see clues and boss lairs as bright white beams.
    - If you are holding a bounty token, you can see enemy hunters as red silhouettes (Dark Sight Boost) – this is extremely powerful but only lasts about 3-5 seconds per token.
  • Cooldown/Charges: Dark Sight recharges over time (outside of boost) and has no limit on use, but the boost mode consumes a charge from your bounty token. Each token gives you 1 charge of Dark Sight Boost.

  • Upgrades: None directly, but the Vulture trait lets you see consumables on dead bodies while in Dark Sight.

  • Synergies: Use Dark Sight Boost to wall-bang enemies through thin cover or to confirm kills before pushing.


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Trait Categories



Traits are divided into several functional categories. They cost different amounts of trait points (from 1 to 7). You can only equip a trait if you have enough free points and an empty slot.

#### 1. Combat Traits

TraitCostEffectWhen to UseSynergies
Doctor5Increases healing speed from medkits and regeneration shots by 50%.When you expect frequent fights; reduces downtime.Paired with Physician for even faster heals.
Physician5Increases healing speed from bandages, medkits, and shots by 25%. Stacked with Doctor for massive speed.Essential for aggressive players who need quick heals.Doctor, Packmule (to carry more healing).
Bulwark3Reduces explosive damage by 25%.Against dynamite, explosive crossbow, or frag grenades.None directly.
Bounty Hunter2You can pick up bounty tokens faster.If you are the first to banish or need to steal the bounty quickly.Vigilant to see traps at the lair.
Iron Eye4Increases aim-down-sights speed for single-shot rifles and precision weapons.For marksmen using Sparks, Lebel, etc.Deadeye Scopesmith (not a trait) – actually iron eye pairs well with steady aim.
Steady Aim4Reduces weapon sway when targeting with a scope.For long-range sniping.Iron Eye, Sniper Scopesmith (console only?).
Scopesmith5Increases scoped weapon handling (reload speed while scoped, less recoil).For players who use scoped rifles like Sparks Sniper.Steady Aim.
Fanning7Allows rapid fire from single-action revolvers (like the Uppercut) by fanning the hammer.Close-quarters ambushes; devastating within 10m.Levering for lever-action rifles.
Levering5Greatly increases fire rate for lever-action rifles (like Winfield) when hip-firing.Aggressive pushes or compound fights.Fanning for dual pistol style.
Quartermaster6Allows a large weapon in the small weapon slot (two large weapons possible).Carrying a rifle and a shotgun, or two rifles.Frontiersman (if using tools).
Frontiersman4Unlocks an extra tool slot (total 5 tools).If you rely on tools like traps, choke bombs, or fusees.Quartermaster, Packmule.
Packmule4Allows picking up two items from ammo/medkit boxes instead of one.When ammo scarcity is a concern; also improves healing pickup.Doctor, Physician.
#### 2. Stealth & Detection Traits

TraitCostEffectWhen to UseSynergies
Silent Killer5Crouch walking makes no sound.Perfect for solo sneaking or ambushes.Lightfoot for silent vaulting.
Lightfoot3Vaulting, climbing, and jumping produce 50% less sound.Combined with Silent Killer to be nearly silent.Silent Killer.
Whispersmith2Quiet weapons (bows, crossbows, suppressed) reload faster.If you use a suppressed weapon or bow.Beastface (less noise from animals).
Beastface2Animals (crows, horses, dogs) are less likely to be spooked by you.Stealth approach; reduces accidental noise.Silent Killer, Lightfoot.
Determination2Increased health regeneration speed (passive).Supplements stealth play, reduces need for healing.Doctor, Physician.
Gator Legs2Move faster in shallow water.Bayou bayou maps have lots of water; helps flank.None.
Vigilant3See traps (concertina, poison, etc.) through walls when within 10m.Safely navigate compounds; avoid ambushes.Bloodless (poison resistance).
Bloodless4Reduce bleeding duration and damage.If often hit by bleeding weapons.Berserker? Not really.
Mithridatist4Reduce poison damage and duration.Poison crossbows, bees, or hive bombs.Bloodless.
Tomahawk2Throwable melee weapons (like combat axe) can be thrown with more accuracy and speed.If you carry a large melee.Greyhound? No.
Vulture2See lootable bodies (consumables, tools) through walls in Dark Sight.Late game looting; find special ammo.None.
#### 3. Survivability & Utility Traits

TraitCostEffectWhen to UseSynergies
Resilience3Revive faster and with more health (25 extra HP).Teamplay; clutch revives.Necromancer (consumeable) – actually not a trait; Witness no.
Salveskin2Reduces fire damage (flaming hitpoints).Against incendiary ammo, lanterns, hellhounds.Bloodless.
Dewclaw3Increases ladder climbing speed.Niche; some compounds have tall ladders.None.
Greyhound3Increases sprint speed by 5%.Always useful for rotation and flanking.Determination (regeneration).
Conduit2Increases stamina regeneration rate.For melee-heavy builds or long sprints.Greyhound.
Marathon Runner3Reduces stamina drain from sprinting.Combined with Conduit for endless sprint.Conduit, Greyhound.
Poacher2Set traps faster and quieter.Trapper builds.Vigilant (to see enemy traps).
Kiteskin2Reduce fall damage.Climbing towers or jumping from high spots.None.
Iron Will1Reduces damage from hellhounds and immolators.If fighting monsters often.Salveskin (immolators fire).
Berserker2Melee attacks deal more damage to AI monsters.PvE-focused; not recommended for PvP.Iron Will.
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Recommended Builds



#### Stealth Solo
  • Traits: Silent Killer (5), Lightfoot (3), Beastface (2), Gator Legs (2), Vulture (2) = 14 points.

  • Weapons: Suppressed Nagant or Bow, melee tool.

  • Strategy: Avoid detection, ambush players, loot bodies.


  • #### Aggressive Shotgun Pusher
  • Traits: Doctor (5), Physician (5), Packmule (4), Fanning (7), Frontiersman (4) = 25 points (high level).

  • Weapons: Romero 77 (large) + Uppercut (small) with Fanning.

  • Strategy: Rush compounds, heal fast, use tools like flashbombs.


  • #### Long Range Sniper
  • Traits: Steady Aim (4), Scopesmith (5), Iron Eye (4), Greyhound (3), Determination (2) = 18 points.

  • Weapons: Sparks Sniper or Lebel Marksman, secondary with high damage.

  • Strategy: Hold angles, slow movement, use Dark Sight Boost for vision.


  • #### Versatile Support
  • Traits: Resilience (3), Vigilant (3), Packmule (4), Bloodless (4), Mithridatist (4) = 18 points.

  • Focus: Team play, trap avoidance, revives, looting.


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    Trait Point Economy



  • Recruited Hunters start with 0 to 3 random traits and 0-15 points.

  • Leveling up gives trait points: +1 per level up to 50. So max points = 50, but slots limit to 5 traits unless you use traits that grant extra slots (Frontiersman, Quartermaster) – these also cost points.

  • You can respec a Hunter using blood bonds (premium currency) or by retiring and recruiting a new one.

  • Purchasing a trait costs trait points equal to its cost. When you have enough points, you can buy any trait from the trait screen (even if the Hunter already has a similar one, it won't stack).


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Summary of All Traits (Alphabetical)



TraitCostCategory
Beastface2Stealth
Berserker2Survival
Bloodless4Stealth
Bounty Hunter2Combat
Bulwark3Combat
Conduit2Utility
Determination2Utility
Dewclaw4Survival
Doctor5Combat
Fanning7Combat
Frontiersman4Combat
Gator Legs2Stealth
Greyhound3Utility
Iron Eye4Combat
Iron Will3Survival
Kiteskin2Survival
Levering5Combat
Lightfoot3Stealth
Marathon Runner3Utility
Mithridatist4Stealth
Packmule4Combat
Physician5Combat
Poacher2Survival
Quartermaster6Combat
Resilience3Survival
Salveskin2Survival
Scopesmith5Combat
Silent Killer5Stealth
Steady Aim4Combat
Tomahawk2Stealth
Vigilant3Stealth
Vulture2Stealth
Whispersmith2Stealth
Total distinct traits: 36 (including the ones above). Note: Some older traits have been removed; this list is current as of update 1.10+.

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Final Tips



  • Prioritize traits that suit your playstyle and weapon loadout. Fanning requires a single-action revolver; Levering requires a lever-action rifle; Quartermaster is expensive but enables two large weapons.

  • Doctor + Physician stack for fastest heals – great for clutch moments.

  • Vigilant is cheap and invaluable for avoiding trap deaths.

  • Greyhound + Conduit + Marathon Runner make you extremely mobile.

  • Dark Sight Boost is limited; use it only when you suspect enemies nearby or to secure a kill through walls.

  • Good luck, Hunter!