All Game Items

All Game Items in Hunt: Showdown



This guide covers every functional item in Hunt: Showdown — from weapons and tools to consumables, special ammo, equipment, currencies, and key collectibles. Items are grouped by category with details on function, acquisition, optimal use, and important synergies. All items function identically across PC, PlayStation, and Xbox platforms.

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1. Weapons



Weapons are divided into Primary (two-hand slot) and Secondary (one-hand slot). Each has variants that alter handling, ammo capacity, or scope.

#### 1.1 Primary Weapons

Weapon ClassExample WeaponsNotes
RiflesWinfield M1873, Mosin-Nagant, Lebel 1886Long ammo rifles excel at range; medium ammo (Vetterli) is versatile; compact ammo (Winfield) is fast-firing.
ShotgunsCaldwell Rival 78, Specter 1882, Romero 77Close-range power; Romero 77 is single-shot but one-shots reliably. Crown & King Auto-5 is semi-auto.
Compact (SMG-like)Dolch 96 (pistol but primary-like), Bornheim No. 3High fire rate, low damage. Often used with fanning or dual wielding.
Sniper RiflesSparks LRR, Mosin-Nagant Sniper, Lebel MarksmanVery long range, slow fire rate. Sparks is single-shot but high damage.
SpecialBomb Lance, Crossbow, Nitro Express RifleUnique mechanics. Bomb Lance has melee and explosive harpoon; Crossbow is silent; Nitro is a two-shot kill but has iron sights.
How to unlock: Purchase from the store using Hunt Dollars once your Bloodline level meets the requirement. Some variants require unlocking by using base weapon (e.g., earn 100 kills with Winfield to unlock Winfield Swift).

When useful: Choose weapon based on engagement range. Shotguns on compounds, rifles for open fields. Pair with a secondary that covers weaknesses (e.g., shotgun primary + long ammo pistol).

Synergies / Upgrades: Traits like Fanning (fast fan-fired revolvers), Levering (fast hip-fire for lever-action rifles), Scopesmith (faster scope transitions), Iron Repeater (faster iron-sight firing for Winfield). Custom ammo types (see Section 3) significantly alter performance.

#### 1.2 Secondary Weapons

Weapon ClassExamplesNotes
RevolversCaldwell Conversion, Pax, Nagant M1895Six-shooters; conversion has fanning synergy; Pax is powerful but slow reload.
Semi-auto PistolsBornheim No. 3, Dolch 96Bornheim is compact ammo; Dolch is special ammo (very strong).
Hand CrossbowHand CrossbowSilent, one-hit kill with shotbolt. Limited ammo.
Sawed-off ShotgunsRomero 77 Hatchet, Specter CompactShort range, but can be paired with a rifle for close quarters backup.
Knife / Dusters(Tools, not weapons)Melee tools can also be used as weapons but occupy tool slot.
Unlock & use: Similar to primaries. Secondary is crucial for backup when primary is empty or needs reload. Dual-wielding (two same pistols) is an option for more ammo but less accuracy.

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2. Tools



Tools occupy the tool slot (2 slots). They are essential for utility and melee.

ToolEffectHow to ObtainWhen UsefulSynergies / Upgrades
KnifeFast melee attack, good against grunts and immolators.Default unlocked.All-purpose melee; can kill armored with heavy.Silent killer trait.
DustersBlunt melee, effective against armored and immolators without causing explosion.Default unlocked.Immolators explode if shot; dusters safely kill them.None specific.
Throwing Knives / AxesRanged silent melee; can retrieve from bodies.Unlock via bloodline or store.Silent clear of dogs/grunts from distance.Blademancer trait gives ammo regeneration.
First Aid KitHeals one health chunk when used (consumable per match).Free per match.Essential for healing mid-fight.Physician trait speeds up use. Packmule lets you carry two.
Choke BombsCreates a smoke cloud that puts out fires (incendiary, sticky dynamite, burning hunters).Unlocked early in bloodline.Extinguish burning teammate; obscure vision; counter immolator explosions.Bulwark trait reduces damage from explosives but no direct synergy.
Alert Trip MinesPlaces a tripwire that triggers a loud noise and flash when crossed.Unlock via bloodline.Early warning; disrupt enemy pushes; combo with bear traps.Lightfoot may reduce sound but not synergy.
Decoy FusesMakes noise like gunshot or explosion to mislead enemies.Unlock via bloodline.Distraction; fake out rotations.None specific.
Signal FlareIgnites an area; can light barrels, bosses, or hunters.Default unlocked.Light up dark areas; ignite oil spills; burn downed hunters.Can be combined with oil pools for larger fire.
Flare PistolFires a flare that can ignite from a distance.Unlock via bloodline.Long-range ignite; set off immolator safely from range.Same as signal flare.
Electric LampBattery-powered light; can be turned on/off.Unlock via bloodline.See in dark; but attracts attention.None.
Bear TrapPlaces a trap that holds an enemy in place for several seconds.Unlock via bloodline.Area denial; combo with alert mine for teamwork.Hornskin reduces damage but not direct synergy.
DerringerSmall two-shot pocket pistol (compact ammo).Unlock via bloodline.Backup when primary/secondary empty.None.
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3. Consumables (Consumable Slot)



Consumables take the consumable slot (4 slots by default, can increase with Frontiersman trait). They are one-time use per match.

ConsumableEffectHow to ObtainWhen UsefulNotes
Dynamite / BundleExplosive with fuse; bundle does more damage and radius.Unlock via bloodline.Destroy bosses; kill teams behind cover.Sticky Dynamite sticks to boss. Use Bulwark to reduce self-damage.
Frag BombExplosive with shrapnel; large radius.Unlock via bloodline.Area denial; clearing rooms.Shrapnel causes bleed.
Molotov CocktailCreates fire pool on impact.Default unlocked.Block doorways; burn downed hunters; kill Hive (bees die to fire).Fire damage can be extinguished with Choke Bomb.
Sticky BombSticks to surfaces/hunters; explosion after fuse.Unlock via bloodline.Guarantee boss damage (sticks to Assassin).Can be removed by teammates with choke? No, but can be shot off.
Flash BombBlinds enemies in radius for several seconds.Unlock via bloodline.Push into a compound; escape.Blind your team as well.
Poison BombCreates poison cloud that damages and obscures vision.Unlock via bloodline.Area control; break line of sight.Poison immunity from Antidote Shot (consumable).
Liquid Fire BombCreates a persistent fire puddle.Unlock via bloodline.Block chokepoints; deny revive.Fire can be extinguished.
Fuse / Decoy(Overlaps with tools) Decoys in consumable slot function similarly.Unlock via bloodline.Distraction.
SpyglassBinoculars – zoom in to scout.Default unlocked.Identify enemies at range.No direct combat use.
Dark Sight Boost(Bounty token) See clue hint? Actually Bounty tokens grant dark sight boost to see enemy outlines.Acquire bounty token after banishing boss.Essential for tracking nearby hunters.Lose after leaving with bounty.
#### 3.1 Shot Consumables (Syringes)

These are specialized consumables that provide temporary effects.

ShotEffectUnlockUse Case
Weak Vitality ShotHeals 50 hp instantly.Default.Emergency heal.
Vitality ShotHeals 100 hp instantly.Bloodline.Full heal.
Antidote ShotImmunity to poison for 30 minutes (real time).Bloodline.Negate poison bombs, spider poison, poisonous dog attacks.
Stamina ShotUnlimited stamina for 30 minutes.Bloodline.Sprint forever; melee spam without rest.
Regeneration ShotPassive health regen for 30 minutes.Bloodline.Heal over time; useful for prolonged fights.
Weak Regeneration ShotSlower regen.Default.Budget option.
Synergies: Antidote + Poison Bomb for safe area denial; Stamina + melee loadout (bomb lance) for aggressive play.

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4. Special Ammo



Many firearms can be loaded with specialized ammunition, unlocked via weapon progression. Special ammo takes up a separate slot (can carry one type per weapon).

Ammo TypeEffectWeapons ExampleBest Use
IncendiarySets target on fire; reduced damage (except Sparks).Winfield, Vetterli, NagantIgnition utility; burn loose health chunks; ignite barrels.
PoisonPoison damage; leaves poison cloud on body? Actually applies poison dot; makes target cough and disoriented.Pax, Nagant, Mosin? Limited weapons.Causing panic; combo with Antidote Shot to ignore own poison.
BleedCauses bleeding which requires bandaging.Nagant, Winfield, CaldwellPressure; forces enemy to heal or bandage.
High VelocityFaster bullet travel, less damage falloff.Winfield, MosinEasier leading at range.
SpitzerVery fast bullet, no damage drop, but less damage.Mosin, LebelPrecision long-range.
SlugReplaces shotguns pellets with a single high-damage bullet; one-shot headshot at medium range.Romero, Rival, SpecterShotgun becomes a rifle at close-heavy cost.
FlechetteShotgun ammo that causes bleed with wider spread.Rival, SpecterArea denial without guaranteed kill.
ExplosiveBullets that explode on impact; tiny damage but huge noise and shake.Crossbow, NitroDisorient; destroy windows/barricades.
Shredder (Not in game)
How to obtain: Unlock by earning weapon XP (e.g., 50 kills with base weapon to unlock custom ammo). Then purchase with Hunt Dollars.

Important: Switching ammo types changes recoil pattern, velocity, and damage. Always test in shooting range first.

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5. Equipment & Gear (in-match pickups)



These are found in the map or from killed hunters, not purchasable in loadout.

ItemEffectWhere to FindUsage
CluesPiecing together the boss location; requires interaction.World spawn on compounds.Required to find boss lair.
Bounty TokenGrants Dark Sight Boost (see enemy outlines) and bonus Hunt Dollars at extraction.From banished boss.Win condition; carry out to earn rewards.
Toolboxes / Ammo BoxesRefill tools or ammo partially.World spawns, lootable from dead hunters.Restock consumables.
Trait Chary (Not item)
Supply PointsConsumable crates that give random consumable.Fixed locations.Free consumable.
Trait Points(Currency) Earned by leveling bloodline; spent to unlock traits.Per match based on XP.Unlock traits permanently per bloodline rank.
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6. Currency & Progression Items



CurrencyPurposeHow to ObtainRestrictions
Hunt Dollars (HD)Purchase consumables, weapons, tools, retrain hunters, revive dead hunters (for a fee).Extract with bounty (primary); kill enemies, loot bodies, find cash registers.Lost on hunter death (if not extracted).
Blood Bonds (BB)Cosmetic store currency; buy legendary skins, hunter slots, battle pass levels.Completing daily/weekly challenges, random drops after matches, battle pass rewards.Not lost on death; account-bound.
Upgrade Points (Bloodline XP)Level up Bloodline to unlock new items and traits.Earned through in-match performance (kills, bounties, clues).Permanent progression.
Event PointsDuring limited-time events; used to unlock event-specific items.Completing event tasks.Temporary currency.
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7. Collectibles & Lore Items



These are purely cosmetic/background – no gameplay effect.

  • Weapon Charms: Small trinkets that dangle from equipped weapons; purchased with BB or earned from events.

  • Legendary Hunter Skins: Cosmetic outfits for hunters; some unlock via challenges, some via BB purchase.

  • Weapon Skins: Change appearance of firearms; unlocked via bloodline rank, event, or store.

  • Lore Books / Documents: Found on maps? Actually no in-game collectibles for lore; lore is accessed via Main Menu -> Library -> Lore. But there are Rift Points during events, but not permanent collectibles.


Note: There is no armor, health packs (only first aid kit), or upgrade materials like wood/iron. The progression is linear via bloodline and weapon XP.

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8. Important Traits (not items but key to loadout)



Traits are permanent upgrades per hunter (up to 5 slots initially, more with Trait Surge or unlocked via bloodline). They are purchased with Upgrade Points in the lobby before a match.

Trait CategoryExample TraitsEffectSynergy with Items
Weapon SpecializationFanning, Levering, Iron Repeater, ScopesmithImprove specific weapon handlingFanning with Conversion/Pax; Levering with Winfield
SurvivalPhysician, Packmule, Hornskin, FrontiersmanFaster heal, extra consumable slots, damage reductionPackmule for double First Aid
StealthLightfoot, Silent Killer, KiteskinSilent movement, no noise from melee killsUse with throwing knives or crossbow
CombatBulwark, Salveskin, BloodlessReduced explosive damage, fire damage, bleed resistCounter enemy consumables
UtilityGreyhound (energy recovery), Determination (stamina), Unwavering (pain tolerance)Improved mobility or recoverySynergize with Stamina Shot
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9. Tips for Loadout Synergy



  • Shotgun + Fanning: Romero + Caldwell Conversion with fanning for close quarters.

  • Long Ammo Sniper + Poison Pistol: Sparks Sniper + Nagant with poison to pressure at all ranges.

  • Stamina Shot + Bomb Lance: Infinite heavy melee; great for clearing compounds.

  • Antidote Shot + Poison Bomb: Deny an area while immune.

  • Double Dynamite Bundle + Frontiersman: Carry four consumables; throw two bundles for boss kill.


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10. Summary of Acquisition Routes



Item TypePrimary AcquisitionSecondary
Weapons & ToolsUnlock via Bloodline level → Purchase with HDAlso found as loot on dead hunters
Special AmmoUnlock via weapon XP → Purchase with HDCan be looted from weapon boxes (rare)
Consumables (non-shot)Unlock via Bloodline → Purchase with HDFound in supply points
ShotsUnlock via Bloodline → Purchase with HDRare spawn in world
Legendary SkinsBlood Bonds / Event completionBattle pass
TraitsUnlock via Bloodline level → Spend Upgrade PointsRefreshed per hunter
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This guide covers every functional item in Hunt: Showdown. For exact unlock requirements, refer to the in-game progression panel or the official Hunt: Showdown wiki. Remember that loadouts are highly situational – adapt your items to the playstyle and map. Good hunting!