Game Settings

Overview



_Little Nightmares II_ offers a focused but essential set of settings menus to tailor your experience. Most options are accessible from the main menu or in-game pause screen. The game is primarily a single-player experience, so network settings are minimal (only related to achievements and cloud saves on PC). This guide covers every major category—Graphics, Audio, Controls, Accessibility, Language, Network, and Gameplay—with platform-specific notes and optimized presets for different hardware levels.

Graphics Settings



Graphics settings heavily impact performance and visual quality. _Little Nightmares II_ uses Unreal Engine 4 and has a stylized, dimly lit art style where details matter. The following table lists all available options, their effects, and recommended values for Low, Medium, High, and Ultra hardware targets.

SettingDescriptionLow (30 FPS)Medium (60 FPS)High (60 FPS)Ultra (60+ FPS)
ResolutionNative display resolution. Lower = sharper but more GPU load.1280×7201920×10801920×10802560×1440 or 4K
Display ModeFullscreen, Borderless, Windowed. Fullscreen yields best performance.FullscreenFullscreenFullscreenFullscreen
VSyncSynchronizes frame rate with monitor refresh; eliminates tearing but can add input lag.Off (cap at 30)Off (cap at 60)OnOff (use G-Sync/FreeSync)
Frame Rate LimitCaps maximum FPS.306060Off or 144
Resolution ScaleRenders at a lower internal resolution and upscales. 100% = native. Lower = better performance.75%100%100%100%
Anti-AliasingSmooths jagged edges. Options: Off, FXAA, TAA. TAA best quality.OffFXAATAATAA
Texture QualityDetail of surfaces. High VRAM required.LowMediumHighUltra
Shadow QualityShadow resolution and distance. Low = no shadows.LowMediumHighUltra
Post ProcessingEnables bloom, depth of field, motion blur.LowMediumHighUltra
Ambient OcclusionAdds contact shadows for depth.OffLowHighUltra (SSAO)
Motion BlurBlurs moving objects. Can cause nausea. Personal preference.OffOffPer ObjectOn (personal preference)
Depth of FieldBlurs distant objects. Cinematic but reduces clarity.OffOffOnOn
BloomGlow from bright lights. Adds atmosphere.OffOnOnOn
Volumetric FogDense, volumetric lighting. Heavy performance impact.OffLowMediumHigh
ReflectionsScreen Space Reflections (SSR) quality.OffLowHighUltra
Grass QualityDetail of vegetation.LowMediumHighUltra
Decal DensityNumber of persistent marks/decals.LowMediumHighUltra
TessellationAdds geometric detail to surfaces (displacement).OffOffOnOn
> ⚠️ Easy to Misconfigure: _Resolution Scale_ – Setting it below 50% leads to a blurry, unplayable mess. Always keep above 70% if you can. _VSync_ – Turn it off if you have a high-refresh-rate monitor with adaptive sync (G-Sync/FreeSync) to reduce input lag. _Motion Blur_ – Many players disable it because it can disorient in fast-paced chase scenes, but the game's horror atmosphere is enhanced with it on for some._

Hardware Tier Recommendations



#### Low-End (GTX 1050 Ti / RX 560, 8 GB RAM, SSD)
  • Resolution: 720p or 900p

  • Resolution Scale: 75%

  • Preset: Custom (Low on most, Medium on Textures)

  • Target: 30 FPS stable

  • Disable: Volumetric Fog, Tessellation, Ambient Occlusion, Reflections, Motion Blur, Depth of Field


  • #### Mid-Range (GTX 1060 / RX 580, 16 GB RAM)
  • Resolution: 1080p

  • Resolution Scale: 100%

  • Preset: Medium

  • Target: 60 FPS (cap at 60)

  • Enable: TAA, Medium Shadows, Low Volumetric Fog, Off Motion Blur (optional)


  • #### High-End (RTX 2060 / RX 5700, 16 GB RAM)
  • Resolution: 1080p or 1440p

  • Resolution Scale: 100%

  • Preset: High

  • Target: 60 FPS (uncapped if monitor >60Hz)

  • Enable: TAA, High Shadows, Medium Volumetric Fog, On Depth of Field, Off Motion Blur (or Per Object)


  • #### Ultra (RTX 3070+ / RX 6800+, 16+ GB RAM)
  • Resolution: 1440p or 4K

  • Resolution Scale: 100%

  • Preset: Ultra

  • Target: 60+ FPS (uncapped)

  • Enable: All options maxed out including Volumetric Fog, Tessellation, Ultra Reflections. Personal preference on Motion Blur.


> Note: The game is not especially demanding; a modern integrated GPU (e.g., Intel Iris Xe) can manage 720p Low at 30 FPS.

Audio Settings



Audio is critical for immersion and horror cues (e.g., listening for footsteps, creaks). The settings menu is straightforward.

SettingOptionsNotes
Master Volume0–100Controls overall volume.
Music Volume0–100Background score. Set lower if you want to hear ambient sounds.
SFX Volume0–100Sound effects like footsteps, puzzles, monsters. Keep high for gameplay cues.
Voice Volume0–100Subtle character sounds, grunts, and cries.
Cinematic Volume0–100Audio during cutscenes.
Output DeviceDefault, Speakers, HeadphonesSelect Headphones for spatial audio benefit.
Dynamic RangeLow, Medium, HighControls loudness range. High = greater contrast between quiet and loud sounds. Recommended: Medium or High for headphones.
Audio LanguageEnglish, French, German, etc.Affects voice-over in cinematics. Game has very little dialogue; most is environmental.
SubtitlesOff, OnSee Accessibility section.
> ⚠️ Easy to Misconfigure: _Dynamic Range_ – Setting it to High on TV speakers can cause dialogue to be too quiet and jumpscares too loud. Set to Low on basic TV speakers, Medium for headphones. _Audio Language_ – This only affects a few spoken lines; default is English. If subtitles are on, they match the selected language.

Controls Settings



Controls can be remapped on PC. Console versions have fixed layouts but support controller customization for some actions.

PC Keyboard and Mouse


ActionDefault KeyNotes
MoveW/A/S/DCan rebind to arrow keys.
LookMouseSensitivity adjustable.
Interact / Pick UpEAlso used for pulling levers.
RunLeft ShiftHold to sprint.
CrouchLeft CtrlToggle or hold? Default toggle.
JumpSpacebar
Attack / Use ItemLeft Mouse ButtonOnly when holding an item.
FlashlightFToggle.
PauseEscape
InventoryIShows held items (rarely used).
Sensitivity Settings:
  • Mouse Sensitivity (1–100): Default 50. Lower is better for precise platforming; higher for panoramic looking. Recommended 30–50.

  • Invert Y-Axis: Off (most players).

  • Controller Vibration: On/Off (only applies if using a controller).


Controller (Xbox / PlayStation / Switch Pro)


The game is best played with a controller due to its precise platforming and analog movement.

ActionDefault Button (Xbox)Notes
MoveLeft Stick
LookRight Stick
RunLeft Stick Click (L3)Hold to sprint.
CrouchB / CircleHold or toggle? Default toggle.
JumpA / Cross
Interact / Pick UpX / Square
Attack / Use ItemRight Trigger (RT)
FlashlightLeft Bumper (LB)Toggle.
PauseStart / Options
InventorySelect / View
Controller Sensitivity:
  • Look Sensitivity (1–100): Default 50. Recommended 40–60.

  • Aim Sensitivity (controls walking speed? – actually not present; the game has no aiming).

  • Dead Zone: Can be adjusted for sticks to reduce drift. Default is fine for most controllers.


> ⚠️ Easy to Misconfigure: _Run/Crouch Toggle vs Hold_ – The game defaults to toggle for crouch; many players prefer hold for quick ducking in stealth. Check the Controls menu to switch if needed. _Keyboard Mouse Sensitivity_ – Setting it too high makes camera jerky during chase sequences.

Accessibility Settings



Little Nightmares II includes several options to improve accessibility.

SettingDescriptionRecommended
SubtitlesDisplay dialogue and sound descriptions (e.g., "creak", "footsteps").On (especially for hearing impaired)
Subtitle SizeSmall, Medium, LargeLarge for easier reading.
Subtitle BackgroundOff, On (dark box)On improves readability against bright backgrounds.
Colorblind ModesProtanopia, Deuteranopia, TritanopiaAdjusts puzzle colors (important for signal puzzle in Chapter 4).
Camera ShakeOff, Reduced, FullOff reduces motion sickness; Full for cinematic feel.
Screen FlashOff, Reduced, FullSome sequences have bright flashes. Reduce or off for photosensitivity.
Controller VibrationOn/OffOff for sensory sensitivity; On for tactile feedback.
High Contrast ModeOff, On (PC only?)Increases contrast between Mono and backgrounds. Helps visibility.
Auto-AimOff, On (only for throwing mechanics)Not present; no ranged combat.
> Special Attention: The _Colorblind Mode_ is essential for the signal tuning puzzle in Chapter 4 where you must match colored waves. Without the filter, colorblind players may find it impossible. Camera Shake is notorious for causing motion sickness during the chase sequences (e.g., the hospital chase). Set to Reduced or Off for comfort.

Language Settings



SettingOptionsNotes
Text LanguageEnglish, French, German, Italian, Spanish, Portuguese, Japanese, etc.Affects menus, subtitles, UI.
Audio LanguageEnglish, French, German, etc. (subset)Only affects a few spoken lines in cutscenes. Subtitles follow text language.
> ⚠️ Easy to Misconfigure: The game may default to system language. If you want English subtitles with Japanese audio (for fun), set Text to English and Audio to Japanese. But note Audio language options are limited.

Network Settings



Little Nightmares II is a completely offline single-player game. There are no online multiplayer or multiplayer modes. The only network-related functionality is:
  • Achievements / Trophies: Synced online.

  • Cloud Saves: On Steam and Epic Games Store, automatic.

  • Leaderboards: None.


Therefore, there are no in-game network settings. If you are on console, ensure you are connected to the internet for trophy syncing, but the game itself does not require an internet connection to play.

Gameplay Settings



These settings affect how the game plays but are not about difficulty (there is no difficulty slider). They are mostly related to control and camera.

SettingDescriptionRecommendation
Camera Auto-CenteringOn: camera slowly repositions behind Mono. Off: you control camera always.Off gives more control, especially when looking for hidden secrets.
Camera Speed1–5 (or slider). Default 3.4 for faster look.
Invert Camera X/YOff by default.Keep default unless you are used to inverted.
Aim AssistNot present.N/A
Quick TurnOn/Off (console only? PC keyboard has no binding).On helps in chase sequences to quickly turn around.
Input BufferNot adjustable.The game has a small input buffer for jumps and interactions.
> ⚠️ Easy to Misconfigure: _Camera Auto-Centering_ – Turn it Off if you want to look around freely during puzzles without the camera snapping back. It can be disorienting when trying to inspect environments.

Special Attention Points During Setup



1. First Launch Brightness Calibration: The game prompts you to adjust brightness so that the logo is barely visible. This is important for the dark horror atmosphere. Make sure your room lighting is consistent. If you set it too bright, you lose shadow detail; too dark, you can't see paths.

2. Controller vs Keyboard: The game was designed for a controller. If using keyboard, rebind keys for comfort (e.g., Sprint to Space, Jump to Right Click). Many players report mouse-only camera feels slippery.

3. HDR Settings (PC/PS5/Xbox Series): If your display supports HDR, enable it in the system settings, then toggle HDR in the game. The game's HDR implementation is subtle but enhances the contrast of the flashlight. Adjust HDR brightness (paper white) to 200–300 nits for best results.

4. Disable Steam Overlay / Discord Overlay: These can cause stuttering in Unreal Engine 4 games. Turn off overlays for smoother performance.

5. Audio for Headphones: Select the Headphones output device and set Dynamic Range to High for the best spatial awareness—you'll hear which direction the Thin Man or other enemies are approaching.

By following these settings, you will have the optimal gameplay experience whether you're aiming for buttery-smooth performance or maximum visual fidelity. Adjust to your personal comfort, especially regarding motion blur and camera shake.