
Character Skills
Character Skills Guide for Monster Hunter: World
This guide covers all skills available in Monster Hunter: World (including the Iceborne expansion). Unlike traditional RPGs, there are no playable character classes or unique character skill trees. Instead, Skills are granted by equipping armor pieces, decorations (jewels), and charms. Each skill has multiple levels (typically 1 to 7) that increase its effectiveness. Additionally, each of the 14 weapon types has its own unique moveset, which includes special attacks and combos. This guide details every armor skill (with effects, max level, acquisition, synergies, and recommended builds) and every weapon’s key abilities and special moves.
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1. Armor Skills Overview
Armor skills are divided into categories: Offensive, Defensive, Utility, Elemental/Status, and Set Bonuses. Below is a comprehensive list of every skill in the game (base + Iceborne). Each entry includes: Skill Name, Max Level, Effect per level, How to obtain (representative armor pieces / decorations / charms), Synergies, and When to use.
> Note: Some skills have multiple levels that unlock additional effects. Always check the in-game description for exact values.
1.1 Offensive Skills
| Skill | Max Lv | Effect | Key Sources | Synergies | Use Cases |
|---|---|---|---|---|---|
| Attack Boost | 7 | Increases base attack (+3 per lv, +5% affinity at Lv4, +10% affinity at Lv7) | Dober armor, Attack Jewel | Crit Eye, Weakness Exploit, Agitator | Pure damage builds, early game |
| Critical Eye | 7 | Increases affinity (+5% per lv, +40% at Lv7) | Rathalos armor, Critical Jewel | Attack Boost, Weakness Exploit, Master’s Touch | Reaching 100% affinity |
| Weakness Exploit | 3 | +50% affinity on weak spots at Lv3 | Rathalos armor, Tenderizer Jewel | Critical Eye, Agitator, Crit Boost | Essential for most melee builds |
| Critical Boost | 3 | Increases critical hit damage (1.3/1.35/1.4 multiplier) | Dragonking Eyepatch, Critical Jewel | Any high affinity build | Maximizes damage output |
| Agitator | 5 | When monster is enraged: +attack and +affinity (Lv5: +20 attack, +15% affinity) | Nergigante armor, Agitator Jewel | Weakness Exploit, Resentment | Enrage-heavy fights like Diablos |
| Peak Performance | 3 | +5/10/20 attack when health is full | Vaal Hazak armor, Refresh Jewel | Health Boost, Recovery Speed | Safe play with health augments |
| Resentment | 5 | +5/10/15/20/25 attack when using Red Health | Diablos armor, Resentment Jewel | Health Augment, Resentment builds | Builds that self-damage (e.g., Berserker) |
| Maximum Might | 5 | +10/20/30/40/50% affinity when stamina is full | Kushala Daora armor, Mighty Jewel | Critical Eye, Stamina management | Bow / DB builds (stamina regen) |
| Heroics | 5 | +10/15/20/30/40% attack when health ≤ 35% | Rathian armor, Heroics Jewel | Fortify, Survival skills | Speedruns or challenge runs |
| Resuscitate | 1 | +20 true raw when affected by a blight | Various gear | Resentment, Coalescence | Niche blight builds (e.g., Fire Resentment) |
| Coalescence | 3 | +15/18/21 attack and +10/15/25 elemental for 90s after recovering from a blight | Odogaron armor, Elemental Jewel | Resuscitate, Blight Resistance | Elemental builds vs. blight-heavy monsters |
| Elemental Attack (each element) | 6 | Increases elemental attack (+30/60/100/150/200/250 true element) | Appropriate armor / jewel | Crit Element, True Crit Element, Elemental weapons | Must for Bow, DB, LBG elemental builds |
| Critical Element (Velkhana set bonus) | 1 | Elemental critical damage 1.35x | Velkhana armor set bonus | Elemental Attack, High affinity | Elemental crit builds |
| True Critical Element (Silver Rathalos) | 1 | 1.55x elemental crit | Silver Rathalos set bonus | Same as above | Endgame elemental meta |
| Artillery | 5 | Increases explosive damage (1.1/1.2/1.3/1.4/1.5x) | Uragaan armor, Bombardier Jewel | Gunlance, Charge Blade (Phial), Stickies | Explosive weapon builds |
| Special Ammo Boost | 2 | +10/20% damage for Wyvernheart/Wyvernsnipe, etc. | Rajang armor, Special Ammo Jewel | HBG, LBG special ammo | HBG/LBG endgame |
| Normal/Spread/Pierce Shots | 2 | +10/20% damage for respective shot types | Lavasioth (Normal), Legiana (Spread), Uragaan (Pierce) | Ballistics, Ammo Up | Bowgun builds |
| Bow Charge Plus | 1 | Adds one charge level to Bow | Mighty Bow Jewel, Legiana set bonus | Crit Element, Elemental Attack | Essential for Bow DPS |
| Power Prolonger | 3 | Extends weapon buff duration (1.2x/1.3x/1.4x) | Odogaron armor, Sharp Jewel | Charge Blade, Switch Axe, Insect Glaive | Maintains weapon states |
| Capacity Boost | 1 | +1 shell capacity for Gunlance, +1 phial for Charge Blade | Dodogama armor, Magazine Jewel | Artillery, Focus | Critical for Gunlance/CB |
| Focus | 3 | Speeds up charge attacks (1.1/1.2/1.3x speed) | Diablos Nero armor, Focus Jewel | Great Sword, Hammer, Longsword, Charge Blade | Faster charge times |
| Quick Sheath | 3 | Increases sheathing speed (moderate) | Odo armor, Sheath Jewel | Great Sword, Lance, Longsword | Sheath-heavy weapons |
| Slugger | 5 | Increases stun damage (1.2/1.3/1.4/1.5/1.6x) | Diablos armor, KO Jewel | Hammer, Hunting Horn, Sticky Ammo | KO-focused builds |
| Stamina Thief | 3 | Increases exhaust damage (1.2/1.3/1.4x) | Kadachi armor, Exhaust Jewel | Hammer, Bow, DB | Exhausting monsters |
| Marathon Runner | 3 | Reduces stamina drain when sprinting (20/40/50%) | Ingot armor, Runner Jewel | Bow, Dual Blades, Lance | Stamina-heavy weapons |
| Constitution | 5 | Reduces stamina consumption of dodging, attacking (10/20/30/40/50%) | Legiana armor, Constitution Jewel | Bow, DB, Lance | Stamina management |
| Stamina Surge | 3 | Increases stamina recovery rate (10/20/30%) | Tobi-Kadachi armor, Refresh Jewel | Constitution, Marathon Runner | Sustained stamina use |
| Evade Window | 5 | Increases invincibility frames on evade (frames +X per level) | Nergigante armor, Evasion Jewel | Evade Extender, Evasion Mantle | Survival / i-frame dodging |
| Evade Extender | 3 | Increases evade distance (moderate) | Kushala armor, Evade Jewel | Evade Window, Mobility | Lance, Gunlance, HBG |
| Guard | 5 | Reduces knockback and stamina drain when guarding (levels reduce chip damage) | Barroth armor, Guard Jewel | Guard Up, Guard skills | Lance, Gunlance, Charge Blade, SnS |
| Guard Up | 1 | Allows blocking of normally unblockable attacks (e.g., Teostra nova) | Uragaan set bonus, Shield Jewel | Guard, any shield weapon | Essential for tank builds |
| Offensive Guard | 3 | +10/20/30% attack for 12s after a successful guard (timing matters) | Diablos armor, Offensive Guard Jewel | Guard, Counter-style weapons | Lance, Charge Blade, Gunlance |
| Flinch Free | 3 | Prevents flinching from small attacks (Lv1: wind up resistance) | Vaal Hazak armor, Brace Jewel | Teammate protection / multiplayer | Multiplayer / cluster bombs |
| Tremor Resistance | 3 | Negates tremors (Lv3: full immunity) | Radobaan armor, Tremor Res Jewel | Versus monsters that cause tremors (e.g., Uragaan) | Situational |
| Windproof | 5 | Reduces wind pressure effects | Kushala Daora armor, Wind Resist Jewel | Versus wind monsters (Kushala, Legiana) | Kushala Daora fights |
| Earplugs | 5 | Negates roars (Lv5: all roars) | Bazelgeuse armor, Earplug Jewel | Any weapon that hates interruptions | General QoL; great for glaive, GS |
| Stun Resistance | 3 | Reduces stun duration / prevents stun | Rathian armor, Stun Resist Jewel | Combat recovery | Prevent stunlock deaths |
| Paralysis Resistance | 3 | Reduces paralysis duration / immunity at Lv3 | Hornetaur armor, Paralyzer Jewel | Versus paralysis monsters (e.g., Great Girros) | Situational |
| Sleep Resistance | 3 | Reduces sleep duration / immunity at Lv3 | Radobaan armor, Sleep Resist Jewel | Versus sleep monsters (e.g., Radobaan) | Situational |
| Blast Resistance | 3 | Prevents blastblight | Anjanath armor, Blast Resist Jewel | Tempered Bazelgeuse | Versus blast monsters |
| Fire/Ice/Water/Thunder/Dragon Resistance | 3 | Increases elemental resistance, reduces blight buildup/infliction | Respective armor, Elemental Resist Jewel | Builds vs. specific element monsters | Always good to have 20+ to negate blight |
| Effluvia Resistance | 3 | Negates effluvia (Vaal Hazak’s health drain) | Vaal Hazak armor, Effluvia Res Jewel | Health Boost, Recovery Speed | Vs Vaal Hazak |
| Poison Resistance | 3 | Prevents poison buildup / immunity at Lv3 | Pukei-Pukei armor, Antidote Jewel | Versus poison monsters | Situational |
| Blight Resistance | 3 | Prevents all elemental blights at Lv3 | Namielle armor, Blight Res Jewel | General defense | Useful against multiple elements |
| Recovery Up | 3 | Increases healing from items and skills (1.1/1.2/1.3x) | Odogaron armor, Recovery Jewel | Health Augment, Wide Range | Supports, aggressive healers |
| Recovery Speed | 3 | Increases natural health recovery speed (2x/3x/4x) | Vaal Hazak armor, Recover Jewel | Health Augment, Peak Performance | Passive healing builds |
| Health Boost | 3 | +15/30/50 max health (stacks with food) | Anjanath armor, Vitality Jewel | Defense Boost, Survival | Essential for survivability |
| Defense Boost | 7 | Increases defense (+10 per lv, +5% at Lv7) | Ingot armor, Defense Jewel | Health Boost, Divine Blessing | General survival, early game |
| Divine Blessing | 5 | Chance to reduce damage taken by 30/50/60% (trigger % per level) | Legiana armor, Protection Jewel | Health Boost, Defense | Excellent survival skill |
| Fortify | 2 | +10% attack and +15% defense per cart (up to 2 times) | Gajau armor, Fortify Jewel | Heroics, Survival | Solo harder hunts, multi-cart runs |
| Botany | 4 | Increases herb yield, etc. | Various | --- | Gathering |
| Geologist | 3 | Extra gather from bonepiles, etc. | Various | --- | Expeditions |
| Honey Hunter | 1 | Gets honey from beehives | --- | --- | Free honey |
| Pro Transporter | 2 | Faster item transport | --- | --- | Cargo missions |
| Forager’s Luck | -- | More rare gathering | --- | --- | Endemic life |
1.5 Set Bonus Skills
Some armors provide set bonuses when wearing 2, 3, or more pieces. These are not stand-alone skills but active when the set condition is met.
| Bonus | Required Pieces | Effect | Example Armor |
|---|---|---|---|
| Master’s Touch | 3 | Critical hits don’t consume sharpness | Teostra |
| True Master’s Touch | 4 | Same, higher trigger? (Iceborne) | Teostra Essence? Actually from Teostra Gamma? |
| Element Acceleration | 3 | Increases elemental damage over time | Namielle |
| Critical Element | 3 (Velkhana) | Elemental crits | Velkhana |
| True Critical Element | 4 (Silver Rathalos) | Higher elemental crit | Silver Rathalos |
| Garuga Greaves not a set | |||
| Spare Shot | 3 (Xeno’jiiva) | 20% chance to not consume ammo | Xeno |
| True Spare Shot | 5 (Safi’jiiva) | 30% chance? | Safi |
| Razor Sharp | 2 (Drachen for IG?) | Halves sharpness loss (not in base) | Drachen set from Behemoth |
| Safi’jiiva Set | 3/5 | Drain HP for affinity | Safi’jiiva |
| Frostcraft | 4 | Charge gauge that boosts attack when sheathed | Velkhana |
> Set bonuses are vast; for a full list see in-game armor set details.
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2. Weapon-Specific Moves (Special Abilities)
Each weapon has unique moves and combos that are effectively its skills. Below is a concise breakdown for each of the 14 weapons.
2.1 Great Sword
- Charged Slash: Hold Triangle to charge; levels 1-3 cause more damage. Use on openings.
- Tackle: Circle during charge to cancel with hyper armor. Great for ignoring roars.
- True Charged Slash: After two charged slashes or a shoulder tackle, follow up with a massive TCS. Highest single-hit damage in game.
- Slinger Burst: Aim slinger while weapon drawn to stagger monster and follow up with a fast TCS.
- Combos: Tackle > TCS, or Charged Slash > Strong Charged Slash > TCS.
- Spirit Blade: Triangle sequence builds Spirit Gauge.
- Foresight Slash: RT + B (R2+O). Evade with precise timing to counter and raise gauge.
- Spirit Helm Breaker: After reaching Red Spirit Gauge, use RT+B to leap and slash. Consumes gauge but deals high damage.
- Special Sheathe: (Iceborne) Hold RT after a move to sheathe, then use RT for Iai Slash (timed counter) or RT+R2 for Iai Spirit Slash (damage).
- Combos: Foresight > Spirit Blade > Helm Breaker, Iai counter loops.
- Perfect Rush: (Iceborne) After a Backstep, press Y+B to perform a combo with iframes. Deals massive damage if timing is perfect.
- Falling Bash: After a jumping slash or backstep, press Y to perform a shield bash that can stun.
- Clawryuken: Slinger burst while weapon drawn to clutch claw.
- Combos: Triangle > Circle > Backstep > Perfect Rush is main DPS.
- Demon Mode: R2 (RT) activates demon gauge. Attacks use stamina but deal more damage and grant new moves.
- Archdemon Mode: When demon gauge fills, you enter a state with enhanced moves even outside Demon Mode.
- Demon Flurry: In Demon Mode, mash Triangle for rapid slashing.
- Spinning Slash: Circle after certain moves to spin and close distance.
- Combos: Demon Flurry > Heavenly Blade Dance (when gauge full with R2+B) or Triangle+Circle for a lunging attack.
- Charge Attack: Hold R2 to charge; moves have different properties at levels 1-3.
- Big Bang: After a charged stop, press Circle 5 times for a massive combo.
- Spinning Bludgeon: Level 2 charge moving attack that can be followed with a powerful slam.
- Sliding Attack: While sliding, press Y to perform a sliding hammer spin that can mount.
- Combos: Level 3 charge (golf swing) is good for KO; Big Bang on downed monsters.
- Perform/Encore: R2 to play a note sequence (three notes max). Press R2 again to play a melody; press again for encore that extends effects.
- Recital: While weapon drawn, press R2 to play stored songs.
- Self-Improvement: One song gives movement speed up and mind’s eye (no bounce).
- Echo Note: (Iceborne) L2+Triangle/Circle for different damage songs.
- Combos: Rotate notes for desired buffs (Attack Up XL, Defense Up, etc.). Use Perform on monster head for KO.
- Charge: R2+Triangle+X to sprint with weapon forward; can jump.
- Counter Thrust: Hold R2 and press Triangle after taking a hit to counter.
- Power Guard: R2 + B then R2 again to enter a stronger guard that can pivot.
- Clutch Counter: (Iceborne) During a guard, press L2 to clutch claws and counter.
- Combos: Triangle x3 triple thrust, then hop; countering monster attacks.
- Shelling: Press Circle to fire shells (ignore armor, fixed damage). Options: Normal (more shells), Long (range), Wide (damage).
- Wyrmstake Blast: (Iceborne) R2+Triangle+Circle after a shell to attach a stake that explodes with further attacks.
- Wyvernfire: R2+Triangle+Circle when not out. High damage, long cooldown.
- Full Burst: After a slam attack, press Triangle+Circle to fire all loaded shells.
- Combos: Shell > Shell > Wyrmstake > Full Burst > Wyvernfire.
- Sword Mode: R2 to morph from axe to sword. Sword has phial effects (power, element, exhaust).
- Zero Sum Discharge: (Iceborne) When in sword mode, press Circle+B to latch onto monster and discharge phials.
- Element Discharge: Triangle+Circle in sword mode to discharge (consumes phials).
- Combos: Axe: Triangle x3 or Circle for wild swing; Morph to sword, use sword combos, then discharge.
- Phial Management: Store phials (Circle in sword mode), then transfer to shield (R2+Triangle).
- Super Amped Element Discharge (SAED): When shield is charged with phials, press R2+Triangle+Circle to unleash massive explosion.
- Axe Hopper: (Iceborne) In axe mode, press R2+Circle to leap and strike, can mount.
- Guard Points: Certain sword-to-axe morphs have guard points that allow counter with SAED.
- Combos: Sword: Triangle x3, store phials, morph to axe, SAED.
- Kinsect: L2 to aim, R2 to send kinsect. Extract buffs from monster body parts (Red: attack, Orange: defense, White: speed, Green: heal).
- Vault: R2+X to jump, can dodge and attack mid-air.
- Air Combos: Triangle mid-air for slashes, Circle for a descending thrust.
- Diving Wyvern: (Iceborne) While jumping, press Triangle+Circle to plunge down with massive damage.
- Combos: Ground combo: Triangle x3, then Circle for a tornado slash. Air: Vault > Triangle > Diving Wyvern.
- Wyvernblast: Place mines on ground that explode when hit by attacks.
- Special Ammo: Some guns have Wyvernblast, others have other specials.
- Rapid Fire: Some guns fire multiple shots per bullet.
- Slide Reload: (Iceborne) While sliding, press reload to reload and keep moving.
- Combos: Use normal/pierce/spread ammos, place mines, keep distance.
- Wyvernheart: Continuous rapid fire (spread).
- Wyvernsnipe: Single piercing shot that hits multiple times.
- Wyvern Ammo: Single high-damage explosive shot.
- Shield Mod: Equip shield mod to auto-block some attacks.
- Combos: Use spread/cluster/sticky, deploy wyvernsnipe, reload with evade reload (Iceborne).
- Charging: Hold R2 to charge arrows; three charge levels.
- Power Shot: After a charged shot, press Circle for a stronger shot costing stamina.
- Dragon Piercer: R2+Circle for a long-range piercing shot (slow).
- Thousand Dragons: (Iceborne) L2+Circle after equipping slinger ammo to fire a spread of arrows with ammo.
- Combos: Charge > Power Shot > Power Shot (spread), or charge > Dragon Piercer on long openings.
- Key Skills: Attack Boost 7, Critical Eye 7, Weakness Exploit 3, Critical Boost 3, Agitator 5, Health Boost 3.
- Weapons: Any melee with high raw.
- Set Example: Teostra Head/Body/Arms (Master’s Touch), Garuga Legs, and a combo piece.
- Key Skills: Elemental Attack 6 of chosen element, Critical Element (Silver Rath set), Critical Eye 7, Weakness Exploit 3, Bow Charge Plus, Constitution 3-5, Stamina Surge.
- Weapon: Bow of that element.
- Key Skills: Guard 5, Guard Up, health Boost 3, Divine Blessing, Offensive Guard.
- Weapon: Lance or Gunlance.
- Key Skills: Wide Range 5, Speed Eating, Free Meal, Mushroommancer (if using mushrooms), Horn Maestro (for Hunting Horn).
- Weapon: Hunting Horn with Attack Up L.
- Key Skills: Sleep Attack 3, Status Trigger (for Bowguns), etc.
- Offensive skills: Always prioritize if you are comfortable with monster.
- Defensive skills (Health Boost, Divine Blessing): Recommended for learning fights or difficult content.
- Utility skills (Earplugs, Stun Resistance): Use when specific monster behaviors hinder your play.
- Elemental skills: Essential for elemental weapons (Bow, DB, LBG, elemental CB).
- Set bonuses: Plan builds around set bonuses like Master’s Touch for sharpness management.
2.2 Longsword
2.3 Sword & Shield
2.4 Dual Blades
2.5 Hammer
2.6 Hunting Horn
2.7 Lance
2.8 Gunlance
2.9 Switch Axe
2.10 Charge Blade
2.11 Insect Glaive
2.12 Light Bowgun
2.13 Heavy Bowgun
2.14 Bow
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3. Recommended Skill Builds
3.1 All-Purpose Melee DPS
3.2 Elemental Bow Build
3.3 Tank/Lance Build
3.4 Support Horn Build
3.5 Status/Sleep Build
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4. When to Use Each Skill
> Finally: Skills in Monster Hunter: World are highly customizable. Experiment with different combinations to suit your playstyle and the monster you face. Use the in-game armor set builder or online tools to optimize.
This guide covers all available skills and weapon moves. Happy hunting!