All Game Items

All Game Items Guide for Monster Hunter: World



This guide catalogs every major item category in Monster Hunter: World (including the Iceborne expansion). Items are grouped logically with explanations of what they do, how to obtain them, when they are useful, and any important synergies or upgrades.

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1. Weapon Types (14 Classes)



Each weapon class has unique movesets, strengths, and upgrade paths (Rarity 1–12). Weapons are crafted from monster materials and can be upgraded along branching trees. Below is a summary of each class.

Weapon ClassPlaystyleKey FeaturesBest For
Great SwordSlow, heavy hitsCharged attacks, high raw damage, tackle blockPunishing openings, cutting tails
Long SwordFluid combos, counterSpirit gauge, iai slash, foresight slashConsistent damage, evasion
Sword & ShieldVersatile, fastMounting, item use without sheathing, shieldStatus builds, support
Dual BladesFast, aggressiveDemon mode, blade dance, high elementalElemental damage, breaking parts quickly
HammerBlunt, stunCharge attacks, KO damage, spinning bludgeonHead breaks, stunning monsters
Hunting HornSupport, bluntMelody buffs, exhaust damage, encoreTeam support, fatigue
LanceDefensive, pokeGuard, counter thrust, power guardTanking, consistent pokes
GunlanceExplosive, shieldShelling (Normal/Long/Wide), wyrmstake, wyvernfireBreaking hard parts, ignoring hitzones
Switch AxeTransform, burstAxe/Halberd forms, amped state, dischargeRaw damage, phial bursts
Charge BladeCombo, guard pointsSword/Axe modes, phial charging, SAEDVersatile damage, guard point counters
Insect GlaiveAerial, kinsectVaulting, kinsect extracts, airborne combosMounting, mobility, elemental damage
Light BowgunRanged, mobileRapid fire, status shots, wyvernblastElemental/status ammo, support
Heavy BowgunRanged, stationaryWyvernheart/snipe, cluster ammo, shield modsPierce/Spread/Sticky builds, tanky gunner
BowRanged, staminaCharged shots, power coating, dragon piercerElemental damage, evade/dance builds
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2. Armor & Equipment Sets



Armor pieces (Head, Chest, Arms, Waist, Legs) provide Defense and Skills. Sets offer set bonuses (e.g., Rathalos Mastery). High Rank (HR) armor upgrades to G-rank (Master Rank, MR) in Iceborne.

  • Low Rank (LR) armors: Leather, Bone, early monster parts.

  • High Rank (HR) armors: Rarity 5–8, start appearing after Zorah Magdaros.

  • Master Rank (MR) armors: Rarity 9–12, from Iceborne monsters.


How to obtain: Quest rewards, carving, mining, gathering. Craft at the Smithy with monster materials.

When useful: Equip armor with skills matching your weapon (e.g., Attack Boost for Great Sword, Artillery for Gunlance). Upgrade Defense at the Smithy using Armor Spheres + Zenny.

Synergies: Mix sets to activate multiple skills (e.g., Weakness Exploit + Critical Boost). Set bonuses like Nergigante Hunger (HR) or Teostra Technique (MR) grant additional effects.

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3. Consumables & Items



#### 3.1 Healing & Recovery

ItemEffectHow to ObtainUse Cases
PotionRestores 30 HPCraft: Herb<br>Buy from VendorBasic healing
Mega PotionRestores 60 HPCraft: Potion + HoneyStandard healing mid-hunt
Max PotionRestores HP fully + max HPCraft: Nutrients + MandragoraEmergency full heal (one per hunt)
Ancient PotionRestores HP fully + max staminaCraft: Kelbi Horn + GodbugFull restore before battle
Herbal MedicineCures Poison & restores HPCraft: Antidote + Blue MushroomFast poison cure
Dust of LifeAoE heal for partyCraft: Godbug + LifecrystalsTeam healing (multiplayer)
#### 3.2 Buffs & Drugs

ItemEffectDurationCraft
Demon Drug+10 Attack (small)Until faintMight Seed + Catalyst
Mega Demon Drug+15 Attack (large)Until faintDemon Drug + Pale Extract
Armor Drug+25 Defense (small)Until faintAdamant Seed + Catalyst
Mega Armor Drug+30 Defense (large)Until faintArmor Drug + Pale Extract
Cool DrinkHeat resistance (15 min)Craft: Chillshroom + Ice CrystalVolcanic areas (Elder's Recess)
Hot DrinkCold resistance (15 min)Craft: Hot Pepper + Ice CrystalFrozen areas (Hoarfrost Reach)
#### 3.3 Traps & Tools

ItemEffectHow to Obtain
Pitfall TrapImmobilizes some monstersCraft: Net + Ivy + Spiderweb
Shock TrapImmobilizes many monstersCraft: Thunderbug + Trap Tool
Flash PodBlinds monsterCraft: Flashbug
Screamer PodRoar to unearth burrowed monstersCraft: Screamer Sac + Sap Plant
Dung PodRepels monstersCraft: Dung + Smokenut
#### 3.4 Ammo & Coatings

Used by Bowguns and Bow. Crafted from gunpowder and materials. Examples:
  • Normal Ammo 1/2/3: Basic damage.

  • Pierce Ammo 1/2/3: Hits multiple times through body.

  • Spread Ammo 1/2/3: Short-range cone.

  • Sticky Ammo 1/2/3: Explosive, KO damage (builds stun).

  • Power Coating (Bow): +30% raw damage (limited quantity).

  • Blast Coating: Applies blastblight.


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    4. Materials & Resources



    #### 4.1 Monster Materials

    Obtained from carving, capturing, breaking parts, quest rewards. Used for crafting and upgrading gear.

  • Scales, Hides, Bones: Common drops from monsters.

  • Monster-specific parts: Rathalos Ruby, Nergigante Gem, Anjanath Fang, etc.

  • Sacs/Marbles: Elemental sacs (Flame Sac, Thunder Sac) used for weapons.

  • Tears & Drops: Dropped when monster flees (e.g., Nergigante Regrowth Plate).


#### 4.2 Mining & Gathering Items

ResourceLocationsUses
Iron OreAll zonesBase weapons, armor upgrades
Machalite OreHigh Rank zonesMid-tier upgrades
Dragonite OreHigh Rank + Elder's RecessHigh Rank gear
Carbalite OreMaster Rank zonesMR upgrades
Dragonbone RelicBone piles in Rotten ValeWeapons, charms
GodbugAncient Forest, Wildspire WasteDust of Life, Demon/Armor Drugs
#### 4.3 Specialized Materials

  • Armor Spheres: Used to upgrade armor defense. Obtain from Bounties, rewards, or melding.

  • Decorations (Jewels): Socketed into armor/set pieces to add skills. Rarity 6–12. Farmed from Tempered or Arch-Tempered monsters.

  • Charms: Equippable items that provide skills. Crafted at the Smithy from materials and upgraded with Streamstones (HR) / Spiritvein Gems (MR).

  • Kinsect Foods: Used to upgrade Kinsects (Insect Glaive). Crafted from monster parts.


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5. Currencies & Points



CurrencySymbolHow to ObtainPrimary Use
ZennyZQuest rewards, selling itemsCrafting, upgrading, buying from vendors
Research Points (RP)RPGathering, tracking monsters, canteen bonusesFuel for Argosy, melding, upgrading Palico gear
Guild Alchemy PointsTrading in materialsCrafting specific items at the Melder
Steam TicketsSteamworks (Iceborne)Special gear, consumables
Celestial Wyverian PrintLimited quests or eventsTrade for any rare monster material (e.g., gem)
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6. Collectibles & Special Items



#### 6.1 Endemic Life

Small creatures found in each locale (e.g., Wiggler, Cactuar, Dapper Coral). They can be caught with a Capture Net. Some have unique interactions:
  • Wiggler (cure poison allies).

  • Sturdy Plant (can be mounted on slinger).

  • Bitterbug (used in crafting).


  • #### 6.2 Fishing & Bounties

  • Fish: Caught with fishing rod (Ancient Forest, Wildspire Waste, etc.). Used for certain materials (e.g., Gastronome Tuna for meals).

  • Bounties: Weekly and limited bounties reward Armor Spheres, Decorations, Steam Tickets.


  • #### 6.3 Treasure Items

  • Golden Egg, Silver Egg, Ancient Bone: Sold for Zenny.

  • Treasure Spots: Marked on map, can be dug up with a pickaxe for rare resources.


  • #### 6.4 Palico Equipment

  • Palico Weapons & Armor: Crafted from monster materials. Skills like Plunderblade (extra carves) or Vigorwasp Delivery (healing).

  • Palico Gadgets: Unlock via quests: Flashfly Cage, Shieldspire, Coral Orchestra, Meowlotov Cocktail.


  • #### 6.5 Slinger & Clutch Claw Items

  • Slinger: Basic slinger stones (picked up in field) or special ammo dropped by monsters (e.g., Piercing Pod, Bomb Pod). Used for flinching, breaking parts, or triggering environmental traps.

  • Clutch Claw (Iceborne): Used to tenderize monster parts or launch into walls for knockdowns. Requires Slinger Ammo to use clutch claw attacks.


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7. Key Equipment & Progression



#### 7.1 Mantles & Boosters

Unlocked through optional quests and story progression. Equip one + one booster.

MantleEffectDuration / Cooldown
Health BoosterCreates healing area60s active, 120s cooldown
Affinity Booster+30% affinity area60s active, 180s cooldown
Temporal MantleAuto-dodge all attacks90s, 120s cooldown (MR 5 minutes)
Rocksteady MantleSuper armor + damage reduction90s, 300s cooldown
Evasion Mantle+30% damage after successful dodge90s, 180s cooldown
Ghillie MantleInvisibility while stationary60s, 120s cooldown
Glider MantleAllows glide + mounting120s, 60s cooldown
Impact Mantle+30% stun damage120s, 300s cooldown
#### 7.2 Canteen & Meals

  • Meals: Provide stat boosts (Attack, Defense, Elemental Resistance, etc.) and skills (e.g., Felyne Moxie, Felyne Foodie).

  • Ingredients: Gathered from expeditions or from Palico in the field. Higher quality ingredients give larger bonuses.

  • Canteen Upgrades: Unlock new ingredients and drink types (e.g., Mega Nutrients).


  • #### 7.3 Smithy & Melder

  • Smithy: Forge/upgrade weapons, armor, charms, Kinsects, Palico gear.

  • Melding Pot (Melder): Convert materials into specific items (e.g., Decoration melding, Streamstone melding). Key for post-game efficiency.


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    8. Rare Items & Post-Game Grind



    #### 8.1 Decorations (Jewels)

    Rarity 5–12. Examples:
  • Attack Jewel 1: +1 Attack Boost (common)

  • Expert Jewel 1: +1 Critical Eye

  • Handicraft Jewel 3: +1 Handicraft (rare)

  • Artillery Jewel 2: +1 Artillery (rare)

  • Expert Jewel 4 (MR): +2 Critical Eye

  • Elementless Jewel 2: +10% raw for weapons without element


  • Obtain: Threat Level 2/3 Tempered investigations, Arch-Tempered events, The Greatest Jagras (event).

    #### 8.2 Streamstones & Augments

  • Streamstone Shard/Chunk/Gem: Used to augment HR weapons (add health steal, affinity, slot, etc.).

  • Hero Streamstone: Only from Arch-Tempered Elder Dragons.

  • Spiritvein Gems (MR): Used to augment MR weapons.


  • #### 8.3 Safi’jiiva Weapons & Awakening (Iceborne)

  • Safi’jiiva Siege: Reward weapons with dormant abilities. Awaken using dracolite from siege rewards.

  • Essences: Can add set bonuses (e.g., Teostra Technique) to weapons.


  • #### 8.4 Kulve Taroth Weapons (HR & MR)

  • Kulve Taroth Siege: Rewards Golden weapons with unique stats and element values. Can be upgraded to MR versions via Master Rank HR Kulve materials.


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    9. Ecology & Field Items



  • Bait: Berries, Raw Meat, Poison Meat placed to lure monsters or apply status.

  • Fire Pods, Watermoss, Torch Pods: Environmental items that trigger reactions (e.g., Watermoss washes off mud).

  • Thunderbug Cages: Flash fly cage trap (harvestable).


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    10. Important Synergies & Upgrades



  • Elemental Damage: Dual Blades / Bow / SnS benefit greatly from elemental weapons + respective element attack skills.

  • Status Effects: Para/Sleep weapons with Status Attack Up and Free Meal skills.

  • Artillery + Capacity Boost: Gunlance and Charge Blade phial damage.

  • Health Boost + Divine Blessing: Survival builds.

  • Weakness Exploit + Critical Boost: Standard raw damage combo.

  • Master’s Touch (Teostra Technique): Prevents sharpness loss on crit.

  • True Dragonvein Awakening (Safi Set): Massive raw/element boost with health drain.


For detailed weapon upgrade trees, refer to the Weapon Tree Guide (Smithy in-game menu). For armor set bonuses, consult the Armor Set Search (third-party tools like MHW Builder recommended).

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Quick Reference: Common Farming Routes



ItemBest Source
ZennySell monster parts from Kulve Taroth / Stormsoul event quests
Research PointsGather bone piles in Rotten Vale / elder melder
DecorationsTempered Zinogre or The Greatest Jagras (HR), FrostCrown Bounties (MR)
Armor SpheresWeekly Bounties, Farewell to Zinogre event
Monster GemsBreak head + carve tail + capture; use Celestial Wyverian Print for rare ones
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This guide covers all major item categories. For exact drop rates or conversion ratios, consult the in-game Hunter's Notes or community databases like Kiranico.